Simple and Nice! I needed something like this for a scene I have been working on. As always, here comes Matt with a tutorial for it in the next day or so! Still getting the Subscribers, over 7k now, Nice! Thanks Matt for continually making videos to Help us All! You are Awesome!
Why dont you try to make your own game and also make devlogs fror it. After all greate video as always, keep going. Also thanks for the very useful tutorials i have been trying to make a game for a while and you have helped me a lot!!!!! You are the best. One more thing, could you make a tutorial for moving ptaforms, animated objects et cetera, becouse i am trying to find a tutorial for a while and i thing that it whill be also intresting for beginners like me.
I can Just say 👍👍👍💪! Could you make a Tutorial with a Wall that have a Special place (a bit broken), and you can throw somethink in IT that destroy the broken Location and you can Walk thru
a man im trying to get sounds to play like in a battlefield scenarios i want the enemy to react to events like when they see enemy they say enemy spotted when you throw a grenade they scream grenade or if they see a monster they say wth was that or is that or they just randomly speak to give the combat a real life feel thats what im looking for this could work for enemy spotted but i want ai to react to objects and combat scenarios
this worked with my other system that is implemented already. I may switch to yours because these ai's break when i lose them. I have an advance blackboard system and everything and they get stuck in the attack player/chase sequence.
Does anyone know how you might stop a sound when the A.I. stops seeing you? I have a long loop of different sounds which I want to play as long as the A.I. is chasing me, but I want the sound to stop when the A.I. stops seeing me, *before* the sound has finished playing.
I'm just a beginner here. And sorry for bother you all but is it possible to make a setting for voices? Like, if I use my original voice, I want to be able to change the setting from low to high in voices. Is this possible? Sorry again, I've been trying to look around and I'm hoping that someone has the answer to this. Jac
@@primitivepatterns I ment with a glitch/distortion slight spooky camera lens animation thing like Blair witch when you look at the monster or resident biohazard vein things at the corner (sorry I not to sure what there called but its like that video just with a animated static image
yeah i have the russian voices im going to use but when i throw a Grenada i want them to react run from it and say gernada when we kill one of them the others close to him say man down or speak in russian on a patrol like there talking to each other till alerted then they say what was that etc make it like real life