@@JesusIsKing_AlphaandOmega Actually, once I unlocked the poison, I just poisoned both. :-) If you're careful, you can be there when she makes the decision and poison the right one. But you have to be quick.
imagine how terrifying this would be from in-game character's perspectives. just an assassin that has literally 0 trace. people randomly dying like flies with 0 bystanders at all to have ever seen him. an invisible ghost that is never seen, heard, or reported.
"like a ghost in the night, in the shadowa to escape light. no one has spotted him, before their demise. some think he doesn't exist, until they're met with pearly gates" -probably some gas station trucker
@@ordinaryyoutuber5276 "Like a ghost in the night, Amidst shadows of light, No one knows where he's tread, Until they drop dead." Fixed, I think? 😅 Or: "No one knows where he's been, A ghost, sight unseen, But when a body falls, That's where Death calls."
i never played hitman, watched anything about hitman, or really even heard anything about hitman before this video, but it was so incredibly well put together, that i could easily understand everything thats happening
You never heard of hitman, you never heard of this RU-vidr, you never heard of a video game, you haven't heard or seen anything in your life but you understand everything that's happening though you see nothing
I love how agent 47 can climb out of a building and climb a pipe making his way to a balcony in front of a race track stadium and still be considered unseen
it's not that he's unseen it's that it's just a normal occurrence for bald men to climb out of buildings and onto gutter pipes. like it's normal for propane to explode after a gunshot is heard.
if agent 47 actually never got spotted or noticed he wouldn't be a legend, he'd be a rumor in the ica as a supernatrual killer who might as well have the ability turn invisible and faze through walls.
It would actually be so hilarious if this was how Agent 47 operated he just literally never puts his gun in his pocket but also manages to avoid literally every camera/person that could incriminate him.
@@donet0death240In Blood Money it works like that, if you are spotted, you are given the choice to bribe witnesses or the law itself to make it harder for people to identify you in later levels. Also, at the end of each level, you are shown a fully readable newspaper page depicting how the public sees you, the higher the notoriety, the more accurate the information is about 47 in the newspaper (including an increasingly more accurate hand drawn portrait)
As someone who has played the whole hitman series, it astounds me that you completed this challenge. I love doing stealth runs but its absolutely bananas that you finished these missions without being spotted at all! Your content is different and fresh, keep it up.
Bro, I've never even delved into the hitman craze that deep, but being able to become LITERALLY INVISIBLE to the point where you become the PERFECT ASSASIN where nobody ever sees you, notices you, or thinks of your kills originating from you makes me so excited to start playing it
I just realized that Agent 47 ejects his empty magazine directly onto the ground without picking it up. That's a massive oversight from the world's supposedly best assassin. If I found a 1911 magazine lying around a racetrack, no rust and it was obviously somewhat new, that would be suspicious enough for me to alert security.
It's a game-ism It wouldn't be too fun to go around cleaning up your stuff. Also, i assume that none of 47's stuff is traceable. They'll know it was a .45 mag, but that's about it.
I love how this series encourages all kinds of outside the box thinking, it's amazing seeing what kinds of weird little strategies people come up with. Excellent work!
I'd love the idea of a challenge where every kill has to be food or drink related; either from them consuming it or being hit by it. Seems like there's a lot of depth to that aspect in this game.
It's a bit of an oversight actually, all pathings are 2D and are spread in layers (with one per floor). Sound does not propagate like in real life, it just defines a spot that the enemy must check out. If you shoot at the roof, it looks for the nearest pathing layer that the guard can go to to inspect said point. While it normally tries to look down to account for cases where you may shoot walls, the ceiling is just too close to the upper floor's layer and it chooses that instead.
I always thought that the Cartel would be like "Oh yeah, this extremely creepy gringo guy just came to town and left the same day all our leaders got killed". This is because cartels often use Halcones or other types of street guys for information on their close surroundings. But with this, no one knows what happened. Its arguably even creepier from their perspective.
