Тёмный

ANIMATE 2D CHARACTERS in Unity 

Brackeys
Подписаться 1,8 млн
Просмотров 977 тыс.
50% 1

Wanna learn how to make your characters come alive? Then Skeletal Animation is for you!
This video is sponsored by Unity.
You need to use Unity 2018.3 or later to use these tools.
Unity is hosting a 2D Challenge - Check it out: ole.unity.com/2dchallenge
● Rigging documentation: bit.ly/2S1Xn04
● IK documentation: bit.ly/2OW1hWe
● Example character: ole.unity.com/2dcop
❤️ Donate: www.paypal.com/donate/?hosted...
····················································································
♥ Subscribe: bit.ly/1kMekJV
● Website: brackeys.com/
● Facebook: / brackeys
● Twitter: / brackeystweet
● Instagram: / brackeysteam
········································­­·······································­·­····
► All content by Brackeys is 100% free. We believe that education should be available for everyone.
❤️ Donate: www.paypal.com/donate/?hosted...
········································­­·······································­·­····
♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound

Опубликовано:

 

24 ноя 2018

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,5 тыс.   
@Brackeys
@Brackeys 4 года назад
Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
@southpawdevelopment
@southpawdevelopment 4 года назад
For me, it wasn't under Edit, it is under the 'Advanced' tab in the package manager
@user-akuma_k1
@user-akuma_k1 4 года назад
Thanks bro
@realXTRAP
@realXTRAP 3 года назад
TX
@queenanshika7584
@queenanshika7584 3 года назад
connect.unity.com/mg/2d/reach-your-home
@RootsterAnon
@RootsterAnon 3 года назад
Hi, does this apply to Canvas? Can this work inside Canvas in some panel?
@GKnight3553
@GKnight3553 2 года назад
For the most recent users, know that 2D IK is now simply combined with 2D animation for the latest unity builds.
@AlfredoAVA
@AlfredoAVA 2 года назад
I haven't upgraded yet so this is good to know, thanks :) Do you happen to know if IK animations made with an older Unity build with the 2D IK package translate okay when upgrading the project to a newer Unity build with 2D IK built-in?
@tomv1741
@tomv1741 2 года назад
oh thank you
@shortreviews6004
@shortreviews6004 2 года назад
Oh my, thanks so much I've been looking about this for like an hour now
@Michel-Brix
@Michel-Brix Год назад
thanks men!
@Lactosax
@Lactosax Год назад
Thanks boss
@potatoboy9999
@potatoboy9999 5 лет назад
I couldn't find the packages, but after poking around for a while I figured out that in the package manager window on the top you need to click advanced then show preview packages. Hope this helps
@twoshotted
@twoshotted 5 лет назад
dude you're a life saver!
@SpokenBroke
@SpokenBroke 5 лет назад
you rock
@paigejerin
@paigejerin 5 лет назад
thank you. This helped a lot.
@hrishikeshgarud7177
@hrishikeshgarud7177 5 лет назад
Thanks a lot!
@metrixkita
@metrixkita 5 лет назад
Thanks mate.
@lozD83
@lozD83 5 лет назад
It's probably worth pointing out the bug fix in the current version of 2D IK (Version 1.0.8 preview)... the Effector and Target fields in the inspector are labelled the wrong way around in the version that this video uses. The new version will show the top property as "Effector" where as, in this video, it's called "Target". Thus, the property underneath should be "Target" but will be "Effector" in this video. Bones won't light up green if you get these the wrong way around. Hope this helps ppl :)
@fs0c1ety
@fs0c1ety 5 лет назад
Either way, I'm unable to light up the green?
@WalkerSurvivor
@WalkerSurvivor 5 лет назад
thank you!
@alsiva_hohma
@alsiva_hohma 5 лет назад
Thx much man
@Mistbu
@Mistbu 4 года назад
Needed this, thanks bud!
@oskar3472
@oskar3472 4 года назад
I wasted 30 min with this. Thanks.
@AlfredoAVA
@AlfredoAVA 3 года назад
You can also attach Rigidbody2D and Joint2D components to the solvers to have bones be affected by physics! Useful for when you want things like long hair, capes, etc. to move naturally with character movement instead of animating them manually :)
@dragontear1638
@dragontear1638 2 года назад
For an absolute newbie asking; is that a on and off thing, or can it be adjusted to be % affected by physics?
