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All Enemy Types & How to Counter Them in Helldivers 2 (w/ Timestamps) 

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All Enemy Types in Helldivers 2 & How to Counter Them
Helldivers 2 Workshops: • Helldivers 2 Workshops
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Helldivers 2 (stylised as Helldivers II) is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to Helldivers, a 2015 top-down shooter. It was released for PlayStation 5 and Windows on 8 February 2024. It received positive reviews from critics and sold approximately one million units in the first three days since release.
Unlike Helldivers, which is a top-down shooter, Helldivers 2 is a third-person shooter. Similar to the first game, players are able to select Stratagems, which are air drops players can call, which include cluster bombs, sentry guns, shield generators or supply pods containing limited-use special weaponry. Friendly fire is always on. The game's armor system is inspired by real firearms fired against armored targets. There is multiplayer with up to four players.[1] It also provides a cross-play feature between PlayStation 5 and Windows players. In the initial days of the release, gameplay involved human observers at the studio influencing gameplay in real time.
00:00 Introduction
00:46 Automatons
01:54 Raiders
03:39 Brawlers
04:23 Scout Striders
06:19 Berserkers
07:25 Devastators
10:27 Commissars
11:42 Dropship
12:37 Cannon Turret
14:09 Hulks
16:48 Annihilator Tanks
19:51 Terminids
20:47 Scavengers
21:28 Bile Spitters
21:53 Warriors
23:10 Brood Commanders
24:14 Hive Guards
26:25 Hunters & Pouncers
27:47 Stalkers
29:48 Bile Spewers
31:34 Chargers
34:57 Bile Titans
Business inquiry: rory@drybear.co
#Drybear #DrybearHelldivers #Helldivers2
Music by Epidemic Sound
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6 июн 2024

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Комментарии : 680   
@DrybearGamers
@DrybearGamers 3 месяца назад
00:00 Introduction 00:46 Automatons 01:54 Raiders 03:39 Brawlers 04:23 Scout Striders 06:19 Berserkers 07:25 Devastators 10:27 Commissars 11:42 Dropship 12:37 Cannon Turret 14:09 Hulks 16:48 Annihilator Tanks 19:51 Terminids 20:47 Scavengers 21:28 Bile Spitters 21:53 Warriors 23:10 Brood Commanders 24:14 Hive Guards 26:25 Hunters & Pouncers 27:47 Stalkers 29:48 Bile Spewers 31:34 Chargers 34:57 Bile Titans
@abbadullreee3298
@abbadullreee3298 3 месяца назад
To put it simply: just shoot it (with democracy)
@slowboy6854
@slowboy6854 3 месяца назад
😊
@williamsellers1904
@williamsellers1904 3 месяца назад
You forgot: 37:05 "other drivers" 😅 Great content man, you have another subscriber.
@chrisarmstrong8210
@chrisarmstrong8210 3 месяца назад
Excellent video! Very informative, and I've also noticed in most of your footage, you're kicking ass while playing solo w/o help from anyone!!! You're one hell of a Helldiver sir!🤘
@SakuraCommander
@SakuraCommander 2 месяца назад
32:21 - Some ppl might missunderstand that, calligng it vulnurable is already giving it way to much credit. it takes reduced damage. i think it takes only 10% of any non penning dmg so overall calling it vulnurable migth me missleading, its pretty much a desperate last resort attempt and i do not reccomend going for it, it will take ages to blow the but up with anything non explosive, as it takes normal damage from explosive weapons (excluding primary weapons, as they are all pretty much trash, the exploding variants). and over all, heavies are super easy to just juke and run literal circles arround them, and if you want to take them out you can just stick a drop pod with like supplies or even expendaple AT when you aim slightly out from their body from where their front legs connect to teh torso. it will make teh stratogem stick to thema nd it will kill them 100% of the time. Additionally well placed expendable or recoiles shot to teh mouth directly blows the head off in one shot right on the spot, eliminating the need to shot anything with primary at all when compared to stripping leg armor.
@inthenameofnine64
@inthenameofnine64 3 месяца назад
The issue with berserkers isn't that they're harder to kill than their medium-armored friends, it's that they show up in massive groups.
@RaptorPegasus
@RaptorPegasus 3 месяца назад
*laughs in Grenade Launcher*
@nickjones1558
@nickjones1558 3 месяца назад
Breacher shreds them. Railgun 1 shots. Grenade launcher turns them to dust they are super manageable
@brianhum8765
@brianhum8765 3 месяца назад
Just carry the breaker, p19 machine pistol or GL; all shred their exposed stomach which are super squishy. Also one of the better uses for your grenades against autos.
@notyou3165
@notyou3165 3 месяца назад
Run away?
@sampy901
@sampy901 3 месяца назад
I used to run grenade launcher but switched to autocannon to deal with hulks
@soktherat777
@soktherat777 3 месяца назад
Bile Spewers also have a nasty behavior on higher difficulties where they plant their head into the ground and raise their abdomen to become mortar launchers.
