Few xenomorph places and locations you might have not seen. If you know any other "weird" xeno spots, tell it/them to me in comments :) Enjoy. SHAREfactory™ store.sonyente...
Same here. Went and replayed just to check. I shit bricks when it not only appeared in the area shown but also when it showed up in places that weren't.
There's one more. Right after Axel gets killed and you get on the train (the one that takes a minute to reach you while you hear tense music and alien sounds). Activate the train while you're turned back towards where you entered the train from. As the doors close, you'll see the alien jump down. This is the very first time you can see the creature.
Yes, I wasn't sure what it was but then I got the steam achievement for spotting the alien the first time. I like to take things slow and explore. The music made it very tense.
I tell everyone: this is in the top 5 games of the last 10 years. An amazing piece of story telling and AI achievement. Rumor has it Disney has commissioned Isolation 2 but it won’t be Creative Assembly at the helm. That has we concerned. I think CA’s lack of experience in the FPS genre actually HELPED with this game as this is not a traditional FPS game. I worry a sequel may forget what made this game so damn special… but I’d love to see the story if Amanda Ripley continue beyond Blackout!
@@slyguythreeonetwonine3172 Ummmm, you mean at the age of 67 as an old woman? Meaning there is plenty of room for more stories involving her. Ooof, did you truly not realize that’s what I meant and there’s still plenty of opportunities for more stories to be told here? Well, there are.
There are two more that you have forgotten : Mission 2, when Amanda is looking for the maintenance jack, we can hear the Alien in the vents. So, look into a vent we can see the Xenomorph pass. Mission 10, when we are in the module which is ejected from Sevastopol, we can see the Xenomorph outside, in space at some time when it goes back in the vents. Thank you, and sorry for my bad english, I'm french...
Are you on about when you go down to the lab module and look out the windows at the lobby (the window that has a leak in it)? I know that if you look outside the window by leaning you can see the Alien moving around in space as though it is in the vents. This is a glitch I believe.
I know this is a +1 yo comment, but I don't care, cause ehhh...about the Alien in the vent in that Mission 2 when you're looking for M.Jack - all of my attempts to see/catch a glimpse of it failed, no matter where/in which vent I looked and how quick I did it the moment I would hear the Alien.
There's also the bit before you walk into medical reception which triggers the scene where the alien ambushes you before the bombs go off. If you stand in the doorway and look up you see it hiding on the structure you climb after the explosion.
Those aliens really stalked us till the very end, it makes the game ten times better. Btw in the chapter before Ripley gets kidnaped by the xeno, where you have to deactivate a panel(then go back to a terminal in order to a activate the door that leads you to the kidnaping scene), if you turn around you will see that the xeno was already watching you through the glass behind you. That part almost gave me a seizure man. Also i dont remember well but i think in the mission Help Dr Kulhman you can see the xeno climbing in one of the windows in front of you at the medical center, room a-28 or a -27 or the other two.
I'm very curious to know where this encounter is. Is it in Mission 17 or 18? are you talking about when you use keycard to open the door and the alien sees you through the window and starts to sprint around towards you? or something else?
@@drunkdave5677 in mission 17, when you enter a room with a door half open with stuff in it and the alien enters violently through the small space, after that you pull down a lever and the lights go off, if you go to one of the windows you're gonna se the alien and Ripley goes "shit"
@@henrikmonkee Ah yes I know that one! It's not exactly stalking you from behind the glass, it's more of a scripted appearance, it won't run at you, only runs along the corridor which may suggest that it noticed something, but I wouldn't say it was watching you through the glass...
Amazing. I got the platinum for the game, bought it twice. I utterly love it, but some of these "encounters", had no idea. Still to this day, the best game of the last decade for me.
@@MBG.426 being brutally honest, everyone is entitled to their own opinion, but this game was developed for fans of the first game. If you prefer Aliens, which is totally fine, you were not going to love this game. Most of the audiences were expecting something in the tone of the second film, which was OK, but the tension and the atmosphere of the first one was perfectly captured, and for me and a lot of other fans, this game was just heaven (and hell at the same time, if you know what I mean). Truly, the best experience I had in years of gaming. I truly felt I was there, that the world was alive, that the characters were in real trouble, and details like the guy with the account on Twitter. People can say whatever they want, but this title is unique, and I find it irreplaceable and had one of the most detailed, beautiful and elegant designs in years. Is just perfect for me.
aww, at the end there, right in front of you you can also see one alien patrolling back and forth like a cat on the cables if you look little up. I also managed to actually get killed by stalling for too long in that final part there. I had not seen the others. :)
I have recently replayed Alien on a nightmare level at run to fast - in this scene at 0:10 (this is the room when you get a pistol?) - the Alien was triggered by my noise and killed me :/
1:57 I wanted to believe so much, I went back to play mission 17 just for that one bit (someone specified the mission in these comments here) but I gotta disappoint everyone, that is just a completely ordinary piece of geometry on top of every train car. It's actually part of the rails that the carts are sliding on. It's often obscured by steam but under normal conditions, it looks a bit like a tube with three extensions that here appear to be the xeno's head and shoulder arches with light coming from behind. I think the motion tracker view tricked a lot of us here ladies and gents. Obv I can't speak for the tracker actually going off for a sec, that had to be something, but there's no actual xeno visible on top of the cart in this video, sorry.
