Hello Mr. Lucas. I have some important suggestions for your new game, Age of Histoty 3, that will make the game more beautiful and realistic. I do not have a membership in the game's forum, and also every comment I send to your RU-vid channel is not answered due to the small number of likes, so I hope you see this message. Well, in fact, the game has achieved a great progress in completion, and this is a good thing. It is a wonderful work that is credited to you, sir. Since the game is not finished yet, you can add these distinctive additions that will make the game better. The additions are as follows: 1- Adding a new dynamic war system for the modern era from 1911 - until now. 2- Adding new units to modern-day forces, such as the special forces unit, warships, air defense, and attack helicopters. 3- Adding military airports that control the movement of military air units. That's all I have, sir. I hope you pay attention to these suggestions that I hope actually exist in the game. Many thanks and gratitude for your awesome and wonderful work in this game. Best wishes to you, Mr. Lucas.
@@حسين-ذ3خ5حye there is no reason not to add navy the multiplayer thing is understandable as a one developer can not afford servers to have multiplayer but navy?
@@Aren61104what are your plans to implement your TNO mod into this 3rd series, or do you not have any plans to even implement the mod but just remain in aoh2
Don't you think that having two separate systems in place is a bit too hard and demanding for a game that's mostly marketed around being mobile compatible
😝 Idea: I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work: 1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible). 2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance. 3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu. 4) During wartime, it could be captured but only partially. In a civil war or rebellion, it would be completely seized by the rebels if they rise up in the city where it is stored. 5) If the gold reserve is not evacuated from an enemy, they will capture it. During peace conferences, it could be requested back, at least a portion of it. Additionally, giving it away voluntarily would earn us extra points during peace talks. 6) It could be entrusted to other nations. If a country supports rebels or is involved in a civil war, they might start claiming it. Rebels would receive it last in the order and in the smallest portion, but it would depend on our decision whether to give it to them. If we refuse, the country could somehow seize and nationalize enemy organizations on its territory. This idea is still rough, but I believe it could add an interesting dynamic to the game. ❤️- if you agree.
Hi ! I think many players would like to see these features in aoh3. 1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens. 2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move . 3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division). 4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy ) 5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources. 6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc. 7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces . 8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships . 9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack . 10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions . But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built . 11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ). 12) Add a new type of artillery troops that will demolish tanks , cities, etc. 13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located. 14) I hope this game will be on android and ios. 15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories . 16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons . 17) Adding doctrines, To diversify the game. 18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country. 19) The ability to create alliances between states. 20) Multiplayer is not bypassed in this game). Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing. 21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack. Support me with a like so that Lukash sees this comment, I love you ❤❤❤
Hi, Lukasz, there's some mistakes on the Balkan map. 1. The province of Lazarevac includes Obrenovac, which is not a a part of Lazarevac, it should be its own province.. 2. Kosovo's capital is Priština, not Prizren, and there should be another province in Kosovo in the north where it's majority Serb.
In actual war, supply was one of the biggest factors in determining victory or defeat. Therefore, I would like to see additional tech trees related to supply, province supply limits, and supply penalties that will have a significant impact on battles. I would also like to see castles serve as supply hubs or supply hub buildings such as outposts added.
I like how the game looks, but there is one thing that bothers me. It's how fast time flies. In the video, Albania needed 3 years to occupy Greece. It makes sense in the Middle Ages, but in the 21st century it's slow for modern warfare. So I have a question if it wouldn't be better if the time was in hours and not in days (instead of three years it would only take 30 days, which is more realistic)?
it wouldn't take 30 days in real life, and i think the 3 years would be realistic. firstly, look at the iraq war - the us defeated iraq's forces in just a few weeks, but the occupation lasted years. and greece is quite mountainous so perhaps it takes geography as something to keep an eye on. if the game is trying to be more realistic, multiple years would be more realistic in my opinion also, hours only works for games like hoi4 because it's such a short time period - 1936-1950 maximum. age of history is over hundreds, even thousands of years, so it'd make more sense to do it in years. but thats just my opinion!
@@ryan-ch6fp Greece was defeated in 1941 in 3 weeks. In the video, which is set in 2022, the occupied territory is not the occupation. Occupation is the administration of newly conquered lands that can be assimilated. Example: Invasion of Iraq, if it were the same in the game, the US would first occupy the territory of Iraq in 30 days, then a surrender or peace treaty is agreed, then the occupation is assimilation/administrative
@@danielhavelka1592 i think it's a different context there - it's a different context, nazis uses highly coordinated blitzkireg tactics, and an occupation isn't just a quick military victory but control and stabilization too. same with modern world - it's not just about taking land quickly. sure, it might be like that in hoi4, but this is a game that takes place over thousands of years. playing it in a time simply just in hours would not be efficient considering how long the game takes place over
@@Fusion_4000 What I'm trying to say is that a state that has nothing to do with me should not declare war on me, as in AOH2. There must be a reason to declare war.
it might be nice if there were volunteers defending their own country in the war. these volunteers can be determined according to the "patriotism rate"
An idea that would really add so much more to the rebellion and civil war system is things like ethnicity, leader's values, corruption, and human rights and value. Things like a leaders value of wealth instead of citizens or a large population of an ethnicity in poverty would lead to several things like civil wars and rebellions. Another thing could be languages, so if there's a large divide in ethnic and linguistic culture, a country could divide in 2
There’s only one thing that I think it should be changed, when you conquer a province, the provinces around are conquered too. I think this could make the wars faster than they should.
when it's ready, of course I understand everything, it's difficult to make such a game, but how tiring waiting is. If there is a God who will make waiting easier, then I ask him to speed up the time by X5
I love the game idea.(still playing age of history 2). For what i see, I like the new "conquering" system, but one thing came to my attention. Everytime you plan invade (here greece, in one video it was india region) I don't see the AI defending against your troops, I mean, they should have atleast a garrnison or two. So is the AI taken by surprise( thats why has no army) or something else ?
Seria possível adicionar um modo de bloqueio naval a exemplo do que Napoleão fez com o império britânico seria legal você poder minar a economia do inimigo por meio de bloqueio navais
Lukas, some greek provinces are totally off. For example Corinth doesn't seem right there. It should be in the Trikala region because that region is called Corinthia