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AMD's Chill vs. RTSS & In-Engine Limiters / Input Lag Test 

Battle(non)sense
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With Chill AMD offers a feature to cap your frame rate in games. Let's see how that stacks up against RTSS and in-engine limiters in terms of input delay and frame times.
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#inputlag #chill #amd #rtss #radeon

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8 сен 2024

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Комментарии : 318   
@StickerzinhoPT
@StickerzinhoPT 4 года назад
You probably would want the chill option between 60 and 120 for gaming laptops running on battery, as this might save battery power, I would assume.
@DavidJonSpem
@DavidJonSpem 4 года назад
Lower temps and saves battery. I think both. Maybe for desktop usage it is the same story. Altho you really cheap out on performance whilst saving power XD.
@DoubleYouPee1
@DoubleYouPee1 4 года назад
Exactly, chill is a power saving feature at its core...
@TheDoomerBlox
@TheDoomerBlox 4 года назад
You can also use it for quieter operation in games that don't require fast input latencies, such as turn-based RPGs (e.g. Divinity OS2) and other such things. If the games you play *do* require snappy input, then it's mostly a mobile power efficiency ace-in-the-sleeve, yes.
@StickerzinhoPT
@StickerzinhoPT 4 года назад
@Raul You can also chose fewer fps like 30 - 40 fps. And believe me there are a lot of games that can push to more than 120 fps on battery, even on less powerful laptops.
@TheDoomerBlox
@TheDoomerBlox 4 года назад
@@StickerzinhoPT Yes, not to mention that 120Hz displays on laptops is another way of saying "extensive variable refresh range" Though there are practical limits to that, such as putting a 300Hz monitor on a laptop that doesn't have the RAM muscle to even hold 180.
@SoulMist17
@SoulMist17 4 года назад
Chill is a power saving feature first though, which can be used as a fps limiter...
@beenmicrophone5817
@beenmicrophone5817 4 года назад
my temps have gone down around 10 degrees celcius using it. so I would call it a huge win!!
@bullymaguire9318
@bullymaguire9318 3 года назад
@@beenmicrophone5817 recentky ive been getting wattman failure crashes after using latest amd features i dunno why
@bullymaguire9318
@bullymaguire9318 3 года назад
@@hardiksankhla9844 tried everything
@baumstamp5989
@baumstamp5989 4 года назад
2:30 - The use for the min/max chill is for people who want to save the most of power while at the same time have minimal impact on a non-competitive game. Some people don't care if framerate moves between 60 and 120. Furthermore technically this is the same behaviour if you would set Min to 120 and Max to 120 and then the FPS could also go down by ~20 or more if you are in a heavy CPU or heavy GPU scene on screen. So even if you try to force 120FPS (via RTSS, or via Chill, or via ingame) ... in modern AAA games on high/ultra you won't really have that constant upper limit. So frametime will vary by a few ms... which is not really a problem unless you have Vsync on, then it could be that mouse lag gets introduced (for that you should use AMD Enhanced Sync / NV Fast Sync)
@TheofanisIII
@TheofanisIII 4 года назад
It's also for people who want to keep temps low and not have their coolers be super loud.
@chriswright8074
@chriswright8074 4 года назад
You forgot AMD anti lag
@sufyanyounus5686
@sufyanyounus5686 4 года назад
Why no not vsync off who cares abt tearing when u play competitive games
@zMyX
@zMyX Год назад
I have the rx 6800s and I consider AMD chill to be the best feature. Without any cap, the card would pull 80-100W of power which will also create lots of heat and make the laptop fans spin fast and loud. But I've set for most game to run at a constant 72 fps ( half of the monitor refresh rate ). This reduced temperatures, now the card operates efficiently at 20W-55W TDP depending on the game played. The fans are really quiet, sometimes they get turn off entirely while gaming. Really happy :D
@iamspencerx
@iamspencerx 11 месяцев назад
same, I limit Cyberpunk to 60 fps, I'd rather have 60 fps with low power draw than 70 with high power draw, those extra frames aren't worth it for me
@PC-ju6pp
@PC-ju6pp 9 месяцев назад
@@iamspencerx I see no reason for more than 60fps in single player games and I prefer to reduce power consumption (heat). But there is a lot of room for improvement in AMD Chill. Try playing Fortnite. I have a desktop with 6800. I can set Chill win min=max=90 and my 1440p graphics settings keep 1% lows at 90. It seems ok and looks smooth, but input lag is noticeable! I can enable Fortnite in-game cap of 60 fps and man, it's so much better. Technically I have 50% more FPS with Chill, but game inputs feel snappier with in-game limiter. It's immediately reflected in your results (Platinum tier zero build - so mostly mouse aiming), I'm winning (or getting to top 10) way more. I still use Chill rate limit for games which do not have their own limiter, but it can be done way better. There's a video somewhere on YT with measurements taken with high speed camera. Just enabling in-game limiter in Fortnite resulted in same results as with enabled AntiLag+ or Reflex.
@Meow-uk4tx
@Meow-uk4tx 4 месяца назад
you dont need any FPS limiters to reduce heat just reduce the power to -20 for example that reduces the heat more than anything if my fans run at 100% or 50% it won't reduce any temperature only power limiter i just lost 2 fps and 20 degrees C from reducing power in Plaguetale Requiem
@bartekkaczmarczyk9391
@bartekkaczmarczyk9391 8 дней назад
Bro pls answer. Should I use rivatuner (RTSS) or chill? For better tempratures
@f1ggyc
@f1ggyc 4 года назад
I think the idea about input varied Chill is to save battery life on laptops, I don't think frametime is the goal
@TheKims82
@TheKims82 4 года назад
But it gives you stable frametimes that helps to make the mouse movement more consistent.
@Farren246
@Farren246 4 года назад
That may be the primary goal, but why not both? It also helps reduce heat in low-stress rendering situations which promotes boosting in the high-stress places.
@zmirburger
@zmirburger 4 года назад
if you want to save battery shouldnt you just set the max fps as low as possible? what purpose would it do to have a variable framerate?