@BBBerti
@BBBerti 3 месяца назад
That is awesome, I didn't know there were behaviour changes on higher difficulties, I never noticed it personally but the highest I've been doing is difficulty 7 so maybe that's why
@wtflol1503
@wtflol1503 3 месяца назад
@@BBBertiyeah bro it sucks. On helldive like 20 spawn at a time and just fucking mortar you. The worst part is that if it hits you it sends you flying. Literally just died like an hour ago to one hitting me and sending me flying into a wall
@gloth
@gloth 3 месяца назад
@@BBBertithey do that on 7+
@neo_man3014
@neo_man3014 3 месяца назад
i noticed it today lol. was trippy to see green ass liquid balls from the sky
@OminousBurns
@OminousBurns 3 месяца назад
@@wtflol1503don’t forget it slowing you down as well
@justinmurray8501
@justinmurray8501 3 месяца назад
Side note for Chargers: Their charge attack can also destroy nests. Useful if you lack explosives :)
@gundamdude8351
@gundamdude8351 2 месяца назад
This comment needs a highlight!
@cell9899
@cell9899 2 месяца назад
And bunkers that have samples or require 2 people to open lol
@outrider8569
@outrider8569 Месяц назад
​@@cell9899I've gotta try this
@SCP-Dr_Bright
@SCP-Dr_Bright Месяц назад
the ministry of truth thanks you for this infromation
@heliosjollywolf9552
@heliosjollywolf9552 24 дня назад
another sidenote: if you hit the head with a heavy weapon you insta kill em
@jennywatson2527
@jennywatson2527 3 месяца назад
The hulk is literally a space marine dreadnought
@travis8106
@travis8106 3 месяца назад
I absolutely love it but hate encountering them
@praisethesun.praisedeussol6051
@praisethesun.praisedeussol6051 3 месяца назад
Fr thought the same
@pestilentsleeper9152
@pestilentsleeper9152 3 месяца назад
A space hulk if you will
@2miligrams
@2miligrams 3 месяца назад
@@travis8106 just use an autocannon (railgun has better ease of use but its quite harder to headshot for some reason and needs to reload every shot)
@ultrajd
@ultrajd 3 месяца назад
I’m glad I’m not the only one who saw the comparison. Everything down to their overall shape and all that basically just screams that they are 40 K dreadnoughts.
@tomnilan7318
@tomnilan7318 3 месяца назад
Side note for stalkers! They can’t be targeted by automated weapons. At least while invisible. Not sure what the extent is but ive noticed guard dogs, turrets, etc not targeting them
@wichiewamirez5599
@wichiewamirez5599 3 месяца назад
They can’t be marked either I’ve tried.
@theta-rx2
@theta-rx2 3 месяца назад
Yeah, I believe iirc you can't target them with the spear either (they move really fast anyways so I wouldn't recommend it regardless, but still)
@RosDalton
@RosDalton 3 месяца назад
Addendum to your side note: if you shoot them while they’re invisible the part you hit becomes visible and then your turret (if it’s close enough and facing the right way) will target them. The invisibility creeps back in after a second or so.
@nathanwatkins1005
@nathanwatkins1005 3 месяца назад
Best to use a shotgun against them. If they attack you, don't heal until you need more stamina. Sprint away while shooting.
@thatoneguy_0218
@thatoneguy_0218 3 месяца назад
They can be marked but only while theyre visible which by then is too late😂​@@wichiewamirez5599
@ivanfranebijelic7009
@ivanfranebijelic7009 3 месяца назад
I would say it's MUCH more important to make sure Brood Commanders don't call a bug breach on higher difficulties, because if they are the ones who call a bug breach on those difficulties, it's almost guaranteed that a Bile Titan is coming out. The smaller bugs can't summon a Titan
@adamkent639
@adamkent639 Месяц назад
Reallu? I swear on higher difficulties the normal bugs have spawned me 1 or 2 bile titans at times
@ivanfranebijelic7009
@ivanfranebijelic7009 Месяц назад
@@adamkent639 If you are on objectives, they can call in anything, if it's a patrol, it depends on who makes the call. If a hive guard or commander calls in on an objective, you'll be lucky if you only get 3-4 chargers and 3-4 titans
@stuperman117
@stuperman117 22 дня назад
@@adamkent639 It depends on three things. The selected Operation's difficulty (1-9 currently as of this post). The 'heat map' of the match (which changes depending on how much time is left in a mission and how many tactical objectives and outposts have been dealt with. However, doing the main objective first on missions that have that, will instantly max out the heat map, which then causes maximum patrols and largest reinforcement call ins) And rank of the caller, if early in a match as well as low to medium heat map. I've seen scavengers call in bile titans and chargers, because the main objective has been completed and all outposts and tactical objectives have been finished. I have also witnessed scavengers, especially early on in missions call in no higher than a brood commander. But that also depends on difficulty again. Despite difficulty 7 being a great challenge, it does not have as many heavy units as difficulty 9, where it doesn't matter the rank or time of a match or heat map, you will see at least a bile titan come in. But then again, this could be changed at some point, so who knows.
@johnny0sksux
@johnny0sksux 3 месяца назад
Side note for the rail gun: you can hit weak spots even if they're not directly exposed. for example, the turret towers and tank weak spots can be hit from the front if you line up the shot
@davidsprott3216
@davidsprott3216 3 месяца назад
that's good to know.
@pablothaitaco7459
@pablothaitaco7459 3 месяца назад
U are amazing for sharing this information Helldiver, For Democracy
@rehzxy4428
@rehzxy4428 Месяц назад
You can do that with the quasar cannon as well which just make it far more valuable. Railgun only has 20 shots and it's hit or miss getting it charged to 95% on unsafe to even get max damage out of it.
@RastaWayne-di4sj
@RastaWayne-di4sj 3 месяца назад
2:55 imagine being that civilian. A Helldiver calls you out to get to safety and the first thing is a hulk looking straight at you.
