ХАХААХАХАХ РИЛ. Я думаю германия должна быть такая же как была до этого видео (цвет). Лукаш, добавьте пожалуйста функцию создавать экономические союзы 🙏. И ещё. Я понимаю, что функцию, которую я сейчас скажу, будет трудно реализовать, но если будет время, сделайте пожалуйста режим earth. Как в google earth.🙏🙏🙏🙏🙏🙏🙏🙏
In one of the videos Crimea was a vassal and it was the same color as the overlord and I. This one prussia was the same color as Poland Lithuania@@engiTheFace
It's cool that the vassals/colonies are actually territories themselves and not just added territory to the colonizer, that could make for some cool wars of independence.
Lukaz please add options: 1.Election of a leader every few years And at the same time the party 2.Add an option so that we can send volunteer troops to countries in conflict without having to be directly involved 3. Also add the option for us to move a resident to another area 4.Also add that we can change the alliance name and add the alliance flag 5.And finally, add a cold war scenario Like those who agree...
1- is being worked on and is pretty much confirmed 2- the dev said maybe 3- will be how colonization is carried out 4 -alliances dont have flags but you can change the name and even name conflicts 5-might cone
Yeah bro for one guy that's insane. If the entire paradox interactive consisted of many Lukaszs it would make the best games of the decade.@@solarsystem4778
@@PaulPopika-vp7gyPLEASE, lmao. Ive been getting slightly sick of hearing the same music over and over again in the current title i’ve just transitioned to spotify
As a new feature, you can add vassals to oppose their lord by making agreements among themselves, or when a vassal opposes their lord, other vassals can also oppose Lukasz.
scenarios you should add: WW1, 7 Years War, Napoleonic Wars, Greco Persian wars, Pelloponesean war, Punic wars, American Revolution, The Height of Rome, and the Cold War.
another video, another comment session with: "when will it be released?" "let him cook" "i love aoh3" "lukasz is a giga chad" "will it be available on mobile?" "will there be a ww1 scenario?" "Will there be multiplayer?"
Love the vassals mechanism. Quick note on Morocco's borders: they need a revision for the 1618 scenario, and Spain had the territory of Cape Juby as well as part of its protectorate in the ww2 scenario. Keep up the good work!
@@AvantGradiste True, but it is better for the game to come out with a realistic and acceptable political map without the need for players to go over each border and correct it themselves
IMO once lukasz feels the baseline code for the game is complete, he should release it in a semi-public beta, and enlist teams of people to work on certain regions for certain scenarios, to ensure likelihood of historical populations, mistakes like accidentally placing italy’s capital in the vatican or making ww2 germany catholic are bound to happen, plus it would take excess man hours off of his plate, he seems busy enough making the baseline of the game.
Lukash, double-check the map of the South Caucasus. In 2022, there was another country between Armenia and Azerbaijan, Artsakh. And the game will be great. Like it so he can see it.
suggestion: make it possible for the player to remove a core of a foreign country after conquering it's territory and make population historical at least in 1440. and 1618. scenarios
A little suggestion Lukasz, can you please add casus belli? i mean, that the wars starts for logical reasons, as an AOH2 player, i'm tired of that moments when i'm in peace, and some far away country declare war on me, even when i did nothing on them before...
Hi Lukasz, the game looks amazing, also i have a suggestion, in aoh2 bordergore is so common, so in this new game, you can add some AI algorithms to make new borders when a war ends, things like geographical accidents, ethnical population, economy, resources and others facts can be count on making new and logical borders
Помню когда прям мелкий был увидел первую часть этой игры в play market, я тогда сидел с такими большими глазами, а теперь уже 3я часть выходит и я опять сижу с большими глазами
In Age of history 2, the Japanese island for example and other island nations playing as ai never really get touched as well as not making any successful landings on other nations especially in the time laps videos if you never really noticed so for age of history 3 I would like it if no island nation or sea province in the world was as safe. please add this mechanic to age of history 3 Lukasz I can’t enjoy looking at Britain or Japan successfully surviving 15000 turns without trying(this is the same with custom maps that have many islands)
Idea: The size of the city in the city icons should be respective of the population in that province. For eg, a province in Sahara desert should show a small town, whereas in northern india, it should show a metropolis.
In general some of the colonial flags of vassals of empires seems to be incorrect if I am not mistaken, sometimes the flags used were the same as the nations so if ones need to be made up I understand but I think accuracy relatively speaking is good so the flags that were used should be even if there is repetition. The names of some of the colonial vassals also needs to be checked to make sure the name that was historically is used and not modern ones. But great job.
The game is renewed more and more every week. Every week, when a new video arrives, I get excited and my expectation increases. Well done, Łukasz, you are doing a good job. Good luck to your 100k subscribers again. (I hope the RU-vid plaque will reconcile with your home) ❤
Lukasz, I can't wait for your game! It would be so great to see the years of the Napoleonic Wars! (1803). Thank you for your work, we are waiting for the game
Glad to see mini scenarios/campaigns making a return... Also love the feature when you hover over some of the buttons on the province menu it shows the respective map mode on your country only... I smell Best Strategy GOTY
Also South Africas flag is wrong for WW2. It should be the orange, white and blue one just like for South West Africa (Namibia) and for WW1 when you make it will also be different, being the Red Ensign with the Union in the top left corner. Also South Africa was known as the Union of South Africa.
As a campaign, I suggest the Brazilian war of independence, which had as combatants Portugal, Grão-Para, Maranhão, Bahia, Pernambuco and the south of Brazil, which was the empire of Brazil.
I'm so hyped for this, I do believe it'll take time tho, the AI doesn't seem to be functional from what I've seen in the video and that's one of the most difficult things to programn I believe, still take your time Lukasz, you're doing a great job!
The year 1614 is Joseon, not Korea. This problem also existed in the previous game, Age of History 2. The year 1200 is not the era of King Taejo of the Joseon Dynasty, but the era of King Shinjong of the Goryeo Dynasty.
suggestion: make it so that it's possible for every country to see events for example if someone is making smth like a 1938 scenario and wants to make a event that informs every country about ww2 starting, it would change alot
Ideas for AoHIII. Couto Misto micro state (Province if not to small), Mount Athos (Province), Heligoland Island (Province), Usedom Island (Province), Principality of Orange and Comtat Venaissin, (two provinces). (Provinces) means the creation of a territory to add to the provinces of the map, similar to small provinces like Monaco, San Marino or Liechtenstein. I see the Comtat Venaissin does exist as a province so it could be split up and the other part made the territory of Orange.
Hi Lukasz firstly what an incredible job, just a suggestion in Brazil in the state of Maranhão instead of Açailândia the best thing is to put Imperatriz
I'm super excited for number 3, I have nearly 1.4k hours playing the second one. I have a few questions/suggestions about custom Flag creation: Will we be able to upload custom icons to our flags for more customisation? And will we be able to change the design of our nation's flag at any time during while playing? Keep up your hard work, I love the work!
He said likely not because servers are expensive to make/contain unless he gets donation every month but other than that most likely no multi-player :(
I can't wait to do a mega campaign from 5000BC to 5000AC It would be interesting if tribal nations could tend to form other countries over the centuries. This is why adding a culture system is so important.