I remember the final boss from my playthrough. The Queen spawned right in front of me and walked straight out of the hanger-doors, triggering the final cutscene and ending the game. I didn't even move!
There's a bug you can pull that pretty much does that, I used it to fully level up on the 360 version. You end up only having to pull one of the levers or something. It crashes the Queen to glitch out, and then she just flies out of the hanger.
I remember the super tense first encounter with a xenomorph in this game being cat and mouse using the motion tracker, quickly darting around corners, cautiously stepping around obstacles, wondering when the big reveal was finally gonna be only to round a corner an see an alien on all fours walking directly into a wall Knew it was gonna be a banger after that
'and then this team went in this direction .. and that team went in that direction .. and then that other team' .. yeah, that's why companies and projects have BOSSES. what was your job again randy pitchford? Oh, the boss? never mind then.
Wait wait wait, hol up... You mean that a boss is actually expected to WORK? I thought their job was to sign papers and make money. Learn something new every day i guess.
Battlion 50 I haven't played any Borderlands other than the Pre-sequel but it wouldn't surprise me one bit if that discharge gun looked like a witch's hat with a rabbit poking out.
The AI in this game was broken because they misspelled the word "tether", they spelled it "teather" and it completely broke the way the Aliens AI was supposed to function and why the Aliens seemed to only run in a B-Line straight for the player. F-ing amazing incompetence. You know it was a 7-71/2 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7bdyYQMCxIc.html
I tried the game today just to see if it was as bad as i remember. The alien AI is broken garbage. But i quite like the level and environment design. Its the bad graphics that let it down. You spend too much time shooting soldiers instead of Aliens, and supporting characters get in your way a lot. The weapons sound awesome and the weapon firing animations are great too. The pulse rifle and the shotgun sounds are really great. Id love to see a remaster of this game. With the AI sorted out and the graphics brought up to date. It was the poor graphics that really let the game down and the totally broken AI.
@@245-TRIOXIN Dude, the guy above just told you how to fix it by correcting a single typo. Aliens are now jumping around, move much faster and are quite inteligent. I was waiting to shoot one alien that (acording to motion tracker) should appear in front of me, but the alien knew im waiting for him there so he crawled around to the shaft that was right next to me, killing me instantly. Bug Hunt coop mode is worth alone. And this mode already has fixed AI since it was released later by different team.
It really is a lie though,it's not what was advertised and the people in the start of video are blatant fucking liars, if you want a fast, immersive, frightening, and a tad bit scary game, doom 64/Deadspace/Doom 3 and Deadspace 2 are pretty great at most of those. But this game? It's more or less Call Of Duty with aliens and weyland yutani mercs. And the avp game series did a way better job than this pile of garbage did.
@Crash Headroom Honestly. The only reason Gearbox is still around is because they make ONE good game franchise. Borderlands. That's all I can think of. I mean, I absolutely love Borderlands, so I might be biased, but even I agree with the points made about Randy and Gearbox here.
My favorite part of Bella's death scene is where everyone was too sad to put her out of her misery and let her live, fully conscious while a parasite was making its way out of her chest cavity, eating through her lungs, ribs and heart, through a shitload of nerve endings causing what must have been absurdly excruciating pain. Then they shot said parasite while she was likely still on the brink of death, since her brain was not damaged so dying would take a while, ensuring that its acid blood would pour on her gaping wound so that she could suffer a bit longer before her actual death, without even lungs intact enough to scream, gurgle, death rattle or curse the fuckers. Brings a tear to my eye every time... from all the laughter, I mean. I cannot imagine that that scene was meant to be taken seriously under any circumstance. But boy was it directed as if we were meant to.
It makes about as much sense as the guy who realizes he's about to die via chestburster while he and the other marines are crossing over the ship to ship bridge. Rather than simply usher his fellow marines ahead and perhaps asking one to kill him before he suffers and put a round in his chest to stop the xeno about to be birthed, he has the galaxy brained idea to pop a grenade... within spitting distance of his fellow un-egged marines... in the middle of a fragile umbilical bridge... between two spaceships... in space. But it's directed as if it's meant to be a noble sacrifice and not the absolute stupidest thing a soldier could do that would have likely just killed all of his squad mates too.