@AlfredoAVA
@AlfredoAVA 2 года назад
@@dragontear1638 I could be wrong but from my own experience, it's an on/off thing. Attempting to animate any bones with Rigidbodies on them disables the effects of physics, since the animation then dictates the bone's movement/position. I'm still using an older version of Unity right now though, so I'm unsure if there are newer tools to rectify that.
@dragontear1638
@dragontear1638 2 года назад
@@AlfredoAVA Awh, that's sad to hear. I do remember seeing a dev blog video for Prismatica in how they have both animations and physics for 3D characters, similar to Exanima. I'm slowly trying my hand at a fully top-down perspective, so have the character's shoulders, arms and head shift a little due to motions rather than fixed animation would be awesome. Maybe it's not related, but I think another Prismatica dev blog noted 'targeted head tracking', so there's something to that too. Thank you for your swift reply!
@AlfredoAVA
@AlfredoAVA 2 года назад
@@dragontear1638 I'm sure there's a way to do it out there somewhere. In my current project (a 2D Action RPG) I want to give the enemies ragdoll physics when stunned, and I currently plan on doing that by swapping out an animated rig with a purely IK + Rigidbody one. I'll have to see how that works in practice, or if I can find a better solution similar to what you're looking for as well :) And you're very welcome! Best of luck on your project!
@sews5742
@sews5742 4 года назад
From what I've read, apparently in newer versions of Unity 'Effector' and 'Target' got switched, so instead of dragging the LimbTarget empty game objects inside Target then clicking on Create Effector, you must drag them inside Effector and Create Target instead.
@sirf4ce
@sirf4ce 4 года назад
*IMPORTANT UPDATE!* Thank you so much! I've never seen a more helpful comment section in my entire fucking life! It's insane!!!
@olliet733
@olliet733 3 года назад
Cheers mate, saved my life!
@crescentwey6411
@crescentwey6411 3 года назад
Thank you!
@duckman1824
@duckman1824 Год назад
So you create an effector in the "New Limbsolver 2D" and then create a target and put it in the end of a bone chain? Cause thats what im trying to do but it doesnt work
@wengemurphy
@wengemurphy 5 лет назад
So, it absolutely must be PSB, not PSD, despite the tool being called "PSD importer". PSB is just PSD for images over 2GB, but, unfortunately, free tools like The GIMP can't write this format. However, I found that simply renaming a PSD to PSB will trick this importer tool into importing a PSD correctly. If you're not getting the "character rig" option at all it *MUST* be PSB! Rename it if you have to.
@speedrob
@speedrob 5 лет назад
Thanks bud
@phildos247
@phildos247 5 лет назад
Beast
@SH-pu6wf
@SH-pu6wf 5 лет назад
Meaning you have to rename the file.psd into file.psb?
@lesczu45
@lesczu45 5 лет назад
Wait, just renaming the file from .psd to .psb will do the job (character rig and all)?
@seifmustafa2004
@seifmustafa2004 4 года назад
@@lesczu45 yeah
@PuppeteerInt
@PuppeteerInt 5 лет назад
Brackeys using my art for a tutorial OMG!
@ZiaurRahmanAdvocate
@ZiaurRahmanAdvocate 4 года назад
Can you do one C# coding for a flow free game
@deadmeat3376
@deadmeat3376 4 года назад
Seems like he should have credited you...
@nikolai3468
@nikolai3468 4 года назад
@@deadmeat3376 There is a link to the asset in the description.
@Koala019
@Koala019 4 года назад
@@nikolai3468 didnt credit him tho
@MinaT
@MinaT 3 года назад
@@Koala019 he did credit his asset in the description so yes but actually no
@KelechiApakama
@KelechiApakama 5 лет назад
This is actually a great tutorial. No keyboard shortcuts, clear explanations and alternative methods. Brilliant
@lavosso6894
@lavosso6894 2 года назад
2D animation versions 5.0.0+ have 2D IK included!
@SnowPeaGames
@SnowPeaGames 2 года назад
God, Unity throws a hell of a shit fit if you don't realise this before importing packages. That'll teach me not to go straight to reading the comments.
@CouchFerretmakesGames
@CouchFerretmakesGames 5 лет назад
*Wow,* this is what I was waiting for! Thanks! *Finally,* I don't need to use *third party* assets for rigged 2D animation, and this looks sooo much *easier!*
@CouchFerretmakesGames
@CouchFerretmakesGames 5 лет назад
@A Person *bold* letters for *life* !
