This guide explains why Shitsu okizeme is so powerful, the theory behind its usage, and provides practical setups and frame traps to help develop an understanding of how to take advantage of its properties to mix up the opponent. Up to date as of Patch v1.1.
Follow me on Twitter: / newmillenniumyt
Introduction - 00:00
Breaking Down Shitsu - 00:56
The First Gap: Wakeup - 02:26
The Second Gap: Between Shitsu's Two Hits - 05:53
The Third Gap: After Shitsu's Second Hit - 08:58
Looping Okizeme with Throws and Frame Traps -10:30
Overheads - 15:58
Recap - 18:28
Outro - 19:19
Corrections:
1. Shitsu(1) 5D is not a gapless string.
2. It is possible to create a small combo with Dash 5D where the 2nd hit of Shitsu connects slightly after 5D does. In that case, Anji can perform a 5K into 236H and possibly more follow-ups if near the wall. This however only works by dashing in a decent distance with 5D (enough to get CH by a Sol c.S). The entire sequence looks like this: Shitsu 1st hit (blocked), Dash 5D (hit), Shitsu 2nd hit (hit), 5K 236H (hit).
3. It should be possible to combo 5D, Shitsu 2 into 2D Kou, granting a hard knockdown ( / 1471909461937827845 . The timings for this combo into Kou is extremely strict and I would consider it to be well into advanced combo territory; I would suggest sticking with RC conversions for overheads when starting out learning Shitsu oki.
Attributions:
Funky Empire (Loopable) by chilledmusic
Link: filmmusic.io/song/7830-funky-...
License: filmmusic.io/standard-license
28 июн 2024