Sausage, red onion, and some kind of white garlic sauce. 😂 Great vid - really enjoyed your perspective on these. You talked me into building mono blue Sakashima. I'd thought about it a few times and then kind of stopped, thinking it would be meme-y and not quite work. Only downside to this vid is it was really awesome to hear your thoughts on fun factor, and that kind of dropped off toward the end - I find that more important and interesting than power level. Most in my pod have decks to suit different power ranges, so that's not an issue, but it always sucks to assemble a commander deck, play a few games, and find out it works but feels blah. Would be cool to hear a top ten commander deck list focused on why they are fun. For toughness matters, depending on whether you like initiative and/or dungeons, Rasaad + Dungeon Delver is awesome fun. No direct defender synergies, but if you like toughness fatties, swinging for 34 with Charix feels pretty good, and the dungeons provide really fun value variety.
Aaaay hello fellow white garlic sauce enjoyer! Mono blue Sakashima is SO MUCH FUN, highly recommend it and it scales to the power level of the table. Yeah I was kind of rushing through the tribal decks towards the end, they tend to play pretty similarly with some exceptions and I suppose the sheer volume of the them speaks for itself for how enjoyable they are =D. Maybe I'll do a video going over each tribe in more detail. Finally, I'll have to check out Rasaad! My concern with Arcades is that without Arcades on the field, you're dead in the water with a bunch of defenders so the thought would be to play goodstuff creatures that also have high toughness. The dungeons can help bump up the fun factor too.
@@SaltyProductionsHD Yeah, my buddy has an Arcades deck he's pulled out a few times and it definitely has that issue. Unanswered removal is just a hard off-switch for the deck, and he's scary enough that he does get targeted.