@CodingWithUnity
@CodingWithUnity 5 лет назад
@@olivier8c301 i doubt he actually got it working, he just likes the video
@theladcalledizzy9883
@theladcalledizzy9883 5 лет назад
*I* love *using* bold *letters for* no *real* reason
@charlescortes873
@charlescortes873 5 лет назад
Imo try out something like Dragon or Any Portrait. Edit: wow...I was really, really wrong. Unity stepped up their game in a really good way. I'd still suggest trying out those tools if your really serious and would like morphing but dang.....this is pretty nice.
@WhoAppeared
@WhoAppeared 6 месяцев назад
*what* is *people's* problem *with* bold *letters*
@mauh_kat
@mauh_kat Год назад
I Still come back to this channel everyday. I have no intention of stopping. You are truly missed for your ground breaking tutorials and cool merch. You made me install unity and I thank you for it. Lots of love Brackeys.
@FoxrosePettipaw
@FoxrosePettipaw 4 года назад
LITERALLY A LIFE SAVER! I've tried program after program after program to find the one that fits my animation style best then I stumbled across this video and instantly knew this was the one! Thank you for your clear instructions - I was able to follow them exactly!
@harrisonology700
@harrisonology700 3 года назад
For anyone that is having trouble finding the 2D IK package, to find this package click on advanced in the top right corner of the package manager and then click on show preview package's, the 2D IK package should then show up. Hope this helps!
@paraskunwar5081
@paraskunwar5081 3 года назад
Just in time. what a lifesaver
@Habash3000
@Habash3000 3 года назад
Thank you!
@mhx4453
@mhx4453 3 года назад
Thank you so much
@harrisonology700
@harrisonology700 3 года назад
@@stanbgyomgasizstreambestti3977 I'm not sure, I don't think it really matters all that much though, I have the free version and it looks identical. I believe the pay versions are more about how much you earn from anything you publish or sell using unity. Hope this helps!
@orgax
@orgax 3 года назад
I had error "Unable ro add package" "invalid dependencies or related test package"
@ImmaSayKOOHWIP
@ImmaSayKOOHWIP 5 лет назад
I've wanted to get into game design for a few years now, but I have given up every time. I assumed designing and animating a sprite would be impossible for me. Thank you for this very simple tutorial.
@Xick
@Xick 4 года назад
FYI: In Unity 2019.3.5f1/2D Animation 3.1.1, there's no Reparent Bone button. Instead, the bone hierarchy in the Skinning Editor can be seen and manipulated by clicking the "Visibility" tab up by Revert and Apply.
@albertotirelli8502
@albertotirelli8502 4 года назад
Thanks!
@flvz_
@flvz_ 4 года назад
Super nice!
@kurenaigames5357
@kurenaigames5357 4 года назад
good to know
@arkozhs
@arkozhs 5 лет назад
for IK solver, when you put if button "create effector" didnt show up. put gameobject into effector then click "create target"
@msbreshine
@msbreshine 5 лет назад
Thank you thank you thank you
@HonorLone
@HonorLone 5 лет назад
That was absolutely my problem(unity 2018.3.11f1) Thanks
@skomakarna2684
@skomakarna2684 5 лет назад
thankz
@YongkangJR
@YongkangJR 5 лет назад
I tried this, the create target button lights up, the scene editor shows some yellow dots and red dotted lines, but after pressing create target, nothing turns green? Edit: oops my bad, I created the Target in the layers, was supposed to create the target under the bones, works fine now
@sheadex4786
@sheadex4786 5 лет назад
Well I have this problem that it connects the bones but in a weird way: I mean: the arm bones connect with the neck bones lmao help?
@mrhandexists20
@mrhandexists20 2 года назад
For people watching this around 2022 2d ik is part of 2d animation
@classifiedinformation8686
@classifiedinformation8686 5 лет назад
Been waiting for this video for so long! Thanks Brackey!
@ashifzaman1467
@ashifzaman1467 5 лет назад
This will be a game changer for me. I can draw stuff pretty decently taking a lot of time, but drawing frame by frame animations take years to complete. But now I can already see me making cool stuff with this.
@saffaura
@saffaura 5 лет назад
This was such an excellent tutorial. You really did a wonderful job explaining everything clearly. Thank you!
