another point about vampire is that levitation is absolutely broken for grinding both spellcasting and magic seeing as how you can spam it to get both and reach 100 spellcasting before you even set foot into the dungeon
succubus is just better than human in most cases no? can polymorph at whim to access all the benefits of being human (water is accessible on almost all levels even without bottles), but also has magic resistance, which is huge for gnomish mines to snowball early game and against bosses lategame. Ability to wear cursed gear as blessed items is a huge boon even in singleplayer early game as skeletons tend to drop cursed gear. Sure not being able to peel off artifact weapons in the mid-late gameis an annoyance, but by the time you get enough enchantment scrolls (usually in hamlet), you wouldn't want to take off your main weapon in most instances anyway (usually already have dig, why would you need to throw potions unless ur alchemist). and if you really need to peel off the weapon, just polymorph away and turn back
Tier list is of course biased by personal skill and playstyle so to your points: - Damage by gnomes is, at some point, easily avoided altogether so I don't think it matters that much. I don't even think the 20 % innate magic res matters that much against the bosses as long as you get some magic res items. - I don't think you're ever really dependent on having to use unappraised items. Even with bad starting perception, if you play it properly, you can get the appraisal grind going in the mines. - Not being able to switch off the blessed weapon may be fine if you're overpowered. If not, you lose out on using bear traps, pickaxes (way faster than dig - think escaping) and some other utility. Not ideal.
@@fskin-pm eh still probably one of the hardest parts of the game. If we use your logic you can easily avoid damage/deal with almost every mob in barony, especially when u get more tools to do so in the later levels. One of the best players, Lyciant, most frequently has his runs end in gnomish mines because there is very little room for error in there. Although the chance of making a mistake is so low for a player of his caliber in gnomes, its pretty much gg from just one; whereas in the higher levels the chance of mistake might be higher, but it’s more of an inconvenience (losing a few healing potions/resurrects) rather than instant death from double zaps
I disagree with goblin, I have a harder time with the Gnomes then I do with the swamp. Goblin is only good for the forest section of the game which is 5 out of the 35 levels, but the 30% reduction in weapon skill is terrible and it also by the wording I think it applies the debuff to ranged without the versatility buff to said ranged this means the only good classes you could play as a Goblin without having the effects nip you in the butt is physical classes. For Magic you cant learn books, For ranged the effects go against you so its only A tier imo if you just play a Fighter/Barbarian due to the reduced equipment degrade which said classes are hurt most by but if your any other race and stick to Polearms/Axes for instance your gonna get to 100 faster then the goblin sure you have versatility but you can just get a good weapon of the kind your using and be fine for the rest of the game. But if your doing Ranged or Magic automatic D making it a B for average between the two just because your kind of funneled into a Martial class unlike other races. And insectoid is B on average because the ability to eat any food means there is no food that will go to waste. If your doing a ranged/Melee its a A tier because the ability to navigate with flutter helps in those situations where loot is across a chasm you cant reach and you don't have levitate yet and the acid while not good is a nice ranged start option if your low on HP. Yes the conjurer dilemma is bad but a Insectoid Wizard/Healer can work unlike a Goblin Wizard because they cant learn the spells making them a D at spell casting cause you HAVE to rely on books which take up inventory and have limited uses.
Nothing huge, it will basically: - Restructure the game and make it longer (no branching paths) - Rebalance, redesign and add challenge - Add some content (new artifact, new bonus level) It's meant to be a really challenging hardcore+ mod but I will probably also offer an easier version for people who aren't looking for pain.