Think you mean 600, but man that's insane. The only thing I can think of is that similar to Black Ops 4, assists will still give you full score as if you killed them.
Yeah, honestly the second L for Bo6 so far, the only other thing I was upset about was Launch Weapon Count. 33 Isn't the worst, but only 2 Shotguns on Launch for a 4 year dev cycle is honestly kinda wild, ngl.
@@falsie5741 Exactly! I mean where's the Olympia when you need it, right? Should've had a Double Barrel at Launch or at least SOME kind of third Shotgun Option. Only 2 is crazy.
@@DeadSpacedOut 3arc hates shotguns. they've always had low shotgun counts for the last few games; I wouldn't be surprised if they were planned to be secondaries again but changed them last-minute due to pushback from higher ups
@@xaviertrujillo506Before, you got extra points, score, or whatever, for playing objectives (capturing, defending, or attacking it) *without* the need for equipping a specialist bonus or something.
I was playing the strategist specialty in the beta and was getting streaks like crazy. Was rewarding to help the team and get support streaks in return.
I wish they would bring something new with the streaks. All these streaks are essentially just Different names to old streaks with some slight changes.
I completely agree that objective based modes should have double score for playing the objective. It’s completely frustrating when the enemy or teammates treats an objective base mode like it’s TDM.
"Obj kills don't give extra score without Strategist." I like this change, because I don't like the criteria for an obj kill. Let's take Hardpoint as an example. The most impactful players are the ones that 1) rotate early 2) control the spawns 3) prevent enemies from getting near the hill None of the above result in Objective Eliminations by CoD standards.
As someone who wants powerful streaks and shoots them down, glad there's an EMP like streake at launch. Don't nerf streaks add more counters in the game.
To sort of reinforce Ace's point with the Interceptors streak for anyone who is concerned with things playing out like Cold War, just quickly compare the difficulty of the streaks. Assuming they are using bankroll for an extra 150 score and the strategist specialty and get EVERY KILL near an objective, they still need an eight kill streak. Not particularly hard, but still not something most people can do consistently, and that's while forcing yourself to play on objective with a limited selection of perks while also burning a wildcard. And for what? If you're getting to an eight kill streak, chances are the other team isn't hitting a 10 streak for a HARP, or 15+ for a Dreadnought. It's just a waste of a streak slot when you could get an AGR or a Watchdog. In Cold War, the streak system was a bit weird, but without doing anything out of the ordinary an 8 kill streak would be enough to get the get the air patrol, so immediately it requires much less investment for the same reward. However, you can earn bonus score to speed that up by getting kills with a UAV or CUAV up, getting kills on an objective, capturing objectives, blindly throwing stun grenades, picking up Kill Confirmed tags, perk bonuses, etc. ALL THIS on top of the fact that your scorestreak does NOT reset when you die. You kept any progress you made. Meanwhile the enemy team is almost GUARANTEED to get at least one high end streak. All those same bonuses you might be abusing to scrap together enough points are also being abused by someone running a War machine to chain a streak into a HARP and Chopper Gunner. Even if you're dominating, the enemy team will likely earn a mid tier streak like a support helo. You know EVERY GAME that the Air Patrol will have value. There was no reason NOT to run it. That's why the Interceptors won't be Air Patrol 2.0. It is just way harder to earn the Interceptors, as well as any of the streaks that would be good to have the interceptors for. It's just better to run the AGR or Watchdog as you'll get way more consistent value out of them.
I hope we'll see the War Machine and/or Hand Cannon, the Dragonfire Drone & the Guardian from Bo2. I kinda want the Guardian to return the most, cuz it's been too long. They can even call it the Guardian MK1, like they're doing with the AGR lol
I think this system creates more distinct playstyles. If you want to focus on scorestreaks you have to give up more offensive perks but you will have scorestreaks. Most people won't do that and matches will have less scorestreaks and depend more on gunfights. Yet again, if you want scorestreaks, you can build around them.
I'd love to see what the Dreadnought's Daisy Cutter bomb looks like in action. A 15,000 lb bomb going off in a lobby should create havoc and one hell of an explosion.
During the beta, I made an "objective" class using Flak Jacket, Dispatcher, and Guardian to get the Strategist specialty and then used Perk Greed to take Bank Roll, too, and speaking as someone who is always an objective player it felt insanely powerful. Faster healing on objectives, reduced damage from grenades, and all those score bonuses and discounts added up to basically unlimited spy planes even in matches where I underperformed. Plus whenever you die you can just take a moment to shoot down any enemy aerial streaks (wihich I already do, but thanks to Strategist I was earning bonus points for doing it) to get yet another leg up on streak score. I couldn't even tell you how many Watchdog Helos I earned using this during the beta. Honestly my main fear is less that good players will abuse this setup and more that bad players will TRY to use it and just end up feeding their opponents' streaks by Leroy Jenkins-ing their way to the objective area instead of actually playing the objective - although to be fair that might be an improvement over those same players just corner camping away from the objective all match, so I guess we'll just have to wait and see.