Stupid thing is, I swear blind there was something, possibly even an Aliens movie or game, that had someone kill someone they cared for to stop them birthing a monster, only for that monster to burst out of them and for them to turn and kill it like a badass. I can't remember what the hell it was but it's hardly a difficult script to write.
I feel terrible for Syd Mead. Syd attached his name to this thing because some guy lead him to believe this was going to make a billion dollars. He literally thought that. He mentions it in interviews. He thought it was going to be the next Grand Theft Auto.
Did you know a 7/10 rating has a special meaning? If your game is 'generally competent' you're almost guaranteed to get that rating from major publications. No crashes and a higher production value than shovelware and you got your 7/10. Randy knows that. After all that hype he was expecting the game to be average at best. I wouldn't trust this guy.
@@sorrenblitz805 It sounds a lot better though, doesn't it? Game journos will basically never assign anything below a 7 to any major videogame for obvious reasons.
@@Cyann33andaThird It makes sense in a game like Red Orchestra or Arma III where there's a focus on quasi-realism. The issue is games like Battlefield and Black Ops using it to fool people with a false sense of authenticity. I have to give credit to Rockstar games for going against the grain on the feature in GTAV and Red Dead Redemption 2.
I did it for Call of Duty 2, gave all guns fixed spread (unaffected by stance, aiming, movement etc) and realistic RoF. I loved how dynamic it became, after just eliminating aiming mechanic.
21:20 I read an interview where Micheal Biehn talked about how bad the production this game was, and contrasted it with Far Cry 3: Blood Dragon, which he said he had a blast doing because the passion the production team had for it really came through in every interaction he had with everyone.
it is almost like Randy starts something....gets bored....starts something else then takes credit when someone else does the hard work. And people wonder why this man is hated.
That's the thing. If that was the fault he had committed, then fine. He has a billion dollar corporation and the power to delegate out the work to any number of underlings and employees if he doesn't want to deal with it himself. The issue is, this pathological liar and charlatan not only got bored, but he spent over a decade concocting fueling his prosecution complex by concocting all manner of conspiracy theories claiming that everyone that has ever had an issue with his broken mess of a game just wants to be mean to poor, old Randy. You are the man at the top of the pyramid and all you had to do was hold an interview and apologize for his pile of sick your company released instead of a game. Instead, he opted to double down on the conspiracy theories, claim that people have a hard-on for him, pretend to forget the names of those that criticize him, behave like an absolute child, assault his employees, withhold employee bonuses and fair compensation, leave flashdrives of important work documents and porn in public eateries, and so on and so forth. And, since he has worked so incredibly hard to dig his own grave, don't you think it would be such a shame to not let him lie in it? Personally, I think that it's our duty to ensure that he doesn't "accidentally" scramble out of it and hurt himself.
Still waiting for someone to John Wilkes Booth/Lee Harvey Oswald his sorry butt. Won't even be surprised if the people who mourn him for some goddamn reason will also be given the same treatment as him, but with unmarked funerals.
21:30 What’s funny is that Michael Bean also voiced the main protagonist for Far Cry Blood Dragon around the same time, and he considers it one of the best experiences he’s ever had doing voice over work for a video game. On the contrary he absolutely despised being in Aliens: Colonial Marines
He despised it because he saw how the game was progressing and was literally rushed through the production. So yes I don’t blame him for being uninterested.
@@GM_Head We're probably never getting it. Ubisoft is too interested in BS gimmicks for Far Cry, like Primal and New Dawn. I hate those two games so f%cking much, they're so trash.
hell even AvP 2010 had better gameplay compared to that, even though i hated the console controls (especially the alien part )in the pc version, not to mention GfWL
@@DMCMaster550 Maybe later in the game. I didn't play very long because I was already annoyed by the constant running away and hiding in lockers or under desks.
That cancer thing also contradicts the Alien Resurrection game where you can irradiate the chestburster out of your body, and in AvP 2010 where they surgically remove the parasite from one of your partners and she turns out fine.
