"Cut a fireball in half" This. This is what I want to see in my TTRPGs! Mechanics that empower those epic moments even at lower levels. And I like the idea of "removing" the sometimes restrictive flavor of PC options to create more flexible mechanics, as you have done with the Paladin. I have always thought the Samurai subclass in 5e (and to some extent the Kensei monk) can feel restrictive to players in that they see "Samurai" and think that this is the only way to play a samurai-like character or that it limits them to play a samurai. Your Spellblade and DC20's whole "non-stat dependent classes" really open up the potential for players to create more of their own story for their characters.
Hell yeah! I want to cut a firebolt by lvl 1 to protect a friend and feel like the party protector and by lvl 10 I want to cut a fucking meteor cast by the bbeg and feel like the protector of the realm. Lvl e scaling coolness, not lvl dependent coolness.
@@pjenner79"while I stare at the demon, flames starts bursting from my blade. I walk in his direction with a finger pointed 'I command thee kneel'. When his trembling knees hit the ground I strike him down with my radiant great sword screaming 'by the holy fire be purged!'" And that's how a vergence paladin should feel like in my head
Yeah... I was like, Thor made easy! I've considered making a thor like character but it wouldn't come online till later in the game. This is ready at level 1 basically. I wish I wasn't the forever DM. I really want to try out some character concepts. I guess it's time to get cracking and introduce something dope to my players.
When I was first introduced to dnd I had the idea to create a character with a magical spear, but the rules didnt realy allowed it, dc20 rules does, this is great
Maaaan! Spell duels were already epic. Spell duel with your freaking weapon because you truly are a hybrid class?! This is so cool! That's the kind of stuff that a lvl 1-2 character should be able to do to really live the heroic fantasy. You are so on point with all classes design. Every single one of them sounds distinct and fun to play from the start. Congratulations on the successful Kickstarter. I'm really happy to be one of your backers
You're the guy that we have to move all the dishes out of the way when you start telling stories at dinner. Great energy, man. It's obvious you love what you're doing. I dig what I'm seeing and hearing. Glad to see your KS is killin' it.
So excited to see what flavor of spell blades my players create. So grateful for all that you and your team are doing! Looking forward to chatting with you at GenCon again. Things have changed so much in a year.
Spellblade spell duel is a clash of shining blades, pull in the closeup as both might and magic struggle against each other. Alternately, it describes Link vs Ganon Tennis match.
This looks really cool. For Acolyte I would suggest just merging heal and cure into one feature. I do not think it would be overpowering to have it heal hp if you also cure a poison or disease. If someone were to multiclass into Spellblade and select the Spellblade Disciplines feature, would they get 2 Disciplines or just one? I ask because when you multiclass you get to select one feature, but this feature is "pick 2 from the list". I could see Spellblade being a very popular multiclass option.
Hey coach, since the spell blade is its own class, what if i wanted to do a wizard subclass trait for my spellblade? Is that possible at 3rd level? Im thinking about a chronomancer/echo knight spellblade, maybe using the teleporting rules as an early echo for 1st and 2nd levels. (Think like an after image)
What is a spellblade? A paladin? A battlemage? A hexblade? It is a Magus, a PF2e magus. I am glad they are in DC20, looking forward for the alchemist/inventor DC20 version in the future.
All be it a bit nerfed Magus lacking the “Starlit Span” hybrid theory seeing that you cannot use touch spells with the ranged weapon of choice. Interesting design choice.
@@donalddouds6033 Interesting isn't the word I would use. More like boring and limiting. Hopefully the subclass for Spellbow we haven't seen yet fixes this oversight.
I'm loving the system and can't wait to use it. Some points: 1- The text specifies magic for a target, but gives an example of fireball. How it works? 2- The idea of using more AP to take advantage during combat to perform an action, makes the character better in combat to break down a door (for example), than outside of combat. My concern is, that this difference makes sense?
I’m so freakin HYPED for this class alone! Lookin so good, I’ve already got character ideas floating in my head, haha. Genuine question: could you use the blink effect before you initiate a spell duel with your weapon? Like, an ally near you is gonna be hit with a spell and you’re 2 spaces away. Can you blink and then block the spell? Want to know. You’re doing great, Alan!!
