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All the Hidden Advantages of Aging Up (AoE2) 

Spirit Of The Law
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Advancing to the next age unlocks new buildings, units, and technologies, but there's also a surprising amount of other hidden stat changes experienced by specific units and buildings. The scout cavalry's +2 attack in Feudal Age is probably the best known, but this video compiles a list of all of them (that I know of, at least!).
0:44 Scout Cavalry
2:00 Camel Scout
3:05 Eagle Scout
4:30 Infantry
5:00 Serjeant
5:40 Buildings
7:45 Civilization-linked
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Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsou...
Game: Age of Empires II Definitive Edition

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14 окт 2024

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Комментарии : 257   
@hallamhal
@hallamhal Год назад
The second SOTL reminded me of tracking, I felt like I aged up several times
@mister420blazeit2
@mister420blazeit2 Год назад
so true
@raizan5946
@raizan5946 Год назад
In an alternate universe SOTL is talking about why you shouldn't research tracking because you can pump up 2 scouts for the same resources for absolute gains and why the pros do it. I'm coping, I also felt good for an instant for remembering that existed then awful.
@a.nonimus6705
@a.nonimus6705 Год назад
But you didn't actually. Truth is, you were in imp all along...
@squatlebherz4434
@squatlebherz4434 Год назад
Obviously the biggest bonus is buildings looking cooler - although in some cases I find I can prefer the aesthetics of the feudal buildings e.g. slavs
@whiteeagleforce2.040
@whiteeagleforce2.040 Год назад
Same it feels like peaceful design.
@bristleback3614
@bristleback3614 Год назад
for me is african in feudal, for some reason it gives me a stronghold crusader building feels
@Kubinda12345
@Kubinda12345 Год назад
Too true. For myself I really like the Feudal Western European buildings.
@darthteej1
@darthteej1 Год назад
when I first learned about building HP and defense bonuses I was really happy. the upgrades in architecture felt meaningful
@jimmydasani8922
@jimmydasani8922 Год назад
Totally agree
@DancingTherapist
@DancingTherapist Год назад
The only advantage I got aging up was the privilege of paying taxes
@Ah-Yuan
@Ah-Yuan Год назад
LOL
@hallamhal
@hallamhal Год назад
Wow, whats your secret? I'm also having to pay rent, utility bills, and for food and recreation
@Ah-Yuan
@Ah-Yuan Год назад
@@hallamhal Hahahaha 🤣
@Ratciclefan
@Ratciclefan Год назад
Sadge
@Vi_XXiV
@Vi_XXiV Год назад
That was very clever 😂
@nissantzvitovey
@nissantzvitovey Год назад
One additional bonus which seems to have been missed: In dark age, if you attack a vilager with your scout (not sure about militia), the villager will fight back. Once you hit feudal, the vilagers will simply run away,meaning that yoi have a much better ability to harass enemy vilagers, as your opponent needs to micro them to counter you, and can't just rely on auto retaliate
@braveheart4946
@braveheart4946 Год назад
Is it true?
@nissantzvitovey
@nissantzvitovey Год назад
@@braveheart4946 It's what happens in my experience, so it seems to be true.
@nicholase2868
@nicholase2868 Год назад
I never realized that. Maybe the game checks whether the villager can win and uses that to decide behavior.
@jomolhari
@jomolhari Год назад
@@braveheart4946 I tested it, and yes! It's true. Vills will fight against a dark age scout, and run away against a feudal age scout. It doesn't matter if the vill is in feudal or dark age, it only matters what age the scout is in. Pretty interesting stuff.
@matt_9112
@matt_9112 Год назад
​@@jomolharialways thought it was tied to the vils age. Good to know.
@cappantwan2978
@cappantwan2978 Год назад
I always stayed in the Dark Age in all my games, but now you’ve convinced me to age up. Thanks!
@qwopiretyu
@qwopiretyu Год назад
Wait what?
@DuckOil
@DuckOil Год назад
bro what
@Qobp
@Qobp Год назад
​@@DuckOilmilita drush or bust
@nemou4985
@nemou4985 Год назад
That was me the first time I played, as I did not realize the "Age up" button was an upgrade and not part of game options (it looked weird next to the rest)
@meeeeeeeeeeee
@meeeeeeeeeeee 8 месяцев назад
@@nemou4985 As a kid, I played AoK occasionally for a year not knowing about ages cause I never did the tutorial and always abused cheats. One day the CPU player rolled in with onagers, and I was shocked.
