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An Eye-Melting Ray-Traced Non-Euclidean Psychedelic Sci-Fi Odyssey! - World Annihilation Operations 

Alpha Beta Gamer
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4 окт 2024

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Комментарии : 107   
@ikut4888
@ikut4888 Год назад
feels like someone decided to make a modern playable remaster of 90's PC screensavers
@Switcher1972
@Switcher1972 Год назад
"2001" x "Interstellar" x "The Mind's Eye" vs "The Doors of Perception". Candy for the eyes and ears. Trippy.
@LostOne587
@LostOne587 Год назад
it's not really as much a game as it is an experience. really cool
@legandaryprinnygamer8886
@legandaryprinnygamer8886 Год назад
Graphics test
@Zetvirus55
@Zetvirus55 Год назад
30 seconds in and I'm gonna need a soundtrack list for this.
@popculturejesus
@popculturejesus Год назад
Working on it
@rhyswong8976
@rhyswong8976 Год назад
Yeo same here lol
@Sirmrmeowmeow
@Sirmrmeowmeow Год назад
Non-Euclidean dimensions are amazing. It’s so strange we don’t see more games using them- if only for puzzles and abstract Relativity -esque environments 😮😊
@GlupShiddo
@GlupShiddo Год назад
What is non-Euclidean pls?
@TuriGamer
@TuriGamer Год назад
I think its pretty funny that people still keep throwing that term around even though its the wrong one Dont ask me what the proper term was I forgot years ago and dont care enough to look it back up lmfao
@Sirmrmeowmeow
@Sirmrmeowmeow Год назад
​@@GlupShiddo Are you looking for a high level answer, because I don't have that sorry lol Euclidean space refers to his work in Elements; the basic stuff like angles of a triangle add to 180 and rays with the same angle are "parallel". In non-euclidean space -ie hyperbolic space or elliptical space or other spatial geometries... anything not flat i guess - that doesn't hold true. So angles get weird, and thus so does the mapping of space. We use angles with the spatial co-ordinates to map space onto shapes. That's about all I know sorry >
@Lifesizemortal
@Lifesizemortal Год назад
play HyperRogue
@ghb323
@ghb323 Год назад
@@GlupShiddo Impossible geometry, like a hallway that loops itself but without intersection from the player's point of view.
@PedroLimaPTS
@PedroLimaPTS Год назад
I'm not sure of what I watched, all I know is I really loved it.
@AntipaladinPedigri
@AntipaladinPedigri Год назад
Ah yes, System Smoke 2. "Look at you smoker, a pathetic creature of weed and bong, panting and coughing as you draw fumes from my corridors. How can you chill with a perfectly baked, immoral machine?"
@Nahobussyino
@Nahobussyino Год назад
💀
@sineparadox98
@sineparadox98 11 месяцев назад
💀
@jesseaidyn7565
@jesseaidyn7565 Год назад
Thanks for playing the game and making this video! Cool intro and outro too I must say :) .
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Thanks! Really loved the game. It's one hell of an experience. Awesome work! :)
@j.tgrooms
@j.tgrooms Год назад
Kinda reminds me of that scene in 2001 A Space Odyssey
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Yeah, it totally reminded me of that too!
@kevinfisher5492
@kevinfisher5492 Год назад
Reminds me of those "In the Mind's Eye" movie/CGI demo reels from the early 90's.
@cannibalbunny
@cannibalbunny Год назад
Love the Oingo Boingo pic
@electricjellyfish375
@electricjellyfish375 Год назад
That's so awesome that you remember those. It kind of reminds me of those school folders from the 90s that had images of early computer animation on them, but animated.
@Sebastianmaz615
@Sebastianmaz615 Год назад
What in the hell? Love the designs & every color used; absolutely beautiful.
@fatkart7641
@fatkart7641 Год назад
Somewhere between *Enter The Void* and *Beyond the Black Rainbow* minus the sex and the violence. Cool stuff.
@JinKee
@JinKee Год назад
My god, it's full of stars
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Played on a HAL 9000 computer! :)
@InfinitusMG
@InfinitusMG Год назад
Who let all these extra dimensions in here? Somebody open a window!
@CrudeBuster
@CrudeBuster Год назад
it feels so... Antechamber. i'm still deciding if it's more or less pretentious but the scenery is kinda fun
@bugbeardood
@bugbeardood Год назад
reminds me of those CG tech demos they made in the 90s
@rollinlikebuer9059
@rollinlikebuer9059 9 месяцев назад
If you wonder where the color went in a grey drab sci-fi setting in a video game, this game took it.
@barryromano0451
@barryromano0451 Год назад
I need her back man
@AntipaladinPedigri
@AntipaladinPedigri Год назад
That's what she slurred
@michaelhaydenbell
@michaelhaydenbell Год назад
???
