This is my SAFE% strat for the M17 Corridor of Death and M17 Exit. It is not a speedrunning strat, it's a bit slow for that. It is based on the strat in MisterHughes' video, Alien: Isolation™ M17 low risk exit
I played this game like 7 years ago and I still remember where the facehugger appears and that jumpscare when he's behind a window and starts running in his fours 😭😭😭 the sound of this f.ker running gives me PTSD
i just finished my first nightmare run and saw somebody on reddit mention the 'corridor of death'. i was like, "is that the level i think it is?" lo and behold i was right. i died so many fucking times here :''') but i'm just satisfied that i beat nightmare!
Yep but then after about 5 hours you figure out how the alien works/spawns and its incredibly boring and the alien just becomes an annoying obstacle that you can't kill but have to get around.
@@johnmoffat5782 I know what you mean. I spent my ENTIRE first run-through kneeling. I never walked. Never ran. Even in the areas I know now that the Xeno doesn’t patrol. I was terrified. What a great game.
@Kurt Smith same here. I played with quality headphones with powerful bass and steps alien made was terrifyingly scary 😨. Done some sections and took month or 2 break cause it was too intense.
I always like to save as much of my flamethrower fuel as possible so I can burn the hell out of the Alien during this part. Makes me feel like a badass running around when the music starts playing lol
@@vhiolekhatradhrekwohr1113 you need to use the molotov, the alien always spawns in the room so you can have it in your hand aiming it at the ground where it will be
I think this game has given me slight PTSD and increased my skill for all stealth games x1000 because I completed the entire thing on nightmare difficulty with no deaths and I don't remember a damn thing apart from THIS corridor. Wasn't as ballsy as this, I just laid Molotov's on the ground and used flares but nowhere near as fast as this. Got about 20 feet from the last door, heard the Alien charging and spun around with the flamethrower, torched the thing and backed towards the door slowly while the Alien is walking towards me, keeping it's distance but letting me know it's got my number... Had about 20 fuel left... THE most cinematic gaming experience ever.
I finished it today, also on nightmare, with every item maxed out. I almost never used anything, besides the flamethrower from time to time. I always was able to hide and crouch around but I also died from time to time. I endlessly enjoyed the whole game, though. It's design, the alien, the graphics, the layout of the maps, everything was like when I watched the original Alien movie first. They really did an outstanding job.
@Ash F, unrelated but I really got captured by your writing, if it makes sense 😇 the second half made me feel as if this was something I experienced as well. You, sir, should write some more✍️
@@nodak81 Using doors like a person? The doors are sensor based you melt 🤦🏾♂️ if it can't get through a door it uses vents and as for the stomping around, it's an exoskeleton based lifeform who's exoskeleton is near indestructible and has limbs as strong as steel. Did you even play the game or even watch the original movie and how HR Giger wanted the Alien to be? It's supposed to be an indestructible, intimidating and borderline untouchable creature. That was the whole point of the original movie, which this game is a direct sequel to.
@@ashf585 Haha! Yeah, get fucking annihilated Nodak. I was wondering why it was stomping around, too...but without those stomps, it just wouldn't be the same. There's so much tension to be had from those stomp-stomps. To be fair as well, the Alien is by no means lightweight. It is an imposing presence that would likely thud along the ground...even more so as it realizes there's no threat on board...making it more brazen. Or maybe I'm reading into it too much. Either way, very cool.
@@dakotadillon5981 If i remember correctly, Xenomorph is well over 2m tall and weighs like 150 kg or so...hard to imagine it moves like a ninja, unless it moves really slow.
@@Endru85x In the movies, they are shown to be very quiet if they want to. Even in Alien: Isolation, there are parts where the Alien is quiet as the night. It just picks its moments.
I am jealous on how fast you got through there. It can take me an hour and many many deaths before I finally escape. Nothing like going through that vent or seeing that elevator and thinking you're home free only to get jump scared and killed.
pretty nice use of the noise maker and maintenance jack to control the chase and keep the Alien from flanking you. Effectively, you kept it from using it's superior speed to get ahead of you so that your pipe bomb placements cleared your path. Two things this suggests about your gameplay on earlier levels: you avoided the androids rather than ambushing them, probably relying on single shotgun hits to slow them down and you tailed the aliens in The Nest. I'd be interested in seeing your other playthroughs.
