Make the creepy white one have a ridiculously low chance to appear, not move at all and have infinite health Then make it so after 60 seconds it will run ridiculously fast at Isaac and crash the game on contact Also that save file will place you inside the delirium boss when loaded And, hear me out, the only items you have when loading the save file are dogma, and any item related to balls (can't think of one rn) Super balanced, definitely not a mess to code, extra waCkY AnD fUnNi and perfectly Edmund approved.
Some of them are much rarer than others, you'll see them more often in the Void though. Transparent white I've only seen once or twice, pulsating one never.
Same here, I had like 600 hours in AB+ and NEVER saw any pulsating ones. It's like that blue fatty that only used to spawn on the chest that many people dont even know they exist
I love how you normally rely on muscle memory to remember what all the champions do, but now there's finally a way to check (that isn't the text-based wiki).
Make the creepy white one have a ridiculously low chance to appear, not move at all and have infinite health Then make it so after 60 seconds it will run ridiculously fast at Isaac and crash the game on contact Also that save file will place you inside the delirium boss when loaded And, hear me out, the only items you have when loading the save file are dogma, and any item related to balls (can't think of one rn) Super balanced, definitely not a mess to code, and perfectly Edmund approved.
"I'm going to show a few champion variants that I made myself, and I feel they fit in perfectly with the game's design." *proceeds to show a champion regular enemy that, on death, spawns arguably one of the most hated, difficult bosses in the early game.*
A lot of them only spawn on later floors like sheol and stuff. A combination of your high dps there and the fact that the rooms are mostly full of bosses and enemies that can't be champions means that they are very rare, and the ones you do see might be killed before you notice.
@@Mewseeker To be fair, Ed is pretty unfair and trying too hard to be punishing most time, but the Broken Modem buff is quite enormous It works extremely well against bullet-hell bosses
Holy crap, I’ve known that enemy champion values past 23/25 technically work even though they’re unused and they just have the generic double health + full heart damage, but I never knew that new effects could be modded in! I hope someone makes a mod sooner or later that restores the Parasite-tear colored champions from Antibirth that got scrapped for being too similar to pulsing green champions, even though the former is way cooler because the enemies split twice and they shrink with each split.
Thanks for your effort, even the custom champions are a great addition to the game and this video! Item idea: Champion's secret (the sprite is a set of multicolored syringes) Pickup quote: that's a dope item! Item pool: they have a high weight in the Black market's pool, and can only appear in the shop pool if you never picked up a syringe. Counts for spun! Effect: Works like the bag of crafting, but it only has three slots for pickups, however out of the three pickups used for the recipe only one is consumed, chosen randomly. What you craft are "doping shots" which you can fire like bob's rotten head after you craft it, if a doping shot hits an enemy, it turns it into the corresponding champion colour. Another difference is that you can use blue flies and blue spiders as ingredients. The cool thing is that you can use it on permacharmed enemies too, healing them each time.
@@witchamy We can change that. I'm thinking about a black market rework. Anyway the idea is that this item is strong but since it clashes a bit with the overall game design it should appear sparingly, like Plan C, Rock Bottom, Echo Chamber and Redemption.
I'm not sure if it works in Repentance anymore, but whenever I fight a boss that spawns poop(Larry Jr. and others), I make sure to leave the room and come back before destroying the remaining poops so that they have a higher chance of dropping items - same would be done with the brown champions if I ever notice them
The fact that the game has a verity of champion types, plus the addition of adding your own, is astonishing! I'm sure there's probably an item/trinket that has this similar effect, but imagine getting an item/trinket that makes every enemy in the room champions. I look forward to boss champion types; I've seen modders interpret boss champions in interesting ways, but I'm more curious on the game actually pulls them off. There's not much videos that talks about them
Little known fact that the Pulsing Red Champions which heals enemies are one of the rarest champions in the game (and I encountered one) Also, "Fits in perfectly into the game"... spawns Bloats. Yep, seems about right
using the da rules mod, i was messing around with being able to make enemies champions that wouldn’t normally be champions and let me just say, magnetic dark esau is terrifying
I fear no man, but that thing. Pink hosts It scares me Not including the enemy that spawns bloat cuz there is no way it would be implemented, but the pink idea actually could exist
I think I've seen a grand total of one brown champion since Repentance came out. Only recently did I see my first rainbow champion, now they seem to be spawning pretty regularly.
