Small thing I forgot to mention: - You can only get the Fury Stack from Dragonkick if you have Opo-opo Form active. Simply pressing Dragonkick without Opo-opo Form will not give you a Fury Stack. This why Form Shift is used at the start, since it allows Dragonkick to give the Fury Stack without needing to be in Opo-opo.
Also, both Fire's Reply and Wind's Reply are ranged attack (10 yalms for Wind, 20 yalms for Fire), giving more opportunities when you have to move away from the enemy ;)
Honestly these are the best guides out there imo. I’d rather know what everything does than just blindly try to follow whatever rotation The Balance mathed out. I feel like half the fun is trying to figure out how to optimize yourself
Thank you for the guide! I played MNK back in ShB but I completely was lost at what it did throughout EW and DT. This guide helped me get back into it, thanks!
You say this because you just havent played monk in ultimate when there are so many downtime in so many different portion, every fight, every phase you use a different rotation, optimal drift was the single most fun thing in this game, and now its gone, with nothing else to replace it
As a long time monk I've seen the job change so damn much over the years. I kind of liked the feeling of being an engine of death changing gears with every combo, but now it's all there as a passive from the get-go. I also liked being all frantic running circles around the boss to get the positionals. Things are a lot simpler now, which makes things easier for raids, but I have mixed feelings about the overall direction. Good explanation of the basics of monk and all the new stuff he got.
There is something I noticed about brotherhood and six sided star, and its that SSS now uses all the chakras a d gains +80 with each chakra and that now you can have up to 10 during brotherhood, I always use it on the last and man it hits like a truck, I Don't care if isn't optimal and whatnot, hitting or 100K in a single move with the artifact gear is awesome
I'm fine with the removal of timers personally and thanks to the devs adjusting the fury stack count in 7.01 it plays more or less like EW Monk with new and stronger abilities. I actually played and finished DT before those adjustments though so that was fun.
To those learning, it is still basically the same as EW MNK. They just added Fire/Wind GCDs and Quality of life changes like no more timers to distract you and can't cap Chakra anymore during Brotherhood.
Concise, informative, and to the point. Keep up the good work, these are fantastic videos! I love how you cover what you want to use each skill for and how they work without taking too long. Don't take this the wrong way, but it reminds me of a concise, sparknotes for lvl 100 vs the wesk alber leveling guides (which i love dearly but have a slightly different focus on rotation at each expac level cap). Keep up the good work! :D
Starting to try mnk again from lvl 90 last night after the significant updates. Definitely gonna need to practice again the rotation. Also that extra bar was a bit confusing and didn't understand what it meant till after this amazing video. Thank you! 😀
i love that you don't have to keep up the debuff anymore. dps are my favorite role and keeping up debuffs is terrible for my ADHD (i really do lose track of them because i hyper focus on rotation) same for viper
It does seem like Monk’s growth in the future is definitely rather flexible. The possibility of evolving other moves while also maybe adding more of those stacks to Fury (since it was previously 1-2-3 but now is at 1-1-2). Either way, been using monk a bit more since I’ve been playing Samurai (and since the two share the same armor, it makes sense to give the armor worn by Samurai to Monk). It is becoming a favorite class for DPS for me, but I still got a long way to go since I’m starting to get close to the end of the main story of Shadowbringers. Still got endwalker before I finally get to Dawntrail.
I never clicked with monk but I have to level it to finish my omni 100 and it's a ridiculous mess in DT that makes no sense. Thanks for this, I'll take any help I can get though I'll probably stick to trusts because this is terrible.
youre guide is great, its just too bad itll become outdated in a few months when they update the game and change monks rotation or skills again lol, I speak as monk main btw
This might sound a bit stupid.... but do you have images of your HUDs for your combat jobs anywhere? Your button layouts make so much sense in my brain that its honestly made doing rotations way easier for me, hell its even made Dragoon finally click for me, but you of all people know you have blurred sections of your actual gameplay so I- embarrassingly must admit- that for the ones you Haven't yet made readily visible I've been recreating my layouts by matching the game icons with the blurred footage you have. It's a frankly unnecessary amount of effort and dedication on my part that I could be minimizing by... asking.
The new Riddle of Wind and Riddle of Fire follow ups have me confused about when to press them. If I want both of my Blitzes to finish with in the Brotherhood/Riddle of Fire timing, I'm not able to hit Fire's Reply before it fades. Or if I hit Fire's Reply, I lose my damage boosts before I finish my second Blitz. Not sure which to prioritize...
I don't know about the job being "ruined," but I do wonder why they changed it. Like, they already reworked the job for Endwalker, so why do it again for Dawntrail? It's not as if the job had essential flaws or anything.
It was changed for less timer babysitting on buff management as far as I know although we really only had two to worry about. Either way it's a little easier to play and does great damage now with the potency fixes.
People are whinging that SE is slowly ruining the job by "stripping away the MNK identity." Because maintaining a DoT felt so much like how a monk job should play, right? 🙄 Like, I know this is Final Fantasy, but how did that work in the past, exactly? Did we dip our fists in venom before every fight so that our fists could deal DoT? I dunno, I think using techniques to increase the raw potency of our strikes *feels* a bit more monk to me. But there's other stuff. I've seen serious complaints that MNK no longer has a positional for every single attack, which is something we lost a while ago, and I think was for the best. It maybe wasn't as fun as the people complaining remember it being.
@@CakeorDeath1989 I feel like the idea with demolish doing a dot was like 'demolishing' a foes bones or body part so that it would start bleeding from the attack. Like a concussion or something resulting in brain bleeding.
This is why I play samurai lol I like the aesthetics of monk cuz I wanna hit stuff with my bare hands but I have small dps brain so Samurai scratches my monkey brain
Bless you, sir, for not being like so many other people and making a video that is all about optimal, DPS for savage, content, etc. Some of us (gasp!) are casual and will never do any of that, and are just entertained by presentations like this and the general idea of how a job works. I read online somewhere that it's just a game. If I wanted to know the optimal rotation so this job's DPS does four more points worth of damage in a minute than some other job (assuming one is coordinated enough), there are dozens of other videos I could go watch. The fact that you had to make a disclaimer is disheartening. Few communities gatekeep themselves into oblivion as much as this one. No one is ever casual or hardcore enough for anyone else.
Once the times were gone, I kept looking for them, lol. Constantly looking for timers that aren't there. It felt weird now that I only look at one thing instead of two, but I do like DT MNK. Not having to worry about timers makes burst windows really simple, even if I do miss some of the complexity. If DT fights stay fast-paced like they seem to be doing, then I'm fine with it, tho.
Err you should only press what lights up lol If 2 different buttons are lightening up and you're not in formless shift, that means it's between an aoe and single target skill so make sure you don't get them confused
@kiakill16 have fun! If it feels overwhelming at first, don't despair! In addition to this video, WeskAlber's Monk guide is still a great resource; you just need to remember that Fury stacks replace the DoT and buff.
Put Dragon Kick, Twin Snakes, and Demolish on one hotbar, in that order. Those generate fury stacks. Put Bootshine, True Strike, and Snap Punch on another hotbar, in that order. Those consume fury stacks. As you go through the three forms, use the top skill if you don't have any fury stacks for your current form. Use the bottom skill if you do have the fury stacks.
@@KMartin1311 I'm trying you get you through your basic combo, and I feel a little insulted that you're jumping to thinking I must be trolling you. If everything feels out of place, my method might not be for you. Still, give some good faith to the people trying to help you. I don't want to give any more advice if you'll write it off as trolling.