@@dekanzeller4723 Eh, that was Ripley 8, a half-Xenomorph clone of Ripley, so that probably was the reason why she survived. She had better regeneration than regular humans.
Yes, although it was years after the movie and Weiland experimented with Aliens, unlike this one, where it was weeks/months. Still, remove it and fight cancer later. You can live for years with cancer.
I don't know why, but I'm more invested in CV-11 and his living situation and struggles in the Department of Special Corrections than I am most AAA games and Hollywood Movies these days.
Well they can bite through bone so there’s that plus Irl a breastplate made for bullets isn't much help against blunt impacts. plus the fact that they arnt designed to handle any damage from the back of them. it looks like the Marines are using a steel shirt which is much less effective than segmented plates as its less flexible so it can't move away from impacts it also looks quite thin and maybe reinforced with kevlar or cushioning for comfort in short a creature with a bite force high enough to bite through bone could probably handle that thin layer of steel from its weaker points
I love how they introduce one of the characters by having her wake immediately after an intimate encounter with a Facehugger. Like, anyone who's seen these movies, which is going to be 99% of the people playing this piece of shit, will automatically know what that is and what it does, so they already know not to get emotionally attached to her, because she's going to fucking die, soon.
@@Phoebe5448 They kinda did it to themselves - Henrikson knows this is basically his claim to fame. This is his legacy - this character. I have no clue what Bien was thinking. Maybe he needed the cash - maybe he had such a good experience with Blood Dragon he said "Maybe there's something to this video game voiceacting gig." Sure this game cured him of that notion.
@@fuzzydunlop7928 Few years ago I watched a co-op let's play of Aliens: Colonial Marines. Everyone kept jokingly referring to Hicks as Kyle Reese. It was more amusing than it should be.
Dude - THERE IS MORE OF THIS! That "Theater" bullshit is one thing, but there are also typos for shaders, something that has writen "Ture" instead of "True" or that in one line there is a big letter "A" when it suppose to be little "a". The code in this game is a mess. But with that Overhaul mod, which trailers for version 6 look sick!, it is quite good game, especially the DLC missions.
Those alien chest bursters took some effort getting through cloth shirts and jumpsuits in the movies but in this game they rip through a flak jacket like it's thinner than air. Good job Randy, 7.5/10.
They say 40 Megatron bomb as if that's a huge blast, it's big sure, even by nuclear standards, the soviets set off a 50 megaton bomb and that's the largest ever detonated, but even that wasn't big enough to cause the surface of our planet to turn into mustafar.
@@NicholasAdeptus Stop writing the story for them. "But they literally said it's this way" Stop accepting bullshit bandaid hand-wavey explanations for objectively shit writing.
Agreed. Gearbox took money from Sega that was intended for this game and instead used it on Borderlands 2 and Duke Nukem Forever. I really question that last one.
@@DrQuagmire1 oh AvP 2.... sad to know that is only avaiiable on consoles (in PC you need to pirate it or buy the original disc, idk if theres any virtual store that sells it)
The Alien Queen bleeds red blood in the last scene when she's smashing her head. .... .... I thought the aliens bled acid? Edit: the fact that 4 years later I'm still getting comments every few months is hilarious to me.
If you mean when the Queen's head butting the cockpit glass? I think the blood is supposed to be on the inside from the marine. That impact wouldn't harm a xenomorph
I do. And the idea that Gearbox didn't notice that their AI was fucked up and couldn't track it down to a single letter in their ini files (not even something that needed any programming knowledge to fix) is just... oh it's delicious.
@@Civvie11 From what I can gather, this game has problems *beyond* just some broken enemy AI. In fact, given what you said about the guns, I feel like making the AI actually harder would make this game unbalanced =D
Fun fact: The game Alien: infestation originally started life as a NDS port of colonial marines before becoming its own separate game. Infestation is a 2D metroidvania which has a large amount of nods to the extended alien universe, including parts of the universe which hadn't made it into the films and were from unused drafts. I find it surprising that what started as a NDS port of colonial marines not only turned out to be a better than its consoles counterpart, but is also one of the best alien games.