Personally not sure about the lore of the games pre-trilogy, but I don't think he can blend in very well in a native american, african, indian, latino or asian crowd. I guess he can always claim to be Albino but his sharp face makes it hard to blend in at all tbh. I think his design is less to blend in and more designed to play into his cold calculated personality.
@@orangemv in the modern age, travel and interace children exist everywhere. Though that doesn't really explain why he's not caught more often. Personally, I blame low IQ guards.
I struggle to play Hitman in itself, what you did was insane, man. I haven't played Hitman in years and you kept me hooked throughout the entire vid. Great job!
@@rompevuevitos222With game logic, maybe untraceable, but it is easy to figure out if a victim was poisoned or not in reality. Still a game, so we'll say it's untraceable.
@@semipsychoticgamerThat's still untraceable. Because you know HOW someone died doesn't mean you have any clues as to who did it. It's impossible to obscure how someone died, any specialist will be able to tell the cause of death. The point is making it so it can't be traced back to you.
@@rompevuevitos222"cause of death results: inconclusive" has entered the chat. So you've never heard of an autopsy where that's the cause? "Inconclusive" or "could not be determined"?
I love how you explain what's happening and the context of the missions even if some people already played the game. It makes it very enjoyable to see and understand for people like me that randomly stumbled on this video in recommendations and started watching. Nice narration!
I just found the channel, and i must say that your content is very entertaining, easy to digest explanations and no buffling around, very straight to the point, i look forward to more videos!
This video really shows off the level of creativity you can have playing Hitman. There’s so many ways to complete a level in this game and you really have to learn patience, timing and so many mechanics to pull off something like this but once you get it, everything just clicks together and the possibilities are endless. It’s a brilliant sandbox
I played this game years ago and this video just stumbled on my RU-vid feed. The level of skill in this is just insane. I’m just a casual gamer but damn this was so hard just playing it normally let alone not being seen. You deserve the accolades. This achievement is no joke 👏
13:37 you could've also probably placed a remote micro taser in his mailbox, he will ALWAYS pick it up no matter what and when he does all you need to do is activate it and get an easy "accident" electric kill
While I'm not sure if this is the case for Agent 47's piece, there are examples of Pistols that are setup to shoot without extracting the cartridge. Of course, you have to manually rack the slide for each subsequent shot as a result. But you can essentially control when the extraction happens in that case.
@@darkjesterxiiithere are also bullets which have the casing AS the propellant, i dont remember the name exactly but they were experimented with before in the military. this generally makes the ammo a square with a bullet in the middle
This is one of my fav ways and i get frustraited when other people i watch say they completed it without being seen once but the yellow band clearly shows them as beign seen for those few seconds.This was so good!
It's just so fascinating to me on how smooth your whole operation was throughout, and that you made it look easy. Though ofcourse all of that took alot of effort and mastery, which I am so much amazed at.
I always appreciate a challenge done with no acceptions or asterisks, just purely doing what the challenge is and finding how without giving in. Good job. Never would have expected this to even be possible.
What a well made video! I felt as if I was the one playing having to consider each option. Your narrating skills are as great as your gameplay skills. Well done!
My favorite ways to see missions in hitman 2 are in Miami and in New York: For Miami: knock out the general, get a picture of the target that's supposed to show off the military robots to the general (they shoot based on facial recognition), put the target's picture in the recognizer, and have them kill that target. In New York: get the computer you need, and stuff it in a briefcase, then kill the target with a chandelier.
This is real Stealth. The "detection meter" where an enemy can clearly see you but takes 2 seconds to react on a resetting timer has almost single-handedly dumbed down the entire genre
Being fair, it makes the games way more enjoyable. You don't have the same senses as 47. You can't hear people as well, have the same reaction times, or even seen shadows like a normal person could, etc. So to account for that, they give you a grace period. I remember the older games being pretty much instant and you had to quick save in every hallway and pray that you wouldn't stumble into an enemy in a single miss-step.
@@wind2536I grew up with them, they are my childhood games. I still don't see any upside when compared to this. Failing because of something you could only PREDICT by saving and loading just boils down to luck and repetition, not skill or awareness.