@hansoskar1911
@hansoskar1911 Год назад
House HP used to be static in AoC but that was too good on defense so it got dropped in successive updates. same for melee armor recently. building HP matters less in AoE4 since they dont serve as walls.
@elliotkamper
@elliotkamper Год назад
You certainty recall the days of Voobly AoC where the game was centered around Arabia and Hun wars. This was, in no small part, influenced by how campy defensive structures made the game. The staggering of building HP is a new addition in reaction to this. It perhaps was not a design necessity, but making some assumptions here, AoE 1 had very low HP on buildings. AoK might have over compensated, and this is something that was in effect until AoE2 HD. By then, adjusting the balance of building HP with further technologies may have seemed excessive or clunky, so the staggering of HP might have felt the most natural way to address thus. I would agree.
@Coach_GG
@Coach_GG Год назад
"Hey guys, Spirit of the Law here." will always be so comfy to listen to at the start of these videos.
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts Год назад
I feel like one of the biggest weaknesses of this game is how many things are hidden in bonus damage and unexplained effects. You're like Maimonades, but everyone should be able to learn these things in game, maybe in an extra page of info for every unit, even every thing, with all bonuses, hidden stats and the like.
@inductivegrunt94
@inductivegrunt94 Год назад
So scout units gain over all stats alongside LOS, good to know. This alongside the other bonuses to units and buildings are good to know. I can always count on Spirit for teaching me the hidden secrets and mechanics of AoE2.
@dustinwoodcraft4099
@dustinwoodcraft4099 Год назад
Especially turk scouts
@TheAtherion
@TheAtherion Год назад
Donjons also get much stronger when hitting castle age
@benjaminjones8782
@benjaminjones8782 Год назад
Do you mean a dungeon.?
@AgentForest
@AgentForest Год назад
And because the Sicilians can make Donjons before the Castle age, they can make Serjeants from them in the Feudal age. I think that makes them the only civ that can get their unique unit an age early. So to balance this, the Feudal age Serjeant has SUPER low damage. They're still generally hard to bring down, but their stats get a huge boost in Castle age.
@The-jy3yq
@The-jy3yq Год назад
@@benjaminjones8782 no, Donjon, a Sicilian unique building, kind of a beeg tower akin to how Castles are beeg Kreposts
@nissantzvitovey
@nissantzvitovey Год назад
Technically they're a subset of towers, aren't they?
@kyallokytty
@kyallokytty Год назад
​@@nissantzvitoveyreplacement to towers, but they're like between a tower and a krepost
@eristaviserbia
@eristaviserbia Год назад
I just age up by watching a Spirit of the Law video the moment it comes out.
@GBlockbreaker
@GBlockbreaker Год назад
ever since i noticed the heroes in AoM getting way better with every age i've been paying attention to this kinda stuff, it's quite interesting what the devs decided was a good bonus
@derpyno-scope2590
@derpyno-scope2590 Год назад
You should make a video about the best militia civilizations, I think it would be interesting to see which bonuses would influence such an early unit enough to make one stand out over the other
@anonnymousperson
@anonnymousperson Год назад
Spirit, have you any idea what controls whether you see a battle icon in the timeline in the post battle results screen? It seems rather random if you get a battle icon or not, and whether it's you or the opponent who gets a battle icon. Why don't you both get a battle icon? Is it controlled by number/percentage of units lost or killed or something else?
@Gerrit2686
@Gerrit2686 Год назад
Not 100% Sure, but i think you need something over 20 military or 50% of your military fighting at the same time. More research is needed!
@a.nonimus6705
@a.nonimus6705 Год назад
This would be a cool video! I hope he sees this comment!
@jotfohm4644
@jotfohm4644 Год назад
Me too
@massaosaito4084
@massaosaito4084 Год назад
The little smooth touches of the text being covered by the revealed map are really NOICE! XD
@petertimowreef9085
@petertimowreef9085 Год назад
1:30 Didn't villagers used to have daggers? I don't know what kind of sword that villager is using but it definitely doesn't look like something a feudal peasant would carry.
