You're like an old university lecturer, whos been teaching the same thing for like 30years, and everytime during a lecture, you go off a tangent to tell a bit of your life story, and then snap back into focus of the whole point of the lecture
@@BehPoker a single dev who worked hard and kept making improvements to his game gets more respect from me than any AAA or AAAA game these past decades.
@@Audiotrocious for sure, but respecting their work and being confident that they'll finish/support the game doesn't make the game good. They didn't make a fun game. And as far as support post 1.0, it wasn't great for TM. Don't get me wrong, I bought TM and I'll buy this as soon as it hits alpha. My trust in their ability to make this work is low though
13:17 - I found it works well if you put the water bucket between two forges. They can access the bucket diagonally, so it works well. It's very easy to have two blacksmiths per forge without any efficiency drop. There's plenty of time for the second blacksmith to use the forge while the first one uses the anvil, water bucket, and puts the item in a chest.
Was hoping the demo was on Steam but does not appear so. Thank you for the preview, wishlisted. Edit: The demo is up on Steam, it is a small blue button on the right side of the page above the game tags.
The dev for this and his previous game Tavern Master is a very nice guy and very skilled at making fun games that you just get absorbed in. I spent hours setting up my very own Queen's Blessing from the Wheel of Time (the books not that travesty of a show) and had a blast doing it.
22:59 - I see you have someone hauling ore around to the front door (near the top left of the screen here). I highly recommend adding a door right by your anvils or forges. Helps a ton.
Roofing is fantastic work! It keeps you very physically healthy and safety conscious. That is the absolute best way to lead. I knew there was something I liked about you. I was a roofer for 10 years or so.
I felt his story so hard lol. My father was a mason, and like Splat I had been "helping" since a pretty young age. I think by statistics most of us feel the early adulthood retail pain, but that difference from group responsibility to apathetic hierarchy is strong. The good construction outfits remind me more of Army methods like morale etc. than other businesses.
Roofers are severely underpaid for how much permanent, irreversible damage you are putting in your musculoskeletal system. If you arent putting 20-30% of your paycheck into a retirement fund you are just borrowing from future you because you WILL be paying all that money back in the future to a doctor (or you will just suffer until you die).
Sir... lead from the front is a disappearing concept. I was an assistant manager at BBV, AND the first thing my mom and dad told me was... DO NOT ask anyone to perform a task that you do not want to do-!
Worked 10yrs at sea on ROPAX fast craft and that was basically my mantra. Imo you can't expect a crew to stay motivated and keep going even down an engine and running 3 hours late in crappy weather if you're not right there with them cleaning puke up off the deck, emptying bins and helping scrub the toilets. Also worked with a lot that had the attitude of "I is officer now and those menial tasks are beneath me". They also had the worst performing crews with the longest turn around times vs turn around record holders 3 seasons in a row and when the ship was being recertified after massive repair/refit, it was my crew called in to run the drills and MES deployment for cabin. Might have only been D crew that only existed during peak season but we kicked ass back in the day 😊
Looks cool. One thing I might add in is a moral system, once they have stairs. Essentially, you could build a bed hall and a kitchen. You'd buy stuff like beds and stoves, but forge the silverware, candle holders, smaller tables, and that sort of thing. Everything you add could add a tick to their speed or something. Or, they could have needs for moral levels like Caesar. Down the line I might add quests for material suppliers for better quality, discounts, or higher tiers like copper to iron, or oak to redwood.
I think they should ditch the idea of having other business types and just expand into the blacksmithing business in every nuanced way they can think of. A separate area for workers to live would be realistic, and providing for their needs and comfort after-hours would fill that "other business" aspect.
I've had Blacksmith Master and Ship Builder sitting in my wishlist for quite a while. I hope they get proper full releases sometime in the near future.
Should've put a door in the corner closest to the ore warehouse, an ore storage right inside that door followed by, in order along the wall, the smeltery, ingot storage and then the three furnaces and anvils. That way the work would all flow in one smooth direction.
It always saddens me that there's not more games like Recettear: An Item Shop's Tale. Plenty shop games try but they always feel a bit soulless. Maybe this one will end up being close enough.
It'll be cool if they add Crafting classes on the weapons. If you complete the mini-game well and on higher difficulties with less fails You get a Good, Great, Masterwork or something of the sort item. And then the employees have a very low chance to do these, but You can get them better, or better yourself with a skill tree.