The assasin perk should be 25 for the regular bounty kill and 50 for the base bounty pickup. If the bounty player is on a streak it is most likely a good player and it will be hard to take him down. Then the extra points should be half the original points per streak roll (starting at 4 kills you just get 50 as if it's just the base bounty pack, 5 kills you get 75, 6 kills 75 more, etc etc.) But with a hard cap at 500 points or so for the whole kill, no matter the streak he was on.
Bruiser and assassin are two of the worst perks we’ve seen in a long time, I think purely in there to nerf the red tier bonus perk / the aggressive players who will run it
I personally prefer having the EMP streak over the interceptors when it comes to the interceptors function plus the EMP has more utility when it comes to an "anti-streak" streak. I still have a few fond memories of having an EMP in my back pocket in the original MW3 and taking out an enemy chopper ans AC130 at thw sametime ans likewise in BLKOPS 2 taking out their stealth chopper and lode star which in both cases lead to an immediate rage quit by the enemy player Lol.
I liked using Dispatcher and Bankroll in the Beta (as it was Core) then using Scout Plane and the 2 UAV Perks then only really required me to do 1 kill to get a Scout Plane and then a couple more for the UAV.
I think it is great that they have given us multiple ways to boost our scorestreak earnings. I feel it promotes more unique and varied playstyles while keeping bankroll/hardline for those who want to stay traditional. I do not like that bonus scorestreak is not earned for objective play. I hope that is not the case and that Ultimate perk adds a bonus to the bonus.
Oh and I am likely going to run UAV to help the team, Care Package for the chaos, and Interceptors for the satisfaction of denial the whole life of the game. I am looking forward to it. I do wish we had looping streaks too. Not that I would ever live long enough each life to loop often.
Nah, Bruiser is for players going Melee Only. You get more score and instant health regen for using it if you're going Melee Only. That's a great bonus if that's your playstyle.
@@KillerUnicorn586 the point of the perk makes sense considering if you had a niche playstyle like that in the past, most perks wouldn't really be beneficial to you. Adding something fresh and new to help and incentivize other playstyles with how stale COD can get these days, should be seen as a positive, not a negative.
Ahh awesome, I was waiting for your scorestreak video. You always put so much thought into your videos, for me it's part of the fun of playing each new CoD
No attack dogs or AI controlled ground streaks is a huge let down. I just for the life of me don’t in why not bring back that fan favorite also no new innovative streaks either
Air patrol was cancer in Cold War. Being 2400 cost and one shotting my 10,000 cost AC-130 was fuckin stupid. I never had a problem with EMPs and shit because you had to work as hard as I did to get it. But Air Patrol was just, oh play the game normally, destroy everything for free. Luckily I used all lethal killstreaks, so my philosophy was drop more killstreaks then they can air patrol. Pull out the weaker ones first etc etc. Worked for me, until I my KD got over a 3 and 4 people on the other team had air patrols 😭😭 I'd still get off but it was much hard without teammates using Air Patrol to kill their air patrol...and being primarily a solo player...yeah. All that being said, I'm glad interceptors are more like EMPs and actually take some form of skill to kill my shit. But we'll see how it goes. The system for killstreaks and perks in this game feels convoluted. And waiting till 55 for the Dreadnaugt is just....UGH 😭😭
Idk if I'm misunderstanding, but when I look back at my own footage, there was a 125 medal for "Objective Kills" in Dom as well as score for capturing the flag while I had only red perks. Normal kills were 100. I didnt get the impression that you needed green specialist to get objective score at all.
There needs to be a long cooldown for interceptors because they were a problem for me in cold war, could not get a streak up unless I had a teammate that was also using one.
Streaks seem great. Decent amount to choose between, good balance of lethal vs non lethal and not so many that there’s just bloat junk in there for the sake of having more streaks. Similar to the weapons list at launch. Love to see it
The way they have the score gains setup now seems like it will work just as intended. Red perks favor aggressive play, which means you will earn high score by fighting enemies often. Blue perks are geared toward intel/counter-intel, which will allow you to survive to high scores by using positioning and stealth to play your life. Green is designed to reward players for sacrificing for the objective. You essentially give up being more effective in combat to focus on holding down positions to earn score. Score gains are done in such a way that balances the perk system. If they tweak it, they're going to overtune red and make green obsolete. It's going to work just fine as things are but i can already imagine that players are going to complain about it and encourage Treyarch to ruin the system.
Streak spam might be crazy in this game even with the higher costs for things like the UAV. I really hope LMGs are good at taking them out because the launchers are too slow. BO 6 needs the Stormender.