@xmarkclx
@xmarkclx Год назад
Pretty sure they were punching things in my memory. Which was odd because they are using bows against animals. And in AOE3 they even have guns.
@dembro27
@dembro27 Год назад
How about the Militia bashing things with a club like a caveman? Maybe there's a mod to give them a short sword and round shield, to match the aesthetic of the next 2 upgrades. 🤔
@Alias_Anybody
@Alias_Anybody Год назад
@@xmarkclx It will forever be a mystery why AoE3 vills do way more damage with pistol whipping than with shooting things.
@CallofDutyBlackOps28
@CallofDutyBlackOps28 Год назад
I really like the Sicilian's, having your Unique unit even as far back as Feudal is really interesting for me, and how going into castle; they teir up to fit their Castle unique unit status before having to elite them in imperial.
@Kubinda12345
@Kubinda12345 Год назад
Forget TCs or trebs. The most obvious advantage is the star in the statistics at the end of the game 😀
@shykorustotora
@shykorustotora Год назад
I've often taken advantage of the Serjents insane boosts. You do a small Donjon rush and then get to Castle as fast as possible. Next thing you know, your opponent is spending tons and tons of resources on trying to make Longswords while you have to do absolutely nothing to get your alpha-chad Serjents going instantly
@justincronkright5025
@justincronkright5025 Год назад
If they didn't get Pierce Armour I think that would be best. Maybe force the civ to get their unique tech for it to work - although I don't know how the Serjeant spam out of T.C.s works. I do believe I've heard that placing extra T.C.s does spawn the 5 Serjeants in turn. Either that or maybe they can make Gambesons unique for them and have it provide pierce armour for this unit also.
@Dorfjunge
@Dorfjunge Год назад
Thank you so much! This is such a concealed and under-explained issue! Thanks for clarifying these things to the non-pros!
@dissonanceoffate
@dissonanceoffate Год назад
The thumbnail for the video should have been an old guy in a nursing home, sitting on a couch, contemplating life, while holding a cane.
@davidhanley8730
@davidhanley8730 Год назад
Holy cow. Tracking… you unlocked a memory I forgot I had
@Raydramon
@Raydramon Год назад
What about Wonders and their HP and Armor? In some campaign missions/scenarios you have a wonder while not being in imperial. I would assume it is like the TCs and Castles. All in all pretty interesting video :) Another question I have. What do you think about the free trial version of AoE3 DE and do you think this concept would work for other Age games to increase their player number?
@lemontec
@lemontec Год назад
makes ya think that ages are somewhat an important concept in this game series
@WulfieZi
@WulfieZi Год назад
What gave it away?
@GladwinGracias
@GladwinGracias Год назад
1:05 I noticed that edit. Pretty slick.
@InterloperBob
@InterloperBob Год назад
There's also a psychological advantage when your opponent sees you hit castle or imperial. They're more likely to expect certain units or aggression and you can take advantage. Plus they're pressured to age up themselves, or they'll feel left behind. And that equals out the resource cost and TC time you spent.
@MasmorraAoE
@MasmorraAoE Год назад
7:55 "Slavs" (after the Portuguese) is not colored, unwatchable. Awesome video! It's not an "advantage" obviously, but I believe the scout actually loses speed when upgrading to Light Cavalry? from 1.55 to 1.50?
@CrnaStrela
@CrnaStrela Год назад
No they lose speed when they go to hussars I believe. Though maybe I misremembering it
@teutonichealingfortress
@teutonichealingfortress Год назад
Luckily, as teutons, I only have scout cavalry without an upgrade ;)
@The-jy3yq
@The-jy3yq Год назад
@@CrnaStrela nope, Light Cav this guy puts on armor and becomes a tad slower
@Billa-393
@Billa-393 Год назад
"dont want to stuck in feudal any longer than necessary" yeah i feel that applies to humanity in general as well. We stayed in feudal much longer than was required
@SchemingGoldberg
@SchemingGoldberg Год назад
And unfortunately we're rapidly regressing back to the feudal age, with scientists being censored for political reasons, freedom of speech being taken away, freedom of artists being taken away, the right to self-defense being taken away, etc.
@CaptainFalcoyd
@CaptainFalcoyd Год назад
Some countries are still stuck in feudal even today. Looking at you, middle east.
@BayWa4eva
@BayWa4eva Год назад
What do you want to say with that?