@Ecalypse
@Ecalypse 4 года назад
@@zmirburger That would indeed result in the maximum saving in battery, but moving the mouse around in an fps would suck very badly at low fps. I have a 2500u laptop with no dgpu and when playing insurgency, I use 30-60 limits for chill. This enables me to save battery when I don't need a high fps while still making the mouse feel better when I actually need to move it. I also tried playing at 30 fps, but that felt just horrible compared to 30-60 chill limit. Chill is basically a compromise that makes power savings gaming feel good input-wise. It stretches battery a lot for gaming depending on the style of the game.
@sufyanyounus5686
@sufyanyounus5686 4 года назад
Also it gives more input lag then ingame limiter no solution to perfect frame times with same amount of input lag like in game limiter ;((
@AbbreviatedReviews
@AbbreviatedReviews 4 года назад
Chill is designed to be a power saving feature rather than just a framerate limiter. They variable frame time is a byproduct of trying to achieve that. I think the idea is that you're supposed to set the minimum to whatever you will acceptably play and the maximum to what you want to achieve and it does its best to use the lowest amount of power to get there - which introduces the difference in frame time. It's trying to determine the least possible amount of effort to generate the image on screen, so the less you move, the lower it decides the framerate has to be. Makes you wonder why they got rid of the actual framerate limiter though.
@markuspedersen2437
@markuspedersen2437 4 года назад
Hello. I don't even own a gaming pc but feel smarter when watching your stuff. My dog
@roosky203
@roosky203 4 года назад
😂😂😂
@Equatis
@Equatis Год назад
Great video. I'm playing Resident Evil Village right now on a RX 6800 with a 165Hz Freesync Premium monitor. Even with the graphics maxed, I get over 200 fps. I wanted it at 160 to enjoy freesync range, but in game only has option for 120 as the highest. Chill works great.
@PistolShrimpPimp
@PistolShrimpPimp 4 года назад
2:00 keep in mind a lot of those features actually require a restart. Maybe not that one, but others do.
@Demoerda
@Demoerda 4 года назад
I love chill for games other than FPS. Say RPGs or Tactic games. The framerate automatically goes down to the minimum value set while say the AI takes its turn or a dialoge plays out. This saves power and cools down the GPU. While I'm playing however, the framerate is higher and I can enjoy smoother gameplay.
@BattleNonSense
@BattleNonSense 4 года назад
I don't even like that in singleplayer games because in order for Chill to have a meaningful impact on the power consumption/noise you have to set the min/max values far apart. When it then kicks in during calm moments or a cutscene, you can see and feel the game 'slow down' while Chill lowers the FPS. This then leads to less smooth animations of NPC's and other game world elements which is distracting if you have an eye for that sort of thing. :'D I also hate it when games on their own cap the FPS at 60 or 30 during an in-engine cuscene, that completely pulls me out of the game. :(
@Demoerda
@Demoerda 4 года назад
@@BattleNonSense I get what you mean. An example where it did work perfectly was when I played Divinity Original Sin2 in CoOp with a friend. I set the max fps to 90 in chill and the min value to 45. So when he was taking his turn in combat (which could take around 2-3 minutes sometimes) I could sit back and see temps and power consumption go down. It was definitely just a psychological effect since I love to optimize efficiency. Wouldn't want to use Chill in R6 Siege either.
@emmett_shortt
@emmett_shortt 4 года назад
Love the videos man! Could you make a video for Rainbow Six Siege and the implementation of the Vulkan API? It seems to work well for me but I'm wondering if there is any drawbacks from a response time prespective, specifically when capping the the framerate with the dynamic resolution option. Thanks for all the videos, hope you make many more.
@BattleNonSense
@BattleNonSense 4 года назад
I do want to make some tests with Vulkan vs. DX but I do not know how soon that will be,
@ShakeITyEA
@ShakeITyEA 4 года назад
@@BattleNonSense Hello, have you considered doing another analysis on Apex Legends? It has been 8 months since the last.
@riku4062
@riku4062 4 года назад
I don't even have an AMD GPU but these videos and tests are so well done that it is a pleasure to watch.
@connostyper
@connostyper 4 года назад
Chill min is a good use when playing slow pace single player games that input lag doesn't really matter. RPG games strategy games etc. Another good use of chill is to force the card to boost. Usually for the 5700 series cards.
@czarkowskipawelyt
@czarkowskipawelyt 4 года назад
>strategy games >input lag doesn't really matter
@A.Froster
@A.Froster 4 года назад
What do you lean force to boost. Shouldn't the gpu do that normally
@A.Froster
@A.Froster 4 года назад
@Zwenk Wiel Jesus , Amd really botched these cards with these drivers. I have to change my shitty 1050ti and i dont want to give Nvidia more money but I'm really worried about those drivers
@ColdCihot
@ColdCihot 4 года назад
AMD Chill between min47-max144 is nice if you play single player games for example or games you play with a controller. Even better for freesync users because that most of the time also the freesync range. The game feels still smooth and you use less power, which means less heat (and less costs).
@HeIifano
@HeIifano 4 года назад
I'm sure you are already working hard to keep up with your consistent uploads, but you are impressively smart and incredibly pleasing to listen to! I realize that you already perform netcode analysis on most notable multiplayer games, but I feel like your channel would blow up in popularity if you managed to rebrand the netcode analysis series and generalize to appeal to more players (rather than just us folks that are more dedicated to the intricate details). The series would need to have a name that makes sense to any gamer hearing it for the first time and it would have to be something catchy that is easy to use in a casual (gaming-related) conversation. Every time a big multiplayer game comes out, every PC gamer out there should be thinking, "I can't wait for Battle(non)sense's ________ on this!" Perhaps drawing inspiration from the legendary TotalBiscuit (RIP) and his "Port Report" series, where you evaluate the major graphical settings available in a game and their impact on fps, but also with a strong consideration for input delay. In these videos you could also do a brief test of the game's in-game fps limiter and whether or not it works well. Being able to reliably reproduce this "report" for every big new game gives any and all gamers a reason to subscribe! You could even keep this separate from your Netcode Analysis series and manage to squeeze out two videos worth of content for every big game. This is all assuming that you have the time, but damn you really deserve to be widely renowned and it blew my mind when I referenced your channel to a couple friends the other day and they didn't know who you were :(
@The_Noticer.
