This Are All the Different cutscene from the mod www.nexusmods.com/eldenring/m... 0:00 The Beginning 1:48 1st Boss 2:36 2nd Boss 3:35 3rd Boss 6:43 4th Boss 8:26 5th Boss & Aftermath 13:02 Main Boss 15:23 Radahn's Bitch
Yes, for me the most similar design was Renana's, his only mistake for me was this dead or zombified skin design, all the other bosses I found to have nothing to do with Bloodborne.
Since the creator of the mod could make the malenia like a Knight of Cainhurst, Malikefth was a total waste, being able to make him a beast of a man like Ludwig or something similar, and not a thing with bands.
The new models are good, definitely an impressive effort but... I don't see "bloodborne" in any of them tbh. That game's aesthetics weren't really just "let's make everyone look dead/gross"
Bloodborne literally means lovecraft horror monsters that will fry your brain if you see it, and the only two soulsborne protagonists that can see them and don't go mad are the hunter and the tarnished
@@nathanthomson777bro wtf 💀 you can’t just tell people not to respond to other people’s comments. People are have a right to disagree as well as express their disagreement. Mf out here saying “just accept what they said and move on” like you the comment police 🤣 follow your own advice
His design somehow reminds me of the first nier game with emils sister I think who turned into a hyper agressive giant robot that slaughtered everyone, there's also a little bit of corvian in there. I think there were several design for him same with malenia who's also corvian. She reminds me of elianne from lords of the fallen but wayyyy better
Is this missing that Bloodborne special something of cosmic dread within gruesome disgust all coddled in esoteric Victorian England? Yes absolutely. I have little nitpicks here and there, mostly with Morgott and Marika, but this was done by one person relatively recently and it’s more than just the boss redesigns. All in all I think it’s amazing. To capture that aforementioned special something of Bloodborne is gonna take a WHILE longer very understandably. Elden Beast is certainly my favorite though, I think that one gets the closest.
I haven't played Bloodborne, so I'm not the best person to judge, but I have watched others play it. These bosses don't look very bloodborne-y to me. They look like zombified versions of the normal bosses, which is probably what the mod creator was going for, but not like something that'd fit in Bloodborne.
Yeah, I feel that. The main 2 themes the original game had were Werewolves and Eldritch Horror, and these bosses only really seem to go for a amore zombie-esque body horror style, which there isn't a whole lot of in Bloodborne
@@graysonhuffman469 yeah I agree with you in particular I was surprised that they didn't make maliketh more beast like but instead made him look kinda like the centipede guys from sekiro
To everyone who says that this does not feel Bloodborne at all: The main bosses are mostly humanoid, and then look at Bloodborne's humanoid bosses: They all have this same aesthetic of being crippled, half dead and deformed while not being an incomprehensible horror. The reason why you don't see a lot of those horrors in these cutscenes is because all of the abominations and monsters in Bloodborne are beasts. Elden Beast and Maliketh (especially phase 2) really capture the Bloodborne tone for me, as they are both beasts and hideously deformed while becoming an actual horror. Maliketh gives off strong Vicar Amelia or even Paarl vibes while Elden Beast reminds me of Amygdala. What I'm trying to say is that the mod simply cannot give off straight up "oh my god incomprehensible horrors" vibes because most main bosses are humanoid, therefore they are not beasts which could be modded into monstrosities. Also, the mod is not finished at all, the dev is actively working on it and giving regular updates.
An impressive undertaking and very well done, however Resident Evil would be a more accurate description of the mod. Bloodborne was more eldritch horror at least starting around the second half with the first half being more werebeast horror, this looks a lot more like zombie/abomination horror which is right up Resident Evils alley. The difference being you can tell that these things are human or at least humanoid common with Zombie/Abomination whereas Eldritch is more of the vaguely humanoid but clearly something’s wrong or off feeling you get from the movements and general vibe of being within the creature’s vicinity.
Cool concepts. I they the blacks they use are too dark for the actual game tho. Like this is empty void when they need something lighter that lets us see the character’s design so it all doesn’t blend together so much. Though oily armor is cool
Gotta love that the only boss who hasn't been altered is Godrick. I can imagine the pitch meeting now. "Ah dear mod developers! I cannot wait to see how you make me look more grotesque then my currently radiant form!" "... Godrick take a seat"
it's crazy SOME people are getting so mad over a fan project, people should be grateful this was ever made public in the first place. I understand it still has a lot of work that needs to be done, but I don't think this controversy is necessary.