@NathanDiepeveen
@NathanDiepeveen 5 лет назад
Been waiting for thisss Thanks❤
@ComixConsumed
@ComixConsumed 5 лет назад
I was just looking for how to use the THE DAY BEFORE THIS VIDEO WAS RELEASED! thanks brackeys your a savior or time and frustration
@Scafidi616
@Scafidi616 5 лет назад
I'm impressed with the functions of unity, some task that are a little "time-consuming" now are much easier than ever
@ashifzaman1467
@ashifzaman1467 5 лет назад
Frame by frame animations are a pain in the ass. I have never made a beautiful looking game only because of animations. I suck at them very much.
@Kuyosaki
@Kuyosaki 4 года назад
in case someone gets confused about the limb solvers, the current version has a switcharoo, effector is target and vice versa so what you are essentially doing in the setting up limbs part for inverse kinematics is: create empty object, rename them effector (previously target as seen in video) with the respectable limb, drag them onto the limb solver to the effector line and then press the "create target" button in the bottom of Limb Solver 2D window
@metadespair
@metadespair 4 года назад
thanks!! this made it work for me!
@armandasozolas3728
@armandasozolas3728 3 года назад
Finally, there is no info about it in documentation!! Thanks!!
@seaderwerks3046
@seaderwerks3046 Год назад
Thank you sir!
@charlesthenouxr.5631
@charlesthenouxr.5631 4 года назад
Note: With the IK In 2019 versions of Unity you need to follow the same process but creating a effector game object instead of a target game object and drag it to the effector box in the Limb Solver section, then the Create Effector button will be available. PS: Sorry if my english is not too good
@duckman1824
@duckman1824 Год назад
where do I put the effector in the Hierachy after I created it?
@luchogonzalez6431
@luchogonzalez6431 5 лет назад
I was waiting for a tutorial like that for such a long time, i hate making individual sprites for each action and i didn't even know this tool, you're awesome
@kyarimaresuki
@kyarimaresuki Год назад
I watched tutorials on this topic last year and felt despair. Somehow, I missed this one. I wish I had seen it then. I feel very ready to try again. Thank you so much for the wonderfully clear video.
@ryanpatrick1739
@ryanpatrick1739 5 лет назад
Can i change the image without changing the "skeleton"?
@evandromachadopereira8484
@evandromachadopereira8484 5 лет назад
We need a gyroscope tutorial!!
@Miaan15
@Miaan15 5 лет назад
This is reason why I love this channel, u always do something difference
@lopa8519
@lopa8519 5 лет назад
Nicely made tutorial and very easy to follow. Thank you so much for this
@aegoni6176
@aegoni6176 5 лет назад
Now move onto the 3d characters! Great job making that dude, are we gonna see u making another 2d game based on that character?
@aoisenshi05
@aoisenshi05 3 года назад
This is exactly what I was looking for! I'm now doing my own "party" animation.
@ConcreteJungleGames
@ConcreteJungleGames 4 года назад
This tutorial has been very helpful, thanks Brackeys!
@toreswe
@toreswe 3 года назад
FYI they have switched the terminology of the IK Limb Solver: Target is now effector and effector is now target.
@anesumugiya1534
@anesumugiya1534 3 года назад
Thank you so much! I was so confused!
@aryanahire2337
@aryanahire2337 4 года назад
I thought it was a joke when he said "This video is sponsored bye Unity."
@zbotg
@zbotg 3 года назад
Brackeys, I love your work, I am slowly learning unity with your tutorials! Thank you, I wanna be a game designer so your tutorials are great!
@AnatheStrange
@AnatheStrange 5 лет назад
These guys are the best. Life saving videos for digital arts college students! Thank you thank youuuu
@irfanhossainbhuiyanstudent3757
Need more video about animator controller.Specially layer mask,blend tree etc.
@darkvinter9922
@darkvinter9922 4 года назад
Thank you!! Can you do this with SVGs in place of PNGs or does the vector importer not work with animation yet?
@francoisneko
@francoisneko 4 года назад
That was really well explained and fun to watch ! Thank you so much !
@WuxiaNovelsAudiobookHD
@WuxiaNovelsAudiobookHD 4 года назад
Thank you for the video! This makes me excited animating my first character :D
@ViBrentStudios
@ViBrentStudios 2 года назад
For those of you as frustrated as I just was trying to find 2D IK, it is now built in to the 2D animation Package.
