There is a surprisingly large amount of references to Mario in Metroid games and vice versa. In this video, we're going to cover them all. 1080p 60fps gameplay by Nintendo Unity | Our 2nd Channel: / @nintendodatabase |
Sly Fix I don't think so. I mean, she can fight and move extremely easy with the suit, so, why would it be uncomfortable? Anyway, at the beginning of Metroid Prime 3, we can see that she is sleeping without the suit. She wears it once she wakes up.
Frahd Chikun the wario ones make sense too as gunpei yokoi made the first 2 metroids (and supervised on super and prime before death) and made all the Mario land/wario land games,same reason kid icarus has metroid references
To all of you saying DK is not Mario; Donkey Kong was originally a Mario game that featured both characters, they're both in Mario Party, and Mario & Sonic Olympic Games. While DK has evolved into his own franchise, he's still a Mario character at heart.
The Apistevist Mario didn't even have a name back then. He was just "Jumpman." That said, technically speaking that Donkey Kong is a different Donkey Kong.
Jordan Neal for the portal one, they actually got it wrong... the spinning structure really resembles a gyro energy structure in prime 2, not the portals.. so there's no similarity in what they're saying there is
i just hate that they called donkey kong "a mario game". i fucking get mario started off in donkey kong, but wouldnt that make mario a donkey kong game, i mean fuckin seriously, also, that only "resembles" the thing.... im not a meteroid fan.............. that would mean im a (dead but besides my point) gaming channel, i resemble jackseptieye
I’d love to see some kind of crossover game between Nintendo franchises in the future. I know we have Smash, but maybe Nintendo Party or Nintendo Kart would be cool. Maybe I’m dreaming, but an RPG would be awesome!
There is a girl, she's strong and cute But she's also shy and wears a suite So that no one can see when she's having a crush Because everyone would know since her face would blush Her name is Samus and she knows how to fight When she engages the battle Her enemies will hide ~ Levodaro
Some of these are blatantly not references to basically anything. "This game was localized in English, just like Metroid!" levels of stretching on display.
I mean, most of these are just coincidence I think? Like the ones where Mario and co are actually visible in metroid and samus is visible in Mario games can't be faulted, but I feel like stuff like the sounds used where because they had a limited sounds to use in 16 bit and the look of the air holes are just because they have to look remotely pipe-like to justify something coming out of it, in order to fit the semi mechanical cave system samus explores. And as far as textures and backdrops go in dkc, that could be anything. Doesn't specifically have to be tied in with metroid.
Since the original release in 2007 TwilightYonder720. You unlock them by earning medals, then by using the medals to purchase the MP3 Ship Bumper Stickers in the extras gallery. You can unlock them with the same medals in the original release, and in the trilogy.
That means nothing. Sound effects aren't hardcoded into the GameBoy but are included in the ROM. That means, two different games can only play the same sound effect if both of the game feature the same sound effect inside the ROM else they can't. Edit: And according to a comment below, Wario Land and Metroid II share the same engine (which I was expecting because the GBA Metroids used the Wario Land 4 engine) so if you want to complain that the shared sound in Wario Land and Metroid II isn't a reference, the game engine is more of an argument than the console the games were on.
...Okay, but, it's not like the GameBoy can make just _ANY_ sound. The same sounds were bound to show up twice at least once, if that makes any sense. You can't expect every game on a system that can only make beeping and crashing noises to have unique sounds. ...Also, it's possible they might have just reused some sounds to save time, seeing as Wario Land came out four years after Metroid II.
@That Kid Called AJ: First of all, I'm aware of that the sounds the GameBoy can do, are square waves (two channels), noise (one channel) and wave samples (one channel) but it still allows you more freedom than you might think. In fact, the more complicated a sound is, the less likely it will be recreated in two independantly created games. It's expected to have similar sound effects if said sound is made with a few notes but more complicated ones like the pause and boss hurt sound effects are unlikely to be independantly recreated. I'm pretty sure, the time constrain isn't much a thing. Older games are much simpler than current ones meaning that they take much less developers and some time. If anything, it's more the fact that Wario Land uses Metroid II's engine and the creators thought it would be nice to reuse some of the sound effects.
