For those wondering how to attach to Socket - Set Relative Location - > Attach Actor to Actor - Target: Weapon / Parent: Weapon Socket Name - Get Attach Parent Socket Name - Target - Weapon Attach Actor to Actor - Set field of View
Most Tuts are too draaawn out -- This one stays on topic and explains things perfectly -- Well Done - If its too fast for the user I suggest you watch it 5 times.or just pause after each section. Remember that game creation is the most complex sort of system design / coding there is -- so many complex interacting systems to master --" and master each one you must" said "Yoda" .. Cheers CobbDev
Another great tutorial, but I do think it would be better if you slowed down a bit. I think most people could use a bit more time to process everything you are going through, and raising the playback speed tends to work better than slowing it down if you do want to go fast again.
@@jeremyjackson7717 Yes, you can slow it down but that tends to make the speech sound slurred and less clear. If it was just recorded slower I think that would be better for most people and if you want to speed up the playback rate that is still available.
@@unrelentingpest you should take Jeremy's advice and speed up the slower tutorials. This is a basic concept and is really to fast for people like me that want to learn UE.
What an amazing tut i just saw :D, cobb i suggest you to put some tags on the videos and organize some more lets say ads system in ue4 in ten minutes, with a nice thumbnail, this will be a masterpiece All the best a supporter here :)
Nice bro, I'm using fps multiplayer template and trying to incorporate your way. Unfortunately when I ads my players goes underground and the gun mesh disappears lol
Is this different if I'm using ThirdPersonCharacter? Your tutorials have worked flawlessly up to this point, but my gun only moves very little, and doesn't actually ADS like it's supposed to?
This video is an episode in a series, if you follow that we create a weapon placement component. As I mentioned in the video, if you dont follow the series you can just replace it with your gun component and it should work fine :)
Either create animations for ADS or use the same method in the video and use IKs to keep the hands locked onto the gun (heavily recommend second option) Second option also gives more freedom because you can add all types of procedural animation like weapon sway and recoil in tandem with any animations you might have
@@CobbDev I have just started ue4 and just know little bit of it like I don't even know what IK is 😂, I understood your tutorial nicely, no problem with that but if you can explain me more briefly then I can Understand I guess 😂 Btw great tut ❤️
How exactly does it center on the screen? why do we use bone space? Leaving those out sucks a bit, good tutorial otherwise. Just means nothing to someone that would need such a tutorial I think. If they don't understand those 2 things, then they won't really learn anything and will just blind copy.
Since the material on the default first person gun doesn't allow you to see through the sight, I wanted to use the guns from the previous gun setup tutorial. But any gun that is a skeletal mesh should work using the socket method
Way to fast. I have to mute you, set the play speed to the slowest setting and try to understand what you are doing. You still get a thumbs up though. :)