@BashSplash
@BashSplash 5 лет назад
"This is our root bone" 5:24
@Bearbones
@Bearbones 5 лет назад
It's good to know Unity uses content creators to try to show us something they think is real cool.
@mietzekatze3926
@mietzekatze3926 5 лет назад
Unity is getting better and better!
@Sangram1231
@Sangram1231 5 лет назад
Hi I have 1 question to you. I want know how we will swap skin & also how we will change expression in unity 2018 for 2D. please let me know as soon as possible. thank you
@karbofk3726
@karbofk3726 4 года назад
9 minutes of watching and i just remembered that character is a triangle
@nickwalczak1288
@nickwalczak1288 3 года назад
Just an FYI, the effector and target names has switched on the limb solver. Drag and drop in the opposite box as Brackeys did.
@ryukenosuke
@ryukenosuke 5 лет назад
Thanks for posting about this topic. I can use this on a project I'm working on currently. As always, I'm so glad you do what you do. ( :
@arkozhs
@arkozhs 5 лет назад
the photoshop importer title said PSD but you MUST use .psb when saving from photoshop to use.
@octocurse617
@octocurse617 5 лет назад
Thank you!
@NoelJasik
@NoelJasik 5 лет назад
Unity guide sponored by unity. It's like RU-vid video sponsored by youtube
@MaThMaTa1000
@MaThMaTa1000 5 лет назад
You know, there are actually RU-vid videos sponsored by Google/RU-vid
@BainesMkII
@BainesMkII 5 лет назад
Though the ad RU-vid added was the Intel one promoting Unreal Engine 4.
@Extrone
@Extrone 5 лет назад
BainesMkII I get unity ads when I watch Unreal tutorials 😅
@In-N-Out333
@In-N-Out333 5 лет назад
This isn't an official Unity video. Brackeys doesn't even have to make Unity videos if he doesn't want to. He can make Unreal videos.
@AlexM-xr4rc
@AlexM-xr4rc 5 лет назад
The video is great but there are a couple of things this 2D animation system is not good for: 1. You can’t position the bones with a transform, you have to eyeball the bone and hope it looks good. 2. (Big problem) Because the character counts as one sprite, you only have one layer order, thus if your player equips an item in their hand, it will either show entirely in front or back of the sprite.
@Max2000skill347
@Max2000skill347 5 лет назад
You are... I JUST NEEDED THAT TUTORIAL AND 1 DAY LATER I HAVE IT! HOW?! I love u mate
@giovanni154
@giovanni154 4 года назад
Great tutorials man, simple and effective!
@lozD83
@lozD83 5 лет назад
IMPORTANT: For anyone who is having trouble locating the packages, you need to choose Advanced -> Show Preview Packages in the Package Manager. Looks like that bit was missed in the video.
@aumpalosa
@aumpalosa 5 лет назад
What if I tried that, and still can't see any of those packages :( ?
@lozD83
@lozD83 5 лет назад
@@aumpalosa What version of Unity are you running?
@lozD83
@lozD83 5 лет назад
Ensure that the drop-down on the top left of the packages window is set to "All packages" rather than "In Project" or "Built-in packages"
@noursabouny7500
@noursabouny7500 5 лет назад
​@@lozD83 The latest. 2019.1.4
@noursabouny7500
@noursabouny7500 5 лет назад
And yeah, I tried everything! I even tried to install the 2D Game Kit.
@krum.d6447
@krum.d6447 5 лет назад
Please maka a video about ANIMATE 3D CHARACTERS.
@vilkaskettu8765
@vilkaskettu8765 5 лет назад
It's easy. Just look it up. It's hard first but becomes easier The longer you use it.
@vaishnav_mallya
@vaishnav_mallya 5 лет назад
Check out mixamo. Thank me later
@virtual_intel
@virtual_intel 5 лет назад
Look for Blender 3D animation tutorials. Blender is a free open source tool to help you learn 3D modeling and animation. Good luck!
@457Deniz457
@457Deniz457 5 лет назад
@@virtual_intel Well said :)
@kressckerl
@kressckerl 5 лет назад
@@vilkaskettu8765 wasnt that the definition of training ANY task?
@duyenng.5741
@duyenng.5741 5 лет назад
Thank you so much!! The best tutorial to set up character I found.
