I’ve said it before but I will say it here too: This mod is everything I wish Caves and Cliffs was. Each biome is unique and offers a different adventure in each biome. And I love that.
I’ve always said it perplexes me that modders people who literally make this stuff for fun, add more content and more IMPRESSIVE content in a month than what mojang the owner of the game with millions and millions of dollars at there disposal and resources has put out in years.
@@jradjj2988I agree however it’s important to remember a few things. For starters, modders do complete lots of cool stuff, but when they make mods a lot of it is focused on balance whereas mojang a lot of times is trying to make the game as smooth and balanced as possible. Should there be more in updates from Mojang? Probably yes, but we should remember there’s more than we can see happening. Plus there are 2 versions of Minecraft, both of which could have completely different bugs and issues
The person/people who created the “Alex” mods is/are legitimately genius. I can’t even imagine the kind of coding and modeling work that must have gone into these. Also, there are enough creative, unique ideas in these mods to fill a series of fantasy novels.
great mod, I always wanted something like this in minecraft. After all, the underground world of caves has always been somehow boring and empty, even after the “caves and cliffs” there was nothing special to see there. Unique caves with unique content and loot are awesome.
I love how not only is there so much, but all of it has a use. Every single mob either does something, or drops something useful, and they all interact with each other. An amazing mod
@@Pop-fc5xm For one; it took Alex and his team a full year to make this, for two; Alex and his team *really* bit off more than they could chew with this mod, and lastly; Mojang has to recreate every part of an update in every single edition of the game from scratch (except Education).
@@morebrigges Them taking a whole year is not a reason against this. Also mojang only has two additions and (I assume) seperate teams for both. Minecraft is also the most successful game in history, they can make large updates if their design process wasn't so strict.
this is a common misconseption, the caves can be located with the locate command for example /locate alexscaves:magnetic_cave . people tend to think that you cannot do it becouse the first commands that show up are /locate #alexscaves:(something) which does not sow the actual bimes but rather special conditions
This mod looks amazing, its 100% gonna be used for my next modpack also i hope they update it and add more stuff in the future possibly, the devs are increadibly creative with each biome and cave and I’d love to see more additions to each of the 5 biomes and caves like new mobs and items
The Forlorn Hollows seem to have taken heavy inspiration from the Fallout franchise. The molerats of fallout function very similarly to the corrodents, the under-zealots look just like mole miners and the forsaken are similar to the scorchbeasts both in appearance and attacks. I'm definitely downloading this awesome mod :D
I just came across this channel searching for a review of this mod and i absolutely love your narrating man! and alex's caves is indeed my new favorite mod too! You gained a new sub my man PD: I had a lot of fun with the mod, i searched for a cave. Found it and got mauled by dinos
@@EccentricEmeralddont know if it was a recent patch, but you should just be able to find them with alexscaves:(name_biome), make sure not to enter # before the 'alexscaves', because then it wont lead you to the actual biomes.
I don't know...I'm using the very first version released you just need to type /locate biome alexscaves: then the biome, it should automatically show it@@EccentricEmerald
The abyssal chasm really reminds me of mariana trench documentaries. As a thalassophobic person I really really hate deep sea stuff but can't help getting amused by it. The dev(s) really made a great job on the deep sea, it catches the (terrifying) vibe of subnautica. Love this mod
Imagine if Alex made his own game. This looks absolutely amazing from both a design, and game design perspective. Look at that book animation and minigame! 3:00
I Love The Vesper Mutant, reminds me of the rancor from Star wars, Part of me wants to capture one and Put it in a cave under my palace with the typical Pit to Drop them down Into
I mean since L Enders Cataclysm, and Twilight Forest exist, it's pretty impressive/shocking to hear that this is someone's favorite mod. However all 3 seem to share the same biggest issue, which is the limited amount of times it can be enjoyed. If you beat a boss, or big special monster, that's that, it's gone, your friends on the same server don't get to experience it. I tame T-Rex, and now it's gone. I beat Golem and now it's gone, I beat the Ice Queen and yup you guessed it, it's gone. Yea sure maybe you find a second instance where you can encounter 1 more, but these amazing mods aren't very multiplayer friendly.
Something that he did get wrong was you absolutely can use the /locate biome Alex XXX command. However sometimes they might actually be to far to find a certain one
Alex's Caves- Is a mod made by a way smaller and less budget team than Mojang. Gives alot of features in a single mod. Mojang- Owned by one the largest tech companies. Adds Amethyst and Copper for an update.
Just saying, they can be found using /locate you just need to type in /locate a and it comes up with them, its because they dont start with their respective biome names but instead alexscaves
I'm playing it right now. And the first place it lead me to is the Forlorn Hollows. Man, it's difficult but fun ^_^ But if I compare this place to the other caves, I'm not sure if this is the hard or I am just a noob
/locate does actually work. It's just that. The biomes are so rare they often fall outside it's search radius. Annoyingly this happens with the maps too
I definitely love this mod but it is at second place to my first favorite not because of style but because of the nostalgia I had with it this mod being Fossils and Archaeology, side note a small feature I love about this mod is the Amber Curiosity item which if you use on certain mobs… I will keep that for you to figure out
Let's be honest. Everyone who played Fossil and Archeology revival. Was most excited for the Dinosaur cave. But I hope new update for Fossil and Archeology revival will come out at least a year later
@@Dodo-hh5ew lol true, also yeah Primordial Caves is my favorite Cave because of the Dinosaurs plus if you use the Amber Curiosity item you get a cool little Easter Egg😋
Saying its ur fav quite a lot sense create and other big ass mods outthere Edit:never mind i see why now this is amazing i want to play now too i think it can compare to the big big mods like create already especially with the dino cave
In alex caves there are bosses 5 of them the golem guy from magnetic caves the tremosaurus brainac or i forgot name and final 2 forsaken and hullbreaker
I tried this mod and its great but for some reason i just cant find the abyssal chasms because it keeps saying that there there aren’t any near me even though I traveled 7000 blocks for primordial caves and itdidn’t say anything
to correct you a little, you still can /locate the caves with cheats on!! just type in "/locate biome" and then type only an "a" afterwards and it'll show up all the caves and you can pick whichever you'd want to locate first. Often times the caves might be too far though and the locate command just is unable to find them (although this can be easily fixed by just travelling a far enough to distance to be a closer vicinity of one) but it doesn't happen 90% of the time from personal experience
I feel like the rarity needs to be tweaked. I threw version 1.0.4 into ATM9 and I honestly can't tell if they're INSANELY rare or if its a problem with the mod. Every time I try to use the map it keeps telling me I'm not close enough.