@The_Noticer. 8 месяцев назад
Several reasons to use a variable fps with chill - Power saving. Not just for laptops, but also for desktops if you want a low noise floor. Like when playing single player games, on speaker monitors without having to blast them to drown out the PC jet engine. - Cutscenes. Sometimes cutscenes played at a locked fps will look choppy when at an uncapped fps. So if you set the minimum target to that of the fps of the cutscenes, it looks smoother. - RPG games. When you have games where most of your time you're spending looking at NPC's waffling their exposition dialogue, there is no need to render it at 120fps. 60 or even 30 does fine. And your PC stays nice and cool. - VRR Range. It's a nice tool to set the GPU to match your VRR range, without having to find the FPS you can always maintain in a game. Honestly, I use this feature all the time, even in fps games, and have never struggled with the shifting input delay. Because the faster you move, the higher the fps gets. It's a nice algorithm. Also, the frametime inconsistency is noticable depending on which monitor. Especially VA panels really, REALLY dont like frametime inconsistencies and will start to flicker.
@B.Fenderer
@B.Fenderer 4 года назад
Thank you for your video, everything is perfectly summarized and with results. Efficient, clear and precise 👍. I totally agree with these results after many tests in games and graphs on my average framerate/input lag. 1 / Ingame fps limiter (engine level) : the least input lag but a bit less stable framerate sometimes, best for me. 2 / RTSS fps limiter (cpu level) = Chill AMD fps limiter (gpu level) in terms of input lag and stability if we set chill to the same min and max framerate limit. So, use in priority game fps limiter, least input lag. If it's not good enough (depends on games) or not implanted, you can use RTSS or AMD Chill. If you have a cpu bottleneck prefer use Chill, if you have a gpu bottleneck prefer use RTSS. (if no ingame fps limiter or if ingame limiter is not well implanted) (I have a Freesync monitor) I recommend to limit your fps to -3 to -5 under your screen refresh rate. Example : for a freesync 75hz best use is : ingame limiter to 72, or 70 if you have a bit of tearing sometimes, vsync off.
@easyman2.1
@easyman2.1 Год назад
Thanks
@Simon74
@Simon74 4 года назад
Dynamic Radeon Chill is mainly for RPGs where there is lots of standing around without much action.
@albanjmt7602
@albanjmt7602 4 года назад
Really cool video as always ! First of all, NVIDIA user here. Maybe NVIDIA cards are more powerful at this time, but I haven't seen AMD drivers UI for many years from now and I think it is really really much user friendly than NVIDIA UI as I can see in this video. I hope NVIDIA will do smth about that. Also, I don't know if it's relative to GSync or just my mind but I tested to stop using RTSS in APEX LEGENDS which is my main game at the moment and use the IN GAME ENGINE FPS LIMITER provided by Source Engine (you can activate it using launch command in ORIGIN). And the feeling despite a theorically better input lag was terrible. Frame times are really unstable and my card doesn't maintain the FPS cap as efficiently as it does using RTSS ! I know that you recommend to switch to In game Engine FPS limiter but it didn't work for me in this specific case !
@PopstarGI-DLE
@PopstarGI-DLE 4 года назад
hi battlenonsense. can you test the scaling options in nvidia cp. do you get less input lag depending on whether you have it set to aspect ratio/fullscreen/no scaling/integer scaling mode set in the 3d manage settings? does overriding the app by checking the box at the bottom of the scaling tab also vary the input delay with each different scaling mode? do you get less input lag scaling on your gpu or display depending on the scaling option? if it matters on different resolutions other than the native of the monitor also with all those scaling settings? do any of these settings confilct or cause more input lag when correlating with the windows settings checking or unchecking the box thats "disabling high dpi scaling behavior" under the properties tab in apps and games we play? lots of questions. sorry so many questions its a relatively big topic to test and cover. i know youre the guy to do it if anyone is, also im sure youre very busy. i figured id at least try to ask. wish i could donate to this cause. me and my buds have been wondering this for YEARS! any help appreciated as i cant find any concrete fact online with those settings in relation to input lag. Battle(non)sense love all your content btw you do the best and most sought after tests out there by far. really getting rid of any false claim and easing peoples minds like myself that are nitpicking the settings to perfection. at least it has for me tons as now i know the real truth behind tons of settings thanks to you. your work is always appreciated.
@Avean
@Avean 4 года назад
I would love to know this as well. I feel there is just tons of myths about NVCPL and this is one of those settings im not sure about myself.
@user-ri4qo4ym8s
@user-ri4qo4ym8s 4 года назад
+1 interested
@prequall
@prequall 3 года назад
Pretty sure No scaling and Scaling set to be done on the monitor has the lowest input lag
@drimzi5485
@drimzi5485 4 года назад
The in-game limiter consistently had less frametime than the FPS shown (~7ms instead of 8.3ms). With the Chill dynamic FPS, you probably should have tried setting the MIN to 120 (the desired limit) and then the MAX to something higher, giving it the headroom to get frametimes similar to the in-game limiter. The way you used the MIN MAX limits was by setting the MAX to the desired limit. Try setting the MIN to the desired limit instead. Cheers.
@azkamil
@azkamil 4 года назад
so nice to have this video. Hyped for the results
@P8qzxnxfP85xZ2H3wDRV
@P8qzxnxfP85xZ2H3wDRV 4 года назад
They need to get this as a universal driver framework directly into the game-engine. So that there's no difference anymore.
@sufyanyounus5686
@sufyanyounus5686 4 года назад
I really wish developer see this comment and do something abt this problem
@elchicovip01
@elchicovip01 4 года назад
I just want to make aware that Radeon Chill was ment for saving power, lower temp noise. It works wonderfully on none online settings. Also, there isn't much difference between 8 and 12 MS.