@ClayAstro
@ClayAstro 5 лет назад
Amazballs. Love your vids - so clear and easy to understand and follow.
@DonHart
@DonHart 3 года назад
For those who are missing Reparent Bone option: "There should be a "Visibility" button on the top bar of the skinning editor which opens a hierarchy window for bones and sprites. You can try reparenting the bones from there"
@MasCikoy
@MasCikoy 3 года назад
Thank you sir.
@aline.costa1
@aline.costa1 2 года назад
Not every hero wears a cape
@corwinsoto7816
@corwinsoto7816 2 года назад
thanks man
@DeimosesImpact
@DeimosesImpact 3 года назад
2D IK package is now included in 2D animation by default
@kompoteg
@kompoteg 3 года назад
Seems you're right. I've installed 2D IK package, but it conflicts with 2D Animation one.
@thathurtabit
@thathurtabit 4 года назад
At 12:50 when talking about Effectors and Targets, it seems in Unity 2019.2 (and maybe before) these names have been swapped, so when the video references Target, it means Effector and vice-versa.
@DriitzzCabal
@DriitzzCabal 5 лет назад
After spending a couple more hours , it does work, but the process is tedious , you have to make an Image of the character in a single layer , create the bone and the weight for it , save drag & drop it on your scene, it will look like any other sprite renderer image , now add the component "Sprite Skin" , now add empty game objects to your sprite renderer as children , root bone -> torso -> head , root bone -> hips -> legs -> feet , torso -> shoulders -> arms -> hands, you will see the Sprite Skin has already made some bones for you , now it's just a matter of filling them where you want (Quick note i haven't labelled my bone name properly so i had to go thru each individual while having the sprite editor docked on another window so i could tell which was which)...
@millo5014
@millo5014 5 лет назад
Hey I can't see the "Skinning Editor" Tab. How could I fix this?
@Dopecarmafia
@Dopecarmafia 4 года назад
1) open package manager (Found in dropdown manu called "Window") 2) find the "Advanced" drop down menu 3) click on "Show preview package" 4) search for the "2D IK" and "2D Animation" packages 5) Install them BOTH 6) done, you should now have this feature.
@DallinBackstrom
@DallinBackstrom 5 лет назад
Not sure if anyone else is having a similar issue, but when I am in the skinning editor, I can only apply bones individually to each section of the sprite (imported from a png). So this means, for example, bones on my body cannot interact with bones on my arm. The only solution I've found is to import it all as a single sprite instead of individually for each body part, but this causes issues with clipping that could be solved only with multi-sprite construction.
@gcpa7539
@gcpa7539 Год назад
did you find a better solution for this?
@vytorrennan7923
@vytorrennan7923 Год назад
create a selection that catains all the parts too, it should fix it
@andresgiuffre6810
@andresgiuffre6810 5 лет назад
Awesome! and very well explained. Thanks a lot Asbjorn!
@normalguy5725
@normalguy5725 4 года назад
My god,this video helped me a lot ,like i wanted to make a game but, when i wanted to animate it the hands just rotated like a wheel.Thank you so much BRACKEYS now i know why you are popular!!!
@bluwith10us
@bluwith10us 4 года назад
I may have missed something, but I made a sprite in a png form since I dont have photoshop and I cannot connect the parts of the character. How do I do this?
@Nupator
@Nupator 4 года назад
@nupator on instagram
@FreedivingTrainer
@FreedivingTrainer 4 года назад
How to customize character with this approach, for example change some part of character in runtime?
@akeclipsee
@akeclipsee 4 года назад
I also need this!
@paralicular3927
@paralicular3927 5 лет назад
timely update! this is exactly the next step I had in my project
@Ferenc-Racz
@Ferenc-Racz 2 года назад
Perfect tutorial!! Thank you Brackeys!
@zig8925
@zig8925 5 лет назад
I finially finished a beginners c# tutorial today!
@littlenarwhal3914
@littlenarwhal3914 5 лет назад
Good job! That's the first step to really learning programming in unity! Keep at it!
@zig8925
@zig8925 5 лет назад
@@littlenarwhal3914 Thanks!, Now i'm watching the "how to make a video game series" from brackeys and its going well!
@ghostisbusy2170
@ghostisbusy2170 Год назад
how do i do it without photoshop
@PurooRoy
@PurooRoy Месяц назад
There's a website called Photopea.