In 2002 the original A:CM was buzzing around in the Alien communities collective heads. It sounded great. A tactical, squad-based shooter in the Aliens universe where you had to manage a squad of marines. You would have to deal with the aliens capturing your marines, and perform rescue operations, you'd have to manage all of your team's ammo, and it sounded like it would be really intense and fun. So years later, when Gearbox announced they were going to be making it, at last. I was so excited. This is the company that made Opposing Force! Surely they would understand the Alien film and how to make a good game out o fit! There are so many janky things about this game... but the one thing that burns me more than anything is the fact that the Aliens aren't the feature opponent of the game. The Weyland Yutani soldiers are the featured opponent. You spend more time shooting humans in an Aliens game, than you do the aliens. The Weyland Yutani troopers should have been a late-game addition, that show up to thicken the plot...Or something you contend with earlier in the game, and then they get out of the way so you can enjoy the main attraction. At least we got Alien Isolation. Say what you will about it, but at least it got the atmosphere, tension, design, and concepts of the original films right.
Oh, on the subject of the AI and their ability to hit the aliens... They are actually hitting the aliens, but they do about 1/20 of the damage that you do. Wouldn't want to take the kills from the player after all, wouldja? It's not like they couldn't just make the aliens more of a *real* threat and program proper AI for them, like they talked about in the previews. Oh, no. We just have to make the AI allies weak-sauce so that the player feels like a "bad ass." (Any time one of the developers said that in one of their ridiculous featurettes I wanted to smack them. Way to not understand the Colonial Marines in relation to the film they are featured in, you jack asses...)
We also got the far superior Alien Infestation on NDS - buy it, emulate it, it's fantastic. But we did not receive the amazing looking Alien Crucible, because it was cancelled - An RPG style game where you make your character, choose backgrounds, and a lot more of very interesting stuff that'd given that gave a ton of replayability.
Colonial Marines managed to get dethroned by No Man's Sky and then NMS came back and became the game it promised to be. Colonial Marines is a game that got LAPPED by another in it's dubious category
Right when Bela mentioned that she had been faced hugged, I was thinking along the lines of: *Chik chnk* "O'neil step away from her or I'll kill you too with the grenade." Then Civvie tries to kill her and I laugh.
When I saw the first AVP in the theater and the predator and surviving female protagonist where running together in slow motion the entire theater erupted in laughter.
They actually stole the idea from Planet of the Hunters, which is a two part book series about a sheriff, who earns the trust and honour of yautja during a ducked up hunt initiated unauthorised by a young yautja, trying to prove himself to score chicks home. Yea, this is really the story. Anyway, the books worked really well, since the sheriff had time and buildup until the moment when she is marked by the old predator with the sign of its clan. It was laughably stupid in the movie since the girly does crap until the last moment, when she suddenly becomes hero, without warning. Not to mention how immersion breaking her character was. She was badass for reasons... I swear, so few people can write good action-heroines, or just heroines in general, it hurts.
AVP I find kinda tragic cause with a team that gave slightly more of a shit it has the perfect setup to be hokey but fun and creative action schlock and instead it’s just a boring slog with some nice trailer shots that was made to cash in on how much Freddy v Jason popped off
@blackrave404 Well of course. Gotta keep the moral of the others in good spirits and the best way to do that is to blam some one who didn't do anythi- *BLAM*
@blackrave404 That's grim-dark - everything sucks except maybe the Tau - and they fucking suck because they're a bunch of goody-two-shoes using realpolitik that wouldn't be out of place in the real world to achieve their aims and that pisses off players because it's not grim-dark enough. Even the fucking GodEmperor has it bad in that universe. lol
You might think if the enemies only target you and the companion AI can’t aim for shit they could have removed them from the start but no, they are important for the „canon“ story
Did they reimburse the people who paid full price while it wasn't finished compared to those who got it at a lower retail price when it was? Asking for a friend.
NMS still sucks though. Same vein as animal crossing. Chore simulator gameplay loops for people who have ADD but are too lazy to make any real use of it.
