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Aliens Dark Descent - Nightmare / No Marine Lost - 100% Walkthrough: Queen Fight / Mineshaft -1 

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Aliens Dark Descent Queen Boss fight on Nightmare difficulty with No One Can Hear Them Scream enabled.

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28 сен 2024

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Комментарии : 13   
@DerMedivh
@DerMedivh Год назад
Well done! So nice to see how someone finally uses the mechanics the game provides! Almost no streamer reads what it tells you and therefore gets into deep trouble. Keep it up!
@MehdiGamingHQ
@MehdiGamingHQ Год назад
Thanks for the great feedback. Appreciate it
@heikofirestormtiger4969
@heikofirestormtiger4969 Год назад
Someone payed attention in the tutorials ! Nice gameplay
@ihatescapitalism
@ihatescapitalism Год назад
After I killed the queen i tried picking up the body and maybe i shouldn't have moved the turret yet, but it was only medium difficulty. This footage is helpful but I'd feel bad leaving the cocoon bodies to go rest lol
@littleviking27
@littleviking27 9 месяцев назад
This is the most stressful game ive played in a while. Think ill start this part over, they get crazy stressed on the way to the queen.
@xzardas541
@xzardas541 Год назад
31:04 with moustache like this he had to be a sergeant.
@Frostwolf_103
@Frostwolf_103 Год назад
Its even funny that this guy is ex-colonial marine, depending on the negative traits then he's certainly a troublemaker despite this calm demeanor that us players have encountered Torrance for first time.
@kerambeach
@kerambeach Год назад
Your action point reload so fast how did you do it?
@MehdiGamingHQ
@MehdiGamingHQ Год назад
Pressing R1+L1
@Frostwolf_103
@Frostwolf_103 Год назад
There are some unknown explanations throughout the entire game: Whenever you switch levels on the map, any turrets you leave behind become unusable and requires tools to be operational again. You have done nicely to deal with the first queen without exploit setting up the turret by the entrance before the engagement that would certainly help nicely, don't forget to use abilities to interrupt Alien queen's abilities because it's know to insta-kill your marines one by one by the time its done. Grenades? Yep, flametrowers? you can. Mines? That could work against charge, in theory. Never tried myself. Later on, sniper rifle as recon can help as well while dealing damage to the queen. But you definitely not want to skip out the RPG like you're taking out the boss on Resident Evil, big chunk of damage. So let's spam that. (heck, the level 10 plasma rifle ability is even better)
@MehdiGamingHQ
@MehdiGamingHQ Год назад
I think concerning the turrets, it's because when the xeno finds them they immediately attack them, so whenever a turret starts firing at one, alone without back, it's easy for a xenomorph to retaliate and break it
@Frostwolf_103
@Frostwolf_103 Год назад
@@MehdiGamingHQ Yeah at least the xenos are smart enough to flank and attack from outside of radius that makes turrets helpless. Always fun to have backup turret covering the first one, whether right behind the first one or other angle covering it, but especially backing from straight line helps the first turret to survive in some if not most encounters and spare an repair tool.
@seanwhitehall4652
@seanwhitehall4652 Год назад
the anxiety at 1:00
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