@snowblind9290
@snowblind9290 Год назад
This was a battle to watch
@SoulierKaiser
@SoulierKaiser Год назад
I has my jumpscare... cool graphics and a lot of illusions. And i loved these bgm.
@RossoNero1987
@RossoNero1987 Год назад
I wish there were more games like this❤ takes you on a trip and the soundtrack is also so good
@alanwestmoreland6152
@alanwestmoreland6152 Год назад
This is what it looks like when you travel through these 1990-2001 wallpapers with the transparent balls
@ViRiXDreamcore
@ViRiXDreamcore Год назад
That was beautiful!!
@AntipaladinPedigri
@AntipaladinPedigri Год назад
15:29 that's steal very roam-antics. Your thiefanceé must be a very lacquery girl to have you take her for walks on the beach. That's a real display of manneqfested love.
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Yeah, but when I held her hand I felt a right dummy! :)
@VELVETPERSON
@VELVETPERSON Год назад
This feels almost exactly like DMT experience
@InsertNameHere95
@InsertNameHere95 Год назад
This reminds me a lot of snorting half a gram of Ketamine, turning all the lights off and lying down in bed with headphones on lol
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Haha, yeah, it's one hell of a trip!
@rawallon
@rawallon Год назад
Oh so thats what a ego death looks like
@RASD87
@RASD87 Год назад
Dude the thumbnail is awesome
@MattTheKnife-
@MattTheKnife- Год назад
"Recursive love" reminds me of the tesseract from Interstellar. I wonder if it's a reference
@trentsmith5631
@trentsmith5631 8 месяцев назад
WOOOW alot of effort went into this game even though I have not a clue what any of the titles have to do with the certain areas, confused as fuck but Wow looks amazing,
@JesBdoinItAgain
@JesBdoinItAgain Год назад
"These edibles ain't shi-"
@helenfotopoulou5125
@helenfotopoulou5125 Год назад
My head feels heavy... But it could he the insomnia...
@macorwindows754
@macorwindows754 Год назад
Bro this is so mesmerizing I just love it and got sucked into it minutes in. Edit: Okay scratch mesmerizing, well yes it still is but my brain fucking hurting and melting and it does not want to comprehend these shapes lmao
@FatherMcKenzie66
@FatherMcKenzie66 Год назад
ok, this is way better than lsd
@quetzal2268
@quetzal2268 Год назад
Does anyone know the song at the beginning? It’s angelic
@jesseaidyn7565
@jesseaidyn7565 Год назад
My reply seems to have been deleted (maybe because of the link?), so here's the title instead: Voice Of The Forest - Song Five. It's from a game music pack by MuzStation!
@electricjellyfish375
@electricjellyfish375 Год назад
That was Amazing.
@WorldConstruct
@WorldConstruct Год назад
The horizontal FOV is so high that it makes it very difficult to enjoy these videos on a television screen. Please consider recording at 75/80° depending on the game engine.
@marcdwonn9772
@marcdwonn9772 Год назад
I disagree - i'm sitting in front of a 38" gaming monitor and FOV it is just right.
@jiggilowjow
@jiggilowjow Месяц назад
turn the ray tracing down for what?! sick sounds too.
@TheOmnipotence
@TheOmnipotence Год назад
This is what you see when you die and wake up from the simulation
@AntipaladinPedigri
@AntipaladinPedigri Год назад
9:12 it would be funny if you'd accidentally step on the button and closed the door again
@grimgrahamch.4157
@grimgrahamch.4157 Год назад
While this is a very unique and interesting game, the environments look very lacking. The colors are nice, but they're very flat. It's hard to describe, but it's as though the walls have no finer detail to them just color and reflection and nothing else. It all looks so mute in a strange way.
@The-Man-On-The-Mountain
@The-Man-On-The-Mountain Год назад
I love the music, but 13:12... Careful with plagiarism. (Oblivion OST)
@n0isyturtle
@n0isyturtle Год назад
seems like it's just a tech demo
@michaelhaydenbell
@michaelhaydenbell Год назад
k cool input
@FearMonarch
@FearMonarch Год назад
​@@michaelhaydenbell k relevant comment
@bosscnx666
@bosscnx666 Год назад
@@FearMonarch k
@GamersGuard
@GamersGuard Год назад
How it runs on 7900xtx?
@Remember-o7r
@Remember-o7r Год назад
My eyes are bleeding
@marcdwonn9772
@marcdwonn9772 Год назад
What engine is used for this? I can't seems to find any technical details.
@jesseaidyn7565
@jesseaidyn7565 Год назад
I used the HDRP pipeline in Unity 2023.1 (bêta version) :).
@marcdwonn9772
@marcdwonn9772 Год назад
@@jesseaidyn7565 Very cool! A friend sent me the link to this video, and after i watched, i replied to him that i wish studios would include experiences like this in those popular science fiction games... Impressive and mind bending! :)
@jesseaidyn7565
@jesseaidyn7565 Год назад
@@marcdwonn9772 Well thanks a lot!
