Twitch: www.twitch.tv/zerkovich REINFORCE this channel here: / zerkovich A look at all the available mythical creatures in Total War Troy! Discord: / discord Thank you to all Patrons who support this channel.
Wouldn't the Hydra be already dead, though? Heracles was already dead by the time the Trojan War got started. An important prophecy for the Achaean victory was that they needed his bow and arrows, which he left to his buddy Philoctetes (who was NOT a satyr, despite Danny DeVito's stellar performance in the Disney movie). Problem was Philoctetes had gotten himself bitten by a snake and either the wound stank so bad or his whining about it was so annoying the Achaeans literally ditched him to press on to Troy without him, so they had to go back for him and heal him before he'd come fulfill the prophecy, which culminated in him using Heracles' bow and Hydra poisoned arrows to kill Paris.
On some Mediterranean islands lived small elephants that (jzst like their bigger fellows) had specific 'graveyards' were they went to die They died out pretty quick, and some humans just found those graveyards and some wore the skulls as helmets, no baby elephants were harmed
Coming in after mythos, it's quite a bit different. The cyclops for example has an earthquake stomp that debuffs every enemy around him, harpies and sirens both fly, Spartoi can resurrect themselves out of combat, Giants can regenerate outside of combat (at 80hp per second for 30 seconds) and are bigger, etc.
I really like the idea of mythical units just being savage Barbarians in this game. Really makes you think where the ideas of certain mythical creatures come from.
I think the main problem with real mythological units is that they are verry expansive to make. Thats why most lord packs for warhammer reuse so many assits but due to it beeing a completly different scenario they couldn't use a lot of the assets from warhammer. (Maybe the basic model and the animations of Minotaurus but thats about it)
@@juliusschmitt3483 Say you need to make 6 slightly different models of an actual centaur. They have this model from centigors in the beastmen from warhammer. However even if they didnt, it takes roughly 3 days for a model to be made with intricate detail from a single artist if you're really refining and working all out on it, as a payed artist should. Working a good amount of time, over three days equates to 30 odd hours of full work if you're pressing it which most artist are forced to do. 6x3=18 that's 18 days of ONE artist working for those units which they will sprinkle throughout a formation to give the impression of variety. However this is all accounting to ONE artist doing this, they have a host of content creators even in the modding world for their games they could employ which would drastically shorten and even out the work load. Animation creation is the next step with a team functioning on this which lets say takes roughly 15 days for creation and refinement of animation on a strict timetable WITH a team working on it. Scale that up to a 100/150 animators and artists with old assets they only need to update in some instances (such as the centigors for centaurs, or the harpies from Greek mythology, Minotaurs, Pegasus' and so on in reality they have a lot of these assests already made which would shorten the creation time purely because they already have it in their repertoire. The list of Greek mythological creatures that could easily be translated into troy is huge. Arion could make an appearence (fastest horse in the world) Even Giants could be easily used. Gryphons, medusae (not medusa the cursed woman) Chimera's, Crocotta's which are animals with the body of a stag (wood elf cavalry asset) the have the appendages listed as: a lion's neck, cloven hooves, and a wide mouth; with a sharp, bony ridge in place of teeth. (these could be easily changed and enlarged from the wood elf stags) Cyclops which again are just Cygors from Beastmen changed slightly. Greek mythological lore is huge and varied and its a shame they haven't leaped on the opportunity by stating they have mythical units and then showing these. As stated by others, if they're going to bring myth into these worlds, do it properly or you simply annoy the mythological lovers of history dont bandy between true history and myth with these disappointing units. A lot of CA's works have been historically accurate and I commend them on this, however their involvement with Warhammer, no matter how refreshing, seems to have limited their future endeavours by people wanting more myth to pervade the games they release.
CA doesn't care about these kinds of details. In Zerk's 3 Kingdoms videos you could see spear of mounted warriors clipping into horses. Warhammer is absolutely riddled with clipping.
Of the units on display here, I probably like the "Giant" units the most, but the Cyclops' "Boulder Throw" ability sounds hilarious and I'd love to see what it actually does.
I don't get why they didn't just do Total War: Greek mythology with full fledged monsters/mythical units. That actually would have been really cool, and they kid of have some experience with some of it after warhammer.
