Their biggest problem is they don't understand that you NEVER insult the people you NEED to buy your game....But that seems to be way too hard for these companies
BOOM YOU SAID IT! THANK YOU! The people voicing what they want AREN'T the people actually showing up for the content. Bunch of online random surveys and "how would you feel if you saw this" mumbo jumbo questionnaires aren't going to tell you what your customers want.
There is a phrase that I lean on in times like theses, if the anecdotes and the data don't align, trust the anecdotes, I don't know if it really fully applies to video games, but how people feel, vs what they say online... I'm always a bit suspicious of it.
The "Im a dev I should know" mentality is exactly why the industry is in this position. The hubris. And side note, as someone who ran like 1/4 of the covenant factions wars between companies on our server, the day AGS decided to limit player participation in wars set off an actual nuke in the community. Legit 90% of the people i knew playing across 5+ companies immediatly to some degree lost interest and started shifting to other games, Albion being a big one. PVP could have carried this game had it got the proper care.
Given that the vice president of Amazon Games said this about the LotR MMO: “It’s not going to help me if someone is saying, ‘That’s a perfect representation of the book in a game,'” he said. “If you’re really into that, read the book. Read it another five times. Otherwise, if it’s a game, a game has to do with playing, and they have to be playful, so there needs to be a little bit of being able to bend the rules to make it a great game.” I have zero confidence in their ability to make a great LotR MMO. Like if you don't understand what it is that draws people to the Lord of the Rings, when you don't understand that nostalgia factor, the fact that people want to feel like they have stepped into Tolkien's books when they play a Lord of the Rings game, then how are you going to make a great Lord of the Rings game? Amazon seems to think that slapping a famous IP onto a generic fantasy game is a recipe for success, they don't understand that a famous IP can be meaningless or even outright harmful to your game if you don't do justice to it.
Brian, I think you're comment about nostalgia was spot on in the sense you need to hit players in the familiar feels. Star Wars Galaxies was the best MMORPG I've ever played pre-NGE. You really felt immersed in the Star Wars universe, and you could literally combine different professions. There wasn't much cookie cutter back in those days.
I dont think marketing is a problem at all. just look at all the successful hits this year Palworld and Wukong only had a few trailers, indie games like fasmophobia, lethal company, demonologist, content warning had almost no marketing at all. New World have had big campeigns and colaborations with streamers and content creators and still the game dies after 2 weeks each time. The problem in lack of content, polished combat and movments and social gameplay aspects.
For some reason, I still log in and do my dailies with New World, but give what Amazon has done with "Rings of Power" I wouldn't touch the upcoming Lord of the Rings with a 10 foot pole. This is especially true if they move the current CA Dev team over to Lord of the Rings and hand New World over to the new overseas Dev team.
Nah, New world was AGS test game in general. I think it was reported that like 70 different studios had worked on New world before it was labelled under AGS. Literally a frankenstein of game development.
@@timit2thelimit yeah ill see if i can find it, ill post back here. Edit: time hasnt really helped here as its kind of hard to search for something like this, but just a quick look at their wiki page for AGS and teams that worked on New world they have 3 seperate (companies i guess) and under these 3 names had upwards of 7-9 studios each pitching in.
@@timit2thelimit no of course he doesn't, cause it's bullshit. As much as saying that a game studio would publish a game to "test" another one. They clearly said that they don't have a clear direction for LOTR mmo (source: Gamescom) and probably we won't see this game until 2030 ( which is still earlier than ashes of creation btw). Moreover you really think that they would make a new release of a game that is just a test? Sometimes gamers are so delusional that it is almost embarrassing.
I ended up quitting new world over lack of pvp and the wars were terrible. Different time zones, terrible inventory system and storage system. It's almost like they built it to fail which I'm overall happy with if they've learned from thier mistakes. I was sick of OPR, 3v3 was OK but then just became a gear grind with artifacts. Which in the end ended up bugged a lot... They did not listen to the community, who wanted different game modes for casual pvp, Dark Age of Camelot had a vibe I'll never forget and a great open world tri-faction pvp system. Apparently the same team was on that. I'll put it down to a failed experiment. Hopefully this time they'll get it right! ❤
"chest runs" one of the worst things in New World... run around looting chests in a mob to trivialize the combat that might happen (but is mostly avoided when possible), to level up your gear score... been a while since ive played, so maybe they "fixed" it? would hate to see this type of thing in any new game.
Expeditions give better gear and also with biased loot it is pretty easy to gear. Chest runs are a thing people do mostly for money now instead of gearing. Some people like them but my opinion on it is the same as yours. Simply Boring.
