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AMD FSR3 Hands-On: Promising Image Quality, But There Are Problems - DF First Look 

Digital Foundry
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UPDATE: We re-tested latency in a much heavier area of the game using Nvidia's hardware-based LDAT, which measures the time taken between mouse button press and resulting animation on-screen. The results don't change the latency differential between frame-gen on and off as seen in this video, but a heavier scene with a lower frame-rate increases lag generally. The results are here: www.eurogamer.net/digitalfoun...
It's here! AMD has debuted its frame generation technology - FSR 3 - in two titles, Immortals of Aveum and Forspoken. Based on what we're looking at here, AMD has done a great job in producing decent image quality with the generated frames themselves. However, the use of FSR 3 is limited in a number of ways: v-sync off and VRR do not function correctly, while v-sync under heavy GPU load produces off-putting frame-pacing problems. There's promise here, but this is not the finished article.
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00:00 Introduction
00:37 Frame Generation: How It Works
01:23 Frame Generation Is Not 'Extra Performance'
02:29 Capturing FSR 3 at 4K 120fps
03:22 Features & Compatibility: FSR 3 vs DLSS 3
04:49 FSR 3 FPS Testing: V-Sync & Frame-Pacing Problems
07:47 FSR 3 FPS Testing: V-Sync Off & VRR Don't Work Properly
11:33 Frame-Rate Testing Summary: FSR 3 Needs Work
12:28 Gameplay Testing: RX 7900 XTX, V-Sync On
13:32 FSR 3 vs DLSS 3 at 4K 120fps
16:10 Frame Generation Latency/AntiLag/AntiLag+
18:00 And Now, The Conclusion

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4 июл 2024

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Комментарии : 908   
@cts006
@cts006 9 месяцев назад
Rich chuckling to himself after saying Sporfoken was precious.
@Tasteless_Uncle
@Tasteless_Uncle 9 месяцев назад
12:09
@dvy6660
@dvy6660 9 месяцев назад
​@@Tasteless_Uncleyou're a hero
@PresidentKony
@PresidentKony 9 месяцев назад
@@Tasteless_Uncle 👑
@juanjosealmanzar6330
@juanjosealmanzar6330 9 месяцев назад
@@Tasteless_Uncle thanks
@churibman
@churibman 9 месяцев назад
Rich is a treasure for the gaming press
@ACGreviews
@ACGreviews 9 месяцев назад
Good breakdown. Sporkforken.
@Tasteless_Uncle
@Tasteless_Uncle 9 месяцев назад
12:09
@BryceCzirr-jz7ju
@BryceCzirr-jz7ju 9 месяцев назад
Love your podcast! 🤟
@hideff4982
@hideff4982 9 месяцев назад
hahahah that was great, loved his laugh.
@CasepbX
@CasepbX 9 месяцев назад
Sounded like he said Sporefoken to me. New Spore game confirmed!
@SirZanZa
@SirZanZa 9 месяцев назад
haha he knew he said that too, he chuckled mid sentence^
@lowmagnet
@lowmagnet 9 месяцев назад
Sporfoken achieved (the half-chuckle a few seconds later was great)
@MrGencyExit64
@MrGencyExit64 9 месяцев назад
Another difference worth pointing out is that DLSS-G only supports HDR10. I've tested FSR3 Frame Generation now and it supports BOTH HDR colorspaces (HDR10 and scRGB).
@Nighthunt01
@Nighthunt01 9 месяцев назад
probably not worth since scRGB is rare in PC games i think
@Broodjemetbeleg
@Broodjemetbeleg 9 месяцев назад
Only game I've seen that has scrgb is CP2077
@geoffreybassett6741
@geoffreybassett6741 9 месяцев назад
@@chettmanly7451 Mass Effect: Andromeda supports it and it looks stunning. Limited to 1080p and 4K resolutions but the HDR is incredible.
@krzysztof6591
@krzysztof6591 9 месяцев назад
@@geoffreybassett6741 yay, 2 games in 10 years lifespan. Great.
@cts006
@cts006 9 месяцев назад
We at least got a "we will look into it" from nvidia in the dlss 3.5 panel Alex hosted a couple weeks ago.
@iurigrang
@iurigrang 9 месяцев назад
It's honestly impressive how the DF first look informed me way more than some of the other channel's full analysis. Best technical reviewers in the game, bar none
@formulaic78
@formulaic78 9 месяцев назад
Hardware Unboxed is also right up there. And they are much more scathing of FSR 3. Was the same when DLSS came out I found. And they were fully vindicated when DLSS eventually got its act together. But I love both channels and even listen to both podcasts.
@ZomgZomg007
@ZomgZomg007 9 месяцев назад
Odd, I thought Daniel owens and hub did a pretty good job. I didn't learn anything new here but I am glad to still get another opinion.
@bryanedds8922
@bryanedds8922 9 месяцев назад
WE WUZ KNIGHT CAPTAIN N SHIT!
@KimBoKastekniv47
@KimBoKastekniv47 9 месяцев назад
@@formulaic78 I found their coverage to be a bit sensational, perhaps it's the thumbnail.
@faraz_qureshi
@faraz_qureshi 9 месяцев назад
Since the release of FSR 3 i was constantly checking DF for a review, waiting for Alex's complete in-depth analysis and the launch of FSR3 for CP2077
@paul1979uk2000
@paul1979uk2000 9 месяцев назад
Glad it's Richard that did it and not Alex, otherwise he would be talking more about DLSS than FSR lol.
@miecraftandmoregames
@miecraftandmoregames 9 месяцев назад
looks to be undercooked, but the fact it's usable with 20/30 series Nvidia cards is amazing, as someone that's sticking with a 3080 until the next generation i hope they can improve it rapidly and start adding it to many games releasing.
@rage8010
@rage8010 9 месяцев назад
It's definitely undercooked but the fact it's undercooked and matching a hardware solution in most areas is Incredible in my opinion! If they work out the Vrr and Vsync bugs, it will be perfect!
@miecraftandmoregames
@miecraftandmoregames 9 месяцев назад
@@LTNetjak yeah but its not great because of the low base fps.
@iurigrang
@iurigrang 9 месяцев назад
Do you think you'll be using fsr upscaling + frame gen over a more agressive dlss?
@miecraftandmoregames
@miecraftandmoregames 9 месяцев назад
maybe not on most cases but still it's neat to have it, and if it improves with time it could be great.
@Kallan007
@Kallan007 9 месяцев назад
Yes, that is what we all want, since Nvidia won't do the same.
@FSAPOJake
@FSAPOJake 9 месяцев назад
The gap in image quality between FSR3 frame generation and DLSS3 frame generation is much much smaller than the gap between their upscaling components. I was expecting FSR3 to be much worse than it actually was. If AMD improves the image quality of the upscaling component (look what Hello Games did with FSR2 in No Man's Sky on the Switch) then they will have a pretty competent suite of technology here. I mean, it already is, but it'll be even better.
