@@ThisOLmaanyou can play solo but, there will most of the time be other *enemy* players. Sometimes you can team with people while in the match. Hope that answers what you were asking/saying.
@@bobzthabarbarian : Thanks for the reply but had to Refund it, due to not able to get in the Game somt Error, keapt it for a few days see if any changes but None🤷♂🤷♂
I know it probably took a lot of effort, but i do really like this kind of video of gameplay analysis. Is always interesting and it adds a lot. Tanks for the video mikey.
If you are reading this and are having a hard time getting better, don't give up and never take a death too seriously! Two things I always did when I first started.
@@hombreg1 It _really_ is an amazingly deep game. On a sidenote, not trying to be cocky or downtalk your playtime, but objectively "a hundred plus hours" is practically nothing in ANY competitive game. I always try to consciously _not_ play Hunt as a competitive game, instead playing much rather fun and variety oriented -- but Hunt definitely classifies as a competitive game, as you'll sadly be reminded regularly, whenever your MMR rating is slowly (and deviously) creeping upwards, and the percentage of sweat-covered -dickheads- tryhards, who kindly help your MMR getting swiftly back to the next-lower tier, going massively up.. But, you know.. Hunt giveth, Hunt taketh.. The lows can feel pretty low, but *man* do the highs feel high! 🤠
Im 700+ hours in this game. (On console) and my aim is still really inconsistent. Some days i hit heads every game. Other days i cant even land body shots, i find the predicting enemy movement the hardest part. My deaths are my shitty aims fault, which is part of the reason why i really wanna give up 🤣
@@DatsWhatHeSaid ya know how it is. Sometimes you land a headshot whilst fanning with a chain pistol... Some other times you're one shot by timmy with a Romero from what feels like a house away. I love how tense it gets, but it's a game best played for fun and challenge. I find it remarkable that it feels less frustrating than siege or Valorant
This video. Make more of them, please. These are golden insights into both real-time tactical decisions and on the fly planification. That's the kind of nuggets that help get better gamesense as a solo
@@wigglytuffgaming thank you for your advice but i will ignore them. Saying that what is shown "should be common sense" is just missing the fact that context is everything and only through context can advice be thoroughly understood. And since the best way to learn solo plays is to actually PLAY solo, i'll stick to what i like to do. You have a nice day.
Aperture also gives you another great value - it allows you to answer the question 'is it a grunt or is it a hunter' from further away when you see some moving pixels in a bush or through a crack
Solo guides are always very interesting, and you've got one way to make your videos that make them even better to watch Mike so thanks a lot for it ^^ I watched long ago your 100 tips in hunt, which have made me go from useless in teamfights to a much better player (and i don't know if you still think those videos are good, but imo for improving they are a must watch !) and this one's gonna be an other addition to those to improve ! In my mind hunt has that one thing that is so much better than any other fps/pvp game and it is that in hunt showdown : there is ALWAYS a gameplay/playstyle for every hunter. From those that want to use their godly pc aim, to those that can't aim but want to participate in fights. It's the one game where whatever you want to do, whatever you're most comfortable with, whatever you like playing : you 100% can make it work with enough efforts. More people should play this game in my book, it definitely is worth the time put into getting into, and learning all those things the bayou has to offer. And love your content !
Thanks for this! I really enjoy these analytical play-throughs. I would love to see a regular load out play through and hear your descriptions for movement, pace, positioning and engagement. I understand patience and timing are critical, however I often find it challenging to determine when to push, when to reposition (or retreat) and when to avoid engagement etc and would love to see examples of this, if possible. (400hrs gameplay, 3 star, KDA0.93)
15:54 So true, and I suppose it's just inherently the double edged sword of making a sound based shooter. Or when you say "I'm not a huge fan of that", do you have any improvements in mind? I guess there can always be more anti camping mechanics. But if they become so intrusive that sitting and listening is not beneficial anymore, I think that can do much more damage to the game than the current state of too many bush wookies and what not.
Love the "Hunt School" format. Reminds me of 4FS Gaming, who does excellent Hunt education content. Love getting tips to stick in my noggin that I can hopefully recall when the right circumstances present themselves in game!
...excellent video!.. so often i see ppl dismiss their loses as "bad luck" or even blame others and so fail to learn from it, and so stay 'stuck' in low ranks or losing streaks ... ... this works for other games and beyond ...
