Eagle airstrike for sure, I go with the flamethrower or AMR over autocannon personally. If orbital scatter is there I do the 500kg. Good build for handling pretty much everything pretty well.
Every time a helldiver nearly dies under my command. I simply put them into this dreadnought and pray to machine spirits! From the weakness of the mind, Omnissiah, save us!
Cluster bomb in a nutshell: Helldiver: “Eagle 1, you see that battalion over there?” Eagle 1: “Yes sir” Helldiver: “I don’t want to see them anymore.” Eagle 1: “Yes sir”
IDK what it is but the Spear has literally worked wonders every time I used it. Locks on immediately, one shotted most bile titans I've aimed at, and it just looks real cool.
The tesla tower slander is unwarranted. After having a teammate use it a couple times, I can say with confidence that if you run towards the big sparking spike, its your own fault. The tesla tower is super predictable, just stay a couple meters away. The other turrets always seem to find a bug standing right behind me no matter where I am.
Jet pack users are also survivalist snipers that like the high ground. A Diver with a jetpack rarely falls. I jump over your mines, I bypass the river, I dodge the mortar shells, i climb the rocks, and rain down the pain.
I think a lot Helldivers underestimate the utility of the orbital precision strike. It's not the most powerful thing, sure, but it goes _exactly_ where you tell it to and can quickly and easily knock out bot fabs. Same with the cluster bomb. Often slept on in favor of the flashier 500kg, but it's a lot more useful. These two strategems are the epitome of "good enough is perfect."
If your favorite stratagem is the shield generator, it's cause you're a medic main in 99% of games you play and use this as cope for Helldivers not having anything medic like to use other then supply packs.
I go ballistic shield, defender (hope to get the pummeler at some point), grenade pistol / senator (usually grenade pistol), stun grenades, amr and one - two random stratagems depending on the mission type.
People underestimate the recoilless it reloads faster than the quasar, it already comes with a backpack so you can now fill that extra slot with another op stratagem (I opt for a sentry depending on faction AC for bots or GAT for bugs). I feel like people who use the shield BP die the most they think it blocks everything.
Personally I love the orbital Gatling, that adrenaline rush when I see the casualty counter go up to over 30 when I throw it at a Spawn is wonderful, besides seeing the bullets fall is something magical for me.
I said this last time and I will say it again. With the HMG emplacement, I feel like it is more "GO! I'll hold them back." or "Get out of there while I am covering you."
Useful Tips About Orbital Cannon Stratagems. (from the SES Arbiter Of Freedom) Orbital Gatling Barrage: please refrain from throwing near yourself and your fellow Helldivers, this barrage is good for clearing out small outposts of automatons and small bug nests. Orbital Airburst Strike: Do not throw on yourself or fellow Helldivers or you will be a traitor to democracy. Orbital 120MM HE Barrage: same as the 380MM Orbital 380MM HE Barrage: Throw the ball as far as you can in an enemy objective, run away and watch from a safe vantage point, do not underestimate the raw power of the 380MM Barrage. (the 380 round is the same round as the precise stratagem. Orbital Walking Barrage: Eagle 1 despises you. Orbital Laser: Use freely knowing that no Helldiver can be killed unless your teammates are actually brain dead. Orbital Rail-Cannon Strike: Perfection.
Bugs: eagle airstrike, orbital precision strike, gatling sentry, and autocannon. Bots: eagle airstrike, orbital precision strike, ballistic shield pack, and laser cannon. I use stun grenades also with engineering kit passive armor against both. If orbital spread is active i use railcannon strike instead of precision.
I use the stalwart and play "Get to the Choppa" by Austrian Death Machine during extraction. Also the MG turret should have the same ammo as the Gatling turret. Less damage but longer operation time.
My 110's are Elitebusters. Tanks, Chargers, Bile Titans, Hulks (sometimes). It's got a shorter cooldown than the railcannon in exchange for less consistency.
How does someone manage to kill themselves with the 110 rockets? That’s impressive. I use them as my Designated Anti-Armor when going against the Automatons. You can destroy Tanks with them really easily and you have a whole bunch of them.
I won't stand for this gattling barrage slander. Certainly, it's a lower priority now they've fixed dots so i can bring gas or napalm, but gatling was my go-to for shutting down a breach or covering my retreat.
120mm and 380mm you should be a MINIMUM OF 60 METERS AWAY IF YOU WANT TO LIVE. Preferably further. That said... Orbital laser, Eagle Strike, and either the 500kg or Eagle clusterbomb. Final slot is a weapon support stratagem usually the EAT or AMR.
My current top 3 are: Flamethrower: While I haven't called myself 'The Grillmaster.' I do main Pyro in TF2, so do with that as you will. Gas Strike: I love its short cool down, and I (usually) warn my comrades before using it...they STILL walk into it though. Orbital Railcannon Strike: It may not be flashy, but fuck does it get the job done. "I want this to stop living" Ship Railcannon: "I gotchu fam!" **ORBITAL STRIKE**
I hate people that use cluster, im always in the blast radius when one goes off. I dont run towards one, i just dont know when someone throws it in my general area
I am torn between the air burst rocket launcher and eagle cluster. I have gotten good enough with the air burst that the vast majority of my shots now do not kill myself or teammates. I say vast majority because, well, sometimes when that teammate is surrounded by an entire COMPANY of bugs, you just gotta take the friendly fire.
Go to stratagems for myself For bugs: Flamethrower, Jump pack, orbital rail cannon, eagle air strike For bots: ballistic shield, eagle 500kg, orbital rail cannon, eat/amr
The problem with airburst launcher isn't the really big AoE, thats not nearly as much of a problem as it seems. The problem is it has NO minimum arm distance like the grenade launcher for example. If you fire it a random bug hunter standing behind you will trigger its proximity blast and it will explode in your face. It will not reach your target, it will not get far enough away to not kill you, and your whole team will die with you.
My problem is the window of the blast radius has little room for error. If you're aiming at the sky and a bug swipes at you as you pull the trigger the stagger throws off the trajectory of the missiles right to the ground most of the time.
@@nicericeninja Yeah but that happens with any enemy or weapon, the Airburst launcher specifically suffers from being unable to fire it unless there are no enemies within 30m of you.
You are not supposed to use it near anything at all, that's why it isn't great when combined with it's reload speed, pretty much an use then forget until everything is dead, and use it for the next encounter as an starter or when the breach is activated.
As the #1 ballistic shield lover (I've used it even when it was bugged and ass to use) I am not slow and steady. I rush automatons down with that thing, get in their face with an smg and blast my liberation on their faces.
Recoiless or Autocannon, Orbital precision, orbital Railcannon and shield relay is one I like a lot. I call it "The guardian" you kill the big MF the moment they fucking dare to breathe in the general direction of your brothers. you constantly shield the weak. and provide distraction from your team. and you really hate when the game drops more than 3 chargers or hulks at you at the same time.
Yo I once played a game with randoms & 3 of us called in autocannon sentry the same time. We literally just stood there & watch it annihilated 4 groups of bugs, 3 chargers and a bile titan lol
380MM enthusiast here, I am not gonna give you the 2 weeks notice, but I am gonna throw it on a medium/large sized outpost WAY outa your way! Probably gonna spawn a s**tload of enemies for you to help me kill if the shells don't hit home properly tho...