I think it was because some people were really against anything like Warhammer in historical games which is a shame as I think we all grew up reading Greek Myths and Legends and seeing some of them would have been decent
@@talabackland8127 yeah they tried a compromise... Which i find lacking, while i liked the warhammer games, i really want a full historical title (3K "historic mode" is a joke, it's clear it was not geared to be an historical title and this mode just sustract was makes the game more outlandish and fantasy-like, which doesn't automatically translate into a more historical "realistic" gameplay.
Don't know if full myth would have been the answer with all the monsters in warhammer you would just have the same units but in a Troy setting (there are already syreens,minotaurs,cyclops,etc in warhammer).If they did that then people would just complain about the copy pasted content. They tried something different ,which is good, but low budget so...thats the quality that they got
@@alextote2271 I understand where you come from, but i would have preferred copy past over what we got now. they have the name of mytichal creatures but they don't look like them
@@Lemmingcave Its a hard balancing act, the actual source material states that the gods played around during the fighting, if it had gone full myth then it would have ended up as warhammer greece
Monsters didn't feature in the Iliad, the Trojan War was purely between men with Godly intervention. It was either these mythic units that work with the setting of the legends or nothing at all.
@@RonOnTheWay well a part of total war comunity love balance. That is one of the reason why shogun 2 is so praise ,but no much asimetry between clans units. What is realistic
@@leosabat4636 yes and no, some campaigns are meant to be harder than others at least in TW Warhammer. The difficulty usually doesn't come down to how tough in combat the lord is either. You don't want it to be completely wonky though.
I accedentely set the video to automatic instead of 1080p. The only reason I realized that the video lowerd the quality of the video, was the text... These modells look awefull!!!
We are moaning because we want something fucking better, imagine if everyone would say this is great, they would set this shitshow of a game as the bar, and that would not be good, trust me
@@henrikpotok8683 nobody will set it as the bar, u sound like a conspirologist. Will they change their approach with WH2 DLCs? or with WH3 when it comes? I doubt that you are informed about their plans anyways. Maybe lacking in ability of perception of the atmosphere present in a game results in moaning? The game feels like it occurs at very ancient times, I love the map esthetics and artstyle, those times are mysterious and foggy, it was pretty damn good when exploring a map for the first time and finding some mythical units which you were not hoping for. We don't know the truth. But I love the atmosphere. This game is not FANTASY, it is MYTHICAL. I think creators had read a lot of scientific papers or just popular materials about Iliad amd mythology overall, thus came up to such artistic decision. Nobody believed that Troy was real until it was discovered. That's what makes myth different from fantasy. There is a grain of truth in myth, but due to ages passed from the event that gave a seed to a myth, one can't decipher it and tell truth, but truth is there within, it originated from it. The half-lifted fog from the myth atmosphere is super good here, as I said. And don't forget, focus of a game is the battle of Troy and Acheans.
Sadly it pretty much kills all vareity for me. The "mythical" creatures are just basic infantry with one or two abilities you find on elite infantry anyway. As for the centaurs... wohoo. Cavalry. Innovative. Daring are we...
@@FieserMoep would you have preferred another rehash of the same historical formula? One that has already gone stale too since every game after Rome 2 has been terrible, Warhammer games are brilliant imo and while i do like historical settings after playing fantasy purely historical is pretty boring and lacks variety
@@xx_yeet_xx2630 Its not my job to figure out their game design. As a potential customer I simply state my opinion that Troy is an uninspired mess that lacks pretty much any innovation for an already stale formula. Outside of the Warhammer games Total war was pretty much dead to me. Rome 2 is partially worse than the original Rome and so on and the only decent new thing was the vastly different Rosters we got with the Fantasy Factions of the Warhammer Franchise.
Because Cavalry is rare in the game im interested in what people can do with large cav forces. Maybe even abuse horse archery in the bronze age. That would be hilarious
Yes, that's where the legend of cyclops came from, the hole for the trunk in elephant and mammoth skulls looked like an eye socket to the Greeks and that's how the legend spread
You know what a cyclops should look like in the flesh? People saw fossils and made assumptions of what it came from. We’re they correct as we know them today? No, of course not. But we should also assume that CA is using the telephone method in regards to their myth units. Here people are seeing the myths as they are. But oral traditions of homer add and embellish or just get confused the truth due to being charged at one of those mothers. If I was a Bronze Age warrior being charged by what I can assume is a 6 foot 11 or even a man like Andre the Giant charging me woth an elephant skull on his head I would probably only remember the eyes coming out of one hole and over time that becoming a tale of a single eye.
