@@sidewinder2057 We are not Kids, we like games for big people, games like Call of Duty and Super mario Brother 2, you are not ready for this conversation.
This game seems really cool and I'd love to check it out but does anyone know if it has an option to turn off flashing? I'm epileptic and the firecrackers really get to me
Played it for about an hour last night and really enjoyed it. My suggestion is it's something you shouldn't look up too much, reviews and such. The game is getting 9s on average so go out and enjoy the experience for yourself!
The modern internet, where you win if you copy paste a comment to be part of the tribe instead of creating something unique What's super lame is that most people don't even see it's happening, or how much better the internet could be if they tried a bit harder. Humans eh.
I wish there was an autoban feature for anyone that started a comment with "It really makes you feel like..." on any game related video. That was grating and old like 5 years ago. Sad thing is that there are some great and interesting thoughts in the comments hiding behind heaps and heaps of copy paste Dunkey quotes :/
There is a way to fast travel from anywhere, though you can only travel to pre-determined places. It involves your Animal Flute, but I won't spoil it for you beyond that.
I just realized it now hearing this review (having already beaten the first finale of the game), but it is NOT a magic wand, it is just a bubble wand! 😂
As varied and impressive as the first few portions of the game are (even without having a clue how any of the later puzzles function personally) there is far too much traipsing about going back through rooms you've already been in many, many, many times. (Yes, I already got the first four flames). The map layout is not conducive to moving through it quickly, regardless of the warping animal heads as some shortcuts to former rooms. Many of the "escape room" puzzles are designed to sequentially lead you into the next room over and you still have to utilize them (including puzzles you've already completed sometimes). This is stifling world design (until MUCH MUCH later), then you pull out a map that you have to manually mark anything slightly mysterious on since its *impossible* to recognize every room based on the visuals on the map screen alone and you might have missed something you'll have to go back to look at again. This kind of backtracking, especially regarding some of the items that encourage you to.. look at the backgrounds of many rooms for clues, is for the birds. Its manipulative and only there to elongate playtime when the title is ostensibly finished after that 3-5 hours it takes for most average players. The puzzles are also so rudimentary (initially anyway) that really the only thing they take is repeated attempts to figure out. A lot of it just boils down to timing and "do I currently have the right combination of items?" And.. I'm rather shocked nobody has mentioned this, but why on earth are we still slowly toggling through items? We solved this years ago with item/ weapon wheels. It doesn't add any real nuance to either shimmy left or right for an item, when you can just as easily pause the game to switch between them as well. If you want to go that far, why not make "Animal Well" a point-and-click adventure game? What is even the point of making it a 2D platforming game with challenges that can be fairly monotonous to repeat after failing, when you could do the same thing with an adventure game instead? Its ultimately already riding the "Loom" and "Fantasy World Dizzy" coattails of its contemporaries. They mention the art style was inspired by Commodore 64 games, but how old is Billy Basso? Last I checked, he never owned a commodore 64 (and neither did I- we all live in the States- nobody did). Pulling the whole "retro" inspired CRT filter style is what people, I guess until Animal Well came out, used to complain about because they viewed it as tacky. Luckily, it can be turned off in the menu. What can't be turned off unfortunately is the disconcerting number of people unwilling to appear unbiased towards something like Animal Well for being a little bit of a gimmick for its non-sequential game play, but still lacks a solid plot, and also lacks longevity aside from its "word-of-mouth" unsolvable puzzles (which have been mostly solved by now). The real question is, why is Animal Well strangely immune to criticism? Its certainly not a perfect title. It has its charm, but in my opinion its more due to a lack of background knowledge from its audience that people seemed to praise it for doing something many games already have done. As far as I can tell, they made a very straightforward Puzzle platformer that wasn't very long, so they stuffed it with literal easter eggs and puzzles so convoluted, not even Dunkey's fanbase could solve them.
i guess it's impossible to show this game without spoiling some puzzle solutions, but glad you mentioned the backtracking, my only issue with it as well.
i don’t think i got bothered less with backtracking in any other metroidvania. world is very well connected, easy to learn, and nothing is ever too far away once you unlock fasttravel (which happens very early in the game). it’s only in the post-ending-b hunt that i kinda felt it was tedious. at this stage, there is no clear direction of what you are even looking for.
Platformers, top down, and turn based games. Ick, sadly there isn't much innovation left in these areas. Completely linear, and as stated you already know how it plays out.
This visual style is so hard to read. Need to really focus to see anything coherent on screen. And I tried on big monitor, and small phone screens - no difference, just poor choice of visual style.
@@Mohgenstein not sure. I read it's a metroidvania but there is no combat.. not sure if I'd enjoy that.. maybe when is on big discount I'll try it.. just bc one person thinks something is a 9/10 doesn't mean you will...
@@Mohgenstein well just by watching walk through I can tell.. is like the Zelda game it was rated 10/10 but to me it was just ok.. it just didn't feel like a Zelda with no dungeons etc..I just feel a metroid Vania without combat is not a real metroidvania... have you played it?