@@AxisChurchDevotee More than likely xeno in the vents right above. It is oddly coicidental for the xeno to just be right there above the train car while in the vents but tbf it does follow noise sometimes while in the vents so who knows
Theres a graphic for steam/smoke that in pitch black looks identical to the aliens head. Ive been tricked by it before, pretty sure its what we see here.
Thankyou for clarifying! I knew it wasn’t the alien but so many people are convinced it was even though the footage in this is so difficult to even make anything out. They do a lot of geometry tricks throughout the game like when you board the anesedora… ya know that bit everyone has gotten a spook from.
@@AxisChurchDevotee The motion tracker isn't accurate to the walls and train cars and other barriers where it couldn't be. Sometimes when you are by a window you see the xeno's motion dot has entered space in and out casually, it's just a slight oversight.
So glad you showed the one at 1:40 if you look closely... (and some have noticed) it actually takes one of the three with it down to the nest. This also, explains (story-wise) why it stopped following Amanda for a while until he got to the area of the "The Trap:" I assume that the Alien actually lost her scent... and went back to where it had entered that part of Sevastapol... like a default location. There is one other spot where I see the Alien take a person... and that is the area right before the above location. When you sneak by the two guards who are standing on the grated metal... (assuming you came around the long way from above and also killing one guard quietly)... when the Alien is triggered either before you go down that hallway --OR-- after you come out with the Cylinder... (I've seen it happen both times). The Alien snatches one of the up into the vents (just takes his body up there I guess..)
The last event you describe is a scripted event for lower difficulties to help you get rid of the human enemies. On Hard it never drops without getting provoked first.
wow, I caught some of these in the game, but missed others like outside Sevastopol... which low key confirms that aliens can survive in space *at least for a short time. The only thing that bugs me is that the alien does not react to you being present beside the vent for example, directly waving your flashlight at it. Aliens do not have eyes, but if they have t he heat vision thingy, shouldn"t they at least be able to spot your outline or hear you (especially when they can hear you otherwise pretty much as well, even inside the lockers). I mean these are probably more meant as nice little easter eggs, so the AI is not supposed to attack but still...
The dude can also kill you right after Axel's death. And I'm pretty sure the shadow you see in the very first Sevastopol Hub is a xenomorph. There's also a lot of Xeno noises even before you meet Axel, if they're accompanied with visuals I'm not sure
@Tanner Poole I believe it was bugged on release. Originally it would grab the guy and jump down and the humans would just stand there like manaquins, and you could walk right up to them and nothing would happen. They have since patched it and they now react to the Alien and to you.
The alien has just been standing on the top of the train sometimes without I have even noticed? I am scared shitless right now, knowing that it has been SO close to me without knowing it. It was my favourite horror game already, but this just makes me love it and fear it even more.
I think its in the last mission where u need to restore power for the transit station to run again u know that mission where u see the final human oponent
The game mechanics work so cleaver so as you play the game keeps track where you are and tells the alien a rough estimate to your location but dose not tell the alien 100% the next mechanic is the alien it’s programmed to hunt so it gets your proximate location but it must hunt you down. If you happen to slip by the alien undetected it goes back into the vents for awhile giving you a break but anytime you hear noises above that’s the alien moving around the game world. It’s clever programming
I know about every one of these XD the one where u walking back into sevastopol, I just HATE it when popular youtubers miss it, I always want to see their reaction!
Me to lol there is a female youtuber who saw it but i dont know her name anymore i watched to many youtubers play it h20 delirious gameplay is fun and 8 bit ryans was also funny XD
I think your literally the only person who made a video about these “sightings”. Only one I notice is when it grabs the guy and jumps down into the mechanics.
@@gino-cz9zu I think it's at 1:59 There's light above the transit and I think it's a reflection off his head. Right behind the word "not" in the text on top.
I came back to this after 7 years away after getting sick of getting killed by the androids. It's the only game ive ever played that I'm tense even thinking about booting it up. Atmosphere was off the charts, especially when the lab gets jettisoned. This game needs a psvr2 remaster for ultimate chills. I think theres a pc mod for vr already. Magnificent game, worth taking 7 years to finish it 😂
This game is an example of what games should be, not to mention an amazing horror game. I never felt safe anywhere on the station, and that can be hard to achieve in a horror game.