I have a similar thought with monk as the renaming of the paladin to spellblades. Monk sticks out as the 1 class that kinda has a name that takes influence from Asia. The rest you can reason any country having myths and legends of. When you think monk you're gunna think of shaolin temples and kung fu But I've always wondered if monk could do with a rename, something like pugilist or martial artist Includes potentially all unarmed fighting around the world. Not that there is many as prominent, but I'm sure you could get creative like mercy monk does
I feel like it would be so cool if you could expand the range to your weapon range on that level 2 feature, with something like a 1AP cost. Delivering a touch spell with a whip or even with a bow seems like a very spellbladey maneuver (maybe just double the range on the feature with no cost, this way bows can deliver ranged spells further and whips can deliver touch spells)
Between this and the pure caster options, I feel like Warlock is an unnecessary separation. You could play a Sorceror and call yourself a warlock, or play this as a hexblade
I backed the project. Paladins have always been my go to class. PF2E doesn’t do a great job with them, 5e is a bit bland and WotC…. Kind of bummed it’s not its own class but if I can make a character that has the feel of a paladin then I’ll adjust. Congrats on the success! Can’t wait to see it all come out.
Do fists and claws and teeth count as weapons? Gotta smite with my giant eagle character' talons. Heck, it'd be so awesome to spell breaknwith a bite natural weapon. "Chomp!"
Great stuff, excited to read the whole class! Just a note coach, the current wording of Bound Weapon says "While you hold the Bound Weapon it gains the following properties", which means you can smite with a bow, but it seems like the wording could be changed a bit to make it clear that you could smite with a thrown weapon too like in your example with the dagger.
True, and as the wording per se, the recall wouldn't be available. You can't hold a weapon 20 squares away... maybe the holding part would be only for the Illuminate option? (that could be cool, imagine attacking in a dark room, illuminating a dagger so you can see ur opponent but as soon as the dagger leaves ur hand the light goes off)
Can Spellblade have fist for his "blade"? Wanna use an unarmed knight (Saint Seiya) as a class. I know that my step on monk areas, but it would be cool if we can.
Man, I'd love to support the kickstarter, but I'm financially a bit rough now. When the book comes available as full release, I'll most likely pick it up. DC20 sounds like an amazing concept that builds on top of already great TTRPG legacy. Good job!
genuinly love it, and going to rock a lv 2 for a fun tester one shot with a table during a break from the normal run! honestly though who DOESNT love whip + blink blade!! tak on some lightning blade to taunt people or cc, or even upcharge some lightning lure shocking grasp to force peope all around. sounds fun!
BROOO when you said the spellblade can bring their weapon back, I automatically thought of Sora from Kingdom Hearts This class is already amazing I love it!!!
Do different damage types apply specific effects in DC20, such as cold damage reducing a target's movement speed or lightning damage taking away an action point on their next turn? Otherwise, that's something I'm gonna homebrew!
Man, this class started really good, but what most people consider the core fantasy of a class like this, Spellstrike, is limited to ONCE a fight. That's crazy. What a letdown. Hopefully that's only true for early levels.
Showing up to my first DC20 game with my spellblade built and ready to go. All my friends at the table with their spellblades built and ready to go. Why would anyone pick anything other than a spellblade?
I like the class features of the spellblade. I am kinda worried for the hexblade, if the Paladin was to close to the spellblade to be its own class, how is the hexblade any different?
Could we change the so that when you take spell breaker and blink blade you can blink before iniciating a spell duel? I'm imaginig an ally being targeted by a fireball while you are one space too far to help them, but then BAM! You blink in front of your ally and cut the fireball with your icy sword! Pls Coach, this is way too cool.
I love how he didn't mention Thor when talking about throwing weapons. Thowing hammer with lighning as the damage Always thought Thor was a miss of tempest cleric/Paladin so it's nice to see it all in one
Looks cool, I don't think I would want a player to be able to switch elements on a weapon, even on a short rest. I feel like that should be something placed on a subclass. Especially if the class origin is they found a magic weapon.
I feel like the spell blade having a bound weapon kind of kills the class fantasy for me and steps on the toes of warlock. To me a spellblade should be able to pick up a weapon on the battlefield and instantly fill it with power and pick up a new one and throw it with a burst of arcane power. (Gambit style with random object). I don't see a need for another class to have the special weapon fantasy and I think of a spellblade as having studied with weapons not needing to meditate on them. I also feel like freeing up the ability to change the damage type at will or maybe spending SP it would be awesome flavor to say a deck of cards each suit or each tarot card does different damage type. It could also be a really fun tactical strategy during the fight.
Wow. I actually kind of agree with this. This first part. Idk about the second part. I feel like a spell blade's skill should be from mastery of weapons instead of attunement to one weapon. But then again, it can do that to any weapon with every quick rest. So, that's kind of the same thing
I see where you are coming from, and halfway agree. I think it would be better if bound weapon was 1 SP and/or 1 AP to bind a different weapon. A discipline that says "all weapons you wield are considered bound" sounds pretty legit to me. But I'd also like to see the opposite. Where you lean hard into 1 weapon and 1 damage type for some smallish bonuses. Like you spend a lot of time and resources making your weapon extra powerful by etching some arcane runes into it, or consecrating it with divine blessings. I think there's room for both concepts within the class. also, each suit in a deck of cards being a different damage type sounds awesome.
