Woah. Elec man is wild. He pulled off 2 wins against Fire Man. No other robot masters pulled off any. He lost 13 times to Gutsman. No other robot masters lost at all. Besides Fire Man, he's the only Robot Master that won against every robot master at least once. His only favorable matchup was against Bomb Man. Side note: All 0-20 matchups involved Guts Man and/or Fire Man.
@@JonasThatStupidIdiotIt's a reference to Mega Man Powered Up. Each Robot Master was given their own personalities, and Fire Man was a hot-headed Texan with a passion for justice.
Elec Man is something else. Lost overall to Guts Man, who nobody else suffered a single loss to. Also got a couple of wins on Fire Man, who cleanly swept everyone else.
I remember there was a decently well known fan webcomic once upon a time that made Fireman out to be the most powerful MM1 Robot Master. Guess the author was on to something.
@@an3_omx Pretty sure it was IRA (Ivan Rodriguez Asqui)'s comic he's referring to. There was a community that developed a series of fan fictions that reimagined the Robot Masters and Mavericks as Ranger-style teams, with the community members as the heroes' civilian forms and the RMs/Mavericks as their battle forms. Each team was made of one game's bosses. The best known teams were those based off of MM1, MM2, MM3, and MMX4 though among those, MM2 was the shortest-lived of them. IRA was a part of the MM1 team (of course as Fireman) for a while, before retiring and passing off the role to Ben, who was also the MM2 team's Heatman and the MMX4 team's Magma Dragoon. (And Ben's username was precisely the latter.) I was part of this community as well, but only getting short-lived roles in X-based teams that didn't go too far. Both of my roles happened to be Light-element Mavericks: Neon Tiger and Optic Sunflower. (Even if my username at the time suggested I would be more selected for Fire-types. Don't recall if I was selected as Heatnix at some point, as well.)
Wow, was not expecting half the fights to be unfair, but that's what happens when it's on fixed damage. the fight between Gutsman and Elecman was the longest, it was actually kinda funny with the sped up footage just to fast forward the fight near the end on both rounds.
Let's explain the strengths and weaknesses of these robots to better understand their placements in the end Elecman is obviously fast and I thought he would take this one. But he has two major problems, one his attacking speed is laughably bad and he can barely jump causing him to get hit by most things. Bombman has great mobility options... until he doesn't. Having to stand still just to attack is really bad for any form of defense and the bombs themselves are just alright. Gutsman...Poor poor Gutsman... Gutsman's stun mechanic is completely useless when he takes forever to attack. That paired with his poor mobility practically stationary I'm surprised he won as much as he did. Moving out of last place we have Iceman. Iceman really only made it here through projectile spam and the unfair advantage his stage gives him. His projectiles are hard to avoid and practically impossible for most of these fighters though so yeah. Cutman surprisingly in second place actually makes sense when you consider him as a jack of all trades. Doesn't stop moving too often has a good jump for evasion and his attack gives him a second chance to hit opponents. Fireman is easily the most aggressive boss here. He attacks at random and whenever he takes damage with very little cool down. The hitbox is so huge that it doesn't matter that he can't move while shooting or can't jump at all he just spams and wins.
@@End_Productions supposedly its like half a screens distance. you can exploit it to make fireman ridiculously easy as all youd have to do is jump and shoot if you get the right distance
It was interesting how Elecman was weak overall but one of the most entertaining fighters by being both the only robot master to lose to the otherwise pathetic Gutsman and the only one to win ANY fights against the otherwise invincible Fireman. It was a good call on your part to save those fights for the end of the video. The points system could use some refinement for similar videos in the future tho, since it has a Gutsman/Bombman/Elecman tie despite Bombman doing slightly better than Elecman and both doing far better than Gutsman. Still a great video! After watching a few others over the last few days, this was the one that got me to subscribe. Thank you for making these.
Yeah, I think maybe rankings should be determined by total wins instead of getting one point for winning a match-up. It'd show each robot master's consistency, too, as I don't think it makes sense for a complete one-sided sweep (Like pretty much any match-up against Fire Man) to be given the same amount of points as an extremely close match-up with the slightest margin of total wins (Closer to how Cut Man and Elec Man's match-up was.)
@Zandor12 I've been racking my brain over the point system for a long time. everything seems to be correct and I feel that all of them are incorrect. very difficult 8(. thanks for watching & feedback B^D
My personal suggestion is to assign points based on total wins. If Ice Man vs Cut Man results in 4 Ice Man wins and 16 Cut Man wins, then Ice Man gets 4 points and Cut Man receives 16. These points are added afterward, and whoever gets the highest point total (i.e., most wins overall is given first place. This would fix things like Guts Man and Elec Man getting the same final score despite Elec Man getting many time more wins in total. That's my opinion, at least. The system works wonderfully as is, and if you're happy with the current system, then that's fine with me!