Yep. That's how you do it. Place your explosive. I put one just outside the window one of the xenos bursts through, and the residual flame effect was enough to scare it back into a vent.
Man I played this game all wrong back in the day. I never had all the gadgets ppl had, mostly used radar and flamethrower to get through last half of the game. Cool seeing someone who knows the game so well.
That announcement on the speakers of the impending destruction of the ship is so damn good. Chilling. I always wonder how many other survivors were left at this point and where were they, what were they doing to try to survive
I uninstalled the game after about an hour, before even encountering the Alien so that my PC didn't get PTSD from harbouring this game. Literally the thing of nightmares.
Depends on procedurally generated conditions: is the player crouched or standing? Are they still or moving? Are they in darkness or broad daylight? Is the alien passively making rounds or does it know your presence?
@@bv657 - Yeah, I've always kinda figured that. It's just that it's 'vision' is a little loosely defined, and is very dependent on which skill level you're playing at. Even on Nightmare I've seen the alien occasionally miss the player!
Regardless of whether or not if it can see you in the moment, it technically always knows where you are. The ai director always gives subtle and not so subtle hints as to where you are. Aside from the scripted events like when you find it walking past you in a hallway or in the nest or after the first encounter where it killed what seemed like 4-5 people. It will ALWAYS know where you are, hence why you can never stay in one place for a long period of time.
I would say this was the part I had the most trouble with on my Hard mode run. More than San Cristobal or the Reactor Core/Nest. Probably because your means of evading the Alien are severely limited due to the area’s linear structure.
Oh my god, that whole setting the flashbang down to stall it, and keep running until it closes in only to set off the pipe bomb gambit...? Absolutely NUTS
Very clean set up. Personally for nightmare mode I just did the walk backwards w/ flamethrower pointing when seen then cycle to molotov/pipe bomb toss to do the task and repeat. I don't know if I was getting lucky but it seemed big beasty would jump into vent after running down the hall and pop out the ceiling vent in the room w/ the save point. I'd just walk out of the room, wait for the enter vent sound then walk my way till I reach the window in the corridor then crouch/walk with caution. However I didn't know the second scripted interaction wasn't a guaranteed detection, that's crazy.
love that you pre game the entire scenario and its still a nerve racking nightmare. I knew your flash-bang and charge would scare it off long enough for you to get out but those damn heavy fast footsteps just wreak my chill and pucker my ass every time.
beat the game for the 1st time like a week ago and I remember at the very end of this part (was streaming to my friends) I said it sounds like he's in the vent next to me. turned on my flashlight a second away from death. managed to flamethrower in time while getting an adrenaline boost
Lolz the aliens glitched at the end for my nightmare run, the end bit where you are going for the EVA suit when the alien steal you away. I followed the alien down the stairs and there was supposed to be two in that room where you have to sneak across and get to the suit, but I’m assuming it glitched as they both didn’t appear. The alien had been relentless up to that point. But I had another unfortunate glitch where one of the vents wouldn’t acknowledge that the door in front of it was open and wouldn’t let me leave it, so I had to find the long way around. It was just after you align the dish to speak with Verlaine.
@@tarantulagirl Yeah, the aliens sometimes bug out for me too. Sometimes I only have to deal with one alien and other times it's both of them. I think it goes based on how quickly you're executing the tasks, which prevents the alien (s) from spawning and catching up to you.
When you use the maintenance Jack to kill the facehuggers, it’s stealthy, and doesn’t draw the Xeno in. Makes it a lot easier to move about on this section.
When you get out of the vent in that area, the game forces the Alien to upvent and stay backstage until you trigger the set piece by using the keycard. So you can use any weapon you like to kill that particular facehugger and the Alien will not drop. In fact, you can go back through the vent and backtrack through the entire area, running and making as much noise as you like while the Alien is locked in the ceiling. It should also be noted that maintenance jack is not a stealthy weapon. It will attract the Alien if he is active and hears you using it. You should also know that killing facehuggers with the mainentance jack or firearms at close range causes damage to the player due to acid splash. All the best playing Alien Isolation. Enjoy.
