This is the deck Im currently building for my son. Makes me happy. Back in the start, I rocked a Bandit Keith style machine deck and now little dudes rocking ancient gear. I love my machines!
I have been working with ancient gears for about 2 years now and I have to say this is the best profile I've seen on the deck so far, bravo sir, you never disappoint!
2 things about the Brutal Dozer combo: If you are special summoning anchor drill off of Dozer, you cannot have anchor drill combine the levels of Dozer and itself because anchor drill's effect will be negated from Dozer's summon. Furthermore Dozer's other effect locks you into summoning earth machines for the the rest of the turn if you summon anchor drill that way. The only way that combo of anchor drill and dozer would work, to go into calmities, would be if you normal or special anchor drill out and special summon Dozer from hand using anchor drill's effect, and then use anchor drill's other effect to combine the levels. Plus the earth machine lock from dozer's effect makes it so you can't go into Chaos AG Giant from a Ballista combo standpoint. I don't know if you knew that, but it was heavily implied that you thought Dozer was a means of getting to calamities. I hope that helps and I hope I'm not coming across as mean. That part of your profile just confused me and I also don't want people watching this to think that Dozer is a 1 card calamities when summoned that way.
Despite Legacy of the Duelist being fairly outdated, I was surprised that I was able to make this deck in the game! Can't wait to try it out. I am surprised you didn't add Gear Gigant X. However, I can see why you may have chosen Dugares over it.
Really? My first ever deck was a Ma'at deck made from random cards I threw together. (It took 2 minutes, I was WAY too excited to start playing the game.)
thought i would warn you infinitrack brutal dozer negates the effect on what it summons so you would not get anchor drills effect for another body on board
You can add magical hats to the deck. It destroys two geartowns at the end of its activation and special summons two reactor dragons at the end of the opponents battle phase
That's an archetype I haven't seen in a while. I know you did a Code Talker deck recently, but can you do one that is more geared on getting out Firewall Dragon Darkfluid?
Hi mate! nice video! I have a question for you, the bulldozer card said that you can summon the anchor in defence position but it's effects are desactivated. So you can't make an xyz 9?
Man I already loved your content, but now I gotta say, we have to duel for only putting 1 of the og ancient gear golem in the deck, and not focusing on the fusions (Great profile, love the channel)
Im not attacking you, please dont't think that, I just want you to hear my opinion on an archetype that I've been playing for a couple years now. Your deck is cool and all, but the fact that you started out by only having ONE Golem and TWO of his lesser version made me go, "I don't know about that one, chief" . The Ancient Gear archetype's soul purpose is to make extended plays by popping geartown with catapult, searching for AGFusion or Golem with Wyvern/Catapult's effect, and being able to abuse their two main boss monsters (Chaos and Megaton) to OTK. Chaos should be run at a 2 always, and megaton can go 2-3 with two Ultimate Golems for it's backup effect. But almost HALF of their OTK plays get shunned in a corner because you run a singular copy of Golem; the good variant, and you leave yourself relying on the two terrible bootleg twin siblings to be on the field without the OG Golem's better effect, while still leaving the "Cannot be special summoned" for no better reason than to be a bad substitute. Those guys should be left in the hand for Fusions, and used in the Megaton OTK strategy: a common example of high-level risk and fast play with AG's. Those train cards are nice, but AG's NEED fusion-fodder; they have that already with box(The Searcher), hound(The Contingency Plan), frame(the Funny-HAHA beartrap), and gadget( ...don't... put him on the field. almost ever unless he's in Def. mode. he is only a wall at that point). I am fairly impressed, though, with how you put some thought into finding ways to synergize an archetype that is famous for having synergy that is practically non-existant, and the cards you added (Pegasus in particular) make the AG's more versatile to xyz plays without slowing them down and clogging the deck with cards that ONLY search for xyz plays. You said it yourself that pegasus is used in mid-to-late-game for backup and a quick xyz; alternatively, Pegasus stays in the hand and can be used as fusion material; whenever, for whatever. Whenever you have to summon one or the other Golem variants to the field, take Golem. Every time. Run 3 in (Almost) every build if pure or slight hybrid. I could see you going 2 Golem and 2 Pounds with this deck in particular, because you either don't want to do or don't know to perform the "Megaton OTK play" . In it, you'd have Fortress on the field and use AGFusion to search for 4-5 Golems to make a 3300 Megaton beatsick that can fieldwipe and is basically invincible thanks for Fortress. Then have 1 Overload fusion in the deck and use it to create a second Megaton with the same Golems. Pull off limiter removal and congrats! you just straight up [Illegal and Sexual Action] your opponent two to three times over. that is just ONE of the many gable-strats with AG's. Another uses Power bond, Chaos, Fortress (optional to have), and limiter removal to crank the atk point SO disgustingly high, that their fate is inevitable that they'll be blown away like in the shows. Luv your deck; I am considering making a build with some of those trains for more optimal and situational xyz plays. but 'Safe' is a non-existant word in the way of the Ancient Gear :3 AG's make probability their B*!cH. This is just an internet stranger's opinion, though. have a good one!
I agree with a lot of your points, but one note: Overload Fusion cannot bring out Megaton, as Megaton is Earth, not Dark. Also, Chaos Giant is also immune to Limiter Removal.
For The Record Megaton Can't do Pearceing Damege but It Still Has The Ancient Gears effect Plus Its own effect to get That Adisonal Attack With The Ancient Gear Golem or Ultimate pound just Thought say to help Corect that sins I Run The Deck In Real Life myself Granted a Diffrent Verson then Yours But Still Its a Fun Deck To Run *Justsaying*