I feel like Morgott would be better if they more so leaned into the bestial nature. Like he's already half way there, some tail touch up and maybe some things on his face like torn skin, antlers and fur like he could turn into a beast at any moment. Him being a devout follower of the Golden Order would pretty much be a good reason for him to be half way to a cleric beast. Though he shouldn't have Nito's sword either, regular cane thing would work better. Godrick is pretty much as grotesquely bloodborne as he can get, the whole grafting thing feels like something some deranged Byrgenworth Scholar would do to try and achieve god hood. So base game godrick fits with that level of insanity. Rennala could be better, I understand the vibe there. Her sweetings though could be more like the juvenile great ones, or a mix of those and Rom. The idea that she's Whilem but female could be better, again the vibe. Seeing as Whilem's whole thing is base on Rom and the Moon. Considering phase 2 and where that ends up it's fitting but something about it feels off, maybe its the goggles? The hat is ok but I feel like the goggles aren't really the best fit for her. Maybe bandages would've worth better. Onto Maliketh... If you have to think "How to make a boss that's already a beast BloodBorne like." This ain't it. Remove the armor? Sure, add more fur? Yes. Total redesign? No. He should have been one the easier ones. Keep the bandages, splatter blood on them, make it seem like he wears the cloak to hide what he turned into. Re-color him or two tone him black and white. Maybe broken horns on his head, keep the thing around the hand with some Vicar Amelia aesthetic. Even the Black Blade could've remained as is, beasts don't tend to use weapons but Maliketh could've easily been a mix of Amelia and Ludwig, the rune of Death having a tole on him and break him down. Make it seem like he's struggling to remain human but fully embraces beast hood in phase 2 as he gets desperate to end things. Radagon could've been more of a Gherman like character. Have him be a hunter who has been broken down time after time with the Elden Beast. A hunter garb that's been stitched up in places to give the illusion that he's never stopped fighting until we come along, where he's broken and defeated. Keep the hole in his body for the idea that we got here just to late to stop him from becoming a puppet of the Elden Beast. The idea where we're fighting someone who has just been defeated would make the boss fight interesting as one can imagine we only won against him because he was so brutally defeated before hand. I have nothing to say on the Elden Beast, like everyone else that's a design that fits. Lastly Malenia or dear video maker as you humbly referred to her "Radahn's B!t(#" She deserved better, she looks less bloodborne and more dark souls. Using inspiration from Lady Maria and Father Gascoigne, I think a mixture of the two while having some Malenia in there could be a decent blend. Phase one, give her a hunter's garb just like Radagon. You can give it small details like belts around the right leg (A superstition in bloodborne where when hunter's first started they believe the beast curse crept up the right leg.) I like the bandages on the left arm, those should stay. Change the fact she's a corpse, that doesn't fit in with bloodborne. Show her prosthetics, make them dirty but not ruined or falling apart. The blind fold cap and a hunter hat could make an interesting combo to pretend she's trying to blind herself from the horror she's becoming in phase 2. Phase 2 Malenia is where the ideas shine more. My biggest gripe? The wings. I get the whole butterfly thing but it doesn't work. Change them to the wings Death Bird's have, a black set of raven wings would make a good start. Keep the prosthetics, but maybe add fur around where the prosthetics meet the flesh like she hand her limbs amputated in a failed attempt to stop beast curse from spreading. Her arm being in bandages could have sharp fingernails and fur peaking from the bandages too. For the rest of her, I think she could have fur on where the scarlet rot is, but not have it around the eyes. Instead her eyes should be a bright yellow. The color of the fur should be black in order to fit in with the crow wings, and she should have scars from multiple battles fought with beasts. The main ideas of bloodborne for me 1.) Is that a character should never wear armor, there's lore in bloodborne saying why and it's beast one needs to be quick handling beasts. Gehrman understood this, as people who wore armor would be easily killed due to slow movement and the fact beasts could cleave through armor with ease. We do see some instances of armor in bloodborne but there's also a lore reason there too. The Cainhurst Armor set is the only real suit of armor in the game but the set is made up of silver, not steel. Silver is lighter, and still gave off the knightly nature that Cainhurst castle wished to keep. 2.) Although there's a few places where the undead exist in bloodborne, it's scarce. The one reborn, reanimated scourge beasts, and cramped caskets. Bloodborne leans more into the body horror side of horror if anything. Basic enemies are already turning from the curse, people's limbs elongating and disproportionate. Faces and skin distorting. 3.) The gothic and barbaric nature of the world. You're seeing people who's minds have been shattered from endless fighting, people who go to the extreme to make sure it all ends. People refusing to accept their situation and being brought back to reality to the point their desperation to escape drives them insane. Some people end up messes while other grow in violence. To anyone who read this, I apologise if I went one way too long.