Teammates that get the bloodlust and don't pickup their buddies only to lose the whole team is super frustrating at times, situational awareness and taking out some insurance by keeping the team alive is always my go to over a single kill.
It's a gambit. Picking a buddy up can be a guaranteed headshot. IMHO, it makes team fights more dangerous, because if one teammate dies in an open area, you're pretty much fighting uphill from there
Nice vid! Mike for match 1, it's hard, I am a shift + w high 5* and when I solo it's very difficult to sit back too long - especially after farming the trio a bit earlier. Especially as I prefer closer-mid builds. I think you are very correct in that a little more patience/slowing down is the the right call in majority of these cases. And you WILL be punished for aggression against less-aggressive players. BUT darn it , it's just too fun to charge in and try for the finish when they are all down bars and off balance. I think if we always followed the "most tactical approach," (and some very successful sweats do this..) we would just sit in bushes which is not fun. But, consistent success demands the right moves I suppose. Anyway great stuff with encouraging analyzing of losses. I finally started doing that with consistency prob near 1000 hours and it changed my game completely. These sort of vids differentiate you as a hunt content creator. Have a good one.
These are very valuable info videos for anyone playing Hunt. Most of these tips are also directly transferable to team playing aswell. Great job once again, Mike
I appreciate that you showed the deaths. I usually take a few moments after a match to think about what went right and wrong. Even when I survive there is a chance that I made a mistake and didn't get punished for it. Thanks as always.
Omg I'm so honoured to be considered 'mike's people' He's been trying to shake me off for YEARS....but you are stuck with me! Superb content my top guy! Edit: you explained so much so well. This vid was packed with useful stuff for players but also for viewers who lose track of play by plays when viewing (me). Love you bud
No worries, we are your people. 😉 Not a lot of RU-vidrs make these kind of videos as well as you do. I think this really helps people who want to get better at the game. Musical greetings from Belgium, Gunther (of Gabriel Scar)
I think this video is perfect for the purpose. For a new player, it’s awesome. For a player who want to improve his game, he can found some really good hints ( like myself Thanks ). For a skilled player, he can just watch the good video and appreciate the editing ;) Good work
Even though I don't play solo anymore, solo guides and my good chunk of time as a solo help me when I play with my buddies a LOT. Often, once they get downed, I revert to the solo brain and just run a train on enemy teams by being all over the place and hard to pin down. They've watched my flanking enough in spectating that they've adopted it as well. There's even times where the 3 of us kinda move together, but once a fight starts, we just act independently. Hard to take down a team who all fight like solos.
I don't watch you to 'git gud' you are more of a stress reliever to me, it's nice to know there is someone out there who is just as greedy and ready to die for thee loot and memes LMAO. Love you Mike, you're awesome bruddah.
Super useful videos. Two years ago breakdowns like these - made by Ascension back in the days - got me into playing Hunt: Showdown at all. As a casual player hints like this help me take the next steps when I'm stuck.
Movement is a biggest and most brain-like strategy while in fight. People can lose a track of you or expecting you to peak something but you are not there anymore and that is a huge moment for you to take advantage of it and shoot from an unexpected location. Sure, cant be done all the time, but it is literally a strategy that works 75% of the time. Movement and a knowledge of a map is big !
I love these types of videos from you. Please give us more solo guides and situational analysis of gameplay. I’m always trying to be a better solo hunter.
Enjoyed the video. I really like your use of the term "bloodthirsty"', it really describes that moment when I leave reason behind in pursuit of a kill. On another note, when I watch you lately I cannot help but think that you would really benefit from using regen shots. I agreed with your initial assessment but then I started using it especially with small bar hunters. Even here you talk about movement, regen shot works while you move, you kind of have to stop to med.
Thanks for the guide. Playing solo really does feel so much different than playing duos or trios. I will definitely have to remember that movement is the ace in the hole. Got pushed by a trio and was just waiting there like an idiot on the other side of Forked River Fishery. Maybe I should've just disengaged the second they knew I was there since they had the bounty, and attempted to reengage while they were running and pick them off. Also probably should've engaged earlier while they were fighting the boss/other teams potentially instead of jaunting around the map leisurely.
A video this calm and methodical makes me want to play Hunt again. Hit a wall at the five star level that made the game joyless as a solo. Maybe it’s time to try again and be more mobile in the Bayou.