@gabiacevedo9032
@gabiacevedo9032 4 года назад
Hey man, I come to tell you something that I discovered today. I don't know why it will be, but deactivating Freesync from AMD Software but leaving it activated in the monitor HUD, completely eliminates the tearing, without frame capping or using vsync, regardless of the frame rate you have. It's pretty weird, but it works for me. I realized this when I completely cleaned my PC, and I forgot to configure AMD Software for gaming. I played PUBG to test quickly and I said "this is very smooth, I must have v-sync activated" when I realized that I did not, I was very confused. I saw that Freesync on AMD was disabled, I activated it to test and the tearing came back.
@georgiodavid
@georgiodavid 3 года назад
In my case I had micro srutter
@SAARussian
@SAARussian 4 года назад
AMD Anti-Lag vs Chill please test latency)
@hetashar6509
@hetashar6509 4 года назад
We get tearing only when GPU produces higher frames than the monitor's refresh rate. Enabling V-Sync will lock the frames produced by GPU, hence getting rid of tearing but you are lock at that rate and if it jumps down you get horrible stutter and you get high latency overall as well. But if you just cap the in game frame rate to that of the monitor you get rid of tearing and even if frames drop below it, they won't be dropped to half. And on top of that if you set the fps cap slightly lower such that average GPU utilisation is around 95% you get significant reduction in latency as well. So what's the use of V-Sync or even G-Sync and Freesync, as you are already getting rid of tearing, having to strictly mantain frame rates(when V-Sync on) and much lower latency with just right frame caping?
@MarshallRawR
@MarshallRawR 4 года назад
Chill was literally created to save a little on power consumption by limiting FPS when nothing happens, it being used as a FPS limiter is technically just a second function that's why it's not perfect yet (it used to be just a toggle on and off option, no sliders). I'm curious for you to review their anti lag option though.
@someoneyoudontknowtrades
@someoneyoudontknowtrades 4 года назад
Its called CHILL you dont get it yet
@Rhynri
@Rhynri 11 месяцев назад
There are many use cases for Chill with variable frame rate. To name a few - kids PCs, keep them running cooler when they are sitting staring at a wall for an hour. Baldur's Gate 3 and other RTS isometric stuff - no need for crazy frame rates when you're watching nothing moving. And lastly, my gaming VM server - keeps the power usage and heat down when you have many GPUs present.
@lahma69
@lahma69 4 года назад
Your videos always contain top quality content with no nonsense or pointless filler. Keep up the great work!
@adis5soon
@adis5soon 4 года назад
RTSS is great, but for example when I play gta5 by using fivem, I can't use RTSS, that is where amd chill is needed. Thanks for the video, didn't know many things before I started watching you.
@gabiacevedo9032
@gabiacevedo9032 3 года назад
Good video and very useful. To summarize, the in-game fps limiter is the best of all. If our game doesn't have one, then we must opt for RTSS or AMD Chill.
@_Quint_
@_Quint_ 4 года назад
This was so helpful, thank you. Time to finally update my AMD driver (it's been many months!)
@gamerhobbit
@gamerhobbit 4 года назад
Chill has 2 values because it dynamically decide your FPS depending on the scenes movement. This really helps to save some power while playing isometric games whose scenes are mostly static. One more thing, I remember reading why Chill doesn't work globally. Options like Radeon Sharpening, Chill and Enhanced Sync were disabled globally (even if one sets them on in the menus) because they can negatively effect desktop behaviour or videos playing fullscreen. Imagine your 60FPS RU-vid video becomes 30 FPS suddenly just because you are not touching to the mouse and the scene is mostly static :) correction: Chill is not apperantly not based from scene action, I knew it that way but could not find any article, so I it looks like it is based on mouse and keyboard input purely.
@SmoothTiger
@SmoothTiger 3 года назад
This video is due for an update with a FRTC comparison.
@ColdCihot
@ColdCihot 4 года назад
Thank you for this, this was exactly my question I posted in your nvidia max frame vs rtss video.
@M4XC4V413R4
@M4XC4V413R4 4 года назад
The global profile settings work if you don't have a profile for that game. For example, I don't use any game specific profile (I deleted them all) so I use the global for every game.
@SmugMatty
@SmugMatty 4 года назад
Chill is mostly best for laptops so that you don't waste battery where there isn't a lot going on in game, but then when the action picks up, so will your FPS. It tries to give you the best in both worlds with saving power when little is happening and increasing your framerate when a lot is happening. It's also good for reducing heat as your GPU will do less work when very little is happening in game.
@eiken123
@eiken123 2 года назад
Apex Legends ingame frame limiter causes very bad frametimes resulting in tearing and terrible spikes even within the hz range of the monitor. Without gsync/freesync both rtss and chill works very well with super stable frametimes.
@luk4aaaa
@luk4aaaa 4 года назад
that C9 in Overwatch at the end there was nice.
@Aldagar1000
@Aldagar1000 4 года назад
This video is misleading. The way RTSS operates is by blocking the CPU from submitting a new frame to the GPU until a specified time interval is reached (so with a limit of 60 fps, RTSS will make the CPU wait ~16.67ms since the previous frame was submitted to the GPU to deliver a new frame). This is a very accurate method but it introduces a tiny ammount of input lag and motion judder, since what determines what is displayed in a frame is the data that is presented to the CPU, not when this data is submitted to the GPU for being rendered. In other words, the CPU creates a new frame, but RTSS delays the submission of this frame to the GPU. The way Afterburner and other overlay monitoring software calculate frame times is by measuring the delta time between GPU submissions, that's why they show a perfect flat line when using RTSS, but it's not a good representation of frame pacing. The optimal method to measure frame times is the way that software like OCAT, FrameView and CapFrameX do it. These programs show you detailed data of every single frame they capture, and the thing that interest us the most is the delta time between the start of consecutive frames (the frames being presented to the CPU). From what I can gather, RTSS is not very accurate at presenting new frames to the CPU, albeit it can improve some badly optimized games. Interestingly, Scanline Sync (a RTSS feature) is the most accurate method I've discovered, but it doesn't work well with all games and it introduces problems of its own. In order to achieve the smoothest motion possible, you should use VSYNC if you have a fixed refresh rate monitor and in-game limiters if you have a G-Sync/Freesync monitor. I encourage anyone who reads this to test it by their own.