@@theobell2002 Oh contraire my dear friend. For you see there is also the Abhorrent Beast. He disguises himself as the Suspicious Beggar you find in the Forbidden woods He would start killing off Oedon chapel residents if you send him there, or if you attack him in anyway for a bit he will transform saying "You got a screw loose or is it your animal intuition." He will continue to speak until killed."
It's always impressive the number of people who would never in their lives say something's shit in real life and yet could never pull off half the work and effort of making something this big, all from one person.
It seems to really only bring out the more gorey side of Bloodborne and still keeps to medieval style of elden ring while trying to be industrial/ victorian like Bloodborne. It isn't fully finished, the mod that is, so in the future we could so more alien-fied and lovecraftian aesthetics which we enjoyed in Bloodborne. Alongside more victorian styled buildings.
That Malenia phase 1 design is really cool, like she got chopped up and is still putting herself back together. Is Radagon supposed to be a cainhurst knight?
@@theobell2002 Ah yes, the Radahn that got crippled for life after their stale mate, the radahn that became insane after she stabbed him once, the radahn that is a mid game boss ???
i see all of y'all complaining about the designs, but you have to take in account about how the bosses movesets are designed, the visual changes are still ass but its kind of awkward to make a elegant moveset fit into a grotesque body and design. thats my opinion tho
This whiffs pretty hard on the Bloodborne theme, but it does have its own unique vibe of “Evil Within and Lies of P had a fucked-up kid” that’s pretty cool on its own. It’s kinda got a dark fantasy feel.
Bloodborne plays with the idea of Eldritch Horror, not so much gothic horror. Of course it does have elements but the bosses are more along the lines of Body Horror and Eldritch Horror with a few gothic horror elements tossed in for the environments. These boss designs are cool but they don’t feel like Bloodborne models. Maliketh was already pretty close to a Bloodborne character since he’s a beast and it’s the same with Morgott. The Two and Three Fingers as well as Metyr were also good examples of Eldritch Horror vibes because they just are unsettling to look at. Just because you make something looks super unpleasant or gothic doesn’t mean it will come across as Bloodborne-esque.
I feel like the bait and switch is effective in BB bc it goes from gothic to eldritch; the whole “spooky gothic” thing going on with Margit isn’t too bad of a direction to go for early game bosses to capture that (Margit/Morgott looks like a more armoured Shadow of Yharnam, for example) but yeah; all of these are just the bosses turned into ugly zombies. Not the best recreation
Maliketh should be a beast since he’s already feral. While the elden beast should be something more like a great one, like Kos. However I like the fact that Godrick is the same, I actually thought “he’s already from bloodborne”
I feel like some bosses were done dirty here especially maliketh and malenia, like i get what they were going for but t still isn't conveyed good enough
I honestly feel that they should have made phase 1 of Malenia to be more like Lady Maria. Not a horror from the start with the release from the blossom as the horror. In contrast the opposite could have been done for Rennala, where the initial would have been a husk of her former self, and the phase 2 recreation from Ranni's memory be her in her original pristine form.
That sounds amazing. I don't have much knowledge about BloodBorne since I haven't played it. But what you said sounds perfect. Hope we all get a big update in future.
not trying to detract from the massive effort of the mod, but changing the boss designs without changing the boss rooms or the music is very immersion breaking.
Love the looks but these look way more like something from dark souls or elden ring itself these dont really look like bloodborne bosses maybe except the elden beast
You kinda tackled an impossible task here buddy. I actually think all of these look really cool and impressive, but for them to work you have to change the area design of their surroundings. The models are all good, but they look out of place because, well... they are. FS designs its enemies with the area theyre in in mind and vice versa, so thats probably the main reason people are complaining. Other than that I think it's pretty cool, but maybe don't call it a bloodborne mod, cuz its not really similar to it much.
