I don’t want to take anything away from the winners. They scored a 281 and had a great match. I do think this is a good lesson in making sure to get rid of extraneous variables. One of the first rules of good science. 😊
Hey everyone! I think I know what might be the issue. Certain tiles have like a weirder finish on them. It is like having a field type that is a lot "rougher" this would add to the friction factor. I only found this out today after looking at the fields at my school. We had one field where the robot was constantly shooting only the 3's but at world's they shot 4 and 1. It seems like the way these tiles are made are not a good thing for if this game were to ever happen again. I wish I could show images on here but I will find something out soon and post in the comments here later. Any questions pm me
I can feel your frustration. Letting the kids practice on new fields or playing on the same field would certainly make it more fair. I am impressed how professionally you are handling this situation. I hope your concerns are heard and considered for the future events. On another note, Team Dynamite loved meeting your talented kids! Best of luck to Ezra and Ken in solving the new challenge. Let’s stay in touch :)
Hmmm, I have thought of something - as much as I agree with using the same field or letting teams test shooting on the fields, perhaps you guys should have gone for a design which shoots the discs mid-air? There was a middle school team that used this sort of design if I remember correctly.
They had a way to stack disks like Caution Tape Alpha but they said it was too risky since there were random one point zone occurrences when shooting. They never would've expected that the field would be that bad
Heartbreaking to see. I know it’s little consolation at the moment, but you guys inspired all the teams at our school. So many ways that worlds isn’t set up to identify the best most reliably- with more ES teams, VERY high qualifying round pairing variance (need a seeded snake pairing system)- and now this game-specific one. Hopefully not too much like this in FV except “random” supply zone has to be somehow not different across rounds of competition (several different 3d printed forms?).
This is honestly a skill issue. You are complaining about what every team had to go through. The best teams build failsafes for this such as the ability to change the power between matches or during matches. I understand this is heartbreaking but instead of looking at it as a failure and complaining about it, look at it as a learning opportunity and next year, be ready to adapt.
@@kaiyanwang5496 This is a very cool system that you guys have built in for redundancy. If you guys had this ability to change based on the environment, why did you make a video about how bad it was?
I want to ask you, did you even make it to the dome ? There was proof something was wrong with that field cause 6 matches were played on it and all the matches shows the the middle zone needs more tension then the sides. Clearly this could have been avoided if teams knew what they were facing. Its not complaint but its just showing vex that games like this end up bad. This game required no skill. Required a bunch of luck.
@@RedDragon-xc3px We are trying to find out what caused such a big difference on the NASA field. We conducted some tests in this video (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0jsnc5kI39gm.htmly). But it’s still beyond our understanding.
@@sharky_do8927 I do not do IQ, I do VRC but also help mentor IQ teams. I completely believe you that something was wrong with the field. Something was wrong with every field. Disks were always sliding different amounts on the fields. For us at VRC, the rollers were super stiff. The point I am trying to make is that every field has a flaw, every robot has a flaw. The best robots are able to adapt to the environment because you can’t depend on everything going perfectly. I would disagree with your statement that this game was all luck and no skill. Slap shot I believe was very educational on how to think out of the box and solve solutions in unintended but optimal ways such as the mechanisms. I also believe that it showed teams that failsafes are important and the ability to adapt to the environment quickly because in practice, no environment will be set up perfectly for you and you will have to find ways to adapt to it. I know this is disappointing for many teams but they should take this as a learning opportunity and not depend on the field being perfect and exactly the way individual teams like it and instead be able to build a robust robot capable of consistency in varying environments. Looking at the next challenge, I don’t think as many teams will run into this problem.
You guys did great, yea I would say that being field dependent teams should get a chance to test out the field before doing a match. Tryed to raise the question to GDC and they said it wouldn't be fair to other teams. I was like how and got goasted from there.
It wouldn’t be fair because every single team is field dependent and every team is dealing with the same problems of inconsistency. The best teams were the ones who were able to see the problem and adapt to it there.
@@RedDragon-xc3px Bro honestly slapshot was the worst game yet. Whoever won they won by luck. There was no teamwork in this game i mean look at 839A they did 4 dispensers at dome and div. This game was robot based anyone could have won with a great robot. Pitching in shows the true best teams in the world. Pitching in was a balanced game and it was hard to drive. I
I asked my kids,"Which part in the Dome can be better". Ezra said:" I told Ken to increase shooting power, but I should tell him increase by how much". Ken said:" The last couple of discks, I should move to the middle lane to shoot" They are good kids. But I want to let them know, if their is mistake in your textbook, raise your hand and speak out. Then maybe you can bring the change to everybody, maybe you can make the game better.
You can def tell the disk movement is off. It’s like the field is very dirty or is messed up and it caused the disks to move very short. Good job tho I was at the tournament and saw y’all in the final
I has there partners and I would like to say that what happed did not happen on any other field in practice and my team had to increase are flywheel speed form 55%(normal) to 80%(a lot).
We were on Tesla and they just weren't as slick as we thought they would be. We were expecting the dome to be brand new fields and new elements, making it an ice skating rink basically, and it just wasn't that. All the fields looked slower and that appears to have gotten several teams.