@xeostube
@xeostube Год назад
Nice data. Is this still true today with the current drivers?
@vzmaster
@vzmaster 4 года назад
Thanks for the video. PS some in-game limiters are broken, for instance "outer worlds", you have to use external limiters.
@Poppaai
@Poppaai 4 года назад
Nice work chris! Very time consuming work you've done for us
@terry-
@terry- 3 года назад
coud you test the input latency impact of radeon enhanced sync, super resolution and radeon boost and gpu scaling please? great content! radeon chill also uses less cpu resources than rtss, and rtss have a heavy impact in some games like hyper scape for example where chill works flalessly.
@xlr8jaeger
@xlr8jaeger Год назад
What if you set the max even higher? Would it then hit 120 when you start moving? Theoretically, you could set the max all the way up with min being 60, then set the in game limit to the refresh rate of monitor. So I guess what I’m asking is, if you set a higher max, will it try to make a larger jump in frames
@newgecko7626
@newgecko7626 4 года назад
the overlay where you mentioned that the tearing in the video was due to using a capture card got my interest... I would love to see a video about different screen capture methods. How are software and hardware capture methods different? Do I have to sacrifice my gaming experience to get the best capture? How does my gaming refresh rate affect the capture quality? Can I use a variable refresh rate monitor but still get a good capture at 60fps? What's the best method overall in your opinion?
@damero9778
@damero9778 4 года назад
As always, a lot o valuable information on the video! Congratulations! I want to sugest for you to do netcode analysis on non fps games there are popular too, like League Of Legends. I think it would be very appealing to more people
@fossetchan
@fossetchan 4 года назад
New gray background at graphs looks nice.
@thorwaldjohanson2526
@thorwaldjohanson2526 4 года назад
Hi Chris, With Nvidia Now just released, can you please do one of your excellent analysis of Nvidia Now vs Stadia vs Pc comparisons and analysis? That would be extremely interesting. Also testing the streaming services on different devices like tv, android, laptop etc. would be interesting. In fps nothing will beet a high hz gaming monitor and strong pc, but the viability and playability in different setups would be most interesting. Looking forward to you excellent work in the future. You are a blessing to us geek-gamers
@tavernub
@tavernub 4 года назад
20*2*3=120 clips. wow u'r crazy xD BIG THANK YOU FOR ALL!!!!)))
@Altrop
@Altrop Год назад
Radeon Chill is meant to be used with FreeSync, and the benefit is MUCH lower power consumption. I have my range set to 85-140FPS on a 144Hz screen. I don't notice a lack of smoothness unless I drop below 80FPS so the 85FPS floor is perfect. This can reduce average power consumption by 20-50% depending on the game. If I play Civilization VI my 6800XT doesn't even turn on the fans and I save a LOT of power vs a 140FPS frame limit. I often see power consumption of 120-180 watts while gaming with Chill and an undervolt, without Chill I'm always above 200 watts. That's a lot of power saved and less heat output while still gaming at 85FPS or higher. And the best thing is.. I don't notice it. It's very consistent in its inconsistency if that makes sense. I use it in shooters all the time and honestly, above 85FPS, there's no noticeable input lag anyway, and due to the way Chill works I don't even notice the variable frametimes. And I know what that feels like, if a game just runs like crap and your FPS is all over the place I feel it, but since Chill has some logic behind it and it ramps up/down according to what happens on the screen, I don't get the feeling of inconsistent frametimes. It works for global settings now btw. Sure you could argue I could set custom FPS limits per game (85 for Civilization, 140 for shooters etc) but I can't be bothered with that, and Chill is always more power efficient with less heat output. Despite being a high-sensitivity player even in shooters I still save quite a bit of power and I just don't notice it. It's important that you set it up correctly though. The minimum framerate should be a number where you still perceive a smooth game with FreeSync (in my case above 80FPS so I set the minimum to 85) and the maximum framerate should be slightly below your monitor's refresh rate (140FPS for a 144Hz screen) so FreeSync is always active. This also means you will never need V-sync again.
@rodrigomendes3327
@rodrigomendes3327 3 года назад
Ingame limiter have a better input lag, but frames are very inconsistent. The input lag on FPS cap on driver is 1ms more than software level in game option. But much better cap system most of times.
@635574
@635574 4 года назад
We need someone to do this lag test for VR headsets.
@audiofile8311
@audiofile8311 Год назад
Radeon chill is by far the best feature the AMD Drivers have E: for single player games that I mostly play, I have never had any issues whatsoever with inconsistent frame times and input delay. This should be only a problem with competitive gaming I suppose
@introvertplays6162
@introvertplays6162 4 года назад
Battle(non)sense The purpose of Chill originally was to save power in scenes where you do not need a stable frame rate/times. The prime example given by AMD was WoW. Where they experimented with Framerates in between 31 and 60 FPS as, WoW is not a title which really needs more than 60 FPS, but they claim that the difference in WoW between 30 and 60 is not really noticable. That is the only possible scenario that comes to mind for me.
@GabrielMazzoleni
@GabrielMazzoleni 4 года назад
How bad or good idea is using both Chill and ingame limiter at the same time? Does this increase input lag regardless or only prevail the one with lower input lag? My question comes from the thought of using chill for lower power consumption/temp and stable frametimes and in conjunction the in-game limiter giving me the lower input lag.
@BattleNonSense
@BattleNonSense 4 года назад
if you want to use chill, set the ingame limiter to a value that is higher than what you set in chill. Otherwise you don't know which limiter gets active an caps the frame rate.
