I've tried to follow this tutorial in order to animate a Daz character in Unreal. When I try to speak to the character it's head tilts back at an odd angle and there appears to be no lip sync. I noticed on a separate video for ReIllusion characters that a lip-sync component was put into the character BP which is not shown in this video. Should the Lip-Sync component have been added for this example?
You're absolutely right! The lipsync component needs to be added to receive lipsync visemes. This video is a complementary guide, so I highly recommend watching the MetaHuman or Reallusion tutorial first to fully understand the core concepts. Regarding the head rotation issue, it’s likely that the head bone transform of your character differs from the one used in Reallusion. To address this, you'll need to tweak the "F Get Head Look At" function in the animation blueprint, as well as the "HeadRotation_Anim" animation layer. By studying these functions, you can adjust the output rotation to work seamlessly with your Daz character. Additionally, you can join our Discord server where you will find more help from both the community and our Unreal Devs. Hope this helps!
@@convai Thank you for replying so quickly, appreciate your suggested fixes for the odd head behaviour, gives me a good pointer to where I should focus my attention. Will also add the lipsync component to the BP and join your discord. Convai is an amazing tool, really adds another dimension to Unreal.
Hi, you're correct indeed. In the video we used animations that were available in the Slay sample from Epic, and of course, if this is a real demo it will up to the developers to choose realistic animations, add the emotions and spend more time on the lipsync tuning for their custom developed characters as explained in the video.