When I was playing through Wario Land a few days ago (right after finishing Metroid II: Return of Samus) I just assumed the pause sound was something the devs use in a bunch of their games like a signature. I thought so because the old Konami games have the same pause sound effect.
You forgot to mention that in one of the underwater levels in Tropical Freeze (I think it's Amiss Abyss), a metroid can be seen floating around in the background
The later Donkey Cong Country games were made by Retro Studios, the same company that made the Metroid Prime series, so it's not super surprising to me that they reference Metroid so much.
The references in donkey Kong country makes sense during as how retro Studios developed both the Metroid prime series and donkey Kong country returns and onwards
Zero Suit Samus Yoshi is lowkey thicc. Also a good number of these are just coincidences and reised assets rather than actual references, but I love me some Metroid so I shall let it slide.
The gyro in DKCR resembles more on the gyroscopic ring structure in Sanctuary Fortress from Prime 2. Also Crocomire's death looks like it was inspired from Bowser melting in lava in New Super Mario Bros.
Mr.Ridley Samus was originally gonna be a cameo character on Superstar Saga to drink the bean coffee for you, then give you the related item, but was scrapped in favor of E. Gadd, who also replaced other cameo characters like Link and Wario.
I've just recently started playing Super Mario RPG (on the Wii VC), so does anyone know when Samus is available to see? And on that note, where does Link sleep as well?
Link sleeps at the Rose Town Inn, you have to spend the night there first and when Mario wakes up, he'll take up the second bed. But only after you clear Forest Maze. Samus, you'll have to play a little farther. I can't remember when exactly, but I think you need four Star Pieces then head back to Mushroom Kingdom, but if you reached Nimbus Land, it'll be too late.
Okay, I take back what I said about finding Samus. You have to earn the Fifth star piece, not the Fourth. And you only visit her before you reach Land's End, not Nimbus Land. Sorry for the confusion.
The Power Grip isn't a reference either, Superstar Saga came out in 2003, Zero Mission (which was the first Metroid game to have the ledge grab listed as a power-up) came out in 2004.
3:13 Okay I was going to make a comment on the portal before but this is a better example, that's the Metroid Prime 2 gunship in the background, both DKCR and Metroid Prime 2 run on the same game engine lol
2:38 i thought you were gonna show the one in metroid prime 2 in sanctuary fortress, where you need to solve a puzzle while being in a morph ball, i dont see why this is a reference when the portals look way different
You should do videos with all Animal Crossing references in Mario games (and vice versa), all Star Fox references in Mario games (and vice versa), all Warioware references in Mario games (and vice versa), all Donkey Kong references in Mario games (and vice versa), all Nintendo exclusive references in Mario games (like Excitebike, Wild Gunman, Stack-up, Gyromite, Drill Dozer, Helirin, Nintendogs, etc, and vice versa), and all Chibi-Robo references in Mario games (and vice versa).
Mario stickers can be unlocked Only in metroid prime trilogy (for Wii) (Ok I was wrong you can actually get those stickers from the original Metroid prime 3 I was wrong)
Easter egg (media) In computersoftware and media, an Easter egg is an intentional inside joke, hidden message or image, or secret feature of a work. It is usually found in acomputer program, video game, or DVD/Blu-ray Disc menu screen. The name is used to evoke the idea of a traditional Easter egg hunt.
I come from a year in the future Metroid Dread _finally_ happened after being dead for years and is an absolute beast of a game and I mean that in a good way.
Someones prob said it, but those were actually stickers from any wii game, all of those games, including corruption, were within 1st year release of the wii
I know this is kinda old but Luigis Mansion referenced Federation Force in one of the hallways posters and its main theme is a remix in the Armadeus Wolfgeist boss battle
I like the Paper Mario's Head, Wario's Eye, Nose, and Mustache from Warioware Series, Star Carnival Logo from Mario Party 8, and Mario's Symbol from Super Mario Galaxy Stickers! (Metroid Prime III: Corruption)
Is it safe to assume that as long as they show up to smash than they are in the same universe? Maybe different times or places but it seems feasible, no?