@LaiksVel
@LaiksVel 4 года назад
спасибо, это лучший разбор этой темы, который я видел. более того это единственный действительно хороший уникальный материал по этой теме. очень благодарен поскольку давно искал подобный материал. могу помочь только лайком и комментарием, очень надеюсь, что это поможет тебе в продвижении видео, и людям в его поиске. еще раз большое спасибо! sorry for Russian, I speak English poorly. that's why I look your video with auto-translation of subtitles.
@wilihey1425
@wilihey1425 Год назад
chill sometimes breaks in some games when you stand still or dont move the mouse like it goes over the cap, i've been using frtc for simply frame capping and its amazing
@rushhour6444
@rushhour6444 4 года назад
Thank you so much this is exactly what i was asking for
@ruairidhkoch7875
@ruairidhkoch7875 2 года назад
Do you also need to enable AMD enhanced vsync with AMD chill when gaming on a 60hz 4k TV screen? Can you stack those options?
@ALIENiAM
@ALIENiAM 3 года назад
Hello my Friend, would be awesome if you could test if there are any Latency Differences when turning Antialiasing on or off combined with the AMD Sharpening Filter 20% vs 50% vs 100% I am pretty sure there is more Latency in Apex Legends though the GPU Usage is not even hitting 80% all the time with capped FPS. I can FEEL the Latency gains :) and well it is another Video for you to proove the "Things" and the "Myths" :) Keep it up, good work, watched everything !
@H3SO88
@H3SO88 3 года назад
How about with "anti-lag" on? you didn't mention it. I like to see when anti-lag is on with only in-game fps limiter on without chill and with chill on or RTSS. does the anti-lag feature lowers their input lag.
@felicityc
@felicityc 4 года назад
THANK YOU FOR RUNNING OVERWATCH ON LOW I LOVE YOU
@pascalwiery7129
@pascalwiery7129 4 года назад
why though?
@straight1080
@straight1080 4 года назад
@@pascalwiery7129 Esports games needs to be played on highest fps possible while keeping a sharp frame of what you are playing. With this in mind, higher graphics means more distraction, bloom and blur, resulting in decreased human capability.
@speedylordinc.3748
@speedylordinc.3748 4 года назад
I play on Ultra, because I like its graphics a lot:)
@straight1080
@straight1080 4 года назад
@@speedylordinc.3748 it's fine, unless you are playing it competitively.
@Nousenesp
@Nousenesp 4 года назад
For slow pace games it is super nice I used it in surviving mars as sometimes i get static waiting for some stuff
@kyles1274
@kyles1274 4 года назад
2:40 the only reason I can think of to have it inconsistent is because you have a drastic overclock and your card gets hot. So, in moments when not much is going on you want your card to "chill" and when you have alot of action going on you want you fps to be high as possible so you are playing at your best. The being said, in this example the FPS does not go to the max when things are going on. Also, there would more than likely be a delay from when you enter a hectic situation until the FPS finally jumps up to say 140 fps from say 90. Even though it would probably be with in a few milliseconds. In a FPS shooter Milliseconds matter. Which is why the input lag even though minimal is enough to stop me from using it. Because I want every advantage I can afford.
@Altrop
@Altrop Год назад
It's not inconsistent, it's variable. Big difference. Inconsistent frametimes that jump all over the place in a poorly optimized game, you really notice that. But with Chill there's logic/consistency behind it and it ramps up and down as needed, you don't actually notice it. Just make sure your minimum FPS is a figure where you still, perceive a smooth image from your FreeSync monitor. For example, in my case everything looks smooth to me unless games drop below 80FPS, then I start to notice the lack of smoothness. So my Chill range is 85-140FPS on a 144Hz screen and it's perfect. 20-50%(!!) lower average power consumption depending on the game, less heat (great for summer) and absolutely no perceivable downsides for me. It's smooth, and even in shooters I don't notice any difference. During a hectic firefight it will ramp up to 140FPS and give me that benefit, if I'm just walking around it hovers around 85-100FPS. Unless you're an e-sports pro, Radeon Chill is a great feature that is really slept on, as basically everyone with a FreeSync monitor would benefit from it.
@michaelmedicworldoftanks33fps
@michaelmedicworldoftanks33fps 9 месяцев назад
you forgot to test 1 more setting: amd FRTC(frame rate target control) + Radeon Anti lag as anti lag can b set on in combination with frame rate target control in AMD global graphics settings 😃I am now wandering what effect would that have
@PoulWrist
@PoulWrist 4 года назад
RTSS was causing my system to crash since I upgraded to a 5700 XT. And some games simply crash on launch, like League of Legends, if it's running. There may be some issues with the enhanced sync and freesync that is causing the glitches with RTSS, but not sure.
@daemonjk
@daemonjk 4 года назад
Hello, Chris! As You may know the most popular game of the January on Twitch was Escape From Tarkov. I've seen both of Your previous videos about shocking netcode of this game. So, time has passed, the game is extremely popular, don't You feel interested in checking what has changed?
@waltermelon7736
@waltermelon7736 3 года назад
Thanks for this video! Really helped me
@BeHappyTo
@BeHappyTo Год назад
AMD also has a "Frame rate target control" which just caps the FPS. Unfortunately I don't think you can set it per game basis, only in global "Settings" -> "Graphics" -> "Advanced". Wonder if that would work better than Chill feature. Also before this video I've always believed that RTSS had superior frame limiter and scanline sync. Idk just something I've read somewhere. Guess I will use the ingame options now.
