Shotgun jessica would be the best alt for her She could be a ranged guard that can both deploy in range and melee tiles Her kit would be armor piercing and high damage dps
I'm glad you started continuing this animation again after losing the original animation files from your drive, because this looks incredible!! Stay motivated, you're a talented animator and your works are amazing!
@@ididntmeantoshootthatvietn5012 theyre talking about way further back, not when this was uploaded but when this kind of contents were easily seen on the internet
might make a resurgence anno 2023-24. A lot of the 'edgyness' from the late 2000's came from the 2008 financial crash. so maybe Covid, Ukraine and now Israel, has a chance to revitalize this type of mindset in people.
@@ockerdebokx3369 Ehhhh, but at the same time the lack of edgyness was also due to the 2008 finanical crash. Let's not forget that the 90s-aughts were also edgy and that didn't need an economic crash. I'll say that the opposite happened with the 08 crash.
I love how at 0:18 she literally takes just a fraction of a second to confirm her partner's position before she breaks cover. It's also great how there is so much energy packed into this scene!
Jessica is actually very competent in he work, even other operators and her colleague said so. People in Rhodes Island likes her to do weapon testing because how excellent she is handling weapons (She's literally the daughter of Raythean CEO).
This was fucking awesome. It is so refreshing to see Jessica as a competent fighter, cause you know, she works for black steel, who is a private militar- i mean security company.
I like that at the end Jessica only graced him. Aiming from that close from run to knee is super hard and the fact that he still froze is great. The shock of getting your cheek blown off by a shotgun would ptobably do it. The follow up shot to the shoulder/neck was very good on Jessica's part. You keep shooting the tango until its grounded.
As a gun nerd and someone who plays Arknights, this made me happy cuz the combat is actually realistic like the wounds not being a fountain/hose of blood flow like in action movies and the bullet not launching people halfway across the room.
@@_wayward_494That’s what I was thinking too😂 I’m no gun nerd but a 12-gauge should literally blow half your face off from that range. But I think the animation is cool, just a thought I had, not any criticism.
@@mukmuk723 shes like 2-3 metres away from him, those pellets are as tight as can be. There is no way only one or two pellets can graze the cheek like that without atleast half of the shot taking off atleast half of his face 💀
I love how the main character’s posture and movements express that yes, they’re a professional, they are tough, but they’re shaking and not invincible. I’m earnestly sick of seeing badass MC’s who just wipe the floor with 100 people, this one shows humanity and character! They only make it thanks to backup, but finish the job themselves after. It’s a lot of amazing visual storytelling. Well done ❤️
And the fact that the main character here (Jessica) is actually a firearms expert but she has veeeeeery low self confidence So being able to see her actually being effective in what she does is very refreshing and enjoyable indeed!
From the shotgun reload to the bullet casings to the cinematography to the character design, everything is on point. Excellent job, looking forward to seeing more
i like the effort on the reloading of the shotgun, instead of the regular "shells spawn from my hand" you actually showed her grabbing shells from the side of her shotgun. pretty decent work mate.
The absolute panic on Jessica's face, but she doesn't let it get in the way when she loads those shells with a speed like she's loading a nerf gun, haha. Very nice.
Damn. I’ve watched this about five times now. Super fucking cool. Loved how the characters positioned during the fight, the guns were punchy and had weight, the way the what I assume is a police officer handled her shotgun was just. *chef’s kiss* Bullets were real and fatal, you conveyed a sense of actual peril in the firefight. Love this.
Один талантливый художник-аниматор может превзойти целую команду профессионалов из крупных студий. Это действительно заслуживает признания и поддержки. A talented animator working alone can sometimes produce work that rivals or even surpasses that of large, well-funded studios. This is a testament to the power of individual creativity and skill, and deserves to be celebrated.
Animation is so amazing. But what impresses me is the quality of sounds. Usually fan made animes have no sound effects or less sophisticated. However, the sounds of this video is very detailed considering the texture, the distance and the space. As well as the animator, the foley artist also did a very good job🎉
Nice Arknights animation with Max pain 3 ost Painkillers, the combination of those two is very pleasant, the tactical move set and rampage animations reminds me from Hotline Miami combat.
Damn why are people that touch anything Madness related so good. I love the slight roughness to how everything looks here and how everything moves is so smooth and well thought out. The facial expressions and the guns are so good. I always wondered how something like this would look with the texture work of a game like Dark wood with how grimy and detailed it is. I love, love, love this dude I can't wait to see it finished. You do all of this yourself? Even the sound effects and music? EDIT: I just realized the music is from Max Payne 3 I love that game lol. EDIT EDIT: And the sounds effects too. xD
I keep rewatching this animation and I love how well done you animate the firearms. The individual casings being extracted, the bolt movements, rechambering, loading, and the recoil and impacts it has to each of the characters. Amazing! Keep it up!
I love this way better than all the things that have characters just running through waves of bullets unscathed. She knows that underestimating these guys could end in her death so she takes cover, plays it safe. Exceptional characterization
Amazing job! Dope style, realism, dynamics, live (!) emotions👀 I would never have thought that such an animation could be done in Flash... Titanic work and undoubted talent, with your highest level you motivate the impossible. Thank you! 🙏
This was very smooth, from the choreography to how the scenes are shot and the camera angles. This animation is giving me goosebumps just from rewatching it, I wonder what will the full animation will be like.
I appreciate the way characters are animated when they get hit. They just get hit and go down, unlike the typical go flying 500 feet into the air all while screaming and doing some sort of shimmy dance. Great job.
It's a fan animation based on the video game "Arknights". The featured character (cat girl with blue hair) is named Jessica. Looks like she is fighting Sarkaz mercenaries in the video, which is a war-like race of horned people who usually end up getting hired to do the dirty work of various criminal organizations.
Sm detail in the stressed facial expressions while she's reloading. I love the dynamic shots of people maneuvering and shooting. I genuinely cannot wait to see more. You got hella talent mate
0:22 I know its an animation, but that was a good kill. I liked how the shots were counted to. the blue hair cat chick loaded four shotgun rounds and fired four shotgun rounds. EDIT: I feel like completing Half - Life Blue Shift again.
It's incredible, the movements they do are animated so realistically, like I can really feel the weight of their bodies and weapons, the reload animation is done perfectly. Looking forward to the final version of it!
here at Rhodes Island we provide top notch medical facilities and healthcare, and will always track down the *cause of your symptoms* in order to eliminate one of the most common and deadly disease of all, gun wounds
Animated gunfight that isn't over-the-top Gun Fu? Instead we get frantic reloads, absolutely visceral looking hits, people using actual cover? Amazing job with the animation, really. thrilling.