A:CM's unplayableness was apparently because of a single, SINGLE, error in the coding. ONE -1- typo fucked up this entire game. Once a modder found that out, the aliens suddenly started acting the way they should. Can you believe that?
The tether error was a major part of what was wrong with the aliens, yes, but it's much more than that one error. The core AI and gameplay balancing are broken. Check out the channel "AI & Games" for a really great technical analysis of everything that is broken.
Almost 3 years to the day and "some people just can't fu*kin survive on this planet unless they have a dick in their eye" hits my channel. Thanks Civvie, you made the day.
I love that they were so lazy with Bella's death that they didn't even bother to make a model for her that wasn't wearing the body armor. So the chestburster emerges straight out of her chestplate in one fluid animation.
The best part of the story of A:CM to me is when a modder found out a big chunk of why the AI is so shit is because of a spelling mistake in the code. Like, one of the most goddamn easiest things to find and fix and they couldn't even do/be bothered to do that. 7/10.
The main plot hole that bugged me wasn't that Hadley hope was still standing after the large nuclear explosion (sounds like a stretch, but why not). But what actually exploded was the atmosphere processer, you know the thing what made the air breathable. Before the atmosphere processer was built during the first movie, all the characters needed space suits to move around on LV-426. In the game how did all the characters not die due to exposure. Did Wayland set a new processer up?
In my short, aborted playthrough of this abomination, I actually found the AI Marines to be very useful. They could actually kill aliens if given enough time and since the aliens zeroed in on me and pretty much auto-killed me if I stood still long enough to aim, major battles turned into me running around and around the arena while the AI did the killing. It was my first clue that this game was not worth continuing.
@@tylermcneeley3136I know this is old but soldiers are from the army, marines are from the marine corps, airmen are from the air force aaaaaaaand navy call themselves... sailors? We here in the air force just call them seamen as a joke. I think it is natural to refer to anyone from the military as soldier but we do have our own distinct titles, it's not a matter of being good enough or not. A marine colonel calling another marine "soldier" would probably raise a couple eyebrows in a room full of marines lol
@@TheTherequiem It's largely semantics I guess. I do think that there is a bit of arrogance in regards to how Marines are compared to the Army. Though this kind of interservice rivalry has always existed. I specifically bring up the Army and Marine Corps largely cause their jobs are very similar, at least compared to the AirForce or Navy.
Did you hear that they figured out the cause of the game being a giant dumpster fire? A single typo in the coding of the AI for the aliens that allows them to see map data and therefore interact accordingly. Seriously, a single typo turns it from being complete garbage to being a pretty serviceable game.
I would suggest playing it with templargfx overhaul mod. It's actually quote good once you've installed it. So many improvements from the shit Bitchford at gearfucks released !!
I just realised something. Watch that The cutscene at 6:20, specifically 6:22. The guy giving the speech has a prosthetic leg. That isn't an issue for me; we've got a sci-fi setting with androids, so yeah they can make prosthetic limbs. Why not have an apparently non-invasive way to interface with a human body, fine. That doesn't bother me. What bothers me is this limb is very visibly something all piston-y. Despite the fact this is a setting where you can make artificial limbs that are at least as strong as their organic equivalent, indistinguishable from anything but enhanced examination. Is it a military version, so uglier but more sturdy and easy(er) to service? More fundamentally... why is it visible? He's wearing trousers, why doesn't he just pull the leg down like people I've met irl with prosthetic legs do? Oh right, because he's a soldier and he's fighting with a missing limb, so he's a BADASS and we, the viewers, have to have it shown. Jesus christ. That alone sets the tone for the game before anything else, not the bugs or stupid plot or how the pulse rifle that canonically holds 95 rounds (I might be fuzzy on this but soldiers put 95 in because topping it to full invites jams iirc) now magically holds less than half that. This guy's leg, that's what sets the tone for this game with me.
I like how the subtext of Aliens is "Look how dangerous and incompetent these marines are" but somehow people walk away from the movie being like "Look how cool and badass these marines are." Like fandom has taken Gorman’s phrase about xenomorphs so out of context that they think it’s the proper name for the species even though 10 minutes earlier they said that no other species like the one Ripley described has ever been seen.
