Quick man is designed that he damages you when he charges into you... Vs megaman i mean... So here because there is no damage when he touches you... He wasn't quick enough... Add the damage... He will be much faster...
I LOVE using the outside laser as a timer of sorts before the background changes. I literally noticed that more than I noticed the battle; no joke. GREAT touch. Try to remember this stage when you get around to bringing Ring Man into the mix; it'd be great if his stage followed the same direction.
A potentially interesting function for battle royals like this would be damage counters for each contestant. It shouldn't be too hard for the part of the program that handles damage to also increment a counter. I bet Fireman dealt massive damage in this fight.
I like how Metal Man was kinda just using Guts Man as a shield towards the end there. 😆 I was kinda pulling for him. My concern was Fire Man cornering him and hitting him with a deluge. Because even if he can jump out of the way, Fire Man can just turn it around and keep unloading on his opponent.
How come AI always gets a bonus, like if it was human we'd have to wait for the invinibility to wear off before the next hit does damage. Ai gets to hit rapidly without that Invincibility to deal with.
Who knew Ice Man could be so slippery? Also--and maybe I don't know what I'm talking about--I think actual Elec Man MIGHT do better. Maybe. Good short, though.
I can't believe I called the winner of this one! Metal Man likes to stay away from his enemies, which naturally helps keep him safe from splash damage or being targeted for very long in general. On top of that, he actually tries to dodge projectiles, so he's an obvious candidate to win it all.