@RVGmetallicasaw
@RVGmetallicasaw 3 месяца назад
Dropships: if you shoot the thrusters with a Recoilless, you can down a drop ship in a single shot.
@RVGmetallicasaw
@RVGmetallicasaw 3 месяца назад
Haven’t tested with expendable anti-tank, but probably the same.
@Bigmacsrule97
@Bigmacsrule97 3 месяца назад
@@RVGmetallicasawcan confirm
@joshuacarter4590
@joshuacarter4590 3 месяца назад
I do this all the time on bot defense missions. It helps keep the sheer volume of bots down from swarming your team. I use recoiless rifle. Not sure if autocannon does the same? Larger weapons would work I presume. It’s always satisfying to drop one and feel the explosion.
@pistolgrippoet
@pistolgrippoet 3 месяца назад
@@joshuacarter4590autocannon does not. I’ve mag-dumped into dropships and it just doesn’t do enough damage.
@joshuacarter4590
@joshuacarter4590 3 месяца назад
@@pistolgrippoet good to know. Thank you!
@aetius9
@aetius9 3 месяца назад
Chargers hate lasers. If you hit them with a laser, even doing no damage, they will change targets to you. You can use this to tank them and postion them so your squad can take them out easily.
@tiporial
@tiporial 3 месяца назад
or use a support weapon that actually does damage and kill it
@NoNo-xh7ru
@NoNo-xh7ru 2 месяца назад
@@tiporialbecause we all know that everything always goes perfect and exactly as planned and information that gives you an opportunity to improvise in bad situations is completely useless
@rollutherhodie3076
@rollutherhodie3076 2 месяца назад
@@NoNo-xh7ru if you're bringing a laser you're willingly gimping yourself from the start. you shouldn't have the need to improvise,as the situation that was first proposed isn't going to happen.
@kebabsoup7617
@kebabsoup7617 2 месяца назад
So you are saying chargers are cats?
@leviboley
@leviboley 2 месяца назад
​@rollutherhodie3076 terrible take. Laser cannon absolutely melts bile spewers and hive guards.
@2miligrams
@2miligrams 3 месяца назад
Remember your ABCs guys, "Always be Taking Cover." because there's nothing like lining up a shot on the head of a hulk just for one stray laser to hit you causing a flinch right before you fire and miss causing a premature death!
@RobGThai
@RobGThai 3 месяца назад
Large Terminids are fueled by adrenaline, so they can move for some time after they are dead. Charger also follows this, when you pop their butt, they are already dead. Leave them alone for a bit and they would drop dead. Bile Titan also do this. The dangerous one is actually Bile Spewer because the bastard likes to play dead and jump you when unexpected. Pay attention to the one you “kill” and you will often see this on top of the “dead body” that lies in wait.
@omicronlyrae6228
@omicronlyrae6228 Месяц назад
Not adrenaline. Decentralised nervous system.
@UndeadVengence
@UndeadVengence 3 месяца назад
For Hulks: One nearly fully charged shot from a railgun directly to the faceplate will kill them instantly. For Tanks: 2 impact grenades to the turret, especially the vents, is usually enough to destroy them
@demilung
@demilung 2 месяца назад
For any divers just starting out without squads, my main recommendations are: Get expendable anti-tank launcher if you're gonna be fighting bots. You can call down a pod with two every minute and on like solo medium difficulty, they oneshot basically all armored bots you run across. Also the Redeemer (the secondary auto-pistol) is good for panic-dealing with berserkers, you can be running away from a couple, don't use aim down sights, just hipfire at the berserker, if you dump your whole mag it goes down basically every time. For bugs, get Stalwart, the LMG that you can reload while moving. It REALLY helps.
@Captain-qv8yu
@Captain-qv8yu Месяц назад
For bugs I like my flamethrower. You'll need to get a handle of it, to understand how not to burn your squadmates or yourself, but when you do, you can deal with anything except a bile titan.
@SageSchispell
@SageSchispell 2 месяца назад
6:54 as a note Berserkers are not a ZERO threat with no chainsaw, they in fact have a very short range stomp attack that WILL kill you almost as easily as their chainsaws, DO NOT let them get close at all.
@CHESTNUT246
@CHESTNUT246 3 месяца назад
the tanks looks like something straight outta 40k
@Jetlifeetravi
@Jetlifeetravi 3 месяца назад
Same with the big Automatan Terminators. Look like Space Marine Terminators
@shrek8052
@shrek8052 3 месяца назад
How do you expect them to make a tank without it looking like a tank
@maxpower3990
@maxpower3990 3 месяца назад
@@shrek8052the tanks hull shape looks a lot like Space Marine tanks such as the Sicaran or Kratos.
@benstanfill363
@benstanfill363 3 месяца назад
​@@maxpower3990which look like real life tanks
@derithor4391
@derithor4391 3 месяца назад
Look more like a Kratos tank with a different turret
@marcoflores2656
@marcoflores2656 3 месяца назад
I look forward when the armor system actually gets fixed so then depending on your armor type actually affects on how much damage you take
@shrek8052
@shrek8052 3 месяца назад
Can’t wait to actually be able to be the heavy gunner
@johnnyhughes6146
@johnnyhughes6146 3 месяца назад
I'm still nervous to find out if we're all wearing medium armor or no armor rn tho
@Opachki69420
@Opachki69420 3 месяца назад
@@johnnyhughes6146 I would wager its no armor atm, the only stat that seems to matter is speed and stamina regen
@yourbritishnarrator1148
@yourbritishnarrator1148 3 месяца назад
@@johnnyhughes6146 pretty sure its none
@joshuacarter4590
@joshuacarter4590 3 месяца назад
@@Opachki69420 I’ll feel invincible once we get real armor if it’s zero armor now lol.