@Dark-qx8rk
@Dark-qx8rk 9 месяцев назад
I'm surprised AMD hasn't got the modified FSR2 code from Hello Games to incorporate into the main GPUOpen code. NMS on switch has practically no upscale shimmering at all at an incredibly low 504P resolution.
@paul1979uk2000
@paul1979uk2000 9 месяцев назад
Honestly, I'm surprised how well the frame gen is working for a preview, it's likely only going to get better with time. As for the upscaling of FSR 3, it doesn't look like there are any improvements over FSR 2, which is a shame, but I suspect for most gamers, it won't matter. The real game changer here is that the tech works and it works well on current gen, last gen and going on reports online, it looks like it works well on third gen cards, if that continues over many games, that bolds well for it working on the current consoles, that's the game changer in that we could have one tech that runs well on a wide range of PC hardware and works on consoles. It basically means that developers could give any 60fps game on consoles a 120fps option, assuming there's no big overheads on console hardware over how it's done on the PC. Also as Dark said, it would be great if AMD has access to what the developers did with No Man's Sky, it's clearly delivering much better results than the standard FSR does at low resolutions, and it's likely the standard FSR could do the same and I do wonder what custom job they've done to get such good results at such a low resolution.
@tinyentropy
@tinyentropy 9 месяцев назад
Well. They can't. Because they have no expertise in machine learning and their hardware lacks the necessary components. More or less.
@W4ldgeist
@W4ldgeist 9 месяцев назад
@@Dark-qx8rk Technically I doubt Hello Games changed the code of FSR upscaling. I think they more carefully considered where in their render pipeline they upscale which layers of the final image. In the very long interview with nVidia they talked about that for DLSS integration as well. They said that integration is the make or break, not the core technology itself. Switching around the entry point of upscale can dramatically improve the visual quality. But that is a "per game" solution and needs testing, fiddling, depends on the engine used etc. so a lot of human experimentation, that takes a lot of time, which most games don't have.
@FSAPOJake
@FSAPOJake 9 месяцев назад
@@W4ldgeist And that's why DLSS works so well. The AI function takes care of a lot of that tuning.
@glennvandormolen8018
@glennvandormolen8018 9 месяцев назад
Great video as always! However, at 12:10 Rich mentions "Sporfoken", which made me chuckle.
@Harlec
@Harlec 9 месяцев назад
He also chuckled some seconds later.
@TerraWare
@TerraWare 9 месяцев назад
On awesome thing (among other things) AMD have added with their Tech Preview drivers is the ability to record 90 and 120 fps footage. I really like this.
@user-hq9fp8sm8f
@user-hq9fp8sm8f 9 месяцев назад
Probably $0.45
@jonRock
@jonRock 9 месяцев назад
I can't wait until they get the problems sorted out and we start seeing FSR3 in more games. It's going to make my 6900XTLC last a lot longer.
@TylerMBuller12
@TylerMBuller12 9 месяцев назад
If you actually watched the video no it won't. It still has the responsiveness of whatever frame rate the game natively runs at on your system. So if your system can only run the game at 20fps and it runs at 60 with fsr 3 it's still going to respond the same as a game at 20fps it will just look smoother. The controls will feel janky is basically the long and short of it. Still a cool technology though.
@cromefire_
@cromefire_ 9 месяцев назад
@@SirJonHarringtonBlumpkinThe8th Well in this case the segmentation is pretty clear, no Anti Lag+ and well the 7900 XTX is just faster.
@cromefire_
@cromefire_ 9 месяцев назад
@@TylerMBuller12 No, a game that runs at 20fps could be at 40fps maximum anyway. That maximum framegen can do is doubling it, both AMD and NVIDIA. So in the end you want an absolute minimum of probably like 30-40fps anyway, ich nicht bei _playable_ with FG.
@Metaris
@Metaris 9 месяцев назад
This is the look I was waiting for. Seems really promising. If they can fix the frame pacing they'll have a pretty solid app here. Looking forward to more refinement to base FSR now, too.
@cloudcultdev
@cloudcultdev 9 месяцев назад
God this is damn good work Rich! Very technical overview...love the work that y'all do.
@overwatch761
@overwatch761 9 месяцев назад
Great video, FSR 3 and DLSS 3.5 LOOK incredible, if your like me and you played hundreds of hours online on Killzone 2... Input lag no longer exists. 😂 YOU DO NOT KNOW INPUT LAG UNTIL YOU PLAY KILLZONE 2.
@molsen7549
@molsen7549 9 месяцев назад
The more that I see technologies like this, the more I believe that this generation really is the testing ground for what will carry the next gen of consoles and games. Ray-tracing, frame gen, upscaling - they're all present, but some aren't fully mature. I think these technologies will really start to shine with a few more years and better hardware.
@NotAnAlchemist_Ed
@NotAnAlchemist_Ed 9 месяцев назад
AI upscaling will really change the landscape. Even for retro gaming. Soon we'll have very robust upscaling for old 2D titles. And the beauty of it is that many already ran on 60fps, good candidates for frame generation (minus the motion vectors).
@Kallan007
@Kallan007 9 месяцев назад
@@NotAnAlchemist_Ed I am really excited about that after learning about that technology.
@MrVoland44
@MrVoland44 9 месяцев назад
​@@NotAnAlchemist_Edis there any 2D game AI upscaled greatly?
@NotAnAlchemist_Ed
@NotAnAlchemist_Ed 9 месяцев назад
@@MrVoland44 not yet that I know of
@NeovanGoth
@NeovanGoth 9 месяцев назад
Wouldn't say this generation is a proving ground for those technologies, but that they are now mature enough to see broad usage. - We are already at the third generation of NVIDIA GPUs with ray tracing support. Hardware performance has _massively_ increased and software techniques like denoising algorithms got much more advanced, allowing the jump from hybrid rendering to full ray tracing / path tracing even in a complex open world game like Cyberpunk. - Frame generation might be new for games, but it has been there for at least 15 years, when WinDVD and PowerDVD already implemented real-time FG into their player software, and virtually every TV sold over the last 10 years has it implemented in hardware. Means there were already well known and decently optimized algorithms for optical flow detection and interpolation available that NVIDIA and AMD "just" had to make run well with games. - Upscaling kinda was always there, even some 1280p LCD monitor from 2002 had to somehow upscale 600p input to fill the screen, which it usually did using awful bilinear filtering. Remember the PS3 era when almost no games were rendered at actual 1080p and looked awfully blurry. The next big step was TAA (first used in Ryse: Son Of Rome by Crytek on the Xbox One in 2013), which by its very principle also allows much better upscaling by combining the data of several frames, which is a bit like doing super sampling, but distributed over time. I'd call this the second generation of upscaling and put FSR into it, which basically is just a relatively good implementation of TAA. DLSS however is already 3rd gen, as it basically works like TAA, but does the how-to-combine-data-from-several-frames-into-a-new-one step using a neural network that is trained on the difference between low-res and high-res pictures, instead of using a hand-crafted algorithm, which provides far better results with almost perfect temporal stability. You see, there already has been huge progress and we're far from the proof-of-concept stadium.