@SirQuantization
@SirQuantization Год назад
Fascinating idea for a video, SOTL! I had an idea for another video you could do. A historical accuracy series where you dive into how accurately AoE2 portrays civilizations and battles compared to real life.
@daniloalves1139
@daniloalves1139 Год назад
When you talked about track I remebered this tech! And I remembered that there were LOTS of other techs like other gold upgrades and all in the original game? right? What about a video showing all old techs that does not exist anymore? Since I can't find it
@Duchess_Van_Hoof
@Duchess_Van_Hoof Год назад
Like the various gun technologies.
@Spetnaz23
@Spetnaz23 9 месяцев назад
I noticed another thing you've not mentionned if i'm right. Some units changes stances from Dark Age to Feudal Age. This is mostly impacting with custom scenarios as the impacted units are mostly created at Feudal Age but have "keep ground" stance while present on dark age, I've seen that on eagle warriors. My guess is that as the eagle scout exist, and the scout cavalry got keep ground stance, then the entire line is affected by that parameter, but maybe there is more to that mechanics.
@exaliquo9219
@exaliquo9219 2 месяца назад
I think this is actually very fitting. While no particular tech relevant to your campaign is discovered, the the idea of aging up is that the general tech level of your civ has increased. It makes sense, then, that it would come with a variety of subtle, minor improvements. Manifesting these as mostly defensive buffs also slightly tones down the power of rushes without breaking them entirely. You feudal rush will slow the moment someone hits castle, but only enough to stop you if you've already lost momentum.
@starjadiancloneinvestigato1772
I liked the transition at 1:05 covering the LOS
@eHarchovy
@eHarchovy Год назад
I wish those hidden unit stats were actually shown in-game + data on ageup upgrade buffs (in the recruit tab, kinda similar to how it's done for detailed skill descr in LoL for example, instead of absolutely obvious lines like "but wait there is more, more upgrades in BS/monastery/etc")
@haaansolo8568
@haaansolo8568 Год назад
The editing has reached a new level❤
@hommhommhomm
@hommhommhomm Год назад
The vast amount of hidden stats makes the game very hard to approach for new players who want to play it seriously. It feels like a phd is required in these stats before being able to really compete with people who have all this memorized from years of playing.
@buildingman
@buildingman Год назад
This was a great video. I didn't know any of the HP increases for buildings stuff.
@twitchsopamanxx
@twitchsopamanxx Год назад
Garage Camel Scout sounds like a wicked good indie band name.
@nicolaaffatati5355
@nicolaaffatati5355 Год назад
About castle hp, in game there is a unit ID identical to the standard castle that has 5300 hp, maybe it was planned to autoupgrade the castle once hit imperial to get a flat +500 hp, this unit ID exist since the age of kings in 1999 and still is an unusued feature
@FightCommentary
@FightCommentary 11 месяцев назад
This is awesome!
@Coffeepanda294
@Coffeepanda294 Год назад
Wow, I've played AoE2 for I don't know how many hours, and I had no idea this was a thing. At all. Thank you so much for this video!
@alex_zetsu
@alex_zetsu Год назад
7:00 In Age of Empires 2, it was actually abnormal for buildings to get better just by aging up. Go pick up your an CD and find that houses are a flat 900 HP and so on. About the only thing I think changed was your Scout getting better at seeing. I think it was the only thing that changed by agining, and it might not even get its combat abilities affected. I remember several times killing villagers with my dark age Scout... although the AI likes to drop off its resources before either garrisoning or fighting back. I mean heck I was able to kill 3 villagers with loom with a Dark Age scout cavalry. Back then Scout Cavalry either got a line of sight and combat upgrade or it only got a line of sight, I don't know which. Killing villagers who don't fight back obviously is not very impressive, so that really can't be used as evidence that Scout Cavalry were at their full combat potential. But even if Scout Cavalry behaved the way it does now back then, it was the only thing really, except maybe some civilization bonuses.
@lukasthorson4575
@lukasthorson4575 Год назад
Did you mention that the Feudal Serjeant build slower than castle/imperial age? I may have missed it.
@gonzaloolivera1954
@gonzaloolivera1954 Год назад
How do units obtained from Gaia react to this hidden Age Up bonuses? Do they retain the stats from the age in which they were obtained? or does it depend on which age Gaia was?