@ethoatom668 Oh, that's an great opinion B^D. I agree that focusing on the total number of wins is one correct answer. perhaps exploring a system like Global Smash Power from Super Smash Bros might be worthwhile. while I'm unsure whether it would be adopted in the future, your feedback has been very helpful. thank you for your feedback 8)
Also, poor Guts Man has a lot of guts and spirit but not much else. He did manage to beat Elec Man, which I feel mixed about because Elec Man is my favorite MM1 Robot Master. But I'm glad my boy Guts Man got some W's. I'm also happy Elec Man defeated Fire Man twice when no one else could so much as touch him.
That was very entertaining and satisfying to see. in the long term you could host tournaments for each game, then have a final tournament of the victors of each tournament
This was rather enjoyable to watch! I'm sure someone has already asked, but any chances of getting a series out of this concept? I can see from your initial post that your system only works for retro games, so I'm not expecting MM 7, 8, or 11 at least and probably not 9 or 10 (unless you were able to make 8 bit sprites of the robots), but seeing the NES MM robots all duke it out could be a very fun series to run! In any case, great vid! Looking forward to checking more of this channel out! (For those who are sports geeks like myself, I broke down some more numbers in the standings for the heck of it. No real reason to do it, but I had some time on my day off from work and the sports nerd in me got curious) Overall Win-Loss 1. Fire Man 98- 2 0 Matches Behind 1st 2. Cut Man 61-39 37 Matches Behind 1st 3. Ice Man 53-47 45 Matches Behind 1st 4. Bomb Man 39-61 59 Matches Behind 1st 5. Elec Man 36-64 62 Matches Behind 1st 6. Guts Man 13-87 85 Matches Behind 1st (Ouch! Guts Man ain't winning that pennant race!) Point Totals if Scoring like the English Premier League (Treating all matches at one robot's stage as one match and all matches in the others as another. Think of it like a home and away series. Winning 10-0 or 6-4 matches gives you the same 3 points, splitting a series 5-5 makes a tie, losing anywhere from 6 to 10 of the 10 matches at one arena gives 0 points) 1. Fire Man 10-0-0, 30 Points 2. Cut Man 6-2-2, 20 Points (Had two 5-5 splits against Bomb Man and Elec Man in his own stage and did very well away from "home") 3. Ice Man 6-0-4, 18 Points 4. Bomb Man 4-1-5, 13 Points 5. Elec Man 2-1-7, 7 Points 6. Guts Man 2-0-8, 6 Points (Lucky he won more matches than he lost in the Elec Man series, he'd have been blanked otherwise) Official Standings 1. Fire Man 15 Points 2. Cut Man 12 Points 3. Ice Man 9 Points 4. Bomb Man 3 Points 5. Elec Man 3 Points 6. Guts Man 3 Points Like I said, doesn't serve any real purpose, just was curious about the numbers, but had fun taking a few minutes to put these numbers together, lmao!
@andrewhoward892 wow ! this is a great summary report. but even with the new results, Gutsman is still poor.... by the way I plan to create a series of NES, NESlike (9 and 10), and GB if I don't run into any problems 8)
Likely it's that the fixed damage formula (3 damage per hit, essentially making it first to 10 hits with a fixed 28 HP) took away Elecman's main advantage. (Thunder Beam doing like 9 damage, give or take 1)
Brilliant concept! Great to see these match-ups play out. (Back in the day, the most we could do was speculate via text-based battles.) Also, thanks for featuring the Wily Castle 1 track. One of my favorites from the whole series in terms of emotional resonance. Cheers!
It's weird how bomb man had so man close matches and even odds, despite his 1-5 k/d ratio. I think his AI struggles dodging a lot of the more simple mm1 projectiles
Hell yeah, I was waiting for this. I really hope you do some for the other 5 games, too, maybe even do a final one featuring the winners of the previous 6 to see which robot master is truly the best.
I accidentally woke my husband up cheering so loud when Gutsman finally got a W! 😂 Devastating loss at the end for Fireman. I thought he was going to have a perfect run.
“Are you ready for your fight lessons?” *Goku gulps* *Omniman breathes heavily* *Superman nods nervously* *Jesus sighs* “Yes, Fire Man” they say in unison
Any chance of seeing a sequel where the Robot Masters take damage according to their weaknesses? I have no idea how much more work that is and totally respect what you’ve already done!