@Phatsnake
@Phatsnake 9 месяцев назад
Finally the DF impressions are out I’ve been waiting for this!!!
@hulkenstrong
@hulkenstrong 9 месяцев назад
Interesting for sure this. When I tried Forspoken on my RTX3070 with V-sync/VRR my screen did detect and also using the built in Hz counter did mirror the fps MSI Afterburner did show. So al I personally can attest to is VRR was working when I tried it. Also the fluidity did match what I am used to when running the same without FG. I am verry impressed and curious to try in the future in more games.
@TheDuzx
@TheDuzx 9 месяцев назад
Thank you for your hard work. Was looking forward to this one. Best coverage on FSR3 thus far.
@pokemon1666
@pokemon1666 9 месяцев назад
12:12 Sporefoken 😂 Great vid as always Rich.
@xannari3961
@xannari3961 9 месяцев назад
Rich trolling us with the mouse cursor, its fooled me three times in the first 6 minutes of the video lol
@mechanicalmonk2020
@mechanicalmonk2020 9 месяцев назад
God damnit it's all I can focus on every time it's there
@cts006
@cts006 9 месяцев назад
I saw your comment before watching and it still got me once even though it was like 8x the size of my cursor.
@stealth0n
@stealth0n 9 месяцев назад
12:10 Richard trying hard not to laugh at his Sporfoken joke is definetely one of the highlights of this video
@btarg1
@btarg1 9 месяцев назад
This will be a godsend for people on AMD cards and older Nvidia GPUs on the lower end, I wanna see more videos on upscaling at more "average" resolutions like 1080p or 1440p!
@user-mw4wq3ci3d
@user-mw4wq3ci3d 9 месяцев назад
You need at least 50 to 60 fps to see good results, same thing as nvidia frame gen but they have better latency reduction with reflex.
@paul1979uk2000
@paul1979uk2000 9 месяцев назад
Could be a game changer for consoles and games that target 60fps, bumping it up to 120fps. From what people are saying online, it looks like it runs well on 5700xt class of gpu's, if so, it likely can run on the current gen consoles.
@brzimtrco6142
@brzimtrco6142 9 месяцев назад
​@user-mw4wq3ci3d people clearly don't understand that this technique is for high end cards, it makes no sense to use on low end cards.
@TylerMBuller12
@TylerMBuller12 9 месяцев назад
@@brzimtrco6142 Facts I see alot of confused people even though digital foundry explained it perfectly. If you are getting 20fps in a game it's still going to feel like shit with frame gen.
@brzimtrco6142
@brzimtrco6142 9 месяцев назад
@TylerMBuller12 exactly, this tech, especially fsr3 since it uses vsync and locks you fps, is meant to be used on a high refresh rate panel. If you have one, you most likely have a high-end gpu. Imagine using fsr 3, and playing with fake frames with you fps locked at 60fps, that isn't nice, let alone going from 20fps.
@thegreathadoken6808
@thegreathadoken6808 9 месяцев назад
I caught the Sporfoken part. Very nice.
@RJTHEGAME
@RJTHEGAME 9 месяцев назад
Great video! Expected teething issues but likely to get fixed with FSR 3. Amazing how it's competing with DLSS 3 Visuals
@spyro440
@spyro440 9 месяцев назад
Finally! 😊 And it was worth the wait, DF really nailed the analysis here and pointed exactly to the actual problems! Nevertheless, great work so far, AMD! Looking forward for version 3.1 with VRR support and fixed frame-pacing ❤
@the.wanginator
@the.wanginator 9 месяцев назад
Can't wait to see what y'all think of Fluid Motion Frames
@InHUM44n
@InHUM44n 9 месяцев назад
12:10 love the chuckle after mispronouncing the game as Sporefoken
@TwinOpinion
@TwinOpinion 9 месяцев назад
Great work! Hope to see improvements to this tech.
@Aremisalive
@Aremisalive 9 месяцев назад
I've seen mixed results from people regarding VRR and FSR 3. It works for me, but not for a friend of mine.
@DarkP1
@DarkP1 9 месяцев назад
the monitor also influence the VRR quality, I got a LG 27GR93u and it does VRR miles away better than my other lg 27gl850
@JakkoTB
@JakkoTB 9 месяцев назад
The effort you guys put into delivering true 4k60 youtube content to give a better idea of smoothness in games and the technology behind it is impressive. Way to go!
@adamashworth6293
@adamashworth6293 9 месяцев назад
4k 120*, that's why they're running it at half speed since youtube only supports 4k 60.
@Taijifufu
@Taijifufu 9 месяцев назад
Great to see this one Drop. Great analysis as always.
@SinisterPuppy
@SinisterPuppy 9 месяцев назад
Thanks for this quick look at FSR3 and checking on the latency :)
@fnx427
@fnx427 9 месяцев назад
At least on my system the stutter also seems to be related to minimum refresh rate: if the screen has a VRR range of 48-120Hz, for example, and the base framerate before FG falls below the 48fps LFC seems to kick in and screw with the generated frames. That's why VRR seems to work close to the max refresh rate since the base framerate is well above the LFC-threshold.
@NeovanGoth
@NeovanGoth 9 месяцев назад
No, definitely not. LFC just means that the graphics driver will make sure to always stay inside the VRR window by doubling frames if necessary. So if you are at 40 fps and that's below the VRR window, your screen will actually receive 80 fps (with every other frame being identical to the one before), which the game mode overlay of my LG TV indeed does report. As mentioned in the video, VRR currently doesn't work _at all_ as soon as FSR FG is enabled. The GPU just sends out whatever the screen's maximum refresh rate is, and distributes the actually available frames in a terribly bad way that becomes worse the lower the frame rate gets. Say you have a 120 Hz screen and the game runs with 110 Hz, then 10 frames per second will be displayed for two refreshes, which introduces stuttering, but is barely noticeable due to the small differences. When only reaching 60 fps though, FSR FG will not distribute them evenly by sending out each frame for two refreshes, but some frames for only one and others for three refreshes. In other words: Even when the actual frame rate would fit perfectly into the display's refresh cycles, the frame pacing is completely broken and looks super stuttery, which becomes worse the lower the frame rate gets.
