the difference of the dungeon armor sets is that its substats are randomized, chest, legguards and shoes share same defensive stat pool (dmg reduc, max hp, proof buffs stamina, resilience) while the gloves, rings and necklace share offensive stat pool (crit, crit dmg, dmg inc, atk, aspd) they are randomized and increases the higher the quality/tier is , unlike the metal series (bronze, iron, steel and enhanced) share more balance defensive and offensive stats, while the Pyramid Boss armors are just a Additive stats and set bonus based on the stats of the base armor (iron or steel) so far my only take is that dungeon armor are more flexible and custom but more RNG compared to metal series, but both have good advantages over each other.
@@Zelendes I would love to see a video about the best perks, and why they are the best. Like I have found that Crave the Blood is amazing, what other perks are on the same level or better.