I've followed along with the path of private server development, but yeah, I think if Wildstar was to release in the age of buy to play with a season pass style model, it would still be around.
I'm a firm believer that New World has one of the most satisfying action combat mmo's. The combat is simple in terms of mechanics (a lack of the insane amount of hidden cancels and tricks that are so common among mmo's these days @eso, bdo, etc), but it FEELS like you yourself are actually fighting. Throw a spear? Feels like I just did that. Aim the bow? All me. Bash someone with a shield? And I'll do it again. All of the actions felt REAL. So, when you killed another player or beat a boss, it felt more like elden ring than a mmo. It felt REAL. Unfortunately, New World fell into the struggle of not realizing what it had and trying to advance everything way too fast. Bugs weren't getting fixed and balance issues remained while new dungeons and repetitive grinding for new items were introduced, all while increasing the level cap and subtly the item cap. No attention was paid to the economy, balance, bugs, or any of the foundation. It felt like they were heaping stuff that was insanely repetitive and not actually NEW onto the same weak foundation they had at launch. New World tried to add, and it just kept adding worse and worse things. Granted, there were bright spots here and there, but I am completely convinced that if New World had sat down, fine tuned pvp by adding another OPR map (or at least making it so range wasn't so OP), balancing, and fine tuning their bugs, people would have continued to join just for that aspect. OR if they had fine tuned their dungeons so that you could qeue for multiple dungeons or cross-server dungeons to reduce wait times. OR if they had made the crafting system more reliable and less rng based. Any of those things should have taken priority, but instead New World added onto a weak foundation, and it ended up toppling over as we all predicted. I REALLY hope October shows they've learned because no other mmo has scratched that combat itch that New World scratched oh so well
All these CEOs from all these games get together and find ways to screw money out of the customer. This stuff started like around the time the Playstation 4 came out around 2013ish...maybe 2010. There's videos on RU-vid of seminars held by companies talking about this. It's stuff they didn't want leaked. Instead of not putting up with it, people just bought it all anyway and the companies raked in more cash...then mobile games got microtransactions that made players poor and the developers rich. I just want GOOD games with GOOD gameplay and not some half-assed crap as a money grab. Bring back expansions and get rid of DLC.
I am getting old. Where are the times when great single player experiences with a good story, cool gameplay was the norm for success. These days everything has to be a some live service game with an endless barrage of content, micro transactions as expensive as half of a game and endless filling of battle pass bars for 'engagement' with stuff most people never actually use. Some of these live games got popular back in the day. (I still play ESO and Overwatch). People are invested in them, they have the skills, they put money in it, their friends play it. That is why most people don't switch permanently for the new hotness of the week. People have also easy access to tons of games with subscriptions like game pass making attachment to a certain games even harder. The live service bubble is slowly starting to burst with companies pouring tons and tons of money in it but people not buying stuff. Suicide Squad, Concord, XDefiant, The Finals and there are many other that sometimes start out with lots of fanfare but get into troubles pretty quickly. I hope all these losses make these companies go back to their roots and just make good old games again instead of trying to be a 'life' service.
Back then they made their money through the sales of the games. Nowadays they or their investors aren't happy with makes money through sales, they want more money from every microtransaction sales as possible. Heck even singleplayer games have microtransactions too, just look at Ubisoft's Assasins Creed games. They need to milk us as much as possible . Gone are they days where you play a singleplayer or multiplayer game and be happy with it. Players now need these battle passes because they want rewards to grind for. A lot of these companies know the older gamers aren't into these stuff because they grew up with how the old ways used to be. But they're teaching the new generation of gamers with these practices early on so it's the norm for them.
It's the game industry that did this at their business seminars. All these CEOs from all these games get together and find ways to screw money out of the customer. This stuff started like around the time the Playstation 4 came out around 2013ish...maybe 2010. There's videos on RU-vid of seminars held by companies talking about this. It's stuff they didn't want leaked. Instead of not putting up with it, people just bought it all anyway and the companies raked in more cash...then mobile games got microtransactions that made players poor and the developers rich. I'm with you. I just want GOOD games with GOOD gameplay and not some half-assed crap as a money grab. Bring back expansions and get rid of DLC.
I'm still waiting for the game monetization model where the game is F2P with a sub option. For a $10/mo sub you get a licensed resource farming bot. And players can pay RM for game time tokens fhey can sell to the sub players for gold. Subscribers get gold farming bots, and F2P players can can pay RM for gold. The game comakes RM off both, and the game economy gets an infusion of raw resource farming. Evil genius.
