I’ve found a major improvent to the 1st B default lineup; from the same position, you can aim on the top of yellow, drastically decreasing the air time
so I just tried this out; if you do the one above yellow, and then do the one in the video in succession, they land one after another with no time in between
Good video but im not sure about the poisonlcoud on A side. That just gives them waay to much space backside. I would suggest throwing it onto rafters . You still got my like tho. :)
Hey I loved the video, you inspired me to make my own lineups, I'm not sure if they are original but I haven't seen them at least. and If you want I can send you the lineups for you to showcase on your channel if that's alright with you.
Tip: you can sit on the cubby ledge in b site and defuse above the molly! You may want to remake the lineup so that it somehow lands on that ledge as well.
i personally find way more useful the attacking A wall lineup from the top of the mid boxes to the 2nd floor doorway in A site which covers 3 corridors, most of the A site ropes boost and the doorway itself. You still have to be aware of the second floor partially but this lineup dramatically decreases the number of places to check while pushing the site if you compare it to the wall in the video.
Also for defending A i prefer going to the corner of a wall right on the border of planting zone and throw the wall to the mid-to-B passage. This way enemies have to commit for one of 3 blind ways (2 corridors and the rope) straight into the site. The one in the video is also pretty good (except it doesnt cover rope way) so its up to your preference of playing viper.