@@rompevuevitos222Metal Gear Solid 2 solved this more sensibly by letting you jump guards to prevent alerts, and Metal Gear is way sillier than Hitman.
Is there a full vid of this? I would love to watch the entire thing. Seeing achievements like this is another reason I absolutely love being a part of the gaming community.
Thinking on it... this is one of the few challenges where this guy actually went out and did 'Silent Assassin, Suit Only'. Which is a hard enough challenge even when knocking out NPCs is allowed.
Yeah, I saw it too. There are a couple guards on the balcony of the mansion so it had to have been one of them. Part of me wonders how you could miss that when editing the video but it was only a fraction of a second and against a white background. Technically it invalidates the run per the rules but I'm sure with a shot to the wall behind them you could get away with more or less the same strategy.
This man really sat down and thought "I'm going to play Hitman 2 the exact opposite way of how it's meant to be played". Great video though. You're crazy for doing this.
Hey onion how you going, just wanted to say u have taught me so much about this game. And now I’m 3 levels away from getting silent assassin on every level. It’s been incredibly challenging but having an achievement showcase on my steam profile full of very low percentage achieved by players. Is something i enjoy having as it brings attention to the ridiculous amount of patience I have just to get a pop up on my screen saying I succeeded at it. Love from Sweden
This is a really cool challenge. Side note, you can off NPCs via electrocution without water, if they have the item in their inventory. In fact it looks like that's what happens at 14:30 since he's several steps away from the hydrant. I have done the same in other missions, albeit with the regular taser, not the EMP device specfically.
I love your vids and for the ULTIMATE challenge have an AI compose a disguise, loadout, spawn, and kill conditions. Could also be fun just for a weird esq challenge. Or you could use your challenges across all 3 games just to push it to the limit again could be fun.
Kinda funny that silent assassin is without anyone knowing there was an assassin present yet, shooting a gun at randoms spots to distract people is a main strategy.
Honestly, it's not THAT unbelievable if you're willing to just go with the game logic. In real life, if you were far enough away from a suppressed pistol with a locked slide firing sub-sonic ammunition, and there was a lot of background noise (like a stadium full of people at an F1 race or in the middle of a jungle), and the bullet didn't wizz right past you, then all you'd hear is the impact. That impact would definitely get your attention, but if the conditions were met then it'd basically sound like a loud thwack and the crumble of concrete (or whatever). In the game the slide isn't locked, but whatever. Moving gun parts look cooler and cocking your gun after every shot in a game where you often need to make lots of quick shots quietly would be annoying (MGSV does it with the tranq gun, and in tense situations where you want to take out several people quickly it can really be a pain). You'd also need to be much, much farther away to not hear the pop from the cartridge being fired, but again it would be so far that it would make the silenced pistol useless in regular play. NPC's in Hitman do actually have scripting for recognizing when a bullet distraction was actually a bullet though, so it does take some thought to do correctly. Any time you do a bullet distraction and you get "bullet impact noticed" they know it wasn't just a noise, but the rules kind of make sense. If they see the impact rather than just hear it, if you're too close and they hear the gun and the impact, or if you shoot twice/do another bullet distraction while they're investigating the first (whether they see the impact or not) then they'll know it came from a gunshot. The only thing that doesn't make a lot of sense is that they don't look at a bullet hole and realize it's a bullet hole, but from a design standpoint it was probably a good move to let you use the gun as a relatively safe long-distance distraction tool rather than being an immediate kick to the hornet's nest.
I love that despite how in depth this game is in certain aspects theres other aspects where it doesn't make sense like how the guard wont question the bullet holes where the sugar should be or guards literally getting shot.
For Janus, you could also have brought along a sniper and shot him from the start of the mission. There's an angle you can get on his gas tank. For Zoe, I believe she walks under some chandeliers. You can see the chandeliers from outside the window and shoot it just as she passes through.
@@stylesrjif you shoot the O2 tank it kills him with the explosion, so it’s considered an accident. There’s a lot of silent assassin suit only kills you can do with a sniper, you just can’t shoot the target.