Love the class. Had a thought during one of the last livestreams. What if the artificer was a martial class and the summoner acts like it’s spellcaster opposite. With subclasses adding mana and stamina to each accordingly
I can't wait to make a spellfist when the game is out in its entirety. Deffo grabbing blink blade and some monk levels so i can backhand fireballs out of the air and warp between my victims like an absolute badass.
I feel it is very ironic DC20 ends up having a better Paladin than the 2024 revision of 5E does... even though DC20 doesn't technically have a "Paladin."
Could have used this mindset on a lot of things to be honest. What is a druid but a nature based cleric? Ranger is a nature specialized fighter or rogue.
I was excited for this until I received the book from the Kickstarter. I don't know how you can claim anything about the class designs when there aren't any details on class features beyond level 2, and you're missing most of the options even at those low levels. This isn't even enough material to run a decent playtest, much less a "release" as it was called on the website. I was really hoping for a fun new system to try, but it's nowhere near ready and I feel kinda deceived, to be entirely honest. The book is entirely missing character backgrounds, spells, talents (a good 70% of what makes a character what they are), and several other features. If you still plan to play this system, I'd wait a good long while to have anything playable.
@@shrubninja6444 I am sorry that you feel deceived, I do weekly livestreams, posted videos (like this one) and even on the KS page itself says (only levels 1-2). There have been countless people (thousands now) who have loved play testing DC20. Also, in this game classes only go to level 10, and the only other class features that they will be getting is at fifth and eighth level. So the class features are over halfway designed, and the tone and fantasy are easily established for what they will be overall . And it’s gonna be two choices how they spend talents and what sub classes they pick! So although it is fair to have your own opinion and concerns of this game, I wouldn’t say it’s fair to urge people to not attempt to play it yet 💜
@@TheDungeonCoach The problem is that not even levels 1-2 are fully playable. Without backgrounds, spell lists, and talents (aside from multiclassing) it's not in a playable state unless you plan to use a specific kind of character. I absolutely believe it's fair to tell people to wait, as the content isn't ready to be used as it is right now.
The game mechanics are much more basic and simple than the flavor text. I agree with the approach that tries to nail down solid mechanics and then work the flavor text back from there.
I have always desired this class so deeply to be its own real, deep, beautiful thing. Thank you so much for making one of my dreams a reality. I love you and what you're bringing to us all. ❤🔥❤🔥
Overall, I truly loved what was shown, specially the teleporting disciplie, but I just have one question: a very common fantasy of the spellblade style of characters is the Blade Beam: you attack with your sword and a slash of energy flies thru the air, hittijg one or multiple enemies. Think Moonlight Greatsword of the DS games, link's attack when he full health, excalibur in so many media... The fact that spell strike always defaults to the shortest range means that we can never do one of the coolest things a spellblade is supposed to do! Will there be any options to support this kind of special attack?
It's safe to assume that there will be either a later class feature or talent that changes your Spellstrike range. Everything we've seen so far has been scoped to the level 1 and 2 power scale. Plenty of talent and class feature space for this at later levels.
Don't know how I feel about Spell Warden. I sounds like the kind of ability that sounds good on paper, but then you realize that to gain (for example) fire resistance while fighting a fire-breathing dragon you have to... cast a fire spell on it... which it is resistant to. Most creatures in most fantasy rpgs and ttrpgs I've played tend to have an offensive element that aligns with it's own resistance already. I just don't see the advantage in it. Maybe if you could extend the resistance to a party ally?
Also for the Spellstrike, it'd be cool if there was a way to go for the longer range of the two by spending an extra resource or making it harder to hit. Like, filling your arrow with the electricity of a shocking touch, or slicing your sword through the air and creating a vertical wave of flame. Maybe a feature for later levels?
damn i didn't think it was possible to merge pf2 magus with 5e paladin and hexblade, and end up with a mechanically interesting class. this might be the most interesting implementation of a spellblade/gish type of character i've yet seen. and you have the privilege of finetuning everything to maintain balance while keeping all the abilities flavourful and powerful. i really like what i'm seeing
Im curious about scaling. Obviously I know we only have the first two levels, But one spell strike a rest feels pretty low. I think it's fine for levels 1 and 2 but I would really hope it scales up as you level