It's funny how they've design one of the most terrifying in game AI's but then used the noise Tigers us when giving "greetings" or friendly communication .
This was the hardest part of the game for me. At least on my first playthrough. Now, it isn't so bad, but it's still not simple. I end up using a good deal of flamethrower fuel regardless.
God I died in that area so many times I IMMEDIATELY recognized it from the thumbnail even though I've played it only once and it was almost a year ago 💀
First place I encountered the Xeno inside of the vents was every single time I got to the end of this stage for like 5 tries. It killed me every single time I had to go through the vent at the end.
That is the reason I throw the EMP at the end before going in the vent. To try to get the Alien to drop in that other room. If he's dropped somewhere and busy examining where the device went off, then he can't drop in the final vent quite so readily. Throwing a weapon type device like an EMP or a Flashbang is best. They make a bigger noise and Alien learns to ignore dedicated distraction devices such as the noisemaker. Give it a whirl and see how you get on. Best of luck.
Most people are saying that this run is "ballsy," but it's actually more accurate to say it's actually very smart. The reason most people get killed off by the Xenomorph is because they take their sweet time gawking at the creature rather than getting a move on when they use a distraction...
Does anybody know the soundtrack to this area? Not the panicky strings music that happens in the late part of it, but the part before that. Something about that drone with the repeating… engine sounds? Is that what they are? (They repeat thrice every now and then rhythmically) It really sticks with me, so cool.
This game is a love/hate for me, Aliens have never really scared me but the nightmares at points they've produced since my childhood (I'm 41 and still have them from time to time) have been terrifying, this game is incredibly well made, it's super anxiety creating mainly because you can't kill it! You've have some seriously good skills and game knowledge to do this, what difficulty is this on? You have balls of steel, this level isn't as bad as San Cristobal for me, that was tough with nothing to repel it really, taking nothing away from you though, your a pro and have bigger balls than 99% of us 😂
Aye. I use the normal yolo strat in speedruns. This method was meant to be safer and reproducable. That said, that middle bit, when you run back to the generator, is still quite unpredictable. As it turns out, the yolo strat can be more consistent as I'm sure you know.
2:11 Interesting. So the alien is scripted to jump to the vent anyway and doesn’t give a f even if you stand in front of him because the alien quickly needs to “teleport” to generator room
Well no. He upvents as a result of setting off the pipe bomb I planted. If the pipe bomb wasn't there, he wouldn't upvent and you be lunch if you couldn't fend him off.
That is _crouch hopping_ in which one mashes the crouch button every half second or so. It's faster than crouch walking, but almost as silent. The Alien drops again fairly quickly and is often somewhere in the corridor in the vicinity of the doorway. I don't want to be heard walking at that point.
Wait, you can use the bombs and stuff as mines? I've played this game beginning to end a dozen times and never knew that! I guess I assumed you had to throw them, nothing indicated they would go off from enemy proximity.
That is true. This isn't an entirely foolproof method. The part where you are forced to go back and use the generator is subject to some randomness. You could get the Alien dropping at a different place. What is shown in the video is the Alien's typical pattern, but he does go off pattern and if you are unprepared, it can potentially catch you out. All part of the fun. Enjoy.
5:19 this vent right here has been a nightmare on Nightmare. Why? Because I've been pulled out of it by Xeno. Twice! xD That was the scariest shit I've ever experienced.
i only died twice here. there should have been another obstructed door/window in the main room, so that 1. you can distract the alien through it, and 2. the alien can jump through it again lol
It can only be done on PC. It's a keybind, by binding mwheel_down to the same functions as E. This is a normal (and legal) speedrunning config. To do it you have to edit C:\Program Files (x86)\Steam\userdata\\214490 emote\input.cfg Normally you have these two lines amongst all the other keybinds: bind E use bind E button_mash To you have to add two extra lines for the mwheel_down: bind E use bind E button_mash bind mwheel_down use bind mwheel_down button_mash That doesn't just let you use generators fast. But you can also activate prompts super fast, pick up items as you fly by and so forth. Just be careful with keypad code doors, you may want to just single press E for those so you don't enter a set of 5's. Also, don't use the mouse wheel with the aerial trolley at the end of M12, or you'll fall to the ground and either die or be softlocked. Enjoy.