Played the demo and its actually a really fun game, and time just fly by. So you actually do start alone, and the first few map quests are tutorials. Eventually you do gain enough to expand like what you see in the video. Not everything you could automate. Wood for example, needs manual replenishing. I really love the music. I kinda do wish you can manually control your Blacksmith to gather ore, that's one thing you need assistants to do. Also, if your staff could gain XP and increase their skills, that should work for you too.
11:22 They created Tavern Master, so it'll be interesting if they include that in the game. But from what I can see, its only Tayloring and Gemsmithing? You could cook for your staff, that's what I saw... but a tavern... 23:02 Anvil Saga. Hundred Years War. A suggestion, could you mention the music next time in any game if they're good and crank the volume to 100% so we could hear it for a few seconds and then you can reduce it back to your usual level. Because in your videos, we mostly only hear your voice.
I like that the game is flexible enough to let you be as much or as little involved as you want without any penalties. There are days when I want to play games like this but don't feel up to dealing with the grind. I feel like this would scratch that itch nicely.
I am looking forward to this. I played the other game, Tavern Master and was surprised at how much fun it was to create an entire Inn. I have had this in my steam wishlist for a while.
I have seen a couple games like this (managing a store or craftsmanship), but there is one thing i'd like to really see (don't know if it's anywhere implemented). At certain points there will be clients appearing that require something you do not have researched yet (not deep down the research path, but one of the direct things) and of course you don't have it so they go out dissatisfied. This bad mood is just let's say half of what it would be if you had the research but lack the crafted item. Another solution would be that they reach the desk and leave info they will come back in 2-3 days to check if you have the item already (visible at the end of the day summary to not break gameplay much). I think it could be a good lead for progression, but such people shouldn't appear in large quantities and not often (at most one or two such clients in a week). Could also be configurable to turn it off, meaning a more leisure gameplay without it. Still game looks great so far :)
This looks a lot like Tavern Keeper as far as the graphics, it is the same developers? That was a decent game my wife and I both enjoyed. Thanks Splat for highlighting this one. Take care and God Bless.
This is the followup to another indie game by the same author, called Tavern Master. Not sure you played that though. It uses similar graphics and building mechanics from that game.
Yeah, the loss of Hammerting was honestly a tragedy. I played it into the ground, hour after hour, and loved damn near every minute, could not believe it sank. This one will definitely get a look from me, big thanks, Splat
I liked this one, caught it in the next fest. Still hoping for a more fleshed out version of the smithing job from Sims Medieval, I sincerely think that is the best blacksmith and commerce simulator I have ever played
This seems interesting, might check it ou. And funnily enought the best smithing mini-game and simulation that I've ever played was from Sims Medieval 2
Looks amazing ! Except the one thing that triggered me literally all video is the station where plans are drawn on like modern blue paper with a white marker or something? Isn't it supposed to be a medieval game? I don't know that detail was in my eye all the time :D
I really dislike these kind of management games as they just bore me, but I saw someone else play it a bit ago and decided to just check out the demo for myself cause it looked interesting enough. This game is so much fun that it made even me look forward to its release. It’s just the perfect mix of active play and just sitting back watching things flow, and you can swap between the styles at will. I hope this starts a new trend in the genre because it’s just really cool.
"Titillate" is just a word that does not see much usage anymore; I think about 90% of the times I've ever heard people use it is in that old joke "how do you titillate an ocelot?"
I understand the budget reasons to use Senty assets. And I am glad that they enable baby devs to really skip some of the tedium that can come with asset creation and get right into prototyping or working on their games. But I have to admit that the more I see Senty assets being used in half baked games, the more it turns me off of them. Smith shop sim is a great idea and there's other games out there like it, but when it comes to the Senty assets it kinda slowly makes me sick. I am really getting tired of Senty being used in games. Sad but true.
I hate to point this out, but I don't think you Blockbuster boss cut his cigarette butts in half because they had "too much filter" 😂 That's usually a, uh....a thing people who use diabetes needles and don't have diabetes do. If you know what I mean.
also UBOAT. these are the 4 games I await most eagerly but I'm afraid to get my hopes up until I see a Splattercat® Analysis-Review™ _("the world's first AnalViewer!")_
I work in small scale production workshop and need to arrange my materials and tools for max efficiency, and your workshop arrangement makes me cringe :> There's way too much needless walking.