@Cyberdemon-9001
@Cyberdemon-9001 3 месяца назад
Side note for striders, hit a impact grenade in between legs sends the pilot into orbit.
@getthegoons
@getthegoons 2 месяца назад
Two hits with the Anti Material Rifle to the "face" with do it too
@outrider8569
@outrider8569 Месяц назад
Incendiary grenades if thrown at the floor burns the pilot allowing you to kill a strider from straight on
@jacktaylor9392
@jacktaylor9392 3 месяца назад
Ive watched 2 videos now on this and something that fails to be mentioned about the bile spewers is on higher difficulties their head actually becomes armored and they can turn into mortars at long range the best way to take them out is a grenade
@magma_fire_bagwan
@magma_fire_bagwan 3 месяца назад
Oh god
@GalenLeRaaz
@GalenLeRaaz 2 месяца назад
Some updates ago, the damage on Charger's head from Recoiless Rifle and Expendable Missile Launched was increased, so a direct hit on the head can finally one-shot them.
@mmmontanhez
@mmmontanhez 2 месяца назад
And now the Quasar Cannon aswell. 1 shot to pop a charger head, 2 for bile titan.
@Mystic-Midnight
@Mystic-Midnight Месяц назад
I always feel like I'm the shit when I get a last minute rocket to the head on a charging charger and it stops lifeless before hitting me
@myantusk8536
@myantusk8536 3 месяца назад
Devastators are also more vulnerable below the chest. If the head isn't accessible, the waist and below is a good target.
@thelouster5815
@thelouster5815 3 месяца назад
Getting good at headshots is the better option though. When you manage to hit them they go down quick.
@AnInsaneOstrich
@AnInsaneOstrich 2 месяца назад
One very annoying thing about Commissars: They are FAST. I believe they are near to or equal to you when you're in Light Armour, though they do have to be in a full sprint so the only form of defence they have is evasion - they cannot shoot back for as long as they are sprinting, and one single glowing blade that is waving around is pretty easy to spot. One thing I've noticed that they do, they either immediately call in a dropship as soon as the firefight starts, or they run as close to you as they can THEN call it in, so the dropship will show up right above you and drop enemies on top of you.
@TheMNWolf
@TheMNWolf 2 месяца назад
Here's a tip for bot drop ships. Aim for one of the engines. They have significantly less health than the main body and taking out one engine will cause the thing to spiral out and crash. 1 EAT shot will do it.
@TenthSgtSnipes
@TenthSgtSnipes 2 месяца назад
The ragdolling makes me cry every time, because it lasts so long and you almost always die while still stuck on the ground or to fall damage
@CloudedByKatana
@CloudedByKatana 3 месяца назад
If I remember correctly for the bile titan, if you gib their guts, they can't spew bile anymore, which makes them much easier to deal with
@ReadyDaddy
@ReadyDaddy 2 месяца назад
i noticed today while using HMG nest, u can burst both his tail and abdomen. but once you do, there are no more weakspots for u to shoot at with HMG. was wondering if that hinders his spew ability.
@sauceinmyface9302
@sauceinmyface9302 3 месяца назад
The jetpack raiders can be particularly dangerous because they jump to you, then explode. Try to swat them out of the sky, or try to go for a leg shot so you dont blow up the jetpack at pointblank range.
@joshuacarter4590
@joshuacarter4590 3 месяца назад
Never thought of hitting the legs. Seems common sense but first reaction when they land next to you is to blast them. I’ll go for the legs now. Ty
@TheMMObro
@TheMMObro 2 месяца назад
I just assumed the pack blows up no matter what
@FP19487
@FP19487 3 месяца назад
Would love to see dev further upgraded or add variants on the lethal ones in the future. Adding more to the lore that the enemies is actually learning.
@getoveryourself2212
@getoveryourself2212 3 месяца назад
Frost Spewers would be badass but then it’d literally be a mix of Halo ODST + 40k + Borderlands because the bugs would simple be “Badass” Skags or Spiderants
@joshuacarter4590
@joshuacarter4590 3 месяца назад
Zerg and Tyranids are always adapting. So why not AI and Terminids? I hope so. I love the complexity already and would love even more!
@BoneheadPlays
@BoneheadPlays 2 месяца назад
@@getoveryourself2212true, but to be fair we already have some of those, like those chargers with the axe-shaped head that are stronger than normal chargers
@getoveryourself2212
@getoveryourself2212 2 месяца назад
@@BoneheadPlays wtf, there's 2 variants already??
@Mystic-Midnight
@Mystic-Midnight Месяц назад
The bugs can fly now :')
@PushSomeHeavyWeight
@PushSomeHeavyWeight 3 месяца назад
I’ve seen with the hunters too that when they initially jump out a nest they are invisible for like half a second and I think it’s pretty cool you can see it slowly evolving
@RichSmithson
@RichSmithson 3 месяца назад
Berserkers will still try to attack you without arms. They get within melee range and try to kick you. But its so slow its barely any threat. Alot of the time I just blow their arms off and leave them to it. Also the best place to shoot a Dropship is one of the 4 engines. They blow up really easy and you only need to take out the 1 engine for the other 3 to make it tumble to the ground and blow up. Remember if you take out a drop ship, you take out its entire load with it and that could be an elite unit like a tank. I wish more people would take them out, its so rare to see.