@H4GRlD
@H4GRlD 9 месяцев назад
Cool video, hopefully AMD can push Nvidia a bit to release DLSS FG for older cards as well. Just like you said the quality difference between the generated frames are mostly coming from the upscaler itself which in fact can be used for 20xx 30xx 40xx cards. Anyhow this tech is a net win for us consumers, can't wait for Alex's coverage. Cheers
@kylerclarke2689
@kylerclarke2689 9 месяцев назад
DLSS 3 is not possible on older cards. Their solution is hardware based. It's a weirdly persistent conspiracy, suggesting that they withheld 3.0 from pre-4000 series cards on purpose.
@Codee_
@Codee_ 9 месяцев назад
I want them to as well but I have my doubts, like unless fsr FG is hands down the better FG tech then I feel like Nvidia will hold off, because atleast to me it would make sense that if people on their hardware are using an essentially inferior version of DLSS FG.Then it’s still a small reason for them to want to upgrade.
@rob4222
@rob4222 9 месяцев назад
DLSS FG will never be released on older cards. The shitstorm would be huge
@Codee_
@Codee_ 9 месяцев назад
@@kylerclarke2689I don’t really know much about the technical side of how it works but I can’t say it’s unfounded, for the longest time they also held off RTX Voice on older cards and claimed it was necessary. maybe it would have a larger performance impact on older cards, but I just know that i was able to glitch it out to work on my 10 series at the time and the benefits of it working far outweighed any negatives that might have come at the cost of performance, especially if i was playing a game that wasn’t gpu demanding.
@kennethpereyda5707
@kennethpereyda5707 9 месяцев назад
pass
@ItsAkile
@ItsAkile 9 месяцев назад
Love the Intro Richard, for me atleast and how I see the technology. Very cool for high framerates, being GPUOPEN and all
@marsovac
@marsovac 9 месяцев назад
Love you Rich. That Sporfoken was delicious :) Forsbroken would also work.
@DennisJDoesVoice
@DennisJDoesVoice 9 месяцев назад
The video literally everyone was waiting for
@phant0mdummy
@phant0mdummy 9 месяцев назад
Im guessing it's still miles away from DLSS, but consoles need a W here.
@firip255
@firip255 9 месяцев назад
@@phant0mdummyyes FSR sucks so far still
@incrediLance
@incrediLance 9 месяцев назад
I've tried turning on FSR3 + FG + VSYNCon + capping the FPS to the monitors refresh rate (mine is 60Hz = 60 FPS), because without FSR my base FPS is around 30-50 @4k. this method usually fixes unstable frametimes for me, but in this case it made it just feel a little better.. AMD has still some adjustments to do haha
@constantinesoldatos
@constantinesoldatos 9 месяцев назад
So I've been running tests, try this. Turn the in game Vsync Off and turn on the driver Vsync on the Nvidia or AMD panel depending on the card you're using. Then go in to the game turn on FSR+FG check your frame rate and lock what you see on average on RTSS. So if you're getting say 90 fps with FG, lock it at 80 to compensate for fps drops so that the 1% lows remain consistent. The reason for that is locking your Framerate on RTSS will bring the 1% lows up to par with your real time fps. For example if you you're getting 100 fps your 1% lows will be around 55 with FG on, locking that fps in RTSS will bring the lows up to 90+ close to your real time fps. It will feel and look infinitely smoother and get rid of the judders till AMD fixes it. If your frames with FG on are higher than the refresh rate of your monitor then just lock them to the refresh of your monitor in RTSS so in your case, 60. But always no matter what have the driver level Vsync On and in game Vsync Off, the in game one introduces judders for some reason.
@justlamb
@justlamb 9 месяцев назад
Frame gen on a 60hz monitor is pointless
@WickedRibbon
@WickedRibbon 9 месяцев назад
​@@constantinesoldatosGood tips! Capping your frame rate to a comfortable figure *under* your average FPS is an underrated way of achieving smooth frame times, so it's interesting to hear the same method working well in a frame-gen scenario.
@I_enjoy_some_things
@I_enjoy_some_things 9 месяцев назад
​@@justlamb While I do get your point (after all, 60hz is the pleb refresh rate), I’d argue using frame gen to get a stable 60fps would result in a vastly superior gaming experience compared to say….an unstable 45fps. But seriously @ whoever is reading this: if you’re still using 60hz by choice, you’re doing yourself a disservice. Even simple things like moving the mouse around on your desktop is impressive on a 100hz+ display. It does make a difference. My eyes legitimately begin feeling strained if I have to use a 60hz display for an extended period of time. Doesn’t happen on my 120hz display. Next upgrade is going to be minimum 240hz, possibly 360hz, depending on what the Ultrawide market looks like.
@incrediLance
@incrediLance 9 месяцев назад
@@I_enjoy_some_things well I get your point. My Legion5 has a 165Hz display, while my workstation is linked to 2 24" monitors @60Hz. I won't replace them just for the mouse to move "smoother", that's just not going to happen. I'm ALWAYS locking my game FPS to 60, because I just don't need more - also it helps to keep a high image quality, since I can use downsampling to the upscalers to get the best visuals for that 24" 60Hz
@leonkenedy4616
@leonkenedy4616 9 месяцев назад
Holy smokes, DF deliveries and even go beyond. Thanks for the amazing and deep review guys. Keep up the amazing work.
@thecarl1013
@thecarl1013 9 месяцев назад
Thanks for the video. I hope we'll be able to use AMD Frame Gen with DLSS in the future.
@SvDKILLSWITCH
@SvDKILLSWITCH 9 месяцев назад
I think this isn't where AMD would have wanted the tech to be when launching it, given the myriad issues, but it's a promising base if AMD are able to rapidly iterate on it. It's easy to write it in a comment, but if they can fix the frame pacing and VRR support, as well as Anti-Lag+ for AMD users, I think this is potentially a pretty sizeable win. Even Turing and Ampere users would have a viable frame gen option should they desire to use it, though ideally in games that also support Reflex. It would be even better if AMD decoupled frame gen from FSR 2, as it would give users the option of using frame gen with native, FSR, DLSS or XeSS as they wish, but I think AMD might see that as admitting that FSR2 is somewhat inferior in terms of image quality to competing alternatives.
@Treq4Trak
@Treq4Trak 9 месяцев назад
as a starting point they did fantastic they just need to keep up the good work
@Giru
@Giru 9 месяцев назад
Sporfoken had me cracking up. Great coverage!
@jcmaxwell3610
@jcmaxwell3610 9 месяцев назад
Question: would it be possible to isolate the generated frames (i.e. every other frame) and show the video of that? I know its not representative of actual gameplay, since normaly their artefacts are only on screen for a small amount of time. But still I'd be interested in seeing what that would look like, if only to get a better look at these generated frames and their associated artefacts.