That’s an option they have for sure but I think they want to see what they can sell before shifting business models. If they decide to go into that direction at all
3:29 100% true. There are definitely cases where you need more people to scale with your work, but there comes a certain point where the amount of people dilutes the talent pool and focus of development. A common saying I like is "hiring 9 developers expecting them to finish a project quicker is like getting 9 women together expecting them to give birth in a month". IMO this is where a lot of No Man's Sky's success comes from, since they have a relatively small team with incredibly talented and capable people who care about what they do.
The LotR MMO from AGS is a game I’m looking forward to, so I hope they don’t mess it up. I am hopeful for New World though and I definitely will be playing it a lot more. I’ve been distracted with No Man Sky since I got my computer back up and running. Still a smidge of hope for Blue Protocol Global though via Tencent. Won’t be exactly the same game, but it’s still looking good and feels like it has more of a chance of success and global release.
i wanted to check out new world again, but amazon cant port it for ASIA server, the only thing that i disliked about this game after reaching late game is the amount of ping i'm playing usually its 200 on the good days its 180, and i really enjoyed pvp in this game.
NW needs to scale all the content and just jam content like down our throats. 4 more OPR maps with the same mechanic would really help. I love the game but the long content drought is trying.
One new OPR map would bring more people back. A casual war mode so everyone could war all they want the way you can do matches in Counterstrike or League of Legends. That would bring a LOT of people back.
Thanks, I see a lot of people out there in the online world struggling and if there is a way I can help get them unstuck and believing in themselves then that's what I care more about.
Grabbing 1/20 of the liver service market would be grabbing 1/4 of the box product market. I don’t even think GTA comes in a 1/4 of the box product maker in it one year release window
Not worth the risk to buy off the bat, if any game by Amazon is successful - then it will be around when I am satisfied that my money won’t be wasted. I understand you need to make a profit, but they seem like a developer that is just trying to make fast cash with every move, rather than a longer sustainable investment type product that will make great money over time due to quality and a loyal player base.
Why do you keep bringing up the content discussion when I personally started the game again from 0 and now I have about 600 hours in the game and I barely managed to get all the jobs at the maximum level... there was no day when I was happy with everything I set out to do, and that's considering that I haven't even started pvp. If u ask me there is to much content and the need to get some quality of life improvements is absolutely necessary.
It's a interesting phenomenon that most people who really don't like New World have over 1000+ hours in the game. Content keeps people coming back, and also delaying burnout if they consume that much of anything.
Just give me straight up a Lord of the Rings Middle Earth open world MMO where I can pick from being either an orc human elves Hobbit or a wizard let me start with barebones scraps Quest and level up earning gear from drops quests in dungeons all in the fantasy of Lord of the Rings Style you can even slap a 15.00 a month subscription and I'd play that s*** all day long just so I can run around in the Beautiful World if done right
lol i don't trust amazon cause what there trying do with henry cavill with 40k serise and why play another lotr mmo when there is LOTRO when ssg respects tolkien lore already
I haven't played new world in years and i really enjoyed the combat. I installed it last night to mess around and wanted news of what the games become and where it's headed and now I'm sad lol. Might just uninstall.
Stop milking a game that is only just a name, there no trailer or anything else. Why talk about it. There’s plenty of games that can be talked about. If it does come out from my experience there no game that’s made from a movie turns it to be good.
It's not like mostly all influencers here on RU-vid have no opinion on either the serie or the game, that is generated by their own beliefs or understanding, but solely influenced and adopted due to the general (online) consensus of a few hardcore LOTR nerds. It's a bit of a disease that has started to spread, a growing cancer, that only the loudest mouths get the grains, while the brightest minds are being starved. For example the comment on 01:52, there is close to null chance this guy ever read the books, yet he mindlessly copies the words that has been indoctrinated to him. Maybe stop kicking infants before they are born, and judge their merit after they had time to blossom.
That is the thing when you paste a famous IP onto your game, show or whatever. IPs like those tend to have very large, dedicated and vocal fanbases. If you upset the fanbase, then the effect of pasting the IP onto your work becomes meaningless at best and outright harmful at worst. It is all a matter of deciding who your target audience is. Are you targeting the hardcore fanbase of an IP? Then you better do your utmost best to do justice to the IP in the eyes of the fans. Are you targeting a wider, more general audience instead? Then why do you even want to paste that IP on your work? If you try to balance between two distinct audiences, you run a big risk of pleasing neither and being left with a small audience or even none at all.
This video is hot garbage theres no actual news on the Amazon MMO in the entire video. Super big stretch to connect the tv show - which I totally disagree with you about - and apply it to this game. Also New World is dead, time to move on.
3,800 hours and optimistic for cross-platform. When they made fast travel cheap and added more shrines, it diminished the immersion. Pvp flagged zones between towns and smaller army sizes for war would have been amazing