Correction. Champions didn't always have contact damage until repentance. I think that was removed in AB+ already. Also the fast walking champions can't spawn in the first 2(?) floors.
Hmm, it seems to be true. Looks like I misread the Wiki icon. Oh well, it's not that important now anyways. Yep, I know some cannot spawn on some floors, but since I couldn't find a reliable source for this information, I decided not to include it.
Champion Ideas: Blue and X marked: 2x HP and has armor, bombs are very effective. Can spawn rock projectiles when hurt. Drops a soul heart/key or bomb. Has an extremely rare chance to spawn small rock and extremely rare to spawn rock bottom. His drop rate is 75% in hard mode unstead of 50%. Glass: x2 hp, shooting at him reflect your own tear on top of hurting him (25% to be homing). Drops nothing, however bombing it can spawn shard of glass or broken glass canon. Can not appear in chapter 1 Gold: are very rare, they have 3x up, they do not attack but they flee you on sight. They disappear if you don't defeat them fast enough. They always drop 3-5 random valuable pickups (nickels, double bombs/keys, soul hearts... and a chest or item) killing greed/super greed increases slightly the chance of apparition for the run. bloated: killing it will explode in tears and spawn a smaller and faster version of the enemy elsewhere in the room, this version will also explode and spawn a smaller faster version of it. This champion drops a heart when fully killed Pulsating pure white: 3x hp and has an armor, must be killed first to kill all other enemies. Can not appear in chapter 5 and 6 (cathedral/sheol... )
General opinion. Immune to status effects, Spawns shower of tears on death - Not too bad. Homing tears - Bit harder, but again, not too bad. Bursting tears - Pretty easy. No knockback - Doesn't make a huge difference. Explosive tears and spawns mega troll bomb on death - Uhhh.. Okay, sure, not TOO bad but... Spawns brimstone swirl on death - This is getting out of hand... Spawns The Bloat on death - WHAT THE ACTUAL HELL
Note on the light white champions. Enemies with multiple "phases, such as the fatties that can lose their heads then upper torso, will cause an attack fly to spawn for each "phase"
Okay, so after seeing this video the other day, possibly Saturday. On the same day, I encountered the rarest champion varient, the rainbow champion, and it was in Void. What a coincidence.
I've never encountered a brown, black, purple, transparent white, or pulsating champion before, while others I encounter every 3 rooms! What is the rarity of each different champion?
For your custom champions, I noticed that outside of the Creepy White champions, you showcased them in Afterbirth+ instead of Repentance; is this because their footage was recorded during the time Repentance didn’t have mod support enabled, or was it because they became invisible in Repentance?
Definitely the second reason. The colors I used back in AB+ are no longer valid in Repentance, probably because they changed the entire champion coloring system. I would probably need to consider manual coloring or find new color ids that work.
I love your custom champions! You should refine them more (such as giving them drops) and include them in a mod. Maybe they could be officially added to the game like when mods were added with the last DLC! Edit: okay maybe not the bloat one, although maybe the creepy white one spawns the bloat but he only has like 1 health so it's more of a gag than anything
12:05 are you absolutely sure the poop doesn't drop anything? from my own experience with the game, I'm pretty sure that poop that's been spawned by an enemy does have a chance to produce drops if you leave and re-enter the room before destroying it. at least that's the case with poop spawned by Larry Jr.
I really liked you custom champions and would like to know if you plan on doing a mod for them? I loved the Cyan Black and Red white colors schemes and lime. Obviously with out the bloat please hahahaha
Funfact, trinkets aren't random. If you use guppy's eye and spawn two chests with trinkets, they will show the same one until you open one. Then it will switch and what trinket you get in order depends on the seed. It's something I've noticed while playing this game myself.
I honestly wish the custom Champions at the were in the game, they're well designed and look like a lot of fun to encounter! I even like the Creepy White Champion, if you saw it in-game you would (hopefully) know it'd spawn a Bloat, which would cause you to find a new strategy before taking it on as well as give you the anxiety of "oh shit I know what's gonna happen when I kill that"
What about a Delirium champion? Effect: He turn randomly in different enemies when hitted , X3 HP, small % of dropping 1 card = chaos card, card against humanity and The Joker