@puppy.shorts
@puppy.shorts 9 месяцев назад
DF showed those frames for DLSS 3 bcz they were paid really well by nvidea but here no money 😊
@chadjr2004
@chadjr2004 9 месяцев назад
I would like to know this as well. I'm wondering if I could record my monitor in slow motion while using fsr 3 to catch the fake frame
@BtappinHD
@BtappinHD 9 месяцев назад
He said that would be what Alex does
@sade1212
@sade1212 9 месяцев назад
@@puppy.shorts Surely if they were paid off they would not expose the most unflattering and unrepresentative way of viewing the frames? Please try
@NeovanGoth
@NeovanGoth 9 месяцев назад
That's actually a really good idea! While it would make a bit of a wrong impression (as was said in the video, frame generation artifacts are much less noticeable due to every other frame being a "real" one), it would allow to judge the actual interpolation quality much better.
@spayder26
@spayder26 9 месяцев назад
Great to see how AMD picked the absolute best games out there to showcase their tech. Oh my.
@momoita
@momoita 9 месяцев назад
I loved the "Spore Foken" (12:10)
@zq7246
@zq7246 9 месяцев назад
Will you guys check out the tech preview driver based HYPR-RX version of frame gen? I’ve been using it in Starfield on my 7900xt and it’s been pretty good. VRR seems to be working with this one. The only time I can see a problem is on one area of Akila where I get a CPU bottleneck on my 5800x3D that cause the game to look choppy. I’d love to see how this tech works and what’s going on. Over all I think it’s been a really good experience in Starfield which is encouraging since it’s a tech preview.
@austintse5719
@austintse5719 9 месяцев назад
Its works great on Cyberpunk using AFMF on the preview drivers. Ray Tracing ultra settings locked to 175hz on my 3440x1440 Ultrawide monitor. Without frame gen I was barely hitting 70fps on my 7900xtx. It doesnt feel laggy to me and very playable.
@Broodjemetbeleg
@Broodjemetbeleg 9 месяцев назад
Good to know!
@Prisoner_ksc2-303
@Prisoner_ksc2-303 9 месяцев назад
FSR3 should have been released on Cyberpunk with patch 2.0...a true missed opportunity by AMD
@marcinkarpiuk7797
@marcinkarpiuk7797 9 месяцев назад
Sorry cyberpunk is nvidia playground, fsr3 must wait 😉
@Gravy1255
@Gravy1255 9 месяцев назад
They can't do that Cyberpunk is Nvidias game, but no one cared or threw a hissy over that like starfield and AMDs mole hill
@Prisoner_ksc2-303
@Prisoner_ksc2-303 9 месяцев назад
@@marcinkarpiuk7797 cyberpunk was one of "sponsoring" games for FSR 3 during AMD conference, lol...come on 😂
@Prisoner_ksc2-303
@Prisoner_ksc2-303 9 месяцев назад
@@Gravy1255 lol, you haven't see AMD FSR3 conference then...CP was one of the games announced to support FSR3...When a game is sponsored by NVIDIA all other techs are welcome (CP supports also XeSS)...AMD on the other side, well...
@Gravy1255
@Gravy1255 9 месяцев назад
@Prisoner_ksc2-303 my point still stands throughout GPU history Nvidia has notoriously locked things up and made other GPUs second class citizens. Witcher 3 and Fallout 4 come to mind.
@HappyDude1
@HappyDude1 7 месяцев назад
Your videos are amazing So detailed and full of information. I have a susgestion. Could you do a video were you compare nvidia and amd raytracing to each other ? Not the performance but the visuals. I can not find a single video on youtube
@alumlovescake
@alumlovescake 7 месяцев назад
because its the same?
@stifflery
@stifflery 9 месяцев назад
I thought the video regarding FSR would not come out form DF due to possibility of going against the "editorial direction" of Nvidia. Good job man, you proved me wrong!
@Alovon
@Alovon 9 месяцев назад
Looking at the GPUOpen Webpages at least for how AMD describes FSR3's workflow...at least it seems like it sounds like FSR Frame Generation could operate cross-Vendor with regards to the Upsampling Technique? At least looking at their flowchart/rendering pipeline graphs they look pretty much the same as NVIDIA's ones for DLSS3. The "FSR Resource Sharing Path" just sounding like "FSR Upsampling feeds its output to the Frame Generation algorithm." So, it being locked to FSR Upsampling in Forspoken/Immortals seems to be a early-days thing? Or maybe even arbitrary on the implementation end? TBH would be very disappointing for developers looking to implement the technology. EX: What if Guerrilla Games wanted to implement it in Horizon 3 with their CBR-TAA solution? Or for a hypothetical, what about Nintendo switch 2? Monolithsoft using the Tensor cores to run DLSS or a further refined version of the TSR method they deployed in Xenoblade 3, letting them use the Shader cores to bring the game up to a smooth Vsync lock? The reason these devs use their own upsampling techniques is because it produces a similar, or better output for lower costs. (In the case of the Xenoblade 3 Example, Hello Games needed to get a custom version of FSR2.2 with a lot weened out to run in No Man's Sky on Switch, and it doesn't do anywhere close to the 2x upscale that Xenoblade 3 deploys with its in-house TSR solution) IMHO 60Hz FSR3 actually feels pretty fine (At least in Forspoken, haven't tested it in Immortals as I don't own it) on my 3080-12GB. At least on controller. so games like Forspoken (And in the case of Xenoblade, probably even more there as snap inputs are less important), would probably stand to benefit from FSR3-FG (Assuming the lack of support of DLSS-FG, or the cost of DLSS-FG being too high)
@BrotherKnowledge.
@BrotherKnowledge. 9 месяцев назад
This is interesting. My PC is an Nvidia build, so I'm not really using FSR in that regard. (Plus, I don't use upscaling technogy at all, anyway.) But I do have an Xbox Series X, an Xbox Series S, and a PS5. And I am very interested in seeing how FSR 3 is implemented on the consoles. So I am eagerly waiting for those tests to be done in the future. Still, though... this was an interesting video.
@carpelunam
@carpelunam 9 месяцев назад
what would "Nvidia build" even entail?, it's just the GPU unless you actually have parts that are incompatible with a Amd GPU.
@BrotherKnowledge.
@BrotherKnowledge. 9 месяцев назад
@@carpelunam Shit, I'm not sure. I'm relatively new to owning a gaming PC. Before this one, I was doing all of my "PC gaming" through Nvidia's GeForce Now. I've just heard PC Gamers refer to their PCs as a Nvidia PC or an AMD PC whenever answering questions about "their build." They always start off with the GPU, so I figured that was the crux of their build. 🤷🏾‍♂️
@-Burb
@-Burb 9 месяцев назад
@@BrotherKnowledge. It usually is how people say it, idk what the other guy is talking about. Especially since you’re talking about AMD/Nvidia tech, saying Nvidia build is totally fine. The other parts of your computer don’t matter in your comment anyways.
@BrotherKnowledge.