@joshuacarter4590
@joshuacarter4590 3 месяца назад
I always take recoiless rifle and drop ships for my team but have yet to see anyone else do it. It makes defense missions so much better to handle.
@cannibalraptor
@cannibalraptor 3 месяца назад
I did a duo with a random and he brought in the recoilless, while I carried the backpack and an anti material rifle and we were breezing through the mission. At one point him taking down about 5 dropships while I reloaded. Except when we were running to extract, we both died and the game glitched out, just showing our dead bodies without respawning us
@fringehouse
@fringehouse 3 месяца назад
6:13 the impact grenade is excellent for quickly dealing with Striders, even a few of them grouped. the grenade immediately kills them
@2miligrams
@2miligrams 3 месяца назад
i dont use impact for the sole reason that it absolutely sucks for destroying fabricators, it works but only at the most PERFECT angle which is not happening when youre being pressured which is gonna be happening a lot.
@SolidSteak01
@SolidSteak01 3 месяца назад
​@@2miligrams You also have the option to wait for bots to exit the fabricator and throw the nade into the now open door
@TheGmodkilla
@TheGmodkilla 3 месяца назад
@@2miligrams The Autocannon is actually able to close nests and destroy fabricators as long as you shoot them in the right spot. For the bug holes you have to go low and hit kinda into the hole, but with fabricators you wanna aim a bit higher at the vent so it ricochets into the deeper bits of the fab to kill it. It also two-taps hulks with shots to their sensor.
@jacobvriesema6633
@jacobvriesema6633 3 месяца назад
@@TheGmodkillathe Grenade Launcher is also pretty nice for this. You do need to get the grenade actually in the hole, so you gotta line it up. But it really helps with nest missions.
@theta-rx2
@theta-rx2 3 месяца назад
Grenades (especially impacts) are great against striders, and not necessarily an enemy thing, but you can ricochet the autocannon shots down the vents of a fabricator to one shot it from super far away, plus the autocannon is good against all the bots, taking out striders head on, taking out raider groups, dealing with tanks and base turrets/cannons, headshotting hulks, it really does do it all. Just be mindful of the reload (you can only reload 5 ammo at a time, and if you reload from empty it takes a lot longer, so count your shots) Also another thing on striders, but also generally, they dont have a large cone of vision, and most of the bots kinda dont either, so if you are pinned down or getting overwhelmed, running around to an unexpected area will leave them atill shooting or running to where you were
@islatubular
@islatubular 3 месяца назад
Nice having you back!
@lukemorris261
@lukemorris261 2 месяца назад
Very informative and helpful! Thanks my dude 🤘
@kenallsop7502
@kenallsop7502 2 месяца назад
Super helpful video, nice work! Some great extra tips in the comments too.
@DRB13
@DRB13 2 месяца назад
"Ain't nothing an autocannon can't fix" - Random Ass Diver.
@PhuVet
@PhuVet Месяц назад
Ass diver, is this another game? 18:08 😊😊
@usernametaken8968
@usernametaken8968 3 месяца назад
Thank you soldier this info will come in handy on the battlefield Godspeed and happy hunting
@jacobwright8652
@jacobwright8652 3 месяца назад
I had no idea they buffed the bile titans! It annoys me cuz it's satisfying as hell headshotting one with a rail gun. But the logical side of me says that the most powerful terminid shouldn't get 1 or 2 shot by a support weapon.
@joshuacarter4590
@joshuacarter4590 3 месяца назад
Haha agree
@joshuacarter4590
@joshuacarter4590 3 месяца назад
Is the spear any good?
@The_oficial_faceless
@The_oficial_faceless 2 месяца назад
If it would lock on yes
@terjebirkelund1663
@terjebirkelund1663 3 месяца назад
The second version of the annihilator tank, you can shoot it in the cannon tower with the recoilless rifle, do it 2 times on suicidal difficulty and it will blow up. I found out yesterday.
@jmtplays9998
@jmtplays9998 2 месяца назад
31:07 Bile Spewers on higher difficulties will also fire mortars of bile at you, they are pretty inaccurate, but have a high AOE.
@jmtplays9998
@jmtplays9998 2 месяца назад
4:26 you can actually reliably get them off of their walker by using the slugger and shooting around where the guns are. It’ll kill the walker, but force them off of it.
@apaxtoa
@apaxtoa 3 месяца назад
The charger is actually already dead once the tail is off. It just takes like 5 seconds before it stops moving/attacking.
@davidsprott3216
@davidsprott3216 3 месяца назад
another thing is when one enemy is summoning a bot drop or bug break if you interrupt them and kill them another enemy will try to summon it, and the same goes if you kill them. so in order to effectively prevent drops/breaks you basically have to play wackamole by looking for the next enemy calling reinforcements and interrupting them. for bots it's pretty obvious for bugs it can be harder to tell but they give off a distinct sound cue when they call. it's like a double beat cry, if you listen you'll hear it abd know where to shoot.
@Jmoe22
@Jmoe22 2 месяца назад
Great video, thanks for compiling!
@Chirp296
@Chirp296 2 месяца назад
Thanks for the Charger tips. That creature seems to know I have trouble with them and spawns them like mad when I'm playing.
@kevinmyers6747
@kevinmyers6747 3 месяца назад
Great run down, thanks for the info!
@dragondis6630
@dragondis6630 2 месяца назад
I know since the balance changes were made the flamethrower can bypass bug armor and will kill a charger after a few seconds of sustained pressure. Given that flamethrowers seem to be common planetary cache finds, can be used to save yourself in a pinch when you don’t have the stratagems or ammo to deal with them otherwise.