"Justice wins!" Yeah, I pretty much expected Fire Man to win. He has a decently sized attack that he fires pretty often, and the fact that he will fire it more when getting hit or when the enemy fires. I was quite surprised at some of the results though. Like how well Cut Man and Bomb Man did, since they’re usually suggested as starting points for new players. Also surprised at Ice Man and Elec Man's performance but I guess you’re a fair bit weaker when you have no contact damage and when you can’t kill someone in three shots. Wasn’t surprised at Gutsman though. He's slow, he doesn’t jump THAT high, and sometimes he'll just jump around a lot without attacking. He does have a big attack that can split and spread, but if he doesn’t USE said attack, well…
It'd be cool to run this with a more balanced damage output, like Gutsman took forever to land an attack but Fireman attacks as often as it could, it'd be interesting to see a 4/1 relationship between how much damage a boss can do per attack :)
My commentary for the battles: (Spoilers for whoever decided to scroll through the comments before watching the matches. ) Cutman can hit twice in one attack, but unlike Iceman he has to wait for his attack to get back to him, for better or for worse. So if he throws it far enough but doesn't catch it on the first pass, it can cost him. The flames Fireman's Fire Wave leaves behind benefits his damage output on top of him spamming his Fire Wave,and unlike Ice Slasher, Fire Wave is 2 tiles high, so he has the highest damage output so long as he fires them 3 at a time. Fireman's hotblooded nature shone through in a few matches! Wasn't expecting Cutman to win against Gutsman. Bombman's AI here seems to be like a middle ground between Gutsman and Fireman; he has Fireman's spamminess, but like Gutsman, he can only move by jumping. Unfortunately he's a sitting duck when he attacks and like Gutsman, if he can't trick foes into walking into hit attack, it's easily dodged. Gutsman is absolutely CRIPPLED by the fact that he doesn't attack unless the foe is stunned. This is bad enough as is, but his larger hitbox compared to the other Robot Masters only means that he can be taken out even faster. The final nail in the coffin for him is that he ONLY moves by jumping. This wouldn't be so bad...if he did high and long jumps like Bombman. Bombman's jumpiness means he can afford to take risks but the first condition listed, combined with the fact that he is usually in midair for the duration of most opponents' stuntime is pretty much a death sentence for Gutsman. Cutman flinching when hit means that he's caught in a loop if he gets cornered, so no suprise that Fireman won every match! Elecman's main weakness is that he's unwilling to attack again unless Thunder Beam is offscreen. This isn't nearly as bad as Gutsman's situation, but it IS notable enough to take advantage of for the other Robot Masters. I completely forgot that he flinches when hit, but when you put those 2 conditions together...yeah, some matchups are gonna get rough for him. Cutman and Bombman are both jumpy, but Cutman's ability to be able to move while attacking, as well as being able to attack in midair, makes him able to carve up Bombman. Both Bombman VS Iceman matches were MUCH closer than I thought they'd be, which was suprising. Then again, Iceman insists on keeping the same X coordinates, so it figures that Bombman could trick Iceman into taking more hits than necessary. But while Iceman moves slowly, each attack volley covers a LOT of ground, so unless you are precise or leap over the whole thing, the Robot Master he's against is guaranteed to take damage. The Gutsman VS Elecman fights being sped up made me cackle a bit. Was NOT expecting Gutsman to take the win though (especially considering his lower mobility). I also noticed that that neither of them attack again until their first attack is offscreen, which was intresting. So, regarding the final results: I was expecting Gutsman to get last place. Elecman? Not so much. Then again, I suppose that's what happens when you take away someone's ability to deal a whopping 1/3rd of someone's max HP *per hit.* Iceman being in the top 3 makes sense. Between his suprisingly large attack range, constant firing rate, and requiring precision dodging for enemies to avoid taking damage, fixed damage for all attacks means he can slowly but surely chip away at foes. Cutman coming in second was a welcome suprise, to be sure! He's not as agile as Elecman, and he can't jump as high as Bombman, but he's consistant, and tries to attack almost as much as he can. If I had to guess, the 2 things causing the ranking to be a close shave is the fact that he flinches when hit, and the fact that he has to wait for the Rolling Cutter to return to him before he can get snippy again. Fireman being first place was intresting to me. I was expecting him to rank lower due to him having to stand in place to attack, but between the lingering flames and his firing rate, I suppose that offsets it. Wish Timeman and Oilman were present, I wonder how much Timeman would shake things up (considering that he's the only one who can dodge roll and is invincible while using Time Slow on top of that). My only guess there is that he'd be a more defensive fighter compared to the rest. Oilman is invincible while using the Oil Slider but his strategy seems to be similar to Gutman's (that being "render the enemy unable to move, then attack"). All in all, this was fun to watch!