@BrotherKnowledge. 9 месяцев назад
@@-Burb Appreciate that, man. Thank you.
@micsunday14
@micsunday14 9 месяцев назад
Why dont you upscale.? Dlss 2 can look better than native and run quieter and cooler
@SHADOW543121
@SHADOW543121 9 месяцев назад
holy crap I can actually see the difference in image quality w/ and w/o frame generation. fascinating. Thank you for this footage
@adityamisra7702
@adityamisra7702 9 месяцев назад
although i didnt understand anything but appreciate ur efforts to make it easy for anyone to understand
@zoisbekios5239
@zoisbekios5239 9 месяцев назад
There seems to be something broken with Frame gen and Anti lag+ specifically on immortals of aveum. On a very CPU limited scenario ( with an XTX paired with a Ryzen 5 3500), leaving Anti Lag+ turned on blocked frame gen from working in addition to introducing a crazy amount of stutter. Maybe it is comparable to what you saw, with an increase on frame latency.
@lennartmook9182
@lennartmook9182 9 месяцев назад
Thank you for the quality video, i somehow disliked HUB's coverage greatly this time around. My own hands on was very impressive if you keep in mind it's software based Makes me wonder how much ai dlss 3 frame gen needs and why 20+ rtx cards get the short end of the stick
@AMD718
@AMD718 9 месяцев назад
Agreed. DF take is much better than HUB in this instance, which surprised me. Tim seems out of sync (no pun intended) on this one.
@ark_knight
@ark_knight 9 месяцев назад
@@AMD718 Tim said the same thing as Rich here. I dont understand what was said different? He was basically disappointed with all the caveats of using FSR3. The vsync stutter and all that. As the first look, I think the stuttering would obviously standout. I am sure Alex will talk more about it when he looks in depth. As impressive as it is, its not as refined as people hoped.
@Lishtenbird
@Lishtenbird 9 месяцев назад
HUB did a way better job at showing the substantial differences in artifacts on large moving objects (weapon swap) and thin lines (wires), but also in UI where decoupling gave AMD a big advantage instead. From this review, it instead sounded like image quality was somehow equivalent.
@ark_knight
@ark_knight 9 месяцев назад
@@Lishtenbird The HUB video was a deep dive, the DF video is first look that paints FSR3 in the most positive light possible. The deep dive of DF are going to talk about the same thing as HUB video did. I am not seeing any difference in the take aways of the video honestly.
@aL3891_
@aL3891_ 9 месяцев назад
Early days but having the option on all gpus is really nice, hopefully they'll keep hammering at it
@kukuricapica
@kukuricapica 9 месяцев назад
I love how Rich is nonchalant about us hitting that ring bell button at the end. Love it, lol
@nikobellic7455
@nikobellic7455 9 месяцев назад
AL+ is not currently working in these 2 titles, thats what AMD said when HUB asked AMD about it.
@awaken6711
@awaken6711 9 месяцев назад
:O
@trivolous28
@trivolous28 9 месяцев назад
But AL+ is shown to cut latency by almost half without FG?
@shebeski
@shebeski 9 месяцев назад
​@@trivolous28that's generous. It's significant sometimes and marginal elsewhere.
@Johnny.H.Rickensien
@Johnny.H.Rickensien 9 месяцев назад
12:08 Sporfoken... lmao rich is so over this game he doesn't even bother remembering what it's called 😂
@multres2794
@multres2794 9 месяцев назад
It's a joke, he hasn't forgotten it... He has said it multiple times over on DF direct. Same as tloup1
@Lishtenbird
@Lishtenbird 9 месяцев назад
4:56 I would suggest moving the cursor to the bottom right corner if it can't be outright hidden.
@Liifii
@Liifii 9 месяцев назад
When you pan the camera near some objects, like lets say grass, you can see it distorts the image. Hopefully it can be fixed.
@cronodoug4501
@cronodoug4501 9 месяцев назад
I want to see if Genshin Impact will make an update for FSR3. It was very surprising to see that FSR works on older video cards. 🤓
@cmdrls212
@cmdrls212 9 месяцев назад
all that anime bounce :)
@Fruchti
@Fruchti 9 месяцев назад
For that to actually do anything meaningful, they need to unlock the 60FPS first and allow us to play at 120FPS MINIMUM. Still stupid to lock it to 60 when Mods have unlocked it to 120 almost immediately after launch.
@thekaempfer
@thekaempfer 9 месяцев назад
If it had anything higher than 60fps available it might make some sense
@DarkNia64
@DarkNia64 9 месяцев назад
​@@FruchtiThe real kicker is how the devs added a 120fps option, but only for mobile.
@kvendy
@kvendy 9 месяцев назад
@@DarkNia64 specifically iPhones with A16 and iPads with M1 chips and newer, i'm using the fps unlock mod like forever the game is badly optimized hardly used 50% of my gpu
@DeadLead
@DeadLead 9 месяцев назад
You can create custom resolutions with lower refresh rate like 80hz, 70hz etc.. and benefit frame generation with no judder. You will be happy with the result. It is obvious its not finished feature, yet its a nice tool that will extend life of old GPUs with no brand separation and it should be appreciated.
@Antagon666
@Antagon666 9 месяцев назад
Good luck with that on laptops with Optimus... You have to add both resolutions to both active GPUs, but then still the driver reverts to the default refresh rate when switching from integrated to dedicated graphics. If they didn't completely disable VRR you could have just locked fps and get desired refresh rate automatically...
@EVPointMaster
@EVPointMaster 9 месяцев назад
"You will be happy with the result." I don't think I'm gonna be happy with a base frame rate of 35-40fps.
@NeovanGoth
@NeovanGoth 9 месяцев назад
Ha! That's actually a really good idea! I didn't think of that even though I already used to play Cyberpunk with locked 50 before I had a VRR display.
@DeadLead
@DeadLead 9 месяцев назад
@@NeovanGoth Same here :).
@EVPointMaster
@EVPointMaster 9 месяцев назад
@@DeadLead Well, good for them, but for a lot of PC gamers 60fps is the minimum and it has been for many years.
@b4ttlemast0r
@b4ttlemast0r 9 месяцев назад
Could you guys make a dedicated video on AMD Anti-Lag (+) / Nvidia Reflex (+ Boost)? How do they actually work? Is there any reason not to activate them?
@steel5897
@steel5897 9 месяцев назад
Finally, the only video that matters. I was going insane with all those "comparisons" flooding my youtube inbox where it's just 60 fps 1080p footage side-by-side, no commentary, no editing, just useless FPS counters that don't tell anything. Why are there so many channels like that? Anyway I digress. I'm looking forward to trying out FSR3 on my 3070 as soon as it is added to a game that is not terrible.
@TK_TheFURY
@TK_TheFURY 9 месяцев назад
impressive analysis, didn't expect it to be so much in-depth.