@ReefRenders
@ReefRenders 3 месяца назад
Thanks for having different things to say about countering the charger, especially highlighting that just removing their charge abilities is as valuable alternative to killing them.
@ViralwingX
@ViralwingX 3 месяца назад
I haven't seen this Channel on my feed for years!!!! Drybear still plays games.
@MrTarakanisher
@MrTarakanisher 2 месяца назад
Great video. Thanks!
@OrthodoxNYC
@OrthodoxNYC 3 месяца назад
Best breakdown so far!
@kylekent4464
@kylekent4464 3 месяца назад
Thank you!
@sawyerhackett1509
@sawyerhackett1509 Месяц назад
18:45 ayo?? 😂 But seriously great tips! Just started playing and having more info on what I’m even fighting is helping a lot
@the_real_mccoy398
@the_real_mccoy398 3 месяца назад
For terminids my favorite combo is the grenade launcher as well as the rover guard dog. It makes crowd control an absolute breeze, as the gl does very nice splash damage with rushing hoards. That in addition to rover helps pick off the small stragglers.
@wtflol1503
@wtflol1503 3 месяца назад
Once you get to helldive every other enemy group are heavies followed by a bile titan
@the_real_mccoy398
@the_real_mccoy398 3 месяца назад
@@wtflol1503played Helldive last night. Granted, there is so much shit spawning that there really isn’t any chance of focusing in and killing all the chargers and bile titans spawning. Rover is still good for picking off any hunters that get too close, while you’re running away. And to deal with chargers + bile titans you usually only have to kill a handful, so orbitals and eagle strikes are better in that regard. Little hard to focus a railgun shot when you’re getting harassed from all sides lol.
@Fonsie85
@Fonsie85 Месяц назад
Gotta seve this for re-revisioning. Thank you! I just became a diver 2 days ago and im really struggling 😂
@hazelgill5805
@hazelgill5805 2 месяца назад
If you're having trouble getting around the striders or need to be certain you can kill them quickly, a dive is a great way to get around them and get an angle on the driver. Looks incredibly slick as well!
@wiffmastermase
@wiffmastermase 3 месяца назад
lol 36:15 is exactly how I solo'd my first bile titan. It killed me with bile and I was like 'oh hell nah!' xD
@Cloud9Cris7
@Cloud9Cris7 2 месяца назад
Impact nades work very well on automaton weak points. 1 or 2 impacts on their heat sync and its over. Tanks, plasma cannons, and most medium enemies die quickly.
@tequilaman7499
@tequilaman7499 3 месяца назад
Great video but two huge things. 1. Stalkers weak spots are head or ass, 2. Bile titans can have the greenish sac under its ass blown up by 1 rocket (recoiless or E.A.T.) and it will no longer be able to spew it can only melee Overall I’d reccomend EAT or railgun with backpack rover for Terminids And shield backpack with railgun for Automatons for general use but EAT or spear are amazing for bots
@YellLAG
@YellLAG 3 месяца назад
As u go into higher level I first noticed them on unalive difficulty the bile spewers will also get an armoured version that is immune to light armour penetration at the head and legs making the sack the best spot to do damage
@ShyitFard69
@ShyitFard69 2 месяца назад
Unalive isn't a difficulty
@gonozal8_962
@gonozal8_962 2 месяца назад
@@ShyitFard69I think he meant suicide difficulty
@aliabdulsalamtv
@aliabdulsalamtv 3 месяца назад
glad to see drybear survive since 9 years ago he was playing smite
@LordHollow
@LordHollow 3 месяца назад
The only time I've seen the scout striders dismount is after the Arc Thrower disables the walker.
@TheCasualrocket
@TheCasualrocket 3 месяца назад
glad to see the views increasing!
@koi3824
@koi3824 3 месяца назад
3:28 FYI armor rating does nothing atm
@JerbilKonai
@JerbilKonai 3 месяца назад
2 things: 1) Spewers are susceptible to explosion damage. Two grenades from a grenade launcher or a few autocannon shots deal with them (maybe more if not hit well). I think there are other enemies that have a weakness to explosion damage, e.g. the spore tower takes one grenade or autocannon shot but takes multiple rail cannon shots 2) Chargers will not only stop charging when their butt is mangled. They will also bleed out after a moment as far as I can tell.
@deadpool153
@deadpool153 3 месяца назад
you can shoot the tanks in the back between the threads
@getoveryourself2212
@getoveryourself2212 3 месяца назад
For some reason takes forever with rail gun, but quicker with cannon (Impacts take 2 as well tho)
@N1njaSnake
@N1njaSnake 2 месяца назад
Thank you, Special Space Marshall Admiral Chief!
@durzio9630
@durzio9630 2 месяца назад
Love to see your take on the new shrieker terminids.
@tj4y48
@tj4y48 Месяц назад
Another very useful tip for chargers, the quasar Canon, expendable AT and Recoilless rifle usually one shot them with a good headshot.
@spaceguy564
@spaceguy564 3 месяца назад
I've been looking for a guide like this! Just one thing.. the faster moving Annihilator Tank looks more like a German WWII Flakpanzer IV "Ostwind" tank
@Redacted_zt
@Redacted_zt 25 дней назад
I like how these videos are basically the actual training manuals.
@OneandonlyShawn
@OneandonlyShawn 3 месяца назад
The stalker advise is really good. I didn't know why they was a problem somtimes.