@PeanutTechno your article was fascinating B^D. I read it all in one sitting. and It was also very helpful to me. I mistaken. My Elec man was actually wrong. frames managed his freeze time. thereby Bomb man also made a similar fix.( and also Copy robot ) I was shocked by my lack of research, but was also relieved to be able to address it before the original damage league. thank you so much for the fascinating articles and the AI advice 8-)
@PeanutTechno Brilliant, good and detailed commentary. Somewhy, i'm trying to explain something like that with peace of "humor", but you made commentaries, that better than mine! (In good meaning. And also you are better in AI than me, that's true. I don’t know if I need in some gratitude words like “thank you for trying to help” from someone...)
So basically Cut Man: The rushdown Fire Man: The projectile spammer Elec Man and Bomb Man: The hit and run Ice Man: The one with a single game plan Guts Man: The big and clunky bottom tier every game has
Poor gutsman. Would be a little interesting to see the damage scaling change though. If his attack does a little more and the other bosses do a little less, he might be a contender
Is there a video of this same concept but with the damages we know Mega Man does to each or them with their weapons? It would be like a player-less Powered Up and I'm quite interested on that
This isn’t totally realistic because their damage is way different, Ice Man kills you in 3 hits.. same with Elec Man… but it’s cool to see them fighting
I am oddly annoyed at Elecman's matchups against Fireman and Gutsman in particular. . . . How dare he ruin Fireman's perfect 20/0 streak AND Gutsman's perfect 0/20 Loss streak! They were doing so well! D:
Guts, Bomb, and Elec man play a mean rock, paper, scissors. Guts man's only win is against Elec man Elec man's only win is against Bomb man And Bomb man's only win is against Guts man
Few days ago.. i wanted to ask you one interesting question. When you will finish doing Robot Masters from NES games (and maybe Mega Mam 9 and 10 games) will you do Wily Stages bosses, like Dark Man 1 or Alien? (not now, but someday)
@@MegaMan-Victory Ooooooh, that sounds very interesting. (I always thought, which Dark Man is better for fighting with Robot Masters... Dark Man №1, №2 or №3? [I don't count №4 because he is... literally best.]
Alien, when with origin.weakness...: King Wily: "It's going crazy. What should we do?" Magic Man shows letter and says: "It is written, only Bubble Man can defeat Alien."
I liked this video at first...and then saw you had no plans to distribute this, so I disliked it instead. Please understand, what you made is great, but it really shouldn't be hoarded, if you went to such efforts to make it.
@emmastarr5242 thanks for watching 8). I'll just talk for a bit. I wanted to publish an animation on RU-vid, but I can't draw. so I decided to use the game to create an animation. publishing this game is like providing all the animation staff and materials for free. In other words, I end up acting against my own goals and the preparatory phase. hope you can understand. but I'm happy about that. thank you B^D
@MLBlue30 Yes B^D, there is no body attack. however some robots can temporarily perform body attacks as an exception. currently Heatman is one of those robots 8)
Yeeeaaaah, fixed damage is definitely imbalanced. You're giving the slow, lumbering Gutsman, who attacks SOMETIMES, and Elecman, the rapid and evasive robot with a large projectile, the same damage as the rapid-firing robots programmed to kill on sight. It still makes for a spectacle when it comes to the other ones, though.
I call shenanigans! Gutsman doesn't attack nearly as often as Cutman, but Gutsman's blocks are known to do significantly more damage than that to Cutman!
Well, that's why these are "fixed damage" battles; it's designed so every attack deals the same amount of damage to everyone. So far the only battle to use "original damage" is the first "MM1 Robot Masters VS Big Eye" video. Even there, the damage is based on how much damage each attack would deal to a player, and not Robot Master weaknesses (which MegaMan Victory has never really cared about).
Besides, taking into account weaknesses would be really boring because most Robot Masters are immune to several weapons, especially in MM2 and the like
@MrCrazyToad thank you for explaining on my behalf B^D. I considered using the original damage values for the match, but changed it because Big Eye doesn't take damage from Ice slasher. using the original damage values for the match can often lead to quick finishes or matches that are not very exciting. the video planning to upload next week is being created based on the original damage values 8)
This was not a fair fight. Guts man’s weapon is supposed to be super strong because he is so slow. The amount of damage each weapon does should be proportional to its affects to MegaMan and of course to each other’s weaknesses. If you make each shot equal the fight favors the quick and that’s not fair or realistic. Bad job with this simulation.
Jesus loves you and that is a fact, maybe you are having a hard situation and your life is in peril but you know what, God is there and HE LOVES YOU more than you love yourself.