@zeikjt
@zeikjt 9 месяцев назад
And this is just their first-impressions.
@Tsunamisurfer29
@Tsunamisurfer29 9 месяцев назад
Big fan of AMD’s approach over NVIDIA’s 40-series only-requirement
@2Guys1ControllerShow
@2Guys1ControllerShow 9 месяцев назад
Didn't nvidia state that dlss 3.5 will reach across all rtx cards?
@ShadowOfNexxus
@ShadowOfNexxus 9 месяцев назад
@@2Guys1ControllerShow it's just for ray tracing though
@2Guys1ControllerShow
@2Guys1ControllerShow 9 месяцев назад
@@ShadowOfNexxus that's not what I remember, I'll see if I can find a source.
@aaronogden9900
@aaronogden9900 9 месяцев назад
It's good to see but they do have some incentive to do it because of the consoles. If they can get it working well for sub 60fps performance it will be great for this generation and only help AMD secure future deals for console APUs. And it will be great for my trusty Steam Deck😄
@-Burb
@-Burb 9 месяцев назад
@@2Guys1ControllerShow Nvidia posted a chart saying only ray reconstruction and upscaling were available to cards below the 40 series.
@skatingbozo
@skatingbozo 9 месяцев назад
I tried this on sporfoken today. Pc 80fps to 155fps with framgen on. It was awesome. But on my ayaneo geek 1s 30fps to 55fps with fg on using controller felt amazing. Really good.
@joskamps4711
@joskamps4711 9 месяцев назад
Great quality piece of tech analyses! What I am curious about, is how this works for a system like the steam deck, any thoughts?
@executable3
@executable3 9 месяцев назад
I tried FSR3 in the Sporfoken demo with my RTX3090. I was impressed. Artifacts weren't as bad as I thought they'd be but there was microstutter which of course was a deal breaker. Having finally tried a frame gen I can see that the tech has merit but i'd have to wait for either AMD to fix their frame pacing (and allow us to use DLSS and true native resolution instead of FSR super resolution) or I get a card that supports DLSS3.
@vogonp4287
@vogonp4287 9 месяцев назад
Improving the upscaling part of FSR would be great too. I don't know if it's possible to get FSR 3 working with DLSS, due to its closed nature. Xess perhaps.
@zZiL341yRj736
@zZiL341yRj736 9 месяцев назад
Frame Generation is useful for CPU bound games like Forza Horizon 5 or Miles Morales where DLSS does barely nothing.
@Demmortal
@Demmortal 9 месяцев назад
for me freesync did work with frame gen but the values showed by monitor were all over the place
@underdog9785
@underdog9785 9 месяцев назад
Oh god that mouse cursor in the middle of left side during comparisons lol
@brucevandermescht6957
@brucevandermescht6957 9 месяцев назад
Well this is also quite good news for rtx 20 and 30 series owners since nvidia decided to lock their frame generation behind the 40 series. Also why on earth would they bother adding this to Forspoken? Literally no one is playing that game anymore.
@ctrlectrld
@ctrlectrld 9 месяцев назад
Excellent video, and surprisingly very fair. I was expecting a more biased take, focusing on the negatives while winking at Nvidia, and I am very happy to be wrong. Lots of good points, fair and balanced takes, I really appreciate this line. I hope Alex will follow along. Again, fantastic video 👏🏻👏🏻👏🏻
@tricky2917
@tricky2917 9 месяцев назад
I wonder if frame generation will ever be good though to be used below 60 FPS. It'd be such a game changer on consoles.
@piotrturek4620
@piotrturek4620 9 месяцев назад
No VRR issue on LEGION Y27Q-20 (with 3070ti), locking framerate with RTSS shows flat line frametime and correct refresh rate of VRR enabled monitor.
@RayCharlizard
@RayCharlizard 9 месяцев назад
FSR 3 looks sharper than DLSS 3 in the comparisons starting @13:36. A quick Google search shows that they're both running at 67% resolution scale in Quality mode, so is AMD using stronger sharpening by default with FSR than DLSS? Was surprised to not hear it mentioned while those comparisons were on screen.
@TerraWare
@TerraWare 9 месяцев назад
Yes. FSR way oversharpens the image in Immortals of Aveum. I know some people like this but I personally don't like oversharpened images, it makes things look grainy. Some games give you a slider to adjust sharpness but not here as far as Im aware.
@MLWJ1993
@MLWJ1993 9 месяцев назад
​@@TerraWareThere is a sharpness slider, but even at 0 FSR 2 looks to be using lots of sharpening. 🤔
@Dark-qx8rk
@Dark-qx8rk 9 месяцев назад
AMD has one of the best sharpeners around. If you want to try it, AMD CAS sharpening can be added to any game using reshade.
@MLWJ1993
@MLWJ1993 9 месяцев назад
@@Dark-qx8rk Even the best sharpening doesn't look good when it oversharpens. Neither does ANY other post processing option when applied to extremity.
@RayCharlizard
@RayCharlizard 9 месяцев назад
Asked on Twitter as well and was reminded about CAS and that the 3.x versions of DLSS don't have any sharpening anymore. Thanks for the replies everyone. Personally I was kind of surprised at how it looked here, at least on RU-vid it doesn't present the same ringing artifacts you associate with over sharpened images.
@XDLugia
@XDLugia 9 месяцев назад
I must say that for the first time I'm worried about a new gaming technology. Frame generation is pushing us in the wrong direction and Richard summed it up pretty well in the beginning. Anyway I must give major kudos to AMD as they have to keep up with Nvidia nonetheless and they have done a spectacular job with that.
@bulutcagdas1071
@bulutcagdas1071 9 месяцев назад
We could have solved this same issue with decent per object motion blur with high shutter speed + decoupling the mouse movements from the rendering viewport (kinda like how VR games does things to prevent motion sickness)
@spyro440
@spyro440 9 месяцев назад
This still could be achieved in addition to FG. Just google "Late-Latching" (calculating the final view matrix from camera movement (mouse/stick) directly on the GPU when executing the first draw call of a frame)
@DonaldHendleyBklynvexRecords
@DonaldHendleyBklynvexRecords 9 месяцев назад
I wonder if they had Hyper rx on? I find that it cleaned up alot of issues when enabled, in fact with maximum resolution change% set to 33% I dont even turn it off, but it helped fluid motion on my 7900xtx
@rickrodriguez6244
@rickrodriguez6244 9 месяцев назад
This is going to be an absolute game changer, especially for consoles. Now PS5/Xbox games can potentially run at double the frame rate without any real visual impact. As an owner of an RTX 3070- this is great for me since I cant use DLSS 3 without an 4000 series RTX card.