@WatchMyVideoCovidTruthNoBiolab
@WatchMyVideoCovidTruthNoBiolab Месяц назад
Gimp
@Rob64Gaming
@Rob64Gaming 5 лет назад
Great Explanation Can't wait to try it out.
@TorSkywalker
@TorSkywalker 5 лет назад
Crazy powerful tool - I love it!
@theglozzom637
@theglozzom637 5 лет назад
I'm having some problems when I import the psd file there's no character rig tickbox
@batukan1014
@batukan1014 5 лет назад
importing as .psb format fixed the issue for my case
@wassimtahraoui9888
@wassimtahraoui9888 3 года назад
it has to be PSB and not PSD. you can change the extension or you can export the photoshop file directly
@DriitzzCabal
@DriitzzCabal 5 лет назад
got me all hyped about trying out this new feature. would be able to skip the awful long process of blender , only to find out it's in beta for paid version... currently not even using beta version also free version, you can set bones , weight , but you can't separate the body parts by layers without the 2d psd importer, adding each layer individually you can't merge them together either. after spending 3 hours making a character with each individual layers for body parts in photoshop .. to find this out , OOF.
@aygtets
@aygtets 5 лет назад
Chiming in to say I had the same feeling. It's available now through Unity when you view the preview packages in the package manager. (With Unity 2018.30f2)
@GulfCoastTim
@GulfCoastTim 5 лет назад
This is incredibly awesome!
@nguyenhoanglong420
@nguyenhoanglong420 4 года назад
Thank you so much!! This tutorial video helps me a lot as a beginner to animate
@theOrdinaryDev
@theOrdinaryDev 3 года назад
i am importing through a png file. all body parts are displayed with space between them. So ho do i get the idle pose to aplly bones??
@riccardocafagna6816
@riccardocafagna6816 3 года назад
I would like to know too... Just can't figure out how to do that
@theOrdinaryDev
@theOrdinaryDev 3 года назад
I figured it out... Just export out your file with .PSB extension. And it will work
@riccardocafagna6816
@riccardocafagna6816 3 года назад
@@theOrdinaryDev hum, so it can't be done only with a png file... Got it, thank you
@random_precision_software
@random_precision_software 5 лет назад
The neck bone is connected to the back bone, the back bone is connected to the etc etc
@Korn1holio
@Korn1holio 5 лет назад
Praise the lord!
@duckman1824
@duckman1824 Год назад
It says create target and not create effector and its very glitchy for that reason
@sathishkumars6461
@sathishkumars6461 Год назад
Thank you so much, Awesome tutorial to learn how to set up bone rigging. its helpful.
@CharizardChase
@CharizardChase 3 года назад
For the few who may read this, 2D IK package is hidden under advanced packages. From the Package manager, click the settings button at the top right of the screen and select "Advanced project Settings" then "Enable Preview Packages"
@gavinj1456
@gavinj1456 5 лет назад
Does this work with characters made in GIMP
@DriitzzCabal
@DriitzzCabal 5 лет назад
if you do your layering properly i don't see why it wouldn't
@ozanyokuva6930
@ozanyokuva6930 5 лет назад
Here is a challenging question for you: How do you change the sprite of a character that is rigged without dealing with the all rigging process from the beginning. I am asking this because I have a character which is designed to be in single color but the beta testers says that the costume should be changeable . I think we all need this for in-game cosmetic effects. Thanks , in advance ...
@toesnub9676
@toesnub9676 4 года назад
Ozan Yokuva did you ever find out how to do this?
@akeclipsee
@akeclipsee 4 года назад
Ye, I also need to know, how to swap sprites without animating them again
@flordeluz7048
@flordeluz7048 4 года назад
What was your solution?
@BlackHayateMX
@BlackHayateMX 4 года назад
I haven't tried this yet BUT... if you notice, the game objects have a sprite renderer component... ( 10:34 ) try switching the sprite there. Note: try to keep the same size so the script doesn't go crazy
@ozanyokuva6930
@ozanyokuva6930 4 года назад
Well If I speak the truth, I decided to quit 2d game development , swap to 3d with URP. The main reason is , it is much easier to design , has a better impact, and suprisingly much easier to sustain the performance as 2d physics engine is really bad. 3d is also not the greatest , but it atleast worth the effort. I made alot of prototypes since I wrote this comment, never went back to this one and never tried to find a solution. And I dont think I will ever try to make a 2d game again with unity.