@Altrop
@Altrop Год назад
It would work the same as Chill regarding input lag. Chill is a dynamic frame limiter that must be used with FreeSync. And honestly it's a very much slept on feature, one Nvidia doesn't have. If you configure it correctly, you will save a lot of power and heat without noticing ANY negative side effects (unless you're a 240Hz esports pro). I use it in all my games from RTS to fast paced shooters. Because it ramps up and down (it doesn't just instantly boost FPS although it is fast) it does not feel like inconsistent frame times. I('ve played plenty of crappy games with FPS all over the place and that was a bad experience, with Chill I don't notice it. There's consistency in the inconsistency if that makes sense. I have a 6800XT with a 1440P 144Hz FreeSync screen. I don't notice a lack of smoothness unless I drop below 80FPS. So my Chill range is 85-140FPS, meaning FreeSync is always active and I save a lot of power, and have less heat output, without noticing a difference vs a steady 140FPS cap. I don't see it, I don't feel it. Free power savings and less heat (important during the summer). I often see 120-180w power consumption with Chill enabled, if I just cap my FPS at 140 I will always be above 200w power consumption (I undervolted my 6800XT with no performance loss).
@marshallr.8121
@marshallr.8121 4 года назад
hey, i know the Quake Champions videos weren't super popular but would you consider going back to that game one more time? would love to see how that evolved over the years since
@jonaspetras4477
@jonaspetras4477 4 года назад
Hi wanted to ask when you use RTSS is it default frame limiter or is it scanline frame limiter, latter is said not to add aditional imput delay.
@MnKJSGVsHMs8iOHr
@MnKJSGVsHMs8iOHr 4 года назад
Yes, please do a video on Scanline Sync.
@wile123456
@wile123456 4 года назад
To save power and minimize noise. Playing stretgey games or slow paced games that don't need super high framerates.
@stylie473joker5
@stylie473joker5 4 года назад
The timing is perfect thank you i needed this
@alikhan8014
@alikhan8014 4 года назад
I get CPU bottleneck with the i5 6600k paired with the rx 570 and this causes rendering & lagging issues in certain e sport games, so chill helps a lot, only downside is slightly reduced average fps but this is unnoticeable to me.
@Z0MGH4X
@Z0MGH4X 4 года назад
Chill doesn't work properly for me when I set the min and max values to be the same. I get terribly inconsistent frametimes with it. When I use the real FRTC setting from 2019 drivers I get very consistent frametimes. A good amount of people also have this issue and are sticking with the old drivers because the newer ones do not have FRTC.
@mellamoJean
@mellamoJean 4 года назад
turn on Enhanced Sync if you dont have it on
@BhaalTheFleischgolem
@BhaalTheFleischgolem 4 года назад
As far as I know, Chill is not meant for fast shooter games. It is a different type of limiter, that tries to reach the FPS target by downclocking the GPU. Instead of rendering with full speed...high Boost and high voltage(inefficient)... followed by a break until the target Frametime is reached......Chill tires to adjust the GPU, so it hits the FPS target, but without the high voltages(more efficient). And the upper limit is not meant to be reached....that is the same function as normal limiters, stoping the card from high FPS when there is no load. The lower limit is the target without user input...as soon as there is user input, the GPU does max boost at first and then reduces clocks to reach FPS approximately 10-20 FPS above then the lower limit. I guess, that by setting min and max, too close, or at the same value, you kind of disabled Chill....and tested FRTC. I like Chill for slower games like Tomb Raider or RPGs....I set it to 55 and I get about 70 FPS in motion....and the upper limit to 100.....it saves energy....and I don't need the last bit of responsiveness from these games.
@Endorfinz
@Endorfinz 3 года назад
Really useful video. Thanks!
@blue0boot
@blue0boot 4 года назад
Please make a video about cpu versus gpu usage in games. My hunch is that most games are badly optimized when it comes to cpu usage
@muc0rmuc3do
@muc0rmuc3do 4 года назад
Radeon Chill only works if you play the game if you are in a transition like game loading menu or cinematics framerate is way over what you set it. I noticed it in Kingdom Come and eFootbal PES 2020.
@gregwilde6352
@gregwilde6352 Год назад
Set chill 3 fps lower than refresh rate of monitor. Turn vertical sync on also which will cap the fps to the refresh rate during game menus. Then once you are in game, Chill takes over at a rate lower than refresh rate so that v-sync does not turn on. V sync and Chill can both be on at the same time.
@PistolShrimpPimp
@PistolShrimpPimp 4 года назад
What about if you try to set the in game fps limiter to say 120 hz and set Chill to 121/121.
@sears62
@sears62 4 года назад
Tenfootgiant A very minor atomic explosion will take place inside your GPU. Don’t do it.
@deus_ex_machina_
@deus_ex_machina_ 3 года назад
As others have already stated, you misinterpreted the purpose of Radeon Chill. It's purpose, as the name implies, is to reduce the power consumption, temperatures, and fan noise generated for applications where that is sensitive, like laptops, or for games where you don't really care about input lag/frametimes, like turn based games or MMOs. When AdoredTV first showcased it, he did so with WoW; When I play RuneScape, I can't be bothered what my input lag (or as you rightly call it 'button to pixel lag') is as long as it's lower than my ping+game latency, which is pretty much guaranteed. RuneScape in particular already has a framerate limiter, and also a background framerate limiter, but it's useful for games like turn based games, trading card games, or narrative driven games like walking simulators.
@rb9951
@rb9951 2 года назад
And you missed the point at what he was looking for. Consistent frame times. Currently, all in game frame rate limiters have terrible framepacing. So you need to use an external frame limiter that offers good frame pacing. Currently, RTSS is top tier for such an application. Then there was driver side for nvidia cap which is moderately worse than RTSS but something. Using AMD chill is basically the equilivent function for driver side for AMD. As for why. Options and competition. RTSS is unfortunately windows only. So it's good for having something like this work on driver as a choice.
