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Aiming is for FOOLS. An FPS Where You Can't Miss! | Luna Abyss Developer Interview | Gamescom LATAM 

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We interviewed the Developers of Luna Abyss, a single player story driven action-adventure with fluid platforming and bullet hell combat.
In Luna Abyss, follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
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#FutureGamesShow #FGS #lunaabyss #lunaabyss #developerinterview #gamedevelopment

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23 авг 2024

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Комментарии : 6   
@treuzebits
@treuzebits Месяц назад
the game seems promising and the mix is pretty good it seems, at least from the trailer and the gameplay! :) hope you guys can provide more content on it! great interview!
@Staylecrate
@Staylecrate Месяц назад
I thought that part of the charm of Nier was it's twin stick shooter 3rd person motif (or what ever a top down view is called). Don't know how it will translate to fps. Those games kinda feel the same after a while.but the fact that isnt like a moving ouzzle where you cant miss could be cool.
@k29king1
@k29king1 Месяц назад
So…Its a Returnal Clone. Looks a lot like Returnal from the bullet hell, enemies, and environment.
@drewtheunspoken3988
@drewtheunspoken3988 Месяц назад
It looks interesting but some of the arenas look like they are primed for frustration. The layouts make it look like it's very easy to get caught on a barrier behind you and get cheap deaths. Maybe it's not an issue and I've got the wrong impression.
@tektrixter
@tektrixter Месяц назад
It looks like that is part of the game. In the interview they say that the emphasis is on positioning as opposed to aim. Having the spacial awareness to know there is a barrier behind you is a skill for this game.
@overused6632
@overused6632 Месяц назад
its true i hate aiming
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