The Cyclops is basically just a one man goon squad, and if you're using him alongside an archer hero, and only Odysseys and Paris have access to Cyclopes in custom battles and presumably later multiplayer so there's a good chance you will, he can really effectively pin down the enemy hero to get blasted by your hero.
Only the sirens do something cool: all the other mythical units are the kind of thing that should just be regular faction based units. This reminds me of how Warhammer has very few unique settlement battlefields, yet modders made better environments than CA does, and for free.
Oh...I was under the impression the mythical units were actually how that are in the fantasy description but they're all just very tall and strong humans.
They better make the mythical units universal when the multiplayer comes out. I wanted to roll a "monstrous" goon squad that consists of a Minotaur and Cyclops backed up by giant units.
I highlly respected you tell us more about the mythical units, but the normal human units of the other is not being released yet, until now there's only Achilles and Hector. Could you somewhat upload the rest of other units.
4:00 Unbreakable units can still be affected by debuffing Psychology effects. A seperate "Immunity to Psychology" was always in the Warhammer Tabletop, for that reason. And they more or less copied it. 4:30 And that Taunt is *exactly* why the previous one was "immune to psychology". It does not mater how unbreakable you are, if you are taunted into running after the boobies...
I gotta say, I was disappointed that they wouldn't actually be mythical units, but really I think what they are doing is super interesting. Love the Harpy units.
I don't mind this but i can't help but feel like this would work much better as a unit tree in Total War: Arena. Where there are enough unique aspects per unit to implement a Troy tree with a branch of mythological units
because thats pretty much what the mythical creatures were, most mythical creature stories come as cautionary tales about dangerous opponents and such. Exaggerating the story into a giant creature impresses people way more than "oh yeah it was a really big guy, like he was half a head taller than me!"
I somehow wish they would have gone full "Age of Mythology" with Troy. (Or pure history. This kind of feels forced. Though I cannot tell whether I actually like it gameplaywise until I've played it, which I definitely will. Simply like the scenario too much.) - (Side note, I've read "Happy Friends" for that one unit, so yeah... though I would have loved to see such a unit!)
That's what I thought this was going to be like age of mythology with a total war template it sounded so cool and I was nearly as excited as I was for Warhammer 2 now tho now I'm just disappointed
It really wouldn't have made sense in either way. The Trojan War is not historical, and if you want to follow the myth then you can't have monsters in the Trojan War either, the Iliad is a war between men.
Well, that is not completely true. Though the Trojan war didn't "feature" any mythological creatures, the Odyssey did. And the Odyssey is, so to speak, the continuation of Odysseus story, which more or less started during the Trojan War. - So, while this creatures did not take part in that war, they existed in a mythological way.
I tried recruiting the elder centaurs but it says i had maximum amount and couldn't when i only had 2 mythical units in all my armies combined. wtf? help
They should've first done a more historically oriented Bronze Age TW, on a grander scale covering the Med and Near East, culminating in the Sea Peoples invasions and the associated Bronze Age Collapse at the end of the age. Then create this smaller standalone offshoot, but with the more mythical focus taken from The Odyssey and such.
Just a note. You forgot the Amazons, which are kind of mythical too. And there are other mythical units like Gorgons or Satyrs, which are agents on the campaign map though.
With no artillery, spells,flying, limited calvary and everyone with a shield I just don't feel there is enough variety. It seems like it will be just spamming melee infantry.
At first I felt that these mythical units were weird, but after thinking it better I decided to give them a try. I don't know much about the modding communities of every Total War games, but probably someone did a mythological mod for those games. In that sense, I can understand why CA decided to take this route for this game. As devs maybe they wanted to do something different. That is something I can understand and even respect, because the safe choice was to do something similar to Warhammer, but they decided to do something different instead. If you add the fact that is gonna be free at release, then maybe you should try it. If you feel that these units are still pathetic and break immersion then fine, but now at least you can have an argument and not just pure hate.