@SoaringSimulator
@SoaringSimulator 5 лет назад
Love this Bro keys. Now I'm not any more afraid to make 2D animations. Thx Unity!
@kevman2296
@kevman2296 5 лет назад
Awesome video! Very well explained!
@Chavesillustrations
@Chavesillustrations 3 года назад
Hello, the option Reparent bone doesn't show on mine, I have the latest up to date 2020 version of Unity, any help? Thank you for the vid!!
@stilltree3189
@stilltree3189 3 года назад
Same here. Did you find any solution to this? This looks like an essential tool to reorganize bones =/
@chriswilliams8107
@chriswilliams8107 3 года назад
If you click on 'Visibility' in the top right of the window there is a 'Bone' tab in there. You can reparent via that. 👍🏻
@TheFakeMnim
@TheFakeMnim 3 года назад
@@chriswilliams8107 thanks, dude!
@travelly_go
@travelly_go 3 года назад
@@chriswilliams8107 wow! thanks!
@academyoffetishes162
@academyoffetishes162 5 лет назад
One thing this video is missing is how to include frame-by-frame animation with it. What if you wanted the cop to "blink"? How would you do that?
@mirkovujnovic6066
@mirkovujnovic6066 5 лет назад
You could always have additional graphics for the actual blink and you could just animate it's opacity to show (blink) when you want.
@Yumenoki99
@Yumenoki99 3 года назад
In my case I used bones on my character but he was drawn with no face. I added the facial features as a separate animated game object as a child to the head bone! This way the character was walking using bone animation and blinking using frame by frame
@siskaputriutami287
@siskaputriutami287 3 года назад
Omg i love your explanation!! Its really easy to understand 🥰🥰
@riverofcustard5027
@riverofcustard5027 5 лет назад
That's actualy very cool and fairly easy to do. Thanks!.
@WolfosoBastardo
@WolfosoBastardo 5 лет назад
Is it possible to reuse animation to identical or very similar 2D bone hierarchies? (like mecanim with human rigs)
@Pocce90
@Pocce90 5 лет назад
I hope so...i'm interested too
@Korn1holio
@Korn1holio 5 лет назад
That is also my interest
@ivicaskrobo6408
@ivicaskrobo6408 5 лет назад
I have animated a few characters and I have a problem on each. If i rotate any bone slightly the whole animation doesn't work on Android build. Works fine in editor though. Has anyone experienced this?
@gerrardandeminem
@gerrardandeminem 4 года назад
Did you solve your problem?
@MEHDIKUNEXHELL
@MEHDIKUNEXHELL 5 лет назад
holy shit this is the best thing ever, i'm used to Blender and Unity3D but i wanted to make a 2D project for a change, and damn this is really the best thing ever, it's like Blender for 2D.
@Oxmond
@Oxmond 4 года назад
Cool! Great animation tutorial! Well done! 👍🤓
@kinuskiki
@kinuskiki 5 лет назад
Brackeys, you're doing an amazing job in general with your tutorials and I appreciate your effort. But please, make it clear if you're working on a future release, or give alternatives how to do things in the current version! Otherwise it's very frustrating trying to follow the tutorial when the packages aren't even available.
@moisesavila2818
@moisesavila2818 5 лет назад
2:58 B O N E
@irietech4944
@irietech4944 5 лет назад
Finally! This is gonna make my upcoming project a breeze!!!!!!
@walrusarf9046
@walrusarf9046 3 года назад
Yessss this was my birthday wish!!! I didn’t know that unity could do this!!! Imma make anime things with this!!!
Далее
MILLIONS OF PARTICLES! - Unity VFX Graph
12:16
Просмотров 335 тыс.
Escaping Unity Animator HELL
18:18
Просмотров 496 тыс.
My little bro is funny😁  @artur-boy
00:18
Просмотров 4,2 млн
How to animate your Photoshop characters in Unity
7:00
Spine Pro vs Unity 2D Animation
18:03
Просмотров 73 тыс.
I Switched to Bone Animations (here's how it went)
5:56
2D Rigging in Unity without needing Photoshop!
11:53
Просмотров 29 тыс.
Brackeys Game Jam 2020.2 - BEST GAMES!
11:31
Просмотров 541 тыс.