@JohnSmith-sk7cg
@JohnSmith-sk7cg 9 месяцев назад
It really doesn't feel like it's running double the framerate though. For me personally, the lag is even more noticeable when I run DLSS 3.5 versus not running it. It's probably about the same latency for both, but since my eyes are seeing more frames but my input registration is lagging, it actually feels worse. I'm not sold on the tech yet outside of very-limited interaction scenarios or as a crutch for streaming smoother looking content.
@Whiteshade
@Whiteshade 9 месяцев назад
just download forspoken demo and try for yourself. I also have 3070 and I really disappointed, it felt so laggy/jaggy I don't know how to describe in words. I prefer stabile low fps with good frametime instead of this thing. I never tried dlss by the way. note: tried everything, vsync on/off, cap frametime with rtss to max I can get with fsr3-g nothing works
@ij6708
@ij6708 9 месяцев назад
​@@WhiteshadeForkspoken actually has a bad FSR3 implementation at least compared to IOA. Not very surprising really, game's a shit show
@killermoon635
@killermoon635 9 месяцев назад
FSR3 AA turned out to be useless. It looks worse than native TAA in motion (FSR produce shimmering) and you get worse fps at same time. This was confirmed by techpowerup and hardware unboxed
@awaken6711
@awaken6711 9 месяцев назад
FSR 3 does not improve the image only the FPS, genius. Just like DLSS, they were technologies with room for improvement, so give them time to mature.
@carpelunam
@carpelunam 9 месяцев назад
at one point DLSS was also considered "rubbish" and FSR2 also looked like shit originally all of these things take time, so calling progressive tech useless is really silly
@killermoon635
@killermoon635 9 месяцев назад
@@awaken6711 Read my comment. I'm not talking about FSR3 frame generation I'm talking about FSR3 AA (which is supposed to compete with DLAA)
@mr.kumar1
@mr.kumar1 9 месяцев назад
this is the reason why many games like mw2 have a lot of built in lag, old games like doom and quake had no input lag as they were pure 60fps tied to the input, no over processing causing delay
@WMCheerman
@WMCheerman 9 месяцев назад
Great work!
@vanceg4901
@vanceg4901 9 месяцев назад
I'm banking on FSR3 to help make my wimpy laptop run games better. It may end up being a 8 GB RAM 2 GB VRAM beast.
@siyzerix
@siyzerix 9 месяцев назад
Damn, 2gb GPU? Is it a 2gb gtx 1050?
@vanceg4901
@vanceg4901 9 месяцев назад
@@siyzerix - Lonovo IdeaPad 3 256GB SSD laptop with a AMD Ryzen 5 5500U unified graphics SOC. 1080p gaming and often 900p or 720p if it's the horribly optimized game Way Of The Hunter.
@siyzerix
@siyzerix 9 месяцев назад
@@vanceg4901 I ain't too sure if FSR 3 will help the 5500u that much. Because FSR 3 requires a good base frame rate to be of any real use.
@Broodjemetbeleg
@Broodjemetbeleg 9 месяцев назад
Won't run better sorry, you need solid frames to begin with
@vanceg4901
@vanceg4901 9 месяцев назад
@@Broodjemetbeleg - Only older games like Battlefield 4 and Aliens Colonial Marines have solid 60 fps. Games like Sniper Elite 5 around 40 fps. Quake II Remastered is a new game and runs solid 60 fps, but guess that doesn't count.
@zomg346
@zomg346 9 месяцев назад
Can’t wait to try it on my r Legion go
@ketchup7867
@ketchup7867 8 месяцев назад
12:11 sporfoken hehe
@__aceofspades
@__aceofspades 9 месяцев назад
FSR 3 really need to support better upscalers like XeSS and DLSS, instead of just FSR 2. DLSS 3 allows this, but FSR 3 doesn't. This significantly hurts FSR 3 image quality as FSR 2 upscaling is far worse than XeSS and DLSS 2.
@archetype6351
@archetype6351 9 месяцев назад
Why would them though. XESS I could understand as it is vendor agnostic, but making it work with DLSS would mean making an effort specifically to support something that would only benefit users of your competing vendor. It could also be interpreted as a lack of confidence on their own scaler. I understand they are going for a friendly approach to garner reputation, but doing something that exclusively benefits Nvidia users seems like too much.
@Gravy1255
@Gravy1255 9 месяцев назад
Why doesn't Nvidia just open up DLSS to not Nvidia cards??? Quit asking stupid questions
@sudeshryan8707
@sudeshryan8707 9 месяцев назад
If u hv nvidia card ask ur master to enable FG for ur older cards. Amd has no obligation to satisfy ngreedia fans. Stop being foolish
@rubensoliveira3247
@rubensoliveira3247 9 месяцев назад
AMD FS3 got impressive results!!!
@omaralhomsi1848
@omaralhomsi1848 8 месяцев назад
Love your videos, but where ia The crew motorfest review?
@glenni83
@glenni83 8 месяцев назад
Wow, even looking at it at start, i can see so many artifacts. Im more intrested in seeing this on a Quest 3, and the VR world
@Randomoriginality
@Randomoriginality 9 месяцев назад
Ok yeah we need to all stop saying performance. It's smoothness. It's equivalent to turning on the motion smoothing tech on a TV. You know, that thing that gets turned OFF when your TV is in game mode? It causes latency and it causes artifacting... I just don't think we should make frame generation a thing. DLSS had proved that sometimes lower resolutions can temporally upscale to better than native. There is something there for sure. But frame generation only works well when your frame rate is responsive already, and again it just adds smoothness, not performance. The way Nvidia touts this tech for Cyberpunk yeah it makes the visuals smooth, but it doesn't feel responsive.
@bongi6811
@bongi6811 9 месяцев назад
Yeah, that's exactly what they talk about at 1:28
@funtourhawk
@funtourhawk 9 месяцев назад
Clearly you haven't played it...FG with pathtracing/ray reconstruction actually reduces latency. I'm 60 hrs into a Phantom Liberty run entirely in overdrive mode and it's perfect...sits around 80 fps in most spots and feels buttery smooth
@DavidAlfredoGuisado
@DavidAlfredoGuisado 9 месяцев назад
AMD helping Nvidia users hold on to their 2000/3000 series cards a bit longer before buying another Nvidia card 😂
@denisruskin348
@denisruskin348 9 месяцев назад
Was definitely expecting Alex covering this but we got the man himself.
@AntonioLexanTeh
@AntonioLexanTeh 9 месяцев назад
12:10 SPORFOKEN! kekw
@cmdrls212
@cmdrls212 9 месяцев назад
cool but more interested in DLSS 4 and see where nvidia goes next with ML enabled raytracing. AMD is just now getting to yesterday's tech and an RTX4090 owner, I really can't care less about a software solution to do what I already got but only worse.
@gg_regoire
@gg_regoire 9 месяцев назад
They really acomplish an impossible task. Good job AMD
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