@Maulyr
@Maulyr 23 дня назад
Dropships can be 1-shot by the recoilless rifle/quasar/Exp AT if you hit an engine pod. Hulks can be 2-shot from the front with the RR/quasar/EAT with one shot to each leg; the first hit to a leg will slow them down, making them easier to deal with, a hit to the other leg will finish the Hulk. You can also causfgsfdgdfge tanks to throw a track for a mobility kill if you hit them with something hard enough - I've not done it myself but I've seen footage. Keep up the good work, just thought I'd mention the above...I'm not sure if anyone else already has?
@larsdols3157
@larsdols3157 Месяц назад
Drybear saying "it can be hard to hit the Devestator's head." While shooting at the cover he's behind for 15 seconds XD XD XD
@VinnyB77
@VinnyB77 3 месяца назад
Chargers will also hurt each other if you can cause one to charge into another one Also the autocannon can damage the charger from behind if you land shot on the back of its legs
@captmak1115
@captmak1115 3 месяца назад
Adding to this👆 dodge their charge and two autocannon shots to one back leg and they will die.
@thebraveguy9808
@thebraveguy9808 Месяц назад
Good video. It helped me a lot, thanks. I know you mentioned that you had a hard time getting good footage of the scout stryder trooper for your content. If you're still having that problem, use an Anti Material Rifle, and try to shoot the Stryders in the leg. At that point, the Stryder goes down, and the pilot falls out and attacks you like a regular enemy. It's worked consistently for me for a little while now.
@Arbitertaco
@Arbitertaco 2 месяца назад
Additional tip: The single use disposable launcher can two shot a bile titan and charger if you hit them in the head. Being that the supply pod drops two of them and that it can be called in every minute without modifiers, means that it is incredibly reliable and on-hand with little consequence if you lose it.
@ryanmcdaniel6744
@ryanmcdaniel6744 3 месяца назад
For the bile titans, damaging them from beneath is your best option if you have no armor penetration or strategems. Their tail end doesn't take too much damage to kill and if you are able to the Titan will lose it's spitting attack. The issue is you kind of have to be right beneath it to take it out.
@penguingamer9882
@penguingamer9882 Месяц назад
I haven't played as much as most people have (yet), but I have had good luck smacking the chargers in the forehead with some of the anti-armor weapons featured in the video. I don't know if they take less than lethal damage from this at higher difficulties, but I can reliably kill a freshly spawned charger with one shot to the head with something like an expendable anti-tank or recoilless rifle, rather than hitting its leg and then dumping extra ammo. just thought it might be worth mentioning
@user-ps1jo3tv3p
@user-ps1jo3tv3p 3 месяца назад
Some extra tips. The walkers, having no rear protection, are extremely vulnerable to explosives, especially with their slow speed. grenades at their feet can easily wipe out those groups they clump up into. The hulks are vulnerable in that frontal red slot to a high-penetration weapon. enough railgun fire or a single anti-tank missile there (expendable or recoilless) will destroy them instantly. Cannon turrets are vulnerable to the autocannon. Three or so shots to the vents can destroy one. So, approaching a base from multiple angles to give your autocannon gunner a clear shot is a viable strategy. As shown in the video, the tanks cannot angle their cannon low enough to shoot you if you're right next to them. They can also be climbed on top on. I don't know if sticking a stratagem beacon there makes the stratagem follow the tank, but it's worth a shot. the regular tank also has a machine gun mounted next to its cannon, so don't think that just because the cannon hasn't fired, that it can't kill you. That co-ax can make quick work of you. The bugs being able to function without a head can make it confusing to see whether or not they have expired. However, they tend to ragdoll, even subtly. Watch for their limbs settling down to see if they have died or not and switch targets accordingly. Thanks for the tip about targeting the bugs' legs and the charger tips. I think I'll try that out.
@XxHAZMATxX
@XxHAZMATxX 2 месяца назад
Another method of killing hulks from the front is if your carrying the auto Canon you can aim for the red eye, its basically there head, small arms wont affect it but if you can land a few well placed shots you can drop em pretty quickly, its usually my go to for dealing with them
@GladiatorGad
@GladiatorGad 3 месяца назад
appreciate you cuh.
@DrFreezero91
@DrFreezero91 3 месяца назад
First thx for the information about the commisar I never saw them close enough to see the difference now I know who to snipe first ❤ Now I watch the rest😂
@Zectifin
@Zectifin 3 месяца назад
FYI berserkers can still kick you when they have no arms and it deals a good amount of damage, its just a slower attack and much easier to get away from since they need to stop walking to wind up. Hulk Scorchers don't have two flamethrowers, they have a melee saw and a flamethrower. If you can blow off the flamethrower arm they become much easier to deal with and can only melee you, but also start charging much faster since they aren't slowing to melt you all. if you have a buddy who is paying attention you can blow off the flamer and then kite it to easily reveal its back to an ally to shoot the weak point.
@noodlecash5728
@noodlecash5728 2 месяца назад
Also any smaller automaton with a backpack can explode upon death including the jet troopers which will insta kill you if close. Best way to deal with them is to get space and take out the legs as it will delay the explosion giving a little time to get away.
@asEasyasBreathing
@asEasyasBreathing 2 месяца назад
Couple notes: Hive guards have medium armor, not heavy, and you can 2-shot them in the face with the revolver, or use the liberator penetrator (edit: sg-8 punisher, also super weak to arc damage). Bile spewers (and other bugs with a 'soft spot') are a bit more detailed. The heads are vulnerable to bullets (except on higher difficulties, they get face armor) and the soft spots are vulnerable to explosive damage. Where you shoot should depend on what you are carrying.