5:07 Ace, can you do a break down of high alert. Im pretty sure youve done it in the past but its been a while. I noticed that the AFK player triggered your high alert here and it looks like the high alert activated from a pretty wide angle considering your positioning to the AFK player. It seems like high alert is much more sensitive than when it was originally introduced in MW2019. A break down of range, horizontal/vertical limits, aiming at the hip in ARs vs ADS in sniper rifles, does it trigger when players look at you using controlled streaks etc. thanks.
It used to be 300 for a UAV 400 for a counter UAV 500 for a care package 600 for a predator missile 700 for helicopters 800 for a Harrier which would take out the helicopter. 900 for emp 1000 for big uav 1100 for juggernaut and 1200 for ac130. This may not be exact but it was much easier and more fun if you ask me. I can barely get a high kill streak in today’s cod games because of how much each one cost.
I like this better than Hardline because it invites us players to earn points more than just 1 way and it will be interesting to see a class with these perks stacked together
About the Air petrol, you forgot 1 thing The streak system that was in Cold War, remember? Where it doesn't reset on death? For me, i miss that system actully it would be great if they brought it back, but for support streaks only, expect Interceptors
Variety for sure. Perk 1 slot has a lot of great perks (ninja, dexterity, flak jacket, tac mask) that players will have to choose between to help tailor their perks to their play style. The other slots also seem to have a balanced selection with one not being too overpowered over the others. So I think we get a good variety this year.
There will always be some Perks that are used more than others, that's just the nature of COD and it's playerbase. The hope is that most Perks are at least viable and worth running, to help mix up the Perk usage at least a little bit.
Just means you can specialise and/or set up your team - Assassins perk for slayers who run around the map and Objective players taking/defending zones.... Some players prefer to stop players getting to a zone but don't want to get near the Objective and others who play Objectives and hope the Slayers 'defend' them capturing Objectives by stopping players focused on getting to the objective..
Assassin sounds pretty cool, but that is super annoying you dont get the objective score bonuses unless you are running strategist. Thats usually the best part of score streaks over kill streaks
Putting AW with the lowest amount of streaks in the game is criminal because you could turn each streak into either a completely different streak or just add various upgrades
I don't think the strategist extra points is even that big of a deal. Green perks tend to be more defensive, more objective oriented anyway, so you're incentivized to capture objectives. Red perks tend to hinge towards lethality, so odds are you either getting extra points elsewhere (like the assassin perk) or you're more than likely not as objective focused as someone else would be.
All I know is the interceptors and the SAM turrets will be a good thing to have together. Since I know most of the COD community is better than me, I'm just going to make them hate me.
I am an objective player so this is disappointing but at the same token at least while I am playing I get more personally. Most people are playing TDM in all modes anyway. I also feel like this means that someone can not just run over the objective for a second and get credit for a capture when they really did not help by being a main target sitting on the objective. I would actually like to see the bonus be more as you are always in the cross hairs when you are on an objective.
I'm not a fan of the no bonus score for obj play, sure especially with scorestreaks it can be abused, but it encourages Objective play and a lot of people will not bother go to the objective at all now
Completely unrelated to the video, but does your icon show up on the minimap as a blue arrow while using the sleeper agent upgrade? If not, i feel like that might be another way to balance it, like you activate the upgrade but you don't show up like normal teammates do so if you glance at the radar you could still have a chance at clocking someone using sleeper agent before they attack.
What ever happened to each game having unique streaks. Like back in the day we used to get things like the Swarm, Dogs, Raps, Robots. They just recycle the same stuff over and over now.
Those scores affect the xp u get per match, right? So, lets say, if i'm griding prestige - using strategist, bankroll, etc, would increase my xp a good amount? Or is it negligible?
Ace, stategist gives you a ridiculous amount of score. Destroying a UAV gives 150 score instead of 75, and I beleive 75 instead of 25 for destroying something like an assault or trophy system
the only thing that matters is with the LDBR is it selected by using binoculars or do we get a tablet and can place anywhere on the map? its been awhile using the warzone style of the "cluster" i want the tablet back!
Ace With Bankroll, you say "All of your scorestreaks 150 score cheaper" but in brackets it says non-lethal, so that wouldn't apply to lethal scorestreaks?, i'n confused......appreciate all your video's
this is one of the few videos about BO6's content that is worth producing/watching. The other ones are merely Activision/Ubisoft/EA-alike to make money out of stupid consumers.
Extremely disappointed in the lack of innovation for the scorestreaks, it's the same boring streaks we've had for the past few years and they don't loop either.. 😔 Still looking forward to the game overall though, the prestige and challenge systems look great 👍🏻
Thank god uav is ahrder to get since everyone gonna be prestiging and only have uav unlocked plus we get ghost at higher levels and uav spam is gonna be crazy