Interesting story about the alien AI. I was sort of learning the AI I guess you can say and I was trying a new tactic where I kinda stalked the alien. At one point though it simply went to an intersection in the hallway and just stood there for minutes! Im pretty sure it was waiting for me to move around but I just thought it was crazy because it never did that yet at that point throughout my play through. Shits on par with Mario 64 AI 😅
@@dakotadillon5981 it made me soooo scared lol . Because you know when you play a game for awhile you really get a feel for the AI but this game would throw curve balls like that at me and it made the game so much more immersive again . The creepiest part is when it started moving again lol my most vivid memory of that game
You never would have got away with that running on nightmare mode, or have the ability to make that many pipe bombs. The alien was absolutely relentless in this mission on nightmare. It took me ages to get through this mission. The alien even come at me from the front in the vent at the end, luckily I’d saved it the room before. Professionally done though, well done, you demonstrated your inner Ripley.
Thank you. But ... umm ... that WAS Nightmare mode and I loot a lot so I typically manage to make 3 or 4 pipes and craft 1 molotov in every run. In addition there are ways to mostly avoid the Alien dropping and harrassing me, which saves flamethrower fuel and devices in the missions before M17. I save those resources for 16, 17 and 18 where things get especially spicy. As for that final vent, I try to get Alien to drop in that second last room by throwing an EMP or a flashbang; if he's down in the other room, it reduces the chances of him upventing and droppng in the vent in time to intercept me. In a speedrun I use a yolo strat, which has a lot more running in it than this. I suppose I should record a yolo strat version for you to all see.
@@baldrickstrousers344 oh I see, I apologise, I didn’t realise, though I should have as there was no health bar visible. Then your run was even more impressive. On my Nightmare run the Alien was pretty much the same as Hard until, after you align the dish to speak to Verlaine and then the alien would not leave me alone, i even saved my game at one point and each time I died it was literally spawning me on M17 with alien actually there, I don’t know if there was a glitch but it got stupid frustrating, it was just everywhere, M17 it was just crazy present. I could only collect enough loot to build pretty much one of everything, but there aren’t many static drops in the game, I like the randomness of it because each play though is guaranteed to be different but it can also work against you.
The purpose of throwing the EMP at 5:05 is to get the Alien down and examining the point where the device went off. That way he's busy and greatly reduces the chances of him dropping in the vent I'm about to climb into.
@@baldrickstrousers344 sorry i meant 2:40. The alien always teleports there so when i go into that room i have the molotov aimed at the part it lands. You did everything the stealth way whereas most players get detected and fight the alien rather than hide. I didnt know that you could hide at that point. it looks risky to do the stealth strategy there instead of using force. There was a hiss so maybe it saw you but the difficulty setting changes how many milliseconds you can be in its vision before it can attack.
@@rickysmyth If he doesn't see you, he's scripted to upvent. That said, that's not the fastest way to do that bit. This is fastest way: www.twitch.tv/videos/1465063815?t=3h39m48s ... and reliable too.
@@baldrickstrousers344 were you playing nightmare? It did appear to have seen you..Even on nightmare the player is allowed to cheat a little, like if the alien sees Amanda's foot briefly it will only hiss at you and not be able to attack you. I hear there's an insane level mod where no cheating is allowed at all but I haven't played it. I seen a player do this with the alien being invisible. Just learned every spawn point and memorised it's patrol path and threw distractions every now and then so it doesn't catch up. The faster you go, the easier the game is as you get to the next area while the alien is investigating a gunshot or whatever
I remember this part. This section almost made me give up on the game. Finally, I just lowered the difficulty setting because I didn't care anymore. I loved the game but I feel like it actually starts going into a sharp decline after Ripley vents the first Xenomorph into space. The Working Joes aren't fun enemies to deal with and the second act of the game is 100% working joes. Then we reach the nest and it kind of reduces the potency of this ultimate killing machine if it can't even kill us in its own nest. And the last third of the game is just abusive.
On my 1st playthrough and at this mission now. I never found a pipe bomb blue print. Im low on flame fuel amd only have 2 noise, 3 molotov, a couple flash bangs and flares. Many deaths so far. Grrrr