I'm SOOO glad I found your channel! 🤩I am currently studying animation at uni and OMG MY BRAIN HAS LEFT ME 😂 You help me so much to understand certain aspects of animation that initially confuzzled me so thank ya very much!
Nice breakdown, Sir! This has made me realize how many names we have for key poses: golden pose, story, pose, key pose, main key, etc. I'd love to hear your take and break down when you animate straight ahead in spline mode. What do you like to focus on in that workflow, etc.
hey dude, thx for making this, this was super helpful. I especially like the idea of making breakdowns for specific parts of the body, that's something that I will definitely be using from now on.
Recently I've had assignments of navigation with parkour, not the thing I'm really used to, but by working on them I have learned a lot, and wow, this video could have been really useful. Still, I REALLY hope you do that parkour video
Would love to watch a parkour video! Never seen that sort of perspective from an animator who has actually had experience so it would be awesome to see
You can get a pretty good motion capture app for iPhone call TDPT....there us some online places that do body motion capture too... I know you're a professional why aren't you using any of these tools to speed up your workflow...they work pretty good...is this faster/better once you understand the mechanics and can do it efficiently?
This is...exactly what I do all the time... My animations are still pretty lacking imo. Would you consider making a video bout blocking to spline workflow after this? I think thats where I need to improve and would love to see your approach
Hey! I'd love some more advanced animation tips! Maybe tips on how to really push exaggeration to give your animations more of that cartoony feel rather than going more of a realistic route.
This is not a tip per say, but you could study the Hotel Transylvania movies! They have an amazing cartoony style with lots of pushed poses, studying them would definitely help you!
@@scobary5982 I'd also reccomend the Lupin III: The First movie. Their goal was to "transfer 2D magic into 3D" (like 2D exaggeration/stylization), and they did it really well.
I think this is the best video you have made till now(at least for me)! great advices the tip you mentioned at this video was my problem for one year of animating , my animation always looked mechnical and stiff, the solution is first you should put enough information into your animation and not just bunch of key poses and letting the computer do the inbetweens , you should create enough break downs and second put the over laps or follow throughs into your poses on blocking pass not in spline or polish pass! these are the tips I recently learned and I'm going to try them out
Very informative video! I think the jump and the link breakdowns really helped get a feel for both action and regular movements. I'm fairly new to animation and I use Daz 3D and Blender, not Maya, but I've been watching a lot of your videos and learning a lot that's helping me get a better grasp of how to make my stuff better as I come from a filmmaking background but love having full control of the world I'm creating through animation, and not needing millions of dollars to make what I want to do come true lol. I'm going to check out that other video you recommended that you did about acting and blocking earlier on in the video next. Thanks so much!
My method is similar... first I do poses that will tell what is happening (mostly focusing on main body part), then with different colours I mark arms and legs, then another colour for smaller things. I don't go into spline until whole animation looks right. Other thing is i don't use step, but linear before splining. Also... resist urge to spline things too fast, you need to be patient.
Really good and informative video! Btw I'd love to see you animating in Blender:) Unfortunatelly, there is not much advanced content about it in Blender. A detailed workflow of working with graph editor for animating a character or something like that would be really really appreciated by the community for sure :)
Hey i love your work man! Do you model and rig your characters to animate or do you get them somewhere, id like to animate some but i dont know where, sorry for my english
Hi Sir Wade, I'm having problems with moving from blocking to advanced blocking and my arcs on motion trail are not working well. Can you do a tutorial on that please, or a 90 degrees turn tutorial? If you can or already have, that would be cool. Thank you for your awesome animation content so far!🤗
great video thank you! but if you wanted a more choppy looking anime style fight, then wouldn't it be best with more pose to pose, as anime fights are not as smooth usually!
When you're animating in Maya, how do you differentiate between a golden pose/key frame vs a break down or inbetween, when all of the red lines look the same? Is it something you just "see" or you write down?
Good question, you sort of just memorize where they are- but you can totally write them down too! Sometimes you may re-time where those keys are, so use a pencil so you can adjust :P But there is a "breakdown key" in Maya that makes a green line instead, but it does a few things differently. It's pretty uncommon to use. And animbot gives a 'keyframe color tint' function if you *do* want to try organizing things with more than just the red lines. Ultimately though, it's sort of just keeping mental track of where things are, and being able to go to that frame and look at the pose should be enough to go "oh yeah, that's an important pose" or "right, right. that's a breakdown"
Can I convert you to centre grip shield fanaticism as opposed to strapped ones? Centre grip is infinitely better. I'd like to spread awareness so we don't get another Assassin's Creed Vikings with strapped shields. Vikings didn't strap their shields and Ubisoft should have known if they did a minute's worth of research.