Great video man, absolutely enjoyed it! I primarily play solo in this game, I do have a few friends that enjoy playing but they don't like it as much as I do (which is perfectly fine). I LOVE the Lebel Aperture and it's for the exact reason you mentioned. With the scopes I just feel more tunnel visioned where as with the Aperture I see so much more, even if very blured. Keep up the great work man!
I started dying to hitting the enemy first. Wth is he stupid you might think, but because the aimpunch makes those bornheim guys with theire fancy questlines get from my chest to my face, i die alot the past few weeks ^^ What i lack of is how i make the choice to move. I dont know where i should be when on the map i guess. Very nice video Mike, realy enjoy this
The thing that’s been annoying recently is that whenever I die and it’s not my fault it’s because my of my teammates. Idk if it’s a console thing or not but it seems like have the people I queue with are just bad teammates, they run to the opposite side of the map or camp in a bush during a gunfight. The worst one is definitely that one teammate that just runs off alone it just puts everyone at a disadvantage
thanks mike, i love your videos and always learn a lot. most important lesson: thinking about what you do and learn from mistakes really works in hunt. keep up the great work! ❤
Great video! I tend to rely heavily on aim duels, and often force myself into bad situations, so this helps me a lot. Also, not to be a pedantic prick, but for Hint VIII around 12 minutes in the word is spelt "unpredictable".
3 star that brushes up to 4 star that almost exclusively player trios. Those are primarily with random players. 2/10: Teammates seem to activate everything that makes noise. I think because of this, they don't notice the sounds enemies make. I have played games where I had to alert my teams because I saw crows or heard horses. One or both teammates get picked off. I extremely rarely can survive a 3v1. 2/10: Teammates seem completely oblivious to where the rest of the team is. We get separated and picked off. I get there is an advantage to rushing so hard, but good luck on a 3v1. Backup is one to two compounds away. 3/10: Enemy player and I both draw on each other. Some combination of missed shots and differences in weapon damage leads to the enemy player winning. 1/10: Medium-range dance shootout. Both my opponent and I are caught in the open, and we have to wiggle to avoid while trying to shoot the other. 2/10: Out positioned and get taken out completely unaware.
15:54 the reason I stopped playing eventually. Low elo was fun because people were more reckless and you could also afford to be more reckless which ultimately lead to more enjoyable games. The higher I climbed in the MMR, the more meta the games (loadout, tactics) became. I had to adapt to win but also the enemies kept doing the same things. Especially in certain compounds there were just these tried and tested positions that would usually end up being taken. played for 800hrs but then it got too stale. Still enjoy watching a Hunt vid now and then.
Thank you for your beautiful and exciting video. I think it's really awesome that you let us share your thoughts and why do you play like that. I'm very happy about each of your videos.
thanks for this Mike this really helps as i'm starting to do some solo stuff myself again vs trios and it seems i've gotten really used to having team mates rez me so I need to relearn somethings it seems haha
The piece of advice that's gotten me the furthest is a very simple one: slow the f* down. Learning to take a half-second extra per shot, a couple of moments to assess a movement route before taking it, even just backing out of a fight to give myself a bit of time to chill and reconsider how I'm doing things. I don't even use fanning on pistols anymore because at most ranges I'm either calmly dropping two or three bodyshots, or I die to a shotgun anyway.
I am trying to work on figuring out all of my little things i do wrong but i know of 3 that truly do make a difference and I've seen most other people i play with struggle in this as well. 1: I have a tendency to go aggressive or passive without keeping in mind what loadout I'm using (aka running shotgun and staying way to far out or running sniper style loadouts and rushing straight in to compound). 2: I just need to shoot. I focus waaaay to much on getting that quick one shot head shot and not enough of just fucking shooting and making the hunter feel big ouch and use up healing or just landing several body shots to confirm the kill instead. 3: I aim way to high for headshots from a distance. I should aim closer to the neck/chin area and instead find myself aiming for the forehead as if you giving my enemies a haircut mid fight is somehow more important.
In my experience running dragon breath on the romero hatchet can be nice, even as solo because it's damage drop off is better than buckshot. In the instances that you're fighting someone out in the woods DB can let you tag guys from a tree clump away, burning a bar and dealing more raw hp damage than you would with BS which lets you do the usual follow up one tap. Not saying that makes it meta in any way but having half buck and half breath makes the hatchet a very well rounded close quarters shotgun.
the best thing Crytek could do to improve the gameplay of less experienced players would be to implement a killcam, so you can see, hear and watch how you got killed, why he saw, heared or was it just a lucky shot? What angle did he used etc etc, thats what made me better in R6, since there are always new cheeky angels to find and use to your advantage.
