Same but what helps is studying and practicing perspective with forms and basic volumes and deforming them it helped me a lot and I can now copy the mannequin with the right perspective well
Whenever I feel discouraged, I tell myself that I'll get it down once I've tried enough times. My 100th attempt at drawing something is bound to be better than my 1st, so getting discouraged that I didn't get it first try is just silly!
Well since I draw digitally, I don't really have any socials to post my sketches or drawings on, so if you have any recommendations that'll be great! I also don't have any screen recording software.@@sael5084
Ошибочные пропорции. Приложи свой локоть к бедру и увидишь. В видео рисунок конечно красивый, но информация дана неверно. На протяжении видео он убрал "головы", что очень сбивает с толку. Так что, не беспокойся, дело не в тебе
@@scawydemonbreaking it down into simple shapes makes it easier as a beginner to draw human bodies. Otherwise, I think practice is necessary to get great line art.
This is quite advanced for beginner artists or people who are new getting into art. What I learned from my professor is to start with big shapes first. Focus on the shape of the body as a whole but individually to get the idea of the entire body. Starting off with little details makes it much harder for you to actually understand what you're doing, so it's always better to start off with big shapes, specifically 3d shapes. You have to train your brain to be able to see these things and being able to picture the body in 3d form. It's much easier that way and it seriously benefits a lot when it finally comes to shading and knowing where to put the shadows, where to fold clothing, etc. Don't rush when it comes to art. Take your time to learn and UNDERSTAND what you're doing first. Remember, it's all about the process, not the reward. Learn to enjoy the process of your art and find the joy in trial and error. The final product will always build off of what you've learned, studied, made mistakes along the way, etc. Good luck :)
Another thing I've learned is to study about the body. I'm talking, muscles and bones. This is if and when you finally know how to draw the body using big shapes, and how to hold a pencil properly. One way to actually get the hang of where parts of the body is the way it is, is to understand where the muscles are inside the body. When you get a hang of it, you cannot unsee what you learned. Another tip is to learn to draw what you see. That's the best way to study your model. Try to draw nude model references in different poses and always keep drawing every day. It doesn't matter if you draw for an hour or 30mins. Just keep drawing. How I was taught was to try and CLOSELY follow your model('s pose). No proportion out of place, everything needs to look exactly how you see your model. With this, you train your vision and your brain with observations. Part of being an artist is to have sharp observations, especially when it comes to drawing what you see. The aim is to get your hand used to the pencil on the paper. And with your observations, your hand will be able to follow what your mind sees. In other words, your mind and your hand needs to be connected and in sync with each other to be able to portray what you're trying to draw. So try to practice it. It's all about practice. And when you become advanced enough, try to draw someone you know. Which is something I'm still trying to master. You will notice that people are very distinct and their features are unique in their own way. When drawing a certain person, people specifically non artists, must be able to tell it's them too, the person you're drawing. (PS. It's cuz of this study that I'm able to appreciate everyone's beauty in their own unique way. Nobody is ugly in my eyes because it's their unique features that makes them beautiful.)
One tip that I can guarantee for arms is that the elbows go about the same height as the bellybutton, so drawing them about that height feels more natural
I don't think the breast is very realistic ... the breasts should go down a little more.. in a line.. hard to explain but this is too exaggerated it looks like someone is holding them up😅 especially nipples that point too upwards...
I think he's too used to making very sexualized female characters. Except that in this video the goal is to show how to make a character... and for a basic female character... no need to make breasts so... protruding looks like she's wearing armor 😭
me when i find a super cool anatomy tip thing but I literally cannot use it because the character I am drawing currently has a lot of weird anatomy so these things wouldn’t apply properly
I mean, unless your character is very structureless/inhuman, you could probably use the general mannequin concept and the same basic shapes (cylinders, spheres, etc)
this depends on the size of the boobs, smaller ones tends to stay more straight. just think of the weight of them as like water baloons, while bigger one will fall, smaller one will look like oval ball shape.
this could also be affected by the fat of the person, skinny characters usually are drawn this way, but you can bend those shapes and not do strict like the tutorial said.
@@rentanakarr7537those aren’t small boobs tho, that’s at least a d-cup if not more and that would almost be a liter into the balloon in terms of weight. Also, just because skinny people are draw that way doesn’t mean it’s realistic. Certain audiences just don’t find big boobs attractive once gravity is applied to them. This is just not a character with realistic proportions.
In highschool I drew eyes...probably for the entire last art class...well, the path was fun and exciting, and I see a simple formula now for how to achieve them now... I wonder if people see this and the life goes out of their imagination, but to me, after having gone through that with eyes, I just see a short cut, and I can now do more things with the leftover time.
One thing I'd like to mention, and I am an amateur artist, is that you don't need to rigourously adhere to these shapes. The body has a lot of flow to it that can be conveyed with both gesture and classical shape language, and the models shown here have elongated proportions anyway. These shapes are neatly separated approximations of the human form and are not a canon, so bend them, scale them and play with them. Use photo references to guide your eyes to proportion, weight, and flexibility.
What I do is this: 1. Draw the bones. A person without bones would look weird. 2. Add the organs. We are drawing a person who is alive and not stuffed out. 3. Draw the muscles. Without muscles, how is the person supposed to move into the pose we are drawing? Muscles are a must. 4. Draw the fat. This should go without saying, but this is subject to variation. Good to experiment around with! 5. Draw the skin. Have you seen a character without skin? Ew. Unless I want to draw Cenobites, the character needs skin. 6. Draw the hair. I just wanted to let you know that this is not required though. And done! Easy!
huh...some reason I never grasped the clavicle position. Good to know. I rely on my drawing model app to get the postures and poses I want..but there are times I need to do my own thing because it just looks off or I realized a mistake in posing the model...and that's where "drawing the mannequin" comes into play for me.
in that case, wouldn't just draw this mannequin once in blender as a 3d model. Then reuse it later multiple time. You can probably make it parametric, so it can adjust to different portion.
IDK if this works for everyone. But i dont keep "7-8 heads tall" in mind. I eyeball it. After enough practice from reference i can just get the proportions correct. Your brain will subconsciously tell you if things arent right.. And with experience you will be able to fix them without thinking about "maths" Its only for oddly proportioned characters that my brain really has to do the work.
I haven't seen it yet, but I'd like to see a diagram of how you draw men.. I often have trouble with drawing men as there... really isn't a lot of shape to them (Sorry) so they just wind up looking stiff.