Тёмный

AMBS Lego Building System - Part 2 

Skybird
Подписаться 3,6 тыс.
Просмотров 653
50% 1

I've done a little more work (in blender)
Enjoy some Star Wars Mocs
: SUPPORT :
patreon.com/skybirdmakes
: LINKS :
/ discord
/ skybirdmakes
linktr.ee/skybirdmakes
#bionicle #lego #moc #build #review #tahu #fyp #explore #mod #starwars
boop c:

Опубликовано:

 

21 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 6   
@ignikatv1589
@ignikatv1589 3 месяца назад
Looks really cool. This could be the future of Bionicle MOCs
@Anfernyrocks
@Anfernyrocks 3 месяца назад
I love that youre building droids, my fav
@portalpuppy31
@portalpuppy31 3 месяца назад
LEGO should design sets based on that system.
@tedthefirst
@tedthefirst 3 месяца назад
While getting where you're coming from with that idea and understanding the motivation of trying to do your own take on a system providing more possibilities in size adjustment and accessory flexibility, i do see possible problems / concerns with following points about the pieces and the way they connect (some of them you might already have stated in your video): a) the open balls for axles (pink): - lack of stability as a piece (putting pressure on two sides of it by hand could make it snap in half) while this ball piece is constantly stressed out when clicked into axles or removed, - can't be fixed to it's position so armor shells could constantly slide around, - could fall off of the axle if not strong enough for extensions like extra arms etc. that could even dislocate at the gap for the axle to be clipped into - the idea of extra rings on the shoulder piece(b) to keep the open balls in place kind of slightly removes their reason to exist (why have a separate piece being the only one of it's kind to lock sideways on axles when you can simply have a simple ball molded there like on CCBS torso pieces, and instead of ball to clip on axles, just have different shoulder/limb pieces(b) with different positions of extra ball connections along the axles) b) the hip/shoulder torso pieces (green): - too long axles might not hold weight of "bigger" limbs without bending, which is why those CCBS torso pieces seem to have a limited length for the ball joint axles (for neck and limbs), making the liftarm interior (the "T"-liftarm component) and ball joint planks holding the ball joint in the middle of the waist/hip area (similar to the ccbs limbs with locked axis rotation) the main caretakers for stability, - (might be irrelevant as you showed playing with the idea of an axle hole in the middle of it) lack of connectivity for e.g. head/neck pieces, c) the spine torso piece (blue): - stability (being mounted on a longer spine piece via 2L axle, you could easily twist them counter-wise along the axis of the spine, making the piece bend and twist along the weaker points created through the pin holes and bar holes crossing in the middle, creating 4 quite weak bridges with small profile/ surface in the cross-section) -> (possible suggestion would be axle holes crossing each other, providing bridges with biggest possible profile/surface in the cross-section as well as greater possibilities of connections compared to pin holes when it comes to static connections and connections with bars) 1) While i do enjoy the idea behind a system having greater technic-compatibility than CCBS (similar to bionicle) to allow more usage with other systems while providing same or at least similar style of constructing figures like with CCBS, it still seems to counteract the focused usage of balls as main connector for ccbs shells due to that stronger lean to technic-compatibility making me ask what armor this is supposed to carry and if it could even exist as it's "own thing" considering how it would work without relying on another system like CCBS. 2) Another point seemed to be size adjustment (looking at the different sizes you presented), but then again i'm asking if it's really necessary to have each piece in so many sizes when ccbs showed it's potential in bringing us multiple different characters and creatures (after hero factory 2.0) with only a handful of torso variations that worked in multiple ways with extra ccbs body parts capable of connecting to liftarms (example: hero factory Thornraxx using 2 of such and a liftarm). Also quesionable would be extending your system to modular limbs with adjustable lengths and more pin and axle connections similar to the torso pieces while also sockets and balls with axle holes did this job as seen with Bionicle titan sets (and witch doctor from hero factory 2.0). So i don't really see how this AMBS is "bulking" the use-cases for CCBS since you already can archieve most of it with just CCBS. Making a system MORE technic-compatible comes at the price of making it more complicated, it therefore counteracts the function of CCBS as a simple easy-to-use system that mostly relies on ball connections for both skeleton and armor assemble to make it easier for children to create something (3-step-method: skeleton, armor shells, extra addons). However i don't think we can really put that argument into consideration since "whether or not making a system more complicated in it's structure really is a problem for children" is debatable in and of itself, since children talented in- and adults with weaknesses in understanding construction toys or assembles in general exist, therefore i prefer considering that this system isn't really meant to find usage for a wider interest group as LEGO tries/tried to but rather for those who already are familiar with construction systems like TECHNIC, BIONICLE and CCBS. Besides these technical (and logical) concerns/problems i kind of look forward with where you're going at with it, and i'd like to see it's practical usage (or at least a (digital/studio-) construction of a figure to compare more properly with e.g. a ccbs version of said figure) and at least we get to see a take on a change or greater addition to a system...
@bentoncozzi612
@bentoncozzi612 3 месяца назад
okay totally off topic but i noticed smth and i love that im not the only one who searches in studio using terms that are already a category XD The amount of times I've looked for a basic pin and just searched "pin"... only to scroll down to the tab labeled "pin"
@benchapman1581
@benchapman1581 3 месяца назад
If this system existed id used it you ever 3d printed parts id buy them