Rome would have been just as colorful as Greece or Egypt, Ancient people were really big on colors. But the amount of effort you put into this is impressive! Nice job!
This is really nice! There are some small details that can be approved on, like some of the stuff is actually not that old like The Victor Emmanuel II National Monument that was actually finished in 1935 and as much as I like it, many Romans today actually do not like it that much ;)
No, mate i'm roman and i can tell you that we like it, now it's the museum of the Italian Renaissance, but this reconstruction is not realistic at all, Piazza di Spagna too didn't exist in the Ancient Rome and the houses are in the 800's style, this is an hybrid of the modern and the ancient Rome
an·cient 1 (ān′shənt) adj. 1. Of, relating to, or belonging to times long past, especially before the fall of the Western Roman Empire (ad 476). This is certainly not ancient, as the Spanish Steps seen in 2:40 were built in 1725, long after 476
There is a mod pack and style setting that makes this possible but the games still trying to get you out of the iron age. Wagons and carts replace cars, camel trains replace trains, all service building classes are available in the mod pack at iron age. It runs slow though. The horse and carts can never reach the speed limit. See M4gics mods.
Thank you, there are a few Roman assets on the workshop which I used but mostly had to find assets that looked classical and I ended up using Procedural Objects a lot to modify and scale other assets.
I used a bunch of different assets from different creators. For the more unique buildings that do not exist on the workshop I used a lot of Procedural Objects.
I don't have a list of assets, I used PO a lot to adapt existing workshop assets to make them look like ancient Roman buildings. Good luck with your build :) For the circus maximus I used this asset: steamcommunity.com/sharedfiles/filedetails/?id=486386329&searchtext=rome
Thank you! I use approximately 70 mods, off the top of my head they include the following: Procedural Objects; Move it; find it; RICO revisited; Plop the growables; TMPE; Prop and tree anarchy; Prop line tool; precision engineering; vanilla tree remover; hide it; node controller; intersection marking tool; crosswalk remover; ultimate eyecandy; ULOD; daylight classic; loading screen mod; relight; advanced vehicle options; electric roads; klytes road tools; Advanced vehicle options; Theme Mixer. There are many more that I cant think of right now :)