I have never played Al-Qadim but while accidentally watching a Twitch stream with the game I noticed the music. From the first moments I had to know who had written it because it sounded so much similar to Bethesda's Daggefall music (which I passionately love). To my great joy, I discovered it's the same composer in both games, Eric Heberling!!!
I wish the older worlds of D&D would make a return to video games. I would absolutely love to see new renditions of Dark Sun, Al Quadim, Planescape and Ravenloft.
This is great! From what I've read, "Zakhara: Adventures in the Land of Fate" on the DM's Guild is a fantastic fan-made 5e sourcebook. I would use this music as the soundtrack!
Thanks so much for this, lots of memories of the music of the game, even though the gameplay was a bit clunky. There's a tune missing from this collection though, in the resource file it's ST21_GR1? Also do you have a download link?
It's a weird but distinctive dungeon theme (~2 minutes long) from near the end of the game, sorry it's been ages since I've played it and can't recall the in-game name. Thanks again.
@@highfibre _GR1 resources are FM versions of tracks, that's why it wasn't included. The ST21_GR4 is the General midi version (21. The Island of Al-Naqqil). The FM version does sound a bit different and very different when played as if it was a general midi file. I included a recording of the FM version in the archive (in a separate folder; it's only 54 seconds unlooped), but obviously this isn't how it's supposed to sound like. www.mediafire.com/file/u2hr0huizqtwrwd/
@@syllogism hey thanks so much for this, and for doing all the other SSI game soundtracks as well. You've probably given people literally hundreds of hours of listening happiness / nostalgia, and we're all really grateful.
Love the work you've done on this channel, and would like try to do some of the same. How do you know what voicings to route a given track/channel to? Is it just experimentation, or is there a way to know what the program would have used?
Thanks! Do you mean track names? I usually consult longplays as it's not really feasible to figure out where the music plays from the game data. If you mean something else, can you rephrase the question?
@@syllogism No, that's what I meant. I have some game midi files I got off mirsoft, and the midis have 3 tracks (this might actually be a mistake on the part of the encoder as track 1 has no data and track 3 seems follow the data in track 2) and then various channels within those tracks. I was more asking how you know what voicing (maybe soundfont would be a better word?) a given channel should correspond to.
@@corrinmana9324 Usually each separate midi file corresponds to a single song/track even if they have multiple channels. The only time I remember that not being the case was with Star Trek dos games. As for what soundfont to use, that's just experimentation. I try to only use what the game originally supported, which is why it's mostly MT-32/Roland on my channel. I don't have to manually route channels to anything as I just play the files in Falcosoft Midi Player.
@@syllogism Thank you for the pointers, Looking up General Midi (I was completely unaware of this protocol, I'm quite new to the technical side of midi music) gave quite a few of the answers to my questions. I've found some resources to get me started on this. I'm curious if you would know something I ran into. In this file from Menzoberran, the program change commands the channels to choose instruments twice at the 0:00:00 mark. For instance, channel 6 has a program change event of both 50 and 48 (which are both string selections). Would that cause the channel to use both voicings, or is this a coding oddity? Sorry if I'm asking a lot of questions. I'm just not sure where to go to learn how a system primarily used in the 90s works.