Sorry for being so late. Also with that scene. Who asks questions like that. "Was that the thing that was on your face when you woke up". How did you know that o'niel she didn't tell you that. you had to ask in a weirdly specific way. Which is just to tell the player that she's a dead man walking.
The real sin in all of this is this turd fest is still for sale on Steam, as is AvP Classic and Rebellion's AVP, but not Monolith's AVP2, which was one of the best AVP games. It's not even on GOG. There is no justice.
Alien trilogy on the saturn was such an amazing fps, literally does everything better than colonial marines. Even managed to make a more functional motion tracker with more variety and fun to use weapons, awesome boss fights and actually atmospheric and scary compared to this shite. Thank god for you civvie, saving us from having to play this ourselves.
The sound team in general at gearbox kicks ass. The weapon amd ambient sounds in the borderlands series generally kick ass with some real standouts. Music tends to be excellent, albeit somewhat inconsistent. Voice casting is usually really good for important characters. Just wish they would cut the bullshit. No one plays gearbox games for uncharted setpieces and dialogue.
"give me a crosshair and make the bullets go there." Gotta agree, I'm so used to right clicking to aim better, that when I play CS, it feels funny just shooting without bringing up the sites.
honestly i'm surprised cancer mouse didn't show up for this one. just found your channel, and i have already devoured most of your content. looking forward to watching more. thank you.
I haven't laughed that hard in a long time, great video. I was one of the people that Gearbox duped into buying this pile of trash with their completely fake E3 demo. Seriously people are always complaining about Watch Dogs being so different from the E3 Demo with that game but at least the final product still resembled the demo and Watch Dogs ended being a good not great but good game. Unlike this dumpster fire where the E3 demo and final product are completely different, the game was um what's a word stronger than catastrophe? Plus it came to light that Gearbox kept asking Sega for more money which they said they were putting into Aliens Colonial Marines but in reality they where putting all the money into Borderlands 2 and eventually Sega found this out so they took Gearbox to court and won. Ironically Gearbox payed with a small piece of the mountain of money they made from Borderlands 2. What does that say about Gearbox that they would completely lie to their publisher they committed to making an Aliens game for so they could siphon money from Sega to fund their own franchise, also release a fake demo to deceive fans into buy this piece of crap, release the game, get sued by Sega, loose, pay the money, and when people think of Gearbox all that comes to mind is how much they enjoy Borderlands geeze...
They have babysitting here too? I really disliked it in AvP 2010 where Tequila (squad leader) taking care of Rookie (you). Game developers are not social animals, that for sure. Also - you had to melee Xenomorphs for better position for headshots. Awkward games. They should let Obsidian finish that old project...
Oh, AvP 2010. The human AI was so stupid during the alien campaign... There was a part where you had to go through a storage area, with like 8-10 marines patrolling. One of the marines was standing in a thin, dark place between some shelves, so I went down, and did one of those glory kill thingies from behind. The others heard it, and another AI came up to investigate. So I climb back up to the ceiling, until IQ trooper finishes the investigation, AND THEN HE STANDS AT THE SAME FOOKING SPOT AS THE DEAD GUY. So I repeat the stuff above, another quantum physicist comes, finishes the investigation, and stands post next to two corpses. I shit you not, all of them did the same thing. The last one stood on top of like eight or nine corpses. Laughable.
You've gotta appreciate how the chest bursters are also able to immediately punch a hole trough a thick steel chestplate, complete absurd oversight of the models just so they could have the same medbay scene of the movie.
Civvie, your videos are so good you've reached the status of "Oh I'll just binge watch his channel again for the 15th time". Only the AVGN held that status up until now, so it's the biggest compliment a youtuber can get from me, your channel is such a hidden gem, it's great to see such quality content again.
I dare say he's leagues ahead of the AVGN; funnier, you can tell his angst and frustration is genuine as opposed to fake, and he's much more well-worded.
Man, I remember seeing screenshots in a magazine for this Colonial Marines and it looked a thousand times better. Back when it was supposed to be more of a tactical shooter.