@kotapainting
@kotapainting Год назад
6:40 my brain heard "Byzantine Bears" and I'm like "great, as if Berenstain Bears wasn't enough already, another parallel universe shift just happened"
@hzkaka5425
@hzkaka5425 Год назад
thnx SOTL... i never knew about the eagle hidden bonuses v cavalry. learnt somethin new today :)
@theactiveinvestor123
@theactiveinvestor123 Год назад
Hey Spirit, can you make more videos about your gameplay, vs AI or other players. Love your videos btw.
@sanethoughtspreader
@sanethoughtspreader Год назад
I think for transparency a lot of this could be indicated by either a slight visual change upon upgrading or a different name such as in age of empires 4 with early and vanguard men at arms.
@outwithayang7153
@outwithayang7153 Год назад
You think there are enough scrapped techs to do a video on? Tracking, boiling oil, hunting dogs, and the old allied line of sight tech. Not sure if there are others.
@The-jy3yq
@The-jy3yq Год назад
_Obsidian Arrows_ -Orthodoxy, Madrasah- Cartography, yes, then all the gunpowder upgrades (ya had ta buy rights + Chemistry to build 'em)
@outwithayang7153
@outwithayang7153 Год назад
@@The-jy3yq Now that takes me back. I'd forgotten you used to have to research the gunpowder units after chemistry.
@matt_9112
@matt_9112 Год назад
​@@outwithayang7153this comment section makes me feel old, ngl. But good, even great times.
@geodudism
@geodudism Год назад
The hidden serjeant bonus was very noticeable even in casual play
@integralinsanity1641
@integralinsanity1641 Год назад
Spirit coming with the hard hitting facts that give me the age in my matches once again.
@llSuperSnivyll
@llSuperSnivyll Год назад
Yet another instance of "effects that should have been explicitly laid out to players in-game but aren't".
@papa15891
@papa15891 Год назад
It's my birthday and I thought this video would cheer me up but then I undersood the title
@frequensea9434
@frequensea9434 9 месяцев назад
aging up has only reduced the HP of my knees
@tankofnova9022
@tankofnova9022 9 месяцев назад
The Sargent castle power spike in particular is brutal. The only threatening unit possible in early castle is the knight, which cannot mass early in Feudal. If you can destroy a stable with a workshop drop before a knight mass is built you can beat your opponent sisenseless
@stefanc4520
@stefanc4520 Год назад
Do all of these also apply to Aoe2 HD Edition?
@michaelandreipalon359
@michaelandreipalon359 Год назад
Does this mean we'll get a list of "silver fox" and "daddy belly" civs someday?
@agustinfranco0
@agustinfranco0 Год назад
its probably a very simple video, but id love a video on unit's speed, for example i think E woad raiders and E eagle warriors have the same speed, is that right?
@QuintemTA
@QuintemTA Год назад
Elite Eagles have 1.3 base and 1.43 with squires. Woad Raiders have a base speed of 1.2 and with Celt civ bonus it's 1.38.
@konradpyszniak976
@konradpyszniak976 Год назад
Its a shame that unit doesnt change their apperance when you age up. For example Eagle in Feudal is different enough compare to Castle age to look different. Would be a good help to new players who dont know about those stats changes
@CmdrTyrael
@CmdrTyrael Год назад
I've always played with the mindset of "SLOW to FEUDAL, FAST to IMPERIAL"
@edmis90
@edmis90 Год назад
Dude, the fact that a casual AoE2 video gets 100k+ views is mind-blowing to me. Is it actually actually the biggest RTS game today or is that still SC2?
@thomasedgar8612
@thomasedgar8612 Год назад
Im curious. Do unit upgrades automatically restore their hp? If so, would it be beneficial to time the upgrade for the midpoint of a figbt?
@blakeh95
@blakeh95 Год назад
It's proportional, so it's actually better to do it before. So for example, a Sergeant goes from 50->75 HP in Castle. If they were already at 50% HP (so 25 HP) in Feudal, they would go to 38 HP (50% of 75 HP) in Castle.
@thomasedgar8612
@thomasedgar8612 Год назад
@@blakeh95 thankyou for answering my question, thats quite neat.
@Duchess_Van_Hoof
@Duchess_Van_Hoof Год назад
This I was unaware of, very neat.