@kalkkar
@kalkkar 2 месяца назад
Fun fact on alot of the tanks and tower turrets, you can ping the corners with the lazer cannon and kill it that way too
@mustachemicky8669
@mustachemicky8669 3 месяца назад
I'm not sure if this has been mentioned in the comments. So far that I know, our armor (Light, Med, Heavy) is bugged and currently not functioning as intended, according to the devs. They are working on figuring out why.
@blackknightz5036
@blackknightz5036 2 месяца назад
A few tips that i've picked up when fighting bugs are: -The medium size bugs are not as aggressive as the small one, if they take any kind of fire they'll back off a bit and even cancel their charge move if they are warming up, so if you have to run away then switch to your secondary and spam a few rounds at them while running to keep them in place -The Charger can be dealt with from the front using impact grenade or grenade launcher, just shoot it under the Charger and it'll be staggered, use this to kill it or make it stop the charge -The Bile Titan isn't really dangerous on their own, you can easily outrun them by waitting for them to start the spitting attack then dodge and full sprint, this worked for me even with heavy armor. Best option is to find a high ledge and run up there and wait for them to come to you then drop down and run, they can't even walk down a small clift so they'll have to circle around it giving you loads of time to get away. -The Bile Spewer plates above its head are thicker than the Nursing Sprewer so round from thing like the auto-cannon can bounce off it -Prioritize killing the small bugs first because some of them will stay in the back and call for bugs breach
@jpgonz.9481
@jpgonz.9481 3 месяца назад
The hulks can also be killed in the front with the autocannon with about 3-4 head shots. It’s just easy to bounce if you’re not used to it. I try to shoot just underneath where I think I need to on the hulks eye and I hit it more or less consistently.
@Volumbi
@Volumbi 2 месяца назад
Something I want to note: The autocannon is ALWAYS a solid pick regardless of what you're fighting (as long as you have someone or something to deal with Titans if you're fighting on the bug front). For Automatons they can kill any medium enemy as long as you aim well enough in one or 2 shots, and even tanks ane hulks can go down in like 3+. For Terminids, if you shoot a Hiveguard in the head it has the same effect as blowing the head off of a soldier, making them try to run at you and die 2 seconds later. (I like to think you just give them severe brain hemoraging since the head doesnt actually come off). Brood commander heads also come off in one shot, and you can even kill chargers with it, although this might take some practice. Chargers have a sweet spot on the back of their hind legs, which, if you hit it, makes the next autocannon shot that connects with the *front* of the back leg kill the charger instantly. You'll know you've hit the sweet spot if it makes shell particles and blood fly out of the leg. It can't *kill* Titan's sadly but it is capable of taking out the 2 acid sacks on their underside so you can at least cripple them and soften them up for your teammates.
@kylelantan9220
@kylelantan9220 3 месяца назад
It's sort of a double edged strategy, but if you run at hunters when they get close and you can avoid a fair amount of damage, but usually it means you are running into other bugs. You can melee them to temp stun them, but the most effective for me is pull your pistol (or if you are using your smg) run away and hit the fire button while looking back without aiming. This lets you keep a full walking speed and you can use the tracers to get them. It doesn't work for 2 handed weapons like shotguns or assault rifles.
@Elgato1221
@Elgato1221 Месяц назад
For the chargers I usually use an expendable anti tank right on the head. It’s a 1 shot KO and if u miss by a bit u usually still hit a limb
@Earliersphere
@Earliersphere 3 месяца назад
A note Armour does not currently work correctly, Dev's know about it and it is on the list after getting servers stable. speed and stamina do work so light armour gives dame protection as medium and heavy currently.
@baltrankennedy4565
@baltrankennedy4565 2 месяца назад
@5:53 I rewatched it and I think this is an example of the pilot getting knocked off the walker. The Walker seems to despawn and a lighter colored robot seems to be lowered to the ground.
@C-Vite
@C-Vite 3 месяца назад
A good thumbnail that doesn't abuse the Helldivers Logo for once 👍
@thelordofpots933
@thelordofpots933 2 месяца назад
A tip for the spewers that I found really helpful is that I usually run Grenade Launcher on missions to quickly clear out hives and nests. But the grenades are also really helpful against the spewers as the explosion kills them very quickly. With the right angle and aim, you can take out two spewers with like 2 shots. I know my squad is having issues with a bunch of spewers spawning, and the grenades deal with them nicely.
@jordanbach8713
@jordanbach8713 2 месяца назад
The laser weapon on page 10 of the pass is really good at killing them too
@tj4y48
@tj4y48 Месяц назад
The Liberator penetrator is one of my favorite primaries to run against terminids, because it just ignores the hive guards armor.
@scottruch76
@scottruch76 2 месяца назад
Tips for getting the most out of napalm. 1. Remember its explosive napalm, it does two different type of damage and the explosions do roughly the same damage that the regular airstrike. 2. When you call it in start laying down suppressive fire once the enemy is near or use it to delay them if need be. I just wanna be clear about one thing, you will notice if, using it properly i significantly higher number of elite units such as chargers and bile spewers. Not actually the case. All the other stuff is already Dead
@Dkoarn
@Dkoarn 9 дней назад
We need the sticky satchel charge from HD1. Its a 4pack of essentially throwable rockets, detonated manually with a remote once placed. I used to rock the jump pack and satchels, great combo.
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