What I love the most about this fight is that even though you missed quite a few shots, but you could afford it because you made so many opportunities for yourself that you won in the end.
really need a slow motion breakdown of some of these shots, kinda curious which ones are sound based shots, which are educated guesses based on where you think they might go and which ones are based on jump peaks
@@spencersmith4373 the floor inside the window is a bit higher than the ground is outside the window, making it easy to jump from inside to go outside, but you have to vault to get inside since the window is too high from outside.
At around 15:20, you got hit again, down to 75 HP, and since there were no more heals around (that you/anyone else knew about), you said "f***, I'm dead". It totally sounded like you forgot the last guy left was downed several times, so he was _very_ likely one-shot material to any of your weapons (except to flash xD)- so really it was a 1v1 oldstyle instagib last man standing situation, which in itself is one of the main reasons I LOVE (and occasionally dread) this freakign game so much. All in all, one of the best 1v2 fights I've ever witnessed in any FPS game. I somehow got by not subscribing to your channel (but probably watched 50% of all your vids anyway), but I'm not forgetting this time. Well played, good sir, well played.
Flank/rotate is such a powerful tool. For example enemy knows ur location, if u try to fire from same position you and enemy will be in stalemate until someone hits headshot. But if u use flank he needs to search for you and enemy will usualy stay in same position. So when you pop out to fire at him you have advantageof knowing where he is while he needs to find you and that gives you extra split sec. I am still suprised that ppl dont use this powerful tool.
Hey super man i have question about what you said in your clip(Hunt show down tips) You said if enemy(human) goes to compound (in 100m distance) then windows, doors, monsters will be created. if enemy went to A* compound 10 minutes ago. Then Are monsters of A* compound disappeared? Or remain?
Great fight. Getting frustrated with Sparks because a lot of gun fight becomes this war of attrition of whoever runs out of heals. But I don't get the W and always choke at the end lol
Sound, my dude Binaural audio in this game is great. Wear any good ear/headphones and listen to that timestamp. You hear footsteps on your right ear and he centers it, then shoots. That, and the fact that his target was in a room with not much space to move around. Makes it easier to hail mary a shot like that
The guy in the duo with the bounty only revived his teammate (the woman) like once or twice. That’s not enough to utilize the bounty revive. The person reviving a lot needs a bounty, not the one being revived.
oh boy this was annoying to watch! if you would not let them pick up each other the fight will be over in a minute, and constant wall-bang-show-off with 4 sec realod animation