He really wanted to brawl when he really needed to play a bit more guerilla. Only weakness I can see to cheiroballista x katapults is how slow and cumbersome those ranged units are.
Exactly. Essentially mass Raiding Cavalry running around hitting raids and looking to catch either stray cheiroballistas or small groups of them off guard while making sure to avoid full-on fights should be what the doctor ordered. From my experience in Retold and my 1k+ hours in Extended Edition, raiding also seems to be quite significantly better in Retold, so having a whole army of Raiding Cavalry - maybe even split up in 2-3 groups to make it even more difficult to counter - constantly harassing villagers seems incredibly strong.
It's a pretty strong combo but a well-macroed force of Raiding Cavalry can still beat it, especially if the opponent had Valkyries. A bit more difficult for Loki but still doable - if he'd reached Heroic then Huskarls would have dealt with this pretty handily.
I love the drongo theory crafting in this game. It’s deep and interesting but less overwhelming than all of the cards in aoe3 on top of the civs. Excited for the release!
think that combo can still be defeated by the norse if they manage their raiding cavalry well.. after all, its not like spearmen can really catch up to cavalry if its micromanaged, and axemen will be great at peeling off spearmen (though they likely will die in the process). And at later ages, Huskarls may be a problem too with their ability to soak up piercing damage. Its not easy to answer as a norse for sure, but not impossible especially as the norse counter will have the mobility advantage to make up for the range disadvantage
Definitely can but probably a job for Jarls and Myth Units. Real issue for this game was the Norse player (understandably) gave up once getting shredded, good case to tech up in base vs Atlanteans as your heroic age (subjectively mind you) is a greater increase in power than the god options for the Atlanteans (only truly dangerous godpower to a stack is Chaos, traitor and Hesperides aren't a major threat). Compared to the Heroic god powers for the Norse you've got a pretty easy fight.
@@theofrost1140 wouldnt rely too much on myth units against atlanteans overall since they can just decide their army is suddenly entirely made of heroes if they have the funds for it, while the norse cant field many myth units without a big fight to begin with... That and aparet from einerji with their boosts, i dont see how Valkyries or trolls would help that much. As for Jarl, remember this push is meant to be an issue at age 2, hence why I considered only the options available to the norse at that age. Else yeah Jarls may do well with their meaty stats though their lower mobility making it easier for the spearmen to catch them and the chieroballistae to hit them may be a concern
How do you counter siege + infantry in AoM? I tend to go archers + cavalry but oftentimes I find my cavalry isnt destroying siege quickly enough, I've also witnessed contarius melt to norse ballista spam. The other games in the AoE series have ranged options to deal with siege: - AoE2 has bombard cannons or the mangonel line. - AoE3 has culverins (and their civ specific counterparts). - AoE4 has springalds. does AoM have any unit capable of dealing anti-siege damage from range? (besides specific myth units).
Seems like the best chance Norse players have against Atlanteans utilising this tactic is to deny gold as much as possible with groups of raiding cav and micro their way into Heroic and Mythic, perhaps
You atty players will feel the full force of my Heroic Turtle Ra with 5 empowered monuments and 200 favour at 8 mins in, i swear. They are probably nerfing it as we speak cos its totally broken and i cant wait to abuse it.
I'm not a multiplayer guy, but why did you build the economic building for the Atlanteans first? I'd figure since they don't need a drop-off, you'd go for a house or temple first?
@@Iam1nsane I understand wanting it early, but I would think it be the second or third thing to build and instead build a house for more villagers or a temple for a faster age up before building the economic guild. That's why I'm asking.
@@tonyantonio0139 Fair enough. Once the game releases, I'm sure the math for it will come out soon, whether its better to get the guild and upgrades first for Gaia, or stick to more villagers first.
@@ZeSpaceWolfof course you get more villagers first. You cant get them faster so might as well do the only other thing to upgrade your economy by getting an eco upgrade..
U played it well enough though for stronger competition you should have gone for 2nd tc before the 10 min mark I'd say. The way u'd beat this with norse is just harrass with cav expand ur tcs make sure the other side doesn't get any and by 3rd age u'd be so far ahead it they'd just lose.
Buen dominio de mapa, estrategia buena. Sin embargo el nortico medio noob caballeria muy tarde, no troll unidades cuando es fuerte contra infantería, no raideo con caballeria ni usa dos francos para atacar - -
Ability to break the legs of horses, camels and other steeds of war Gotta be distinct, and it's not like Atlantis itself was a punching bag of nomadic hordes
Yeah AoM had a ton of these basic balance issues. No idea how they are trying to make the game work in competetive modes. When it released you mostly played it for fun, but if the devs want to implement a ladder like in AoE4 there has to be solid balance.
its not as bad as it looks if the norse sees it coming. The main counter to the ranged atlantean units is a swift cavalry unit, somethign spearmen cant catch up to, and that can peel off the expensive atlantean villagers to slow the atlantean economy, and maybe separate the spearmen from their suport as the ranged units are fairly slow... and a good answer in an army vs army scenario would be a norse raiding cavalry mixed with throwing axemen (that are great at murdering spearmen from a distance, and mesh well since they cost wood and the cavalry food). And at a later age Huskarls really mess up that atlantean combo by being infantry that soaks piercing damage really well. Its not an ideal answer in any case and requires more micro, but that atlantean combo isnt without weaknesses against the Norse.
AoM was pretty well-balanced both in Extended Edition and on Voobly. I agree that there were pretty egregious examples of balance issues in the classic AoM such as Bolt on a Nidhogg or a Son of Osiris, but those were well-balanced in the versions mentioned.
Okay, this is ridiculous now. Supposed to be AOE4 channel but no AOE4 related content in 11 days. As I've recently learned, Drongo did the same from AOE3 to AOE4. Unsubscribing from this channel. And yes I know, by leaving a comment, I'm promoting this channel, I really don't mind, drongo is one hell of a caster, but I'm just sad he neglects the people who subscribed for aoe4.