@David-yw5fg
@David-yw5fg 9 месяцев назад
What about building speed of Town Centers, that also increases, right? (particularly interessting for Cumans)
@thomu3555
@thomu3555 Год назад
Doesnt the donjeon also get the hidden bonus of firing extra arrows when ageing up?
@akswycombe
@akswycombe Год назад
Ok. SOTL. Testing for you. how is this affected by conversions? so, if someone converts a dark age unit, does that mean it will gain the bonuses from the person who would be in castle age? If a converted unit stays the same, what about when the original owner advances, does that unit upgrade as well?
@Taydris0
@Taydris0 Год назад
Excellent video! Thank you!!
@xavierklassen7849
@xavierklassen7849 Год назад
Always a good day when solt uploads
@vojtechvanek1686
@vojtechvanek1686 Год назад
Very good one, thanks, SotL!
@HansMikkelsen-py4jo
@HansMikkelsen-py4jo Год назад
Thanks for the advice. I will try to incorporate aging up more into my gameplay 😂
@JJBeauregard1
@JJBeauregard1 Год назад
Maybe the increase in line-of-sight with each age is a metaphor for how the people became more enlightened with each passing time period.
@coaiemandushman1079
@coaiemandushman1079 Год назад
Spirit of the Lah is my favourite AoE2 youtuber
@Avinash_Lincoln
@Avinash_Lincoln Год назад
All in all reaching castle age gives lot of advantages, me who resigns if I see enemy sheep walking by my base : if only.
@KamenAngel
@KamenAngel Год назад
Deep down Im.hoping for a well rounded civ tier list or top 5
@david_oliveira71
@david_oliveira71 Год назад
Now please a real-life version of this video (aka, getting older): that'd be very interesting, honestly.
@HasekuraIsuna
@HasekuraIsuna 8 месяцев назад
Starting Age: Infant Age *School Age* - Food consumed increases HP at increased rate. - Receive Gold tribute every week. *Adult Age* - Full Tech Tree unlocked. (pre-requisites still need to be researched) - Non-idle Villagers generate Gold once per month. - Unique Tech: Driver's License Costs Gold. Unlocks ability to control garrisoned Rams. *Pensioner Age* - Idle Villagers generate Gold once per month.
@Teauma
@Teauma Год назад
I very randomly thought that it would be interesting to give a civilization a bonus that makes them able to garrison vills or archers in watchposts for a small ranged attack. That would of course necessitate very specific balance. What do you think?
@thekandalf
@thekandalf Год назад
Great video.Keep it up.
@prathameshrailkar6919
@prathameshrailkar6919 11 месяцев назад
I have a question, do you think the same things happen in the older HD version of the game?
@Calebgoblin
@Calebgoblin 5 месяцев назад
I can't believe I didn't notice Tracking was missing all this time
@Davtwan
@Davtwan Год назад
I like how there’s a title card for Scout Calvary and then no other title card shows up for the rest of the video lol.
@themoderator8663
@themoderator8663 Год назад
Those of us who have played 10x civ bonus mod are definitely aware of that sergeant stat increase...ouch
@richardlynch2737
@richardlynch2737 Год назад
It would be interesting to know which civs benefit the most from these "hidden" bonuses from aging up.
@Frrk
@Frrk Год назад
Not quite on topic, but I keep remembering that you could attack an enemy villager who is constructing something, causing the construction site to collapse instantly. Is this a AoK/AoC thing that changed? Or maybe the ai of cpu opponents?
@berto14
@berto14 Год назад
I think it was the AI that canceled (deleted) the construction.
@Frrk
@Frrk Год назад
@@berto14 I've found a point confirming this on the aoe fandom wiki now. Back in the day I would only play against AI and just managing to hit the villager once was a quick way to cancel their buildings.
@sarab2527
@sarab2527 Год назад
wow i just noticed that the video just released
@tommig1995
@tommig1995 11 месяцев назад
Did this video inspire the YouPudding strat? 😮
@gajxo
@gajxo Год назад
It's bad design that the Scout Cavalry changes so much without a visual cue. Why don't they just name the first one something like Horseman with a different model and upgrade it to Scout Cavalry once you reach Feudal.