@yearyellow3640
@yearyellow3640 4 года назад
Speaking out of real experience, I am using a 2200G 8gb ram no dGPU, enable radeon antilag and if you have a game with inengine variable resolution like apex or Titanfall, put it at 60 fps. And the result is night and day with stock performance, so fluid
@yearyellow3640
@yearyellow3640 4 года назад
also radeon image sharpener is at 80% for me, so the drop in resolution is "harder" to spot and thus less distracting Edit: and also all settings low, even texture budget
@BattleNonSense
@BattleNonSense 4 года назад
regarding AntiLag. It is only effective when your GPU is maxed out, when this is not the case it can have a negative impact on your input delay. just something to keep in mind with that feature. :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7CKnJ5ujL_Q.html
@CoCo.-_-
@CoCo.-_- 4 года назад
@@BattleNonSense would it be best with an nvidia card to just use on instead of ultra or does the same problem come into play when the gpu is not maxed
@HugeBigness
@HugeBigness Год назад
BNS is literally the most underrated channel on RU-vid
@8lorko8
@8lorko8 4 года назад
please compare DX12 input lag to DX11on some games, particularly 'bad' ones that actually have poorer fps than DX11 renderer. Considering some games capped at 60fps can have considerably less input lag than uncapped at ~90fps I wouldnt be surprised if even the poorer performing DX12 implementations still ended up with less input lag than the DX11 renderer.
@n1kobg
@n1kobg 4 года назад
Hi Criss. On the question why you would want to have inconsistent input lag. Im not talking specifically about amd chill feature. When its consistent it stays at lower value than the best your system can achieve. While the best input delay is not consistent and happens rarely you still can benefit from it in certain situations. For example when you shoot at longer range and there is not much happening around you to stress the system. So you have highest possible FPS, lowest input lag, your actions are registered sooner and you see enemy movements earlier. Snipers are good example. Competitive gamers dont care too much about smooth gameplay, consistency is good but also means its not the lowest possible input lag. Id say if you can achive or control bit of both is the best scensrio. If you play close to the server and have a connection advantage this is irrelevant though since internet connection is the biggest bottleneck in real time games.
@KartikArora03X
@KartikArora03X 4 года назад
Very informative , thank you :)
@giorx5
@giorx5 4 года назад
Strategy and low-paced RPGs can benefit hugely from chill to lower power consumption and thermals for the GPU. Fast paced sims or FPS games need low latency, so there chill is bad to apply.
@kartikeysatyarthi5279
@kartikeysatyarthi5279 4 года назад
What happens if i choose Radeon Anti lag with Radeon chill
@sears62
@sears62 4 года назад
Thanks a lot for doing this one.
@Sisco_X
@Sisco_X 4 года назад
Thank you for this awesome video @Battle(non)sense but please i have a question, i play with a bad internet connexion from bad ISP 8mb down 1mb up, witch mode is better for gaming Online : ADSL2+ OR GDMT ! and i have lower PING With GDMT
@Gidrah
@Gidrah 4 года назад
I have a 240hz g-sync monitor but only get around 100-120 fps in game. What is the optimal competitive settings in my case? Would you recommend lowering my monitors native refresh rate to match my fps?
@Sean_0109
@Sean_0109 6 месяцев назад
Fallout 3 and New Vegas is what I need this for cause past 60fps it breaks/speeds up
@VGDocs
@VGDocs 4 года назад
I completely disagree with the frame time variation not impacting gameplay much- stutter is FAR harder to compensate for than the slightly longer input latency that comes with RTSS. With that said I don't want you to misunderstand- I am very appreciative of the testing you do. :)
@Altrop
@Altrop Год назад
That's why you set your minimum FPS with Chill to a figure where you still perceive a smooth image, and the max FPS slightly below your FreeSync (required) monitor's refresh rate. For me, everything looks smooth unless I drop below 80FPS. So my Chill range is 85-140FPS. I play a lot of shooters and honestly notice no downsides. What I do ntoice is an average of 20-50% less power consumption depending on the game, and less heat output (great for hot summers). This feature deserves more attention.
@Nors2Ka
@Nors2Ka 4 года назад
I don't know if you are just dense, but with 60/120 min/max settings, the frame time changed in sync with mouse and keyboard input, so in the end the final Input Lag, delay, whatever would be the same as 120/120 min/max settings (if a tad bit larger, but let's be honest only top
@GenSek2006
@GenSek2006 6 месяцев назад
Hey there. Now there seem to be another option in adrenaline software called framerate target which works with antilag. Wonder if its any faster
@Kalimeromitsopreo
@Kalimeromitsopreo 4 года назад
Vielen dank, hast n großes Problem für mich gelöst
@abchoney88
@abchoney88 4 года назад
imo chill is good for any game other than fps
@BattleNonSense
@BattleNonSense 4 года назад
You mean the dynamic FPS cap with Chill? I do not want to have this in any game as you can see and feel the game 'slow' down when you don't move. Even in singleplayer games it looks odd when NPC's or other elements in the game world suddenly start to be less smooth while Chill is lowering the FPS. For the feature to have an impact on the power consumption you have to set min max far apart, and so in calm moments this leads to a strange experience if you have an eye for smooth motion. :-/
@TheKims82
@TheKims82 4 года назад
I use Chill in all my games and have it capped at 99fps on my 100Hz monitor. I feel that it works great and my mouse feels more consistent.
@th3d0ct0rtime9
@th3d0ct0rtime9 4 года назад
@@BattleNonSense Thats true, i feel the same when i play AC:Odysee whenever there is a cutscene and chill lowers the fps. But at some point i got used to it. I overclock my card for AC:Odysee so when i actually play the game i have higher frames, but allow it to "chill" when i dont do that much.
@twinshadow1357
@twinshadow1357 4 года назад
Hello Chris, Yeah, very bad video. I've used Chill for quiet some time so let me give you some context. Chill is meant to be a power-saving feature, not a constant fps thingy. The use case for it would be if you're i.e. waiting for a raid to start and you're basically just standing around, texting or maybe checking someone's gear your GPU doesn't need 200-300 Watts for that. So it renders less frames ergo less power draw (maybe 20-40W). When the raid starts you can turn it off by pressing F11( it also makes a sound so you know it's turned on). A few sidenotes If you want to see the higher fps limit see with chill, increase your mouse movement FRTC is meant for 2D so games like tropico don't render 1k fps whilst loading. Some features in the radeon settings are limited to certain APIs so it will not work in some games. It's not a bug. IMO you should take this video down, read the documentation and then review it.
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