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Animate YOUR Face in Unreal Engine 5 | Metahuman Animator x iPhone PART 2 

Unreal Apprentice
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2 окт 2024

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Комментарии : 37   
@rraptor158
@rraptor158 Год назад
Metahuman's options for eyebrows are so bad that I actually don't use the service entirely just for that reason. They always look like they're poorly plucked or make you look like you have low testosterone. Know anyway to customize beyond their limited options?
@Starlitilence
@Starlitilence Год назад
Haha. I think American people will believe what you said 😂
@UnrealApprentice
@UnrealApprentice Год назад
Be sure to watch Part 1 if you haven't already! Link in the description. Also, to clarify: The beginning part where I explain teeth poses and preparing for performance/Mesh to Metahuman, you need to already have your poses selected like we did in the first video BEFORE you do what I showed. I had already done it so I didn't do it again in the example. Leave a comment if you have any questions!
@malikgarcia699
@malikgarcia699 Год назад
⁠o you know by any chance how to import metahuman with the animation and everything textures, hair ect. In to a 3D Program like blender or similar to then render it there?
@ToJestKacpi
@ToJestKacpi Год назад
I'm trying to glue together mixamo body animation with metahuman animator face sequence. Result: Head's floating while body moves by itself. Do you have a solution for this?
@UnrealApprentice
@UnrealApprentice Год назад
If you're talking about how your head is disconnected from the body, that's a whole other video. Probably will do that video next. If you don't include neck motion in the performance and you make sure to bake your animation, that may fix it but I'm not 100% on that
@cocosolero
@cocosolero Год назад
Great video, its a shame its not easier to setup head rotation with a clothed Metahuman with some type of basic body movement.
@UnrealApprentice
@UnrealApprentice Год назад
Thanks! Not sure where you're stuck, but if you've done everything here you are really close to making that happen already. You can animate the body the same way we animated the face. Just right click on Body in the sequencer and under Animation there are a ton of default body movements. Changing the clothes after whatever you initially chose is a little bit harder though. As far as the head rotation, once you've baked your face and body animations, you should be able to use the control rig and just click and drag to rotate like with anything else
@MitzuTa
@MitzuTa Год назад
Very well explained - love your style
@neopunk5736
@neopunk5736 11 месяцев назад
OK. Now what after I bake to control rig? What does that let me do or just what is it and why does it matter? Regardless, this was great and really helped me dive in. If anyone is having problems with livelink connections, get you IP addresses correct and don't touch the port numbers as well as turning off/excluding your firewall. I got it to connect just fine after I stopped fucking with it and didn't change the ports for the phone or the target. Now I have to look up why you bake to a control rig. I would have loved a little better stopping point by taking us back to the main viewer and "back to one" as they say. Also going to binge your content now. Never touched Unreal and two days later (taking an angry sleep to contemplate the connection issue) and I can export a ton of facial animations that I need for our game. Thank you sir! Wait a second....are you in Puyallup? If so, I am around there too. lol
@REALVIBESTV
@REALVIBESTV Год назад
Why do you have the Metahuman without a shirt is it because if the head moves too much it will brake true the shirt I did one with the shirt on and the head was breaking true the shirt!
@UnrealApprentice
@UnrealApprentice Год назад
I have it without a shirt for two reasons. One is because it looks really funny naked wearing flip-flops. The other is that it demonstrates the detached head better, which is what my latest video is about. If your Metahuman's head is breaking through the shirt, be sure to watch this video to fix it!: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lERKslkPKYg.html
@REALVIBESTV
@REALVIBESTV Год назад
@@UnrealApprentice Thanks I just so happen to come across your channel you have a new subscriber like you video
@UnrealApprentice
@UnrealApprentice Год назад
@@REALVIBESTV Thank you!
@datiarts
@datiarts 6 месяцев назад
very good explaining thanks
@thomaswindfeld728
@thomaswindfeld728 11 месяцев назад
That’s actually a pretty good video🎉
@tbeng4597
@tbeng4597 Год назад
Hi , need your help as I failed to import the footage multiple time. I am able to add to the queue
@UnrealApprentice
@UnrealApprentice Год назад
Interesting. Are you using a recent iPhone that has LiDar? Maybe I should make a Discord server where we can all help each other out
@tbeng4597
@tbeng4597 Год назад
@@UnrealApprentice thanks . Problem solved by changing the iPhone capture mode setting to metahuman animator.
@polatkemalakyuz2021
@polatkemalakyuz2021 Год назад
@@UnrealApprentice Yes please. Looking for discord link when it is created
@IamSH1VA
@IamSH1VA Год назад
Your videos are educational & funny😄 😅 Thanks for the video.
@UnrealApprentice
@UnrealApprentice Год назад
Thanks! Glad you liked it😁
@josiahruelas498
@josiahruelas498 Год назад
I’m getting an error when I hit the process button in the Metahuman Performance. It says “The Processing Pipeline failed with an error.” Any ideas on how to fix this? It’s driving me crazy this weekend!
@UnrealApprentice
@UnrealApprentice Год назад
Did you select the Metahuman Identity you created in the "Metahuman Identity" dropdown, select your performance under Footage Capture Data, then select a start frame and an end frame? If you did all those things, I can't imagine why it wouldn't work. Maybe some kinda bug? Try making a new performance and see if that one works. Also make sure you have at least one good frontal frame included in the footage.
@josiahruelas498
@josiahruelas498 Год назад
@@UnrealApprentice yeah I've tried all the above but still no go. Not sure what it is and not much on the web about it
@3230visuals
@3230visuals Год назад
Ok ok I appreciate these
@UnrealApprentice
@UnrealApprentice Год назад
Glad you liked it!
@3230visuals
@3230visuals Год назад
@@UnrealApprentice I’m following it rt now
@polatkemalakyuz2021
@polatkemalakyuz2021 Год назад
Thaks bro
@UnrealApprentice
@UnrealApprentice Год назад
No prob!
@finimiron
@finimiron Год назад
Can't find the teeth pose in the right panel, could you please tell me why?
@UnrealApprentice
@UnrealApprentice Год назад
If you've already clicked the "+ADD" button, then found a teeth pose in the footage and promoted the frame (by clicking the little + button at the bottom-center of the screen), then you have to select "Neutral Pose" at the panel on the top left and then select "Teeth Pose" again to make it show up. Its just a little finicky
@finimiron
@finimiron Год назад
@@UnrealApprentice Thank you, also I can't see update in QUixel Bridge ( I am using the last version)
@auslo8115
@auslo8115 Год назад
@@finimiron I'm having the same issue of not seeing a way to update Quixel Bridge after exiting MetaHuman Creator
@sabkarim
@sabkarim Год назад
Awesome...Thanks!
@UnrealApprentice
@UnrealApprentice Год назад
No worries!
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