@quaintserpent
@quaintserpent Год назад
Scout camel fits to eastern and african civs. Those civs have trade carts with camels so why not give them camel scout? Elite Eagle Warrior should lose bonus attack vs cavalary, lose 2 pierce armor and have cost replaced with food. Also militia line shouldn’t do any extra damage to them. It would be good and slightly cheaper variant of raiding unit for mezo civs. They already have -20 hp compare to light cavalary and their cost would be 70f instead of 50g and 20f. Good replacement for hussar which btw should have attack increased to 9 attack just to be on part with elite eagle warrior. Winged hussar on the other hand requires to be fixed and redesigned to be gold unit. “Tracking” tech would be cool if instead of extra line of sight would show tracks units leave behind. That would allow to track them through fog when they dissapear from line of sight. Obuch doesn’t melt armor of buildings but Tarkan should do it. This is anti building unit and apart of that it should have special command to prioritize to attack units or buildings first. I’d love to see fortified palisade upgrade in ranked games. They are available only in scenario but would be great in defense for civs like cumans and goths.
@Liwingss
@Liwingss Год назад
I am not sure but I thinks military building create units faster through the ages. I notice in campaign my building having different queue time.
@rat_thrower5604
@rat_thrower5604 Год назад
I did not know that about scout cavalry 😳
@rickbiessman6084
@rickbiessman6084 Год назад
God bless your sould, SotL!
@JuckiCZ
@JuckiCZ Год назад
I don’t think that any single one of these improvements exist in AoE2 Conquerors! This video should be named differently IMO.
@robertofratello5203
@robertofratello5203 Год назад
Videos you need while approaching 30:
@philip2111
@philip2111 11 месяцев назад
Forgot to mention that base food from farms increase with age
@robertrath1397
@robertrath1397 Год назад
Waiting for a "Top Monk Civs" video someday. You haven't done one yet. :-)
@dervakommtvonhinten517
@dervakommtvonhinten517 Год назад
aoe has HIDDEN buffs? you dont say. i thought the game information was comprehensive and very well displayed :O
@ChrisNihilus
@ChrisNihilus Год назад
I don't see why only Gurjaras get the Camel Scout. This should be a regional unit to all north african and middle east nations, like the Eagle Scout is for the americans.
@erikkarlsson9843
@erikkarlsson9843 Год назад
Does a damaged building get more "healthy" hp or more "damaged" hp with these hidden upgrades? ie 1000 out of 1200, does it go to 2000 of 2200 or 1000 out of 2200?
@valger3652
@valger3652 Год назад
buildings or units after gaining hp upgrade will stay on same health percentage as they was before upgrade. for ex. castle with 2400 hp (50% of 4800) after researching hoardings will be with 2904 hp (50% of 5808) or 9 hp scout (20% of 45) after researching bloodlines will be with 13 hp (20% of 65)
@pacoramon9468
@pacoramon9468 Год назад
Explorer increase their view for exploration.
@TheKobasen
@TheKobasen Год назад
Is donjon and Dungeon the same?
@LokirofRoriksted
@LokirofRoriksted Год назад
I'll never understand why the Eagle Warriors upgrade exists. +1 Pierce armor and 5% movespeed and 5hp doesnt seem fair for the ammount of resources invested
@rbase96
@rbase96 Год назад
Don't underestimate the effect of just 1 extra pierce armor. In castle age, fully upgraded Xbow do 7 pierce damage. With both infantry armor upgrades, castle age eagle scouts have 4 pierce armor, but eagle warriors have 5. That is a 33% damage reduction (3 -> 2) on each arrow. Eagle scouts die to 17 (50/3) arrows, Eagle warriors require 28 (55/2). Furthermore, eagle warriors get some extra bonus damage against mounted units, making them slightly less defenseless against knights
@LokirofRoriksted
@LokirofRoriksted Год назад
​@@rbase96 I think I didnt make myself clear, but without speculation, why does this upgrade even exists (and why is it priced like that)? Why not simply turn eagle scouts into eagle warriors for free? They already get +3 attack and the bonus damage. This upgrade enhances 5hp, +0.05 movement speed, +1 pierce armor and +1 bonus damage against cavalry/camels, but the only things that really matter are +1 pierce and 5hp.
@rbase96
@rbase96 Год назад
@LokirofRoriksted For a long time (until the forgotten expansion I believe) you could only make eagles in castle age. I see where you are coming from, but I don't think Eagle play needs to be buffed at the moment
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