@TheSharkB7
@TheSharkB7 Год назад
you mean gpu melting
@pbjandahighfive
@pbjandahighfive Год назад
It's cool I guess, but this doesn't really look like it should absolutely require raytracing. I don't see much here that can't be done with traditional methods at much less of a GPU cost.
@AlphaBetaGamer
@AlphaBetaGamer Год назад
Hi! I don't really know enough about ray-tracing to comment on that, but it seems like the ray-tracing was an integral part of the game. Apparently the dev made a creation tool specifically for the game - "a ray-traced space manipulation tool for the Unity engine".
@jesseaidyn7565
@jesseaidyn7565 Год назад
As the person who made the game I can provide a bit of an answer. The ray tracing was indeed not mandatory everywhere and in some cases can be removed in the graphics options. For instance, it is entirely optional in the first two levels as it really only makes much better looking reflections and ambient occlusion. Afterwards, the teleportation and annihilation portals, twisted space effects, weird multicolor "textures" (they aren't really textures), the blackhole, and multi-depth reflections were all implemented with ray tracing and will simply not work without it. In some cases, you can definitely do certain things without ray tracing with "relative" ease (I mention relative because ray tracing tends to simplify a lot of those effects!), like a traditional teleportation portal, while in others, like anything that includes tons of clear and dynamic reflections, it's a much bigger challenge I myself haven't overcome yet without serious issues, limitations, or so, so much worse performances. As AlphaBetaGamer mentioned, I did make a creation tool prior to the game. The game does not truly show the whole extent of what the tool does, as this wasn't necessarily the point. But the whole idea of the tool was to generalize the concept of teleportation to be able to create volumes of arbitrary shapes and sizes where arbitrary transformations are applied to "manipulate" space. Such generalization just works extremely well with ray tracing, as you can apply whatever transformation you want to the rays. For now, I had less than a month to make this game, but I do hope at one point I'll be able to use this tool with more depth and even extend the idea with other types of ray traced effects: it was my first time seriously working with it and at least personally I found ray tracing to be not only very useful, but also really fun to develop with!
@pbjandahighfive
@pbjandahighfive Год назад
@@jesseaidyn7565 Don't get me wrong, I think that what you've made here is interesting and I'm not saying recreating this with traditional techniques would render a 1:1 copy, there would certainly need to be some shortcuts and fakery, but that the game could be reasonably approximated with traditional tech. My issue is with the whole concept of "raytracing-enabled GPU ONLY" games. For a one-off short demo to be entirely focused on the tech it's fine, but I will be pretty dismayed if the entire industry over time begins to completely neglect traditional techniques and forces the purchase of raytracing-capable GPUs onto the population total in order to be able to play at all. I like raytracing, I personally have a 4090, I get it, I just think that it should continue to feature as an additional graphical option for those who have access to the tech without leaving those without access to the tech without any options to play. Just look at the recently released Steam hardware polling results; the vast majority of people still don't have a raytracing-capable GPU of even the lowest end available. The majority of people are still using GPUs that are 7+ years old.
@jesseaidyn7565
@jesseaidyn7565 Год назад
@@pbjandahighfive I totally get this! Wouldn't want the whole industry to force RT neither, especially not with the current state of the GPU market! I still wish though there were a tad few more attempts at using RT for more than just "more realism" :P .
@recrutagame3722
@recrutagame3722 Год назад
salv
@RossoNero1987
@RossoNero1987 10 месяцев назад
7:00
@jean-baptisted.6642
@jean-baptisted.6642 Год назад
Interstellar 😂
@shirouemiya6825
@shirouemiya6825 7 месяцев назад
I feel sad you know 😢
@julianemery718
@julianemery718 Год назад
It really irks me that the term Non-Euclidean is used wrongly here. it's supposed to describe a type of geometry where parallel lines diverge. Not fancy portal tricks, shaders or cheeky teleports.
@sandrakiefler4649
@sandrakiefler4649 Год назад
WHAT……IS……HAPPENING……ffs🤦‍♀️😅
@hellxsco
@hellxsco Год назад
Second cuz God 1st
@AntipaladinPedigri
@AntipaladinPedigri Год назад
He isn't here. He got evicted a month ago for not paying lent
@julianemery718
@julianemery718 Год назад
Also, buzz words. You know tags are meant to go in the description and not the title, right?
@wdwadindwatri
@wdwadindwatri Год назад
fake lsd story
@aceedcath
@aceedcath Год назад
Lagodrome
@TuriGamer
@TuriGamer Год назад
Buzzwordbuzzwordbuzzwordbuzzword
@julianemery718
@julianemery718 Год назад
Yup, it's eyeroll inducing
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