Follow along in this Skill Builder as we should you a couple of different ways to align geometry to existing geometry that is not aligned with the axis.
Thanks for sharing. You’ve highlighted a specific set of skills required for assemblies. There must be a dozen ways of achieving the result and I guess people will choose the most comfortable for their situation. I was modelling the cybertruck yesterday and I settled on another technique. I’m not saying it’s any better but it suited me at the time. After I drew the door outlines onto the truck body exterior, I double clicked on the door and window planes and made them components in the truck body and then built on them to complete the door. The door was guaranteed to fit perfectly. You could also have done the same thing with the wedge. Just double click on the leg planes where the wedge will go, make them a component and then finish off the wedge edges. That way you are guaranteed a perfectly fitting wedge.
Excellent tips. I model w those in mind. Rafters I prefer to have their own pitch aligned axis, timbers in trusses the same, so any pasting into or modelling within those is automatically aligned. The paste in place tip is one I use frequently to leverage components across a model, precisely positioning stuff. One more tip to try: make a working copy of oddly placed components in assemblies off to the side in line w world axis that will update the rotated originals in the model. Easy to see and manipulate. Takes the fight right out of it.
I had to do something very similar for a curve driven pattern video i made. Basically, i had a ring, then i used follow path, and it allowed me to copy a bunch of small cylinders around the ring, perpendicular to it, and it allowed me to cut a bunch of holes in the ring, BUT, the kicker was, you had to adjust where the axis was in order to make them perp to the ring.
I came away from this with at least 2 good tips, thanks! One thing I wish you'd do in these videos is to emphasize memorizing keyboard shortcuts for commands instead of (or along with) showing the menu commands. Sure, you can locate your mouse cursor, move it to the menu bar, click on Edit, move your mouse pointer to Paste In Place and Click again, but it's faster by an order of magnitude to type ALT+E, A in a quick, fluid set of keystrokes requiring basically no hand-eye coordination and all muscle memory. Yes, I'm a keyboard shortcut junkie.
Good solution !! Is it possible to do the knurling of a screw head with native sketchup tools? I have tried but, I cannot solve that all the "diamonds" adapt to the cylinder. They separate at some corner by multiplying copies. :-/ Thank you.
Brilliant video. Thanks for posting. I ran into a problem with SU 2023 after I moved the world axis I was unable to find a way to reset it back. That option does not appear with right-clicking the world axis.
Great tutorial, Aaron; the elaborate explanation, coupled with the consequences, is very well done and (in my case) very effective. I think changing the global orientation-even temporarily-is a very bad practice, and an emphasis on that would be appropriate. I hope I'm not out of line suggesting that you make your legs about 1/4" longer. Otherwise when you trim and plane the base you will need to fill in the holes. (Don't ask….)
Good job with all those tips videos! Is there any native tool that work similar to FollowMe, but makes copies of components/geometry along the path as it goes? i.e. during modeling a toothed belt...
How about just drawing wedge in slot connecting line between top 2 near corners of slot down to bottom center of slot and back up to other corner. Pull to slot width, triple click and save as comp. Using slot bottom corner move new comp. up desired amount to stick out.
Great tip for aligning axes. However, for simple cases, you might find it very easy to draw the piece directly on the appropriate place of leg. The edges are very defined. Other way would be making another small piece and intersect it with the leg then erase extra geometries.
This video is great, but the example is a little too simple. How about applying it to a more complex situation that is very common: geometry that is not square when doing a remodel of an old house. In this kind of situation, I end up slicing wedges off of walls, etc., in order to match the actual geometry. But then when I go to work with that geometry, it's very difficult. For example, locating doors, windows, switches, pipes, electrical boxes, and conduits, etc. SketchUp is fantastic when everything is square, but I find it's really hard to work with off-axis geometry.