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Al-Qadim: The Genie's Curse OST (Roland SC-55) 

syllogism
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4 окт 2024

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Комментарии : 23   
@AntonisMatakos
@AntonisMatakos 3 года назад
I have never played Al-Qadim but while accidentally watching a Twitch stream with the game I noticed the music. From the first moments I had to know who had written it because it sounded so much similar to Bethesda's Daggefall music (which I passionately love). To my great joy, I discovered it's the same composer in both games, Eric Heberling!!!
@bawsypvp5481
@bawsypvp5481 6 месяцев назад
:D
@Xerosch
@Xerosch 3 года назад
I wish the older worlds of D&D would make a return to video games. I would absolutely love to see new renditions of Dark Sun, Al Quadim, Planescape and Ravenloft.
@dantindell336
@dantindell336 3 года назад
I am currently making a box cover icon and listening to this music - outstanding soundtrack and wonderful game
@oplenti
@oplenti 4 года назад
man, your playlists are pure nostalgia! thank you for your hard work for saving these awesome soundtracks!
@JamiesonHorton
@JamiesonHorton 2 года назад
This is great! From what I've read, "Zakhara: Adventures in the Land of Fate" on the DM's Guild is a fantastic fan-made 5e sourcebook. I would use this music as the soundtrack!
@highfibre
@highfibre 4 года назад
Thanks so much for this, lots of memories of the music of the game, even though the gameplay was a bit clunky. There's a tune missing from this collection though, in the resource file it's ST21_GR1? Also do you have a download link?
@syllogism
@syllogism 4 года назад
I can post a download link tomorrow. I didn't include some short sub 10 second tunes, but I'll have a look tomorrow to see which you are referring to.
@highfibre
@highfibre 4 года назад
​It's a weird but distinctive dungeon theme (~2 minutes long) from near the end of the game, sorry it's been ages since I've played it and can't recall the in-game name. Thanks again.
@syllogism
@syllogism 4 года назад
@@highfibre _GR1 resources are FM versions of tracks, that's why it wasn't included. The ST21_GR4 is the General midi version (21. The Island of Al-Naqqil). The FM version does sound a bit different and very different when played as if it was a general midi file. I included a recording of the FM version in the archive (in a separate folder; it's only 54 seconds unlooped), but obviously this isn't how it's supposed to sound like. www.mediafire.com/file/u2hr0huizqtwrwd/
@highfibre
@highfibre 4 года назад
@@syllogism hey thanks so much for this, and for doing all the other SSI game soundtracks as well. You've probably given people literally hundreds of hours of listening happiness / nostalgia, and we're all really grateful.
@deceiver444
@deceiver444 3 года назад
Thanx for the upload !
@lordxanxi8348
@lordxanxi8348 2 месяца назад
You sure that’s Roland SC55? It does not sound like it from the first notes of the intro with the Pom Pom Pom popopom Pom.
@syllogism
@syllogism 2 месяца назад
@@lordxanxi8348 might just be due to Sound Canvas VA being based on SC-8820 and not entirely accurately emulating SC-55.
@corrinmana9324
@corrinmana9324 4 года назад
Love the work you've done on this channel, and would like try to do some of the same. How do you know what voicings to route a given track/channel to? Is it just experimentation, or is there a way to know what the program would have used?
@syllogism
@syllogism 4 года назад
Thanks! Do you mean track names? I usually consult longplays as it's not really feasible to figure out where the music plays from the game data. If you mean something else, can you rephrase the question?
@corrinmana9324
@corrinmana9324 4 года назад
@@syllogism No, that's what I meant. I have some game midi files I got off mirsoft, and the midis have 3 tracks (this might actually be a mistake on the part of the encoder as track 1 has no data and track 3 seems follow the data in track 2) and then various channels within those tracks. I was more asking how you know what voicing (maybe soundfont would be a better word?) a given channel should correspond to.
@syllogism
@syllogism 4 года назад
@@corrinmana9324 Usually each separate midi file corresponds to a single song/track even if they have multiple channels. The only time I remember that not being the case was with Star Trek dos games. As for what soundfont to use, that's just experimentation. I try to only use what the game originally supported, which is why it's mostly MT-32/Roland on my channel. I don't have to manually route channels to anything as I just play the files in Falcosoft Midi Player.
@syllogism
@syllogism 4 года назад
@@corrinmana9324 And usually midis on Mirsoft are general midi and as such a general midi compatible soundfont should be used.
@corrinmana9324
@corrinmana9324 4 года назад
@@syllogism Thank you for the pointers, Looking up General Midi (I was completely unaware of this protocol, I'm quite new to the technical side of midi music) gave quite a few of the answers to my questions. I've found some resources to get me started on this. I'm curious if you would know something I ran into. In this file from Menzoberran, the program change commands the channels to choose instruments twice at the 0:00:00 mark. For instance, channel 6 has a program change event of both 50 and 48 (which are both string selections). Would that cause the channel to use both voicings, or is this a coding oddity? Sorry if I'm asking a lot of questions. I'm just not sure where to go to learn how a system primarily used in the 90s works.
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