Yeah. Xenomorphs like to stalk there prey usually before killing them. And when they were outside the sevastopol, that's how they get their way around.
Yeah, it's super eerie. It's head actually blocks the line of the blue light and it still took me ages XD. That one sighting did more to convince me of the aliens intelligence than most deaths did. The fact that it watched you from a position of perfect ambush while you were unaware but didn't attack, that it knew how to use the train, that it knew where you were heading, that all speaks of a control over instincts, an observational knack and the ability to understand steps needed to reach goals *and* the ability to prioritise and long term plan. The sense of object permanence alone is more than 'smart' animals like cats and crows can do. It's just such a clever ai, I don't know how they did it.
There's something about a living thing casually jumping around in the vacuum of space with no protection whatsoever that is just absolutely horrifying.
Man that first part where you hear it and suddenly something runs into the darkness, I always heard it and it freaked me out plus with the music, but now, knowing it was right there makes it even more terrifying, I just though it was in the walls, that's awesomely scary.
I’m on my 5th play through of this game and just now noticed the one at 17 seconds. I was thinking to myself how creepy it would be if on that long walk back you see it standing in the airlock and then turn around and go back inside. And the one on top of the transit… I never noticed that one. Extra creepy.
Man so many nice details with the Xeno appearances, you can tell Creative Assembly are huge fans of the Alien universe. Alien Isolation is a masterpiece, the atmosphere captures the vibe of the first movie perfectly 👏👏👏👏👏
Another one I saw that wasn't a scripted appearance was right after Axel dies and you hear it roaring in the distance as you wait on the transit train arriving - I took a little time getting in the train and it dropped down to hunt. I think that's the earliest it could possibly kill you.
When I played alien isolation for the first time, i was at the part when he’s in the room with the revolver, and it scared the living heck out of me.. I thought he was actually patrolling the area and I got lucky
I’ve played this game 3 times through now and I didn’t know about any of these!!! I even looked around on that mission you have to go outside to readjust the satellite cause I was totally expecting a xeno to be crawling around somewhere on the outside of the ship.
I also think that Xeno in the space is the step far too much. If so, how does it move from outside of the station inside it without depressurizing the whole station? It can consciously use airlocks? That's some kind of nonsense for sure
Pretty sure that's always been a facet of the Xenomorph's nature, even since the first movie... after Ripley blasted the Xeno out the airlock but it snagged on the grapple line, the alien was trying to drag itself back to her, right before she fried it with the retros..!
@@001firebrand In the current space stations that are about the size of a big bus? Yup, that kind of moving around could depressurize the whole thing (And even then, I'm pretty sure there are countermesures in case of breaches). In a retro-futuristic space station bigger than most Earth cities? Not much of a risk. And when the xenomorph from this video does re-enter the station, the room in breaches in doesn't even have the time to fully depressurize before an outside pannel moves in the seal the breach.
I think Alien Isolation is an almost perfect game, but spotting the Xenomorph in the outter space void is kindda silly. A creature that growls and hisses clearly breathes through lungs and couldn't survive in the vaccum. Science fiction is always realist in physics.
@@Happyheartmatt Yeah that could be an explanation. Xenomorph is mentioned as the perfect organism for its quick ability to adapt (we know Xenos can even swim) so that would fulfill the criteria.
@@fighthighlights2201 No it would not be an explanation, the xenomorph would have its lungs sucked out of his mouth from the inside. Not to mention being in the direct Sun when outside space would cause 3rd degree burns without the protection of the atmosphere, and being in the shade in space causes you to freeze. I wouldn't mind this detail so much except for literally Ripley killing a Xeno in the first Alien movie by shooting it out the airlock. Super silly and makes no sense.
I know it's been a year from this comment but I still think it's possible. Bugs don't have lungs but some can make 'hissing' noises by rubbing parts of their bodies together, so I imagine the Xeno is maybe pushing air through organic tubes and vibrating parts of itself to make noises without traditional lungs. There's also a bunch of other 'unbelievable' parts to the Xeno like having acid for blood so honestly I wouldn't think about it too hard lol
2:18 If you don't activate all the disengaging procedures here the alien will kill you otherwise it just watches you. I died. I think it was put there by developers to save us from ourselves because the spacewalks are excruciatingly slow
i remember the time when i was playing this game as a teen in my old xbox360. I was looking through the window to see the planet and then, out of a sudden, the alien showed up outside of it, scaring the shit out of me. I don`t know if this has ever happened to anyone other than me, though
I caught the Xeno in the shower one time whistling a tune.. we delved into a deep convo, the truth was that he didn't want to kill everyone he just had to bathe..