Hey mike, solo player here! could you maybe go abit more into detail about the start of the game, like if you face a team straight away! cuz it always happen to me....
Usually when I die it is because I am too aggressive. I can be really impatient and it causes me to run in and get killed when I get bored of waiting for people to do something.
Is there a video on what’s the correct strategy when you are the last one alive on your team so 1v3….is it better to micro rotate and try to kill them and keep moving or play aggressive that puts you at risk for a quick death?
oh man, shoulda spectated the Dragon Breath round after going down. Coulda confirmed just how much HP off of those hunters your burned. GG, wp tho. Thanks for the vid.
Hey ghost is there a reason why I’m so afraid to peek like going to roof tops or peeking thru a window is something I would never try in a fight any advice to overcome that fear or stealth layoff is better in those scenarios
going solo vs trios is like gambling. i either go out with 2 bountys and 7-9 kills... or die to a random headshot without even hitting a hunter. most of the time the second or third match of the evening is a game worth recording it, lots of action and fun, several kills, great pushes and so on. and the the dieing continous until i press alt+f4 and start watching mikes stream...
One thing i notice a lot is hunters hesitate too much. I know this is solo but if your partner just died, odds are the best time to push is now. Partner might have shot him and hes at half health, he needs to reload, he is still focused on that fight to deal with you. It applies to solo situations even. You need to know when there is an advantage to go in and when you need to sit back and wait for an advantage. I had a match today where one partner dcd and the other died to a headshot because he was running around the compound like the map was empty. When i lost 1v3 i didnt think much of it, but i realized that i should even be looking at situations like those to see what i could do better.
This video is great. I played a bunch of solo games yesterday and the level of improvement in my own decision making from when I used to play solo a lot (300ish hours) to now is noticeable. Playing with randoms can be so incredibly annoying when you know you are about to get pinched by another team and no one listens. As soon as you get shot in the back and everyone is just *Surprised Pikachu face* as i have already rotated always makes me laugh.
Hey Mike and community, what would you suggest for someone who hits as high as 5 stars fairly often in duos (even randoms, actually mostly randoms) but as a solo drops as low as low 3 stars? I have no one else to review my deaths and while I always think "I guess I missed my shots" or "I guess I should have moved", I can never pinpoint one or two things that could have killed me with certainty, nor can I seem to spot anything major I could be doing wrong besides missing shots/positioning mistakes under pressure and such (things I understand, but need to practice). I can't seem to detach myself from thinking that with 1k+ hours I should be doing better than dying to new players.
Dragons breath needs a buff to its projectile speed to make it more viable. Too many times it misses or barely does anything to the target to be used reliably in anything but the terminus.
If I may ask, are you German? Bcs you kinda sound german and your grammar hints at native german too. I am always happy to see a Landsmann on the internet. 😁
An even better clickbait title to this video would be "you won't believe how fast you'll become an insane Hunt player with this ancient forgotten secret crytek doesn't want you to know!" Please Mike, hire me as your clickbait title editor!
I have a question: How did they know from where did you shoot? This is like my biggest problem, I just cannot locate where shots are coming from... 13:31
I think I almost reached my own limitation. I can see improvement with not playing too aggressive sometimes and making better calls for my mates and also not forcing myself to play stuff that doesn't feel right. Oh and my gear fear. I am hording a ton of Mosin and Uppercut and Dolch because I don't wanna lose them knowing that I am limiting my own loadout. Another problem is that I am always playing new hunters once I reached lvl 50. That's my "prestige" since I don't prestige at all. Playing as solo is something I already gave up. I know it shouldn't be a thing and it's stupid to even look at it but I am not going to play as a solo anymore against people who are way more skilled. It ruins for me personal the fun of the game. I prefer to play trios, that's where I believe my strengh is. Edit: does steady aim work with the Lebel Aperture?
Yo psycho I've recently returned to hunt and I'm wondering wth has happened to this game? everyone and his mom in my lobbies is running Fanning or a shotgun has the meta shifted? did they buff the living shit out of Close Quarters?