@@biharifps yeah but still somewhat unoriginal I beg they could come up with a good weapon maybe just give him something that resembles his original weapon like a katana or something around those lines
I think we can all agree, bosses weren’t the best, but the new costumes aren’t half bad. I just think that Bloodborne and Elden Ring just don’t mix. Slavering beasts rabid hunters and great old ones are different from the bosses general eloquence and personality. However, Elden ring with Bloodborne gameplay isn’t a bad sell.
As a person that played Bloodborne as their first soul's game and have beaten the game way too many times to count, I wanna provide actual criticism other than "This isn't bloodborne" Firstly, make the people human again. Most people in Bloodborne are just normal people, not zombies. At most, there'll be a guy that transforms into a beast (Example being Gascoigne and Laurence), not zombies. Secondly, get rid of the armor. There are rarely any characters in Bloodborne that have armor. Most of them wear garbs, clocks, and suits. Bloodborne is a much more modern game in terms of when it takes place, and big heavy metal armor just isn't practical in a world where people can shoot you. Thirdly, scary doesn't equal Bloodborne. While yes, Bloodborne does take inspiration from horror tropes, it isn't trying to be a horror game. The mod feels like it's trying it's hardest to make creepy and scary designs when that just isn't the vibe bloodborne has. More often than not, Bloodborne's character have a more cool and "badass" nature to them. I think a good comparison you can make here with my points is Lady Maria and Malenia, since they're both similar characters and even have similar opening cutscenes I would say. Lady Maria, dispite assumingly being within the Astral Clocktower for years at this point, is still relatively clean kept. Her outfit has not cuts or tears in it with the exception of her cape, and only a small red spot stains the white of her outfit. A little messy, but nothing too drastic. And at the end of the day, she's still just a person. Now if we take Melenia, she is nothing like Maria. Her face is rotten, as if she's a decaying corpse. She wear heavy armor over fancy clothing, and what little clothing she does wear is tattered and ruined. And instead of being clean kept, bloody stains cover her outfit, as if she just got out of a brutal battle just barely. All and all, the mod creator really needs to tone down the horror and I would reconsider redoing nearly everything besides maybe Elden Beast because they actually did it justice a fair bit, seeing as it's a god and Bloodborne's gods tend to be a bit more on the Gorey side (Moon Presence being a good example). I do also like the bosses shown here, it's just not the Bloodborne style. Keep up the good work 👍
Malenia's design echoed more House of the Dead boss vibes than Bloodborne. Also, it might've looked better if it was more Lady Maria with a slight touch of H. R. Giger's biomechanical art style.
Ok now don’t get me wrong the designs are definitely more lovecraftian so in the same ball park as bloodborne but they lack the disgusting beauty of the original’s designs still amazing work though just not a one to one
So is this just a skin and texture mod or are there gameplay/world and enemy differences? I know theres new weapons and armor but otherwise.Not much else. Im just saying I see this mod having multiple trailers and getting recommended to me regularly but it doesnt seem that unique. Or even bloodborne like. These designs are just... odd. Edgy maybe? Maybe even uncreative.. reminds me of Scorn at best
It's still in the Alpha stage. It will take time for the next big update since there is only one guy behind the whole mod as of now. Please be patient cause this mod will be great.
I mean the models very clearly took a lot of work, they look badass but definitely feels like a tribute to all of the soulsborne games that’s focused on the body horror of bloodborne and ds3. I also just personally don’t like Maliketh’s redesign but that’s subjective asf.
Why is Malenia's section called 'Radahn's B*tch'? That just feels gross and weird. Also while all these models are great, they feel way more like zombie DS1 or Demon Souls bosses rather then Bloodborne, BB has almost no bosses with armor.
It's not gross or weird, its definitely weird that it's time stamped that way, but in the story Radahn really would have made her his bitch if she didn't use the scarlet rott on him. And I understand what you mean with the ds1 and demon's souls look to most of the things, but the mod creator is trying his best
@@QueenMothz it doesn't always mean that in a sexual way, someone calling someone else "their bitch" can just be a term for that person who you know you are way stronger than