I made Mega man's AI that some people requested 8) All of the AI's judges are simple enough to be reproduced on the NES. and it doesn't make any advanced judges based on fine coordinates. sometimes it looks like that, but it's a coincidence caused by random values. the learning function is also simple based on the number of damage and successful attacks during a certain action. The purpose of the challenge series is to see if any AI can defeat the enemy on the same rules as the player. just like we don't keep track of how many the game over when the player to defeat the boss, I don't keep track of how many challenger's detailed wins or losses. please try to understand. I'm going to give you a little bit of detail. AI Mega has the characteristic of Mega man from various series. the Charge shot looks like a MM4, but the hitbox is a little smaller than MM5. also AI Mega is AI to control the playable Mega man, it may malfunction when certain commands overlap. of course input from the player is locked. AI Mega has some simple learning function. the learning is reset after each fight, so it doesn't carry over to the next fight. I haven't changed his AI by the enemy robot he's playing against. all the same AI. of course he is a bit smarter than the others, but designed to be simple. AI Mega version1 doesn't detect the coordinates of enemy robots' bullets. but like the other robots, he get enemy robot attack's notice. and It judges the position of enemy robots by 3types (too close, near, far)
I remember watching some older videos where Mega Man fought multiple bosses, thinking "HOLY CRAP! What a kickass AI this guy gave to Mega Man! He dodges and fires shots with near perfect accuracy!" ...I didn't realize Mega was being player controlled. :V
It's insane to me that the AI learned to beat Blizzard Man by sliding under both the startup and the ending of his rolling attack but was completely helpless on how to beat Yamato Man
Apparently, Rock doesn't know about weapon-generated stage hazards. Also, he ran into Crash/Clash/Crush/Clush Man too many times for my liking. I'd think that a "Best of 5/10" (with A.I. reset per attempt) would've given a bit more nuanced result. Granted, most of the other losses (including Yamato) appeared legit.
This video was a ride The Blizzard and Wind dodges were absolutely crazy, and he even managed to take down Quick Man, but then he struggled against a lot of the simpler Robot Masters like Bomb Man and Copy Bot
Battles seem go on too short to use that to his advantage unless there was a lucky break. Just like I'm thinking Rock got hosed on Crash/Clash/Crush/Clush Man due to running into him too much too early, Blizzard probably got Punked due to a few lucky dodges that Rock was able to replicate. Never thought of Rock as a Squishy Wizard until now.
The ai can only detect the enemy's position, not the bullets, so since most of blizzard man's attacks are about bumrushing megaman, the ai was able to dodge his attacks flawlessly.
....Damn. Whatever A.I. you gave Mega Man seems to be pretty good, considering how it deals with Blizzard Man and his rolling attack. ---------------------------------------- "DMG Original" Elec and Ice Man: huehuehuehuehue
I guess giving it the ability to dodge by reading where the bullets are would be a bit too good. I gotta wonder how he’ll stand against the robot masters though.
I wish you the best for creating such creative Mega Man content in these years, i love your videos and i never miss one! Now, lets watch this amazing video ❤
I feel like Mega Man AI is a mix of Fire Man by attacking his ennemy at a certain distance and Bass first fight in Mega Man 7 where he alternatively he attacks by shooting multiple little shots and charged shots.
AI Mega mostly seems to lose against Robot Masters with very non-standard attack patterns (Crashman, Heatman, Flameman and the like), plus Iceman's and Eleceman's ridiculous damage output. Aside from that, Shield users in general break him, with the exception of Knightman because Knightman sucks. ...He's also quite weak against his own tendency to never stand still, as seen in the Bowser fight XD Everything else though, he's doing surprisingly well.
It did rather well. It knows its not a good idea to let the enemy jump on him so it dodges pretty well, and it did really well with shots fired horizontally but other strategies not so much 🤷🏻♂️
I love how AI Mega is both a genius sassy fucker who clowns on his enemies by jumping over them, and then sliding under them to avoid damage (literally no reason for him to do that, he just does) but also an idiot who just takes damage because he felt like it, I guess.
You made very good present by making AI of Mega Man, congratulations in day of my (with Bossedit7's) birthday. 🎉🎉🎉 You are keeping great and most valuable dude in Mega Man AI Battles.
If AI Mega only learned the secret technique Ora Ora Ora! (spamming lemons head on, while ignoring enemy attacks), then even the invincible AirMan would have been beaten. Alas, good run!
He beats some high tiers like Metal, and then gets destroyed by Ice. And regardless, he mostly always barely wins or barely loses. I don't even know how to rank him.
I was under the impression that AI Mega would lose nearly all of these completely. Mega Man’s mobility and firepower is puny compared to most of the bosses, who can often leap around the screen and fire a dozen bullets at once. In my mind the real difference maker was just that Mega Man is in the player’s control, it’s their own skill and adaptability that makes this anything close to a fair fight. That learning ability you put into this thing must be REALLY impressive to match that. Either that or I have to re-examine what makes a Mega Man boss different from a player…
I didn't see this coming. It also gave me good insight when it comes to facing Quick Man. I'll have to come back to this video in case I feel the need to face Quick Man with just Air Shooter
I'd like to see Shadow Man face these guys. He's no joke when I'm fighting him in MM3, but with different collision rules, I suspect he may have some difficulty fighting other robot masters.
Interesting. I hope we can see more Megaman on your next videos! Also, why does he have contact damage? (is it supposed to replicate/imitate his og counterpart from the official games?)
The wildest part here is how many of the perennial losers here handled Mega Man easily. Flame Man and Yamato Man in particular kinda tore him apart, which shows how much their AI really benefits from contact damage. On the same point, the Megaman AI seemed to dodge a lot of attacks that the other AIs just can't seem to handle, like Wind Man's Wind Blades
"GASP! AI THAT PLAYS VIDEO GAMES?! BLASPHEMY!! ONLY HUMANS CAN PLAY VIDEO GAMES!! WHAT IS THE WORLD COMING TO?!" _(And then someone brings up how Smash Bros. not only has an all CPU mode but even has an adaptive AI feature via Amiibos, people who despise AI Art have a complete shit fit.)_ 0:47 - Christ you know that Air Man is a badly designed boss with artificial difficulty when even an AI is having trouble avoiding hits......yeah I fucking said it, this boss fight is shit! 2:42 - Well ain't this just meta? One AI operated Megaman version versus another AI operated Megaman......AND SOMEHOW THE OLDER ONE BEAT THE NEWER ONE?! The newer AI had the damn Mega Buster and Slide Kick but still got cooked! Damn newer AI sucks! XDXDXDXDXDXDXD 12:01 - Oh you cheeky card you slipping in this little crossover-WHAT?!!! THE AI MEGAN DIED?!!!! ALL HE HAD TO DO WAS GET THE AXE AND HE DIED?!!! Oh my